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		0412e688a8
		
	
	
	
	
		
			
			MozReview-Commit-ID: KGXW2lYBZ3c --HG-- extra : rebase_source : a782ec3fb1c87d1d034219cbd7fd1b8d9d751559 extra : amend_source : ec7c8f7b4080c53a851117cfb1c7611c3606c562
		
			
				
	
	
		
			229 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			229 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef GFX_BASICLAYERS_H
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| #define GFX_BASICLAYERS_H
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| 
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| #include <stdint.h>                     // for INT32_MAX, int32_t
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| #include "Layers.h"                     // for Layer (ptr only), etc
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| #include "gfxTypes.h"
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| #include "gfxContext.h"                 // for gfxContext
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| #include "mozilla/Attributes.h"         // for override
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| #include "mozilla/WidgetUtils.h"        // for ScreenRotation
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| #include "mozilla/layers/LayersTypes.h"  // for BufferMode, LayersBackend, etc
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| #include "mozilla/TimeStamp.h"
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| #include "nsAString.h"
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| #include "nsCOMPtr