fune/gfx/layers/basic/BasicCanvasLayer.cpp
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

96 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicCanvasLayer.h"
#include "AsyncCanvasRenderer.h"
#include "basic/BasicLayers.h" // for BasicLayerManager
#include "basic/BasicLayersImpl.h" // for GetEffectiveOperator
#include "CopyableCanvasRenderer.h"
#include "mozilla/mozalloc.h" // for operator new
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for Layer::AddRef, etc
#include "gfx2DGlue.h"
#include "GLScreenBuffer.h"
#include "GLContext.h"
#include "gfxUtils.h"
#include "mozilla/layers/PersistentBufferProvider.h"
#include "client/TextureClientSharedSurface.h"
class gfxContext;
using namespace mozilla::gfx;
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
void
BasicCanvasLayer::Paint(DrawTarget* aDT,
const Point& aDeviceOffset,
Layer* aMaskLayer)
{
if (IsHidden())
return;
RefPtr<SourceSurface> surface;
CopyableCanvasRenderer* canvasRenderer = mCanvasRenderer->AsCopyableCanvasRenderer();
MOZ_ASSERT(canvasRenderer);
if (IsDirty()) {
Painted();
surface = canvasRenderer->ReadbackSurface();
}
bool bufferPoviderSnapshot = false;
PersistentBufferProvider* bufferProvider = canvasRenderer->GetBufferProvider();
if (!surface && bufferProvider) {
surface = bufferProvider->BorrowSnapshot();
bufferPoviderSnapshot = !!surface;
}
if (!surface) {
return;
}
Matrix oldTM;
if (canvasRenderer->NeedsYFlip()) {
oldTM = aDT->GetTransform();
aDT->SetTransform(Matrix(oldTM).
PreTranslate(0.0f, mBounds.Height()).
PreScale(1.0f, -1.0f));
}
FillRectWithMask(aDT, aDeviceOffset,
Rect(0, 0, mBounds.Width(), mBounds.Height()),
surface, mSamplingFilter,
DrawOptions(GetEffectiveOpacity(), GetEffectiveOperator(this)),
aMaskLayer);
if (canvasRenderer->NeedsYFlip()) {
aDT->SetTransform(oldTM);
}
if (bufferPoviderSnapshot) {
bufferProvider->ReturnSnapshot(surface.forget());
}
}
CanvasRenderer*
BasicCanvasLayer::CreateCanvasRendererInternal()
{
return new CopyableCanvasRenderer();
}
already_AddRefed<CanvasLayer>
BasicLayerManager::CreateCanvasLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
RefPtr<CanvasLayer> layer = new BasicCanvasLayer(this);
return layer.forget();
}
} // namespace layers
} // namespace mozilla