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		099cfc4242
		
	
	
	
	
		
			
			MozReview-Commit-ID: ZGySgc9oP3 --HG-- extra : rebase_source : 23aadc10e9885002290155684b2c495780d979ce
		
			
				
	
	
		
			305 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "D3D9SurfaceImage.h"
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| #include "gfx2DGlue.h"
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| #include "gfxWindowsPlatform.h"
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| #include "mozilla/layers/CompositableClient.h"
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| #include "mozilla/layers/CompositableForwarder.h"
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| #include "mozilla/layers/ImageBridgeChild.h"
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| #include "mozilla/gfx/Types.h"
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| 
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| namespace mozilla {
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| namespace layers {
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| 
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| DXGID3D9TextureData::DXGID3D9TextureData(gfx::SurfaceFormat aFormat,
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|                                          IDirect3DTexture9* aTexture, HANDLE aHandle,
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|                                          IDirect3DDevice9* aDevice)
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| : mDevice(aDevice)
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| , mTexture(aTexture)
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| , mFormat(aFormat)
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| , mHandle(aHandle)
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| {
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|   MOZ_COUNT_CTOR(DXGID3D9TextureData);
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| }
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| 
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| DXGID3D9TextureData::~DXGID3D9TextureData()
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| {
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|   gfxWindowsPlatform::sD3D9SharedTextures -= mDesc.Width * mDesc.Height * 4;
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|   MOZ_COUNT_DTOR(DXGID3D9TextureData);
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| }
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| 
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| // static
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| DXGID3D9TextureData*
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| DXGID3D9TextureData::Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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|                             TextureFlags aFlags,
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|                             IDirect3DDevice9* aDevice)
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| {
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|   AUTO_PROFILER_LABEL("DXGID3D9TextureData::Create", GRAPHICS);
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|   MOZ_ASSERT(aFormat == gfx::SurfaceFormat::B8G8R8A8);
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|   if (aFormat != gfx::SurfaceFormat::B8G8R8A8) {
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|     return nullptr;
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|   }
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| 
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|   RefPtr<IDirect3DTexture9> texture;
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|   HANDLE shareHandle = nullptr;
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|   HRESULT hr = aDevice->CreateTexture(aSize.width, aSize.height,
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|                                       1,
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|                                       D3DUSAGE_RENDERTARGET,
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|                                       D3DFMT_A8R8G8B8,
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|                                       D3DPOOL_DEFAULT,
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|                                       getter_AddRefs(texture),
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|                                       &shareHandle);
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|   if (FAILED(hr) || !shareHandle) {
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|     return nullptr;
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|   }
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| 
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|   D3DSURFACE_DESC surfaceDesc;
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|   hr = texture->GetLevelDesc(0, &surfaceDesc);
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|   if (FAILED(hr)) {
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|     return nullptr;
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|   }
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|   DXGID3D9TextureData* data = new DXGID3D9TextureData(aFormat, texture, shareHandle, aDevice);
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|   data->mDesc = surfaceDesc;
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| 
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|   gfxWindowsPlatform::sD3D9SharedTextures += aSize.width * aSize.height * 4;
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|   return data;
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| }
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| 
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| void
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| DXGID3D9TextureData::FillInfo(TextureData::Info& aInfo) const
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| {
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|   aInfo.size = GetSize();
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|   aInfo.format = mFormat;
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|   aInfo.supportsMoz2D = false;
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|   aInfo.canExposeMappedData = false;
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|   aInfo.hasIntermediateBuffer = false;
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|   aInfo.hasSynchronization = false;
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| }
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| 
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| already_AddRefed<IDirect3DSurface9>
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| DXGID3D9TextureData::GetD3D9Surface() const
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| {
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|   RefPtr<IDirect3DSurface9> textureSurface;
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|   HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
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|   NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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| 
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|   return textureSurface.forget();
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| }
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| 
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| bool
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| DXGID3D9TextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
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| {
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|   aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)(mHandle), mFormat, GetSize());
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|   return true;
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| }
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| 
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| D3D9SurfaceImage::D3D9SurfaceImage()
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|   : Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE)
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|   , mSize(0, 0)
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|   , mShareHandle(0)
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|   , mValid(true)
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| {}
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| 
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| D3D9SurfaceImage::~D3D9SurfaceImage()
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| {
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| }
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| 
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| HRESULT
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| D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator,
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|                                   IDirect3DSurface9* aSurface,
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|                                   const gfx::IntRect& aRegion)
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| {
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|   NS_ENSURE_TRUE(aSurface, E_POINTER);
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|   HRESULT hr;
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|   RefPtr<IDirect3DSurface9> surface = aSurface;
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| 
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|   RefPtr<IDirect3DDevice9> device;
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|   hr = surface->GetDevice(getter_AddRefs(device));
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|   NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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| 
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|   RefPtr<IDirect3D9> d3d9;
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|   hr = device->GetDirect3D(getter_AddRefs(d3d9));
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|   NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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| 
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|   D3DSURFACE_DESC desc;
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|   surface->GetDesc(&desc);
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|   // Ensure we can convert the textures format to RGB conversion
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|   // in StretchRect. Fail if we can't.
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|   hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT,
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|                                          D3DDEVTYPE_HAL,
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|                                          desc.Format,
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|                                          D3DFMT_A8R8G8B8);
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|   NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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| 
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|   // DXVA surfaces aren't created sharable, so we need to copy the surface
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|   // to a sharable texture to that it's accessible to the layer manager's
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|   // device.
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|   if (aAllocator) {
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|     mTextureClient =
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|       aAllocator->CreateOrRecycleClient(gfx::SurfaceFormat::B8G8R8A8, aRegion.Size());
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|     if (!mTextureClient) {
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|       return E_FAIL;
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|     }
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| 
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|     DXGID3D9TextureData* texData =
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|       static_cast<DXGID3D9TextureData*>(mTextureClient->GetInternalData());
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|     mTexture = texData->GetD3D9Texture();
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|     mShareHandle = texData->GetShareHandle();
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|     mDesc = texData->GetDesc();
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|   } else {
