fune/gfx/layers/TextureSync.cpp
Ryan Hunt 53537230f9 Bug 1478815 part 1 - Add a PadEdges operation to DrawTarget. r=bas
This commit adds an operation to perform 'edge padding' on a draw
target. By default this is performed using LockBits, but it's
overriden in DrawTargetTiled and DrawTargetCapture to propagate
the call so it functions correctly.

This helps TiledContentClient move from applying this operation
on a per texture client basis, to being able to do it on the
DrawTargetTiled after painting. This in turn helps move all
paint thread operations into DrawTargetCapture.

MozReview-Commit-ID: 2ncOTxGXQfk

--HG--
rename : gfx/layers/BufferEdgePad.cpp => gfx/2d/BufferEdgePad.cpp
rename : gfx/layers/BufferEdgePad.h => gfx/2d/BufferEdgePad.h
extra : rebase_source : a3315644fe31f2a432935dcbfdb9969c58b691e1
extra : source : 699c954992f87db7fc792f5562090de42a8162cb
2018-08-01 12:44:33 -05:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureSync.h"
#include <unordered_set>
#include "base/process_util.h"
#include "chrome/common/mach_ipc_mac.h"
#include "mozilla/ipc/SharedMemoryBasic.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/StaticMonitor.h"
#include "mozilla/StaticPtr.h"
#ifdef DEBUG
#define LOG_ERROR(str, args...) \
PR_BEGIN_MACRO \
mozilla::SmprintfPointer msg = mozilla::Smprintf(str, ## args); \
NS_WARNING(msg.get()); \
PR_END_MACRO
#else
#define LOG_ERROR(str, args...) do { /* nothing */ } while(0)
#endif
namespace mozilla {
namespace layers {
// Hold raw pointers and trust that TextureSourceProviders will be
// unregistered in their destructors - we don't want to keep these
// alive, and destroying them from the main thread will be an
// error anyway.
StaticAutoPtr<nsTArray<TextureSourceProvider*>> gTextureSourceProviders;
static std::map<pid_t, std::unordered_set<uint64_t>> gProcessTextureIds;
static StaticMonitor gTextureLockMonitor;
const int kSendMessageTimeout = 1000;
const int kTextureLockTimeout = 32; // We really don't want to wait more than
// two frames for a texture to unlock. This
// will in any case be very uncommon.
struct WaitForTexturesReply
{
bool success;
};
struct WaitForTexturesRequest
{
pid_t pid;
};
std::unordered_set<uint64_t>*
GetLockedTextureIdsForProcess(pid_t pid)
{
gTextureLockMonitor.AssertCurrentThreadOwns();
if (gProcessTextureIds.find(pid) == gProcessTextureIds.end()) {
gProcessTextureIds[pid] = std::unordered_set<uint64_t>();
}
return &gProcessTextureIds.at(pid);
}
bool
WaitForTextureIdsToUnlock(pid_t pid, const Span<const uint64_t>& textureIds)
{
{
StaticMonitorAutoLock lock(gTextureLockMonitor);
std::unordered_set<uint64_t>* freedTextureIds = GetLockedTextureIdsForProcess(pid);
TimeStamp start = TimeStamp::Now();
while (true) {
bool allCleared = true;
for (uint64_t textureId : textureIds) {
if (freedTextureIds->find(textureId) != freedTextureIds->end()) {
allCleared = false;
}
}
if (allCleared) {
return true;
}
if (lock.Wait(TimeDuration::FromMilliseconds(kTextureLockTimeout)) == CVStatus::Timeout) {
return false;
}
// In case the monitor gets signaled multiple times, each less than kTextureLockTimeout.
// This ensures that the total time we wait is < 2 * kTextureLockTimeout
if ((TimeStamp::Now() - start).ToMilliseconds() > (double)kTextureLockTimeout) {
return false;
}
}
}
}
void
CheckTexturesForUnlock()
{
if (gTextureSourceProviders) {
for (auto it = gTextureSourceProviders->begin(); it != gTextureSourceProviders->end(); ++it) {
(*it)->TryUnlockTextures();
}
}
}
void
TextureSync::DispatchCheckTexturesForUnlock()
{
RefPtr<Runnable> task = NS_NewRunnableFunction(
"CheckTexturesForUnlock",
&CheckTexturesForUnlock);
CompositorThreadHolder::Loop()->PostTask(task.forget());
}
void
TextureSync::HandleWaitForTexturesMessage(MachReceiveMessage* rmsg, ipc::MemoryPorts* ports)
{
WaitForTexturesRequest* req = reinterpret_cast<WaitForTexturesRequest*>(rmsg->GetData());
uint64_t* textureIds = (uint64_t*)(req + 1);
uint32_t textureIdsLength = (rmsg->GetDataLength() - sizeof(WaitForTexturesRequest)) / sizeof(uint64_t);
bool success = WaitForTextureIdsToUnlock(req->pid, MakeSpan<uint64_t>(textureIds, textureIdsLength));
