forked from mirrors/gecko-dev
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MacIOSurfaceHelpers.h"
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#include "MacIOSurfaceImage.h"
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#include "gfxPlatform.h"
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#include "mozilla/layers/CompositableClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/MacIOSurfaceTextureClientOGL.h"
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#include "mozilla/UniquePtr.h"
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using namespace mozilla;
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using namespace mozilla::layers;
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using namespace mozilla::gfx;
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TextureClient*
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MacIOSurfaceImage::GetTextureClient(KnowsCompositor* aForwarder)
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{
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if (!mTextureClient) {
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BackendType backend = BackendType::NONE;
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mTextureClient = TextureClient::CreateWithData(
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MacIOSurfaceTextureData::Create(mSurface, backend),
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TextureFlags::DEFAULT,
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aForwarder->GetTextureForwarder()
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);
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}
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return mTextureClient;
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}
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already_AddRefed<SourceSurface>
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MacIOSurfaceImage::GetAsSourceSurface()
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{
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return CreateSourceSurfaceFromMacIOSurface(mSurface);
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}
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