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|     hr = device->CreateTexture(aRegion.Size().width, aRegion.Size().height,
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|                                1,
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|                                D3DUSAGE_RENDERTARGET,
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|                                D3DFMT_A8R8G8B8,
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|                                D3DPOOL_DEFAULT,
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|                                getter_AddRefs(mTexture),
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|                                &mShareHandle);
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|     if (FAILED(hr) || !mShareHandle) {
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|       return E_FAIL;
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|     }
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| 
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|     hr = mTexture->GetLevelDesc(0, &mDesc);
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|     if (FAILED(hr)) {
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|       return E_FAIL;
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|     }
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|   }
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| 
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|   // Copy the image onto the texture, preforming YUV -> RGB conversion if necessary.
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|   RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
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|   if (!textureSurface) {
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|     return E_FAIL;
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|   }
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| 
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|   RECT src = { aRegion.X(), aRegion.Y(), aRegion.XMost(), aRegion.YMost() };
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|   hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
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|   NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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| 
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|   mSize = aRegion.Size();
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|   return S_OK;
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| }
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| 
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| already_AddRefed<IDirect3DSurface9>
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| D3D9SurfaceImage::GetD3D9Surface() const
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| {
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|   RefPtr<IDirect3DSurface9> textureSurface;
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|   HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
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|   NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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|   return textureSurface.forget();
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| }
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| 
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| const D3DSURFACE_DESC&
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| D3D9SurfaceImage::GetDesc() const
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| {
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|   return mDesc;
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| }
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| 
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| HANDLE
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| D3D9SurfaceImage::GetShareHandle() const
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| {
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|   return mShareHandle;
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| }
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| 
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| gfx::IntSize
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| D3D9SurfaceImage::GetSize() const
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| {
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|   return mSize;
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| }
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| 
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| TextureClient*
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| D3D9SurfaceImage::GetTextureClient(KnowsCompositor* aForwarder)
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| {
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|   MOZ_ASSERT(mTextureClient);
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|   MOZ_ASSERT(mTextureClient->GetAllocator() == aForwarder->GetTextureForwarder());
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|   return mTextureClient;
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| }
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| 
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| already_AddRefed<gfx::SourceSurface>
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| D3D9SurfaceImage::GetAsSourceSurface()
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| {
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|   if (!mTexture) {
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|     return nullptr;
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|   }
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| 
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|   HRESULT hr;
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|   RefPtr<gfx::DataSourceSurface> surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8);
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|   if (NS_WARN_IF(!surface)) {
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|     return nullptr;
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|   }
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| 
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|   // Readback the texture from GPU memory into system memory, so that
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|   // we can copy it into the Cairo image. This is expensive.
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|   RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
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|   if (!textureSurface) {
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|     return nullptr;
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|   }
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| 
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|   RefPtr<IDirect3DDevice9> device;
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|   hr = textureSurface->GetDevice(getter_AddRefs(device));
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|   NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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| 
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|   RefPtr<IDirect3DSurface9> systemMemorySurface;
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|   hr = device->CreateOffscreenPlainSurface(mSize.width,
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|                                            mSize.height,
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|                                            D3DFMT_A8R8G8B8,
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|                                            D3DPOOL_SYSTEMMEM,
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|                                            getter_AddRefs(systemMemorySurface),
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|                                            0);
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|   NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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| 
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|   hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
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|   NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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| 
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|   D3DLOCKED_RECT rect;
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|   hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
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|   NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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| 
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|   gfx::DataSourceSurface::MappedSurface mappedSurface;
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|   if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
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|     systemMemorySurface->UnlockRect();
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|     return nullptr;
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|   }
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| 
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|   const unsigned char* src = (const unsigned char*)(rect.pBits);
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|   const unsigned srcPitch = rect.Pitch;
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|   for (int y = 0; y < mSize.height; y++) {
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|     memcpy(mappedSurface.mData + mappedSurface.mStride * y,
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|            (unsigned char*)(src) + srcPitch * y,
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|            mSize.width * 4);
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|   }
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| 
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|   systemMemorySurface->UnlockRect();
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|   surface->Unmap();
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| 
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|   return surface.forget();
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| }
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| 
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| already_AddRefed<TextureClient>
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| D3D9RecycleAllocator::Allocate(gfx::SurfaceFormat aFormat,
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|                                gfx::IntSize aSize,
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|                                BackendSelector aSelector,
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|                                TextureFlags aTextureFlags,
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|                                TextureAllocationFlags aAllocFlags)
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| {
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|   TextureData* data = DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice);
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|   if (!data) {
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|     return nullptr;
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|   }
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| 
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|   return MakeAndAddRef<TextureClient>(data, aTextureFlags,
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|                                       mSurfaceAllocator->GetTextureForwarder());
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| }
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| 
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| already_AddRefed<TextureClient>
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| D3D9RecycleAllocator::CreateOrRecycleClient(gfx::SurfaceFormat aFormat,
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|                                             const gfx::IntSize& aSize)
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| {
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|   return CreateOrRecycle(aFormat, aSize, BackendSelector::Content,
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|                          TextureFlags::DEFAULT);
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| }
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| 
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| } // namespace layers
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| } // namespace mozilla
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