if (!success) {
LOG_ERROR("Waiting for textures to unlock failed.\n");
}
MachSendMessage msg(ipc::kReturnWaitForTexturesMsg);
WaitForTexturesReply replydata;
replydata.success = success;
msg.SetData(&replydata, sizeof(WaitForTexturesReply));
kern_return_t err = ports->mSender->SendMessage(msg, kSendMessageTimeout);
if (KERN_SUCCESS != err) {
LOG_ERROR("SendMessage failed 0x%x %s\n", err, mach_error_string(err));
}
}
void
TextureSync::RegisterTextureSourceProvider(TextureSourceProvider* textureSourceProvider)
{
if (!gTextureSourceProviders) {
gTextureSourceProviders = new nsTArray<TextureSourceProvider*>();
}
MOZ_RELEASE_ASSERT(!gTextureSourceProviders->Contains(textureSourceProvider));
gTextureSourceProviders->AppendElement(textureSourceProvider);
}
void
TextureSync::UnregisterTextureSourceProvider(TextureSourceProvider* textureSourceProvider)
{
if (gTextureSourceProviders) {
MOZ_ASSERT(gTextureSourceProviders->Contains(textureSourceProvider));
gTextureSourceProviders->RemoveElement(textureSourceProvider);
if (gTextureSourceProviders->Length() == 0) {
gTextureSourceProviders = nullptr;
}
}
}
void
TextureSync::SetTexturesLocked(pid_t pid, const nsTArray<uint64_t>& textureIds)
{
StaticMonitorAutoLock mal(gTextureLockMonitor);
std::unordered_set<uint64_t>* lockedTextureIds = GetLockedTextureIdsForProcess(pid);
for (uint64_t textureId : textureIds) {
lockedTextureIds->insert(textureId);
}
}
void
TextureSync::SetTexturesUnlocked(pid_t pid, const nsTArray<uint64_t>& textureIds)
{
bool oneErased = false;
{
StaticMonitorAutoLock mal(gTextureLockMonitor);
std::unordered_set<uint64_t>* lockedTextureIds = GetLockedTextureIdsForProcess(pid);
for (uint64_t textureId : textureIds) {
if (lockedTextureIds->erase(textureId)) {
oneErased = true;
}
}
}
if (oneErased) {
gTextureLockMonitor.NotifyAll();
}
}
void
TextureSync::Shutdown()
{
{
StaticMonitorAutoLock lock(gTextureLockMonitor);
for (auto& lockedTextureIds : gProcessTextureIds) {
lockedTextureIds.second.clear();
}
}
gTextureLockMonitor.NotifyAll();
{
StaticMonitorAutoLock lock(gTextureLockMonitor);
gProcessTextureIds.clear();
}
}
void
TextureSync::UpdateTextureLocks(base::ProcessId aProcessId)
{
if (aProcessId == base::GetCurrentProcId()) {
DispatchCheckTexturesForUnlock();
return;
}
MachSendMessage smsg(ipc::kUpdateTextureLocksMsg);
smsg.SetData(&aProcessId, sizeof(aProcessId));
ipc::SharedMemoryBasic::SendMachMessage(aProcessId, smsg, NULL);
}
bool
TextureSync::WaitForTextures(base::ProcessId aProcessId, const nsTArray<uint64_t>& textureIds)
{
if (aProcessId == base::GetCurrentProcId()) {
bool success = WaitForTextureIdsToUnlock(aProcessId, MakeSpan<uint64_t>(textureIds));
if (!success) {
LOG_ERROR("Failed waiting for textures to unlock.\n");
}
return success;
}
MachSendMessage smsg(ipc::kWaitForTexturesMsg);
size_t messageSize = sizeof(WaitForTexturesRequest) + textureIds.Length() * sizeof(uint64_t);
UniquePtr<uint8_t[]> messageData = MakeUnique<uint8_t[]>(messageSize);
WaitForTexturesRequest* req = (WaitForTexturesRequest*)messageData.get();
uint64_t* reqTextureIds = (uint64_t*)(req + 1);
for (uint32_t i = 0; i < textureIds.Length(); ++i) {
reqTextureIds[i] = textureIds[i];
}
req->pid = base::GetCurrentProcId();
bool dataWasSet = smsg.SetData(req, messageSize);
if (!dataWasSet) {
LOG_ERROR("Data was too large: %zu\n", messageSize);
return false;
}
MachReceiveMessage msg;
bool success = ipc::SharedMemoryBasic::SendMachMessage(aProcessId, smsg, &msg);
if (!success) {
return false;
}
if (msg.GetDataLength() != sizeof(WaitForTexturesReply)) {
LOG_ERROR("Improperly formatted reply\n");
return false;
}
WaitForTexturesReply* msg_data = reinterpret_cast<WaitForTexturesReply*>(msg.GetData());
if (!msg_data->success) {
LOG_ERROR("Failed waiting for textures to unlock.\n");
return false;
}
return true;
}
void
TextureSync::CleanupForPid(base::ProcessId aProcessId)
{
{
StaticMonitorAutoLock lock(gTextureLockMonitor);
std::unordered_set<uint64_t>* lockedTextureIds = GetLockedTextureIdsForProcess(aProcessId);
lockedTextureIds->clear();
}
gTextureLockMonitor.NotifyAll();
}
} // namespace layers
} // namespace mozilla