fune/gfx/layers/ImageTypes.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

111 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_IMAGETYPES_H
#define GFX_IMAGETYPES_H
namespace mozilla {
enum class ImageFormat {
/**
* The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should
* support this format, because the Ogg video decoder depends on it.
* The maximum image width and height is 16384.
*/
PLANAR_YCBCR,
/**
* The NV_IMAGE format creates a NVImage. The PLANAR_YCBCR together with this
* complete the YUV format family.
*/
NV_IMAGE,
/**
* The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in
* shared memory. Some Android hardware video decoders require this format.
* Currently only used on Android.
*/
SHARED_RGB,
/**
* The CAIRO_SURFACE format creates a SourceSurfaceImage. All backends should
* support this format, because video rendering sometimes requires it.
*
* This format is useful even though a PaintedLayer could be used.
* It makes it easy to render a cairo surface when another Image format
* could be used. It can also avoid copying the surface data in some
* cases.
*
* Images in CAIRO_SURFACE format should only be created and
* manipulated on the main thread, since the underlying cairo surface
* is main-thread-only.
*/
CAIRO_SURFACE,
/**
* A MacIOSurface object.
*/
MAC_IOSURFACE,
/**
* An Android SurfaceTexture ID that can be shared across threads and
* processes.
*/
SURFACE_TEXTURE,
/**
* The D3D9_RGB32_TEXTURE format creates a D3D9SurfaceImage, and wraps a
* IDirect3DTexture9 in RGB32 layout.
*/
D3D9_RGB32_TEXTURE,
/**
* An Image type carries an opaque handle once for each stream.
* The opaque handle would be a platform specific identifier.
*/
OVERLAY_IMAGE,
/**
* A share handle to a ID3D11Texture2D.
*/
D3D11_SHARE_HANDLE_TEXTURE,
/**
* A wrapper around a drawable TextureClient.
*/
TEXTURE_WRAPPER,
/**
* A D3D11 backed YUV image.
*/
D3D11_YCBCR_IMAGE,
/**
* An opaque handle that refers to an Image stored in the GPU
* process.
*/
GPU_VIDEO
};
enum class StereoMode {
MONO,
LEFT_RIGHT,
RIGHT_LEFT,
BOTTOM_TOP,
TOP_BOTTOM,
MAX,
};
enum class YUVColorSpace {
BT601,
BT709,
// This represents the unknown format.
UNKNOWN,
};
} // namespace mozilla
#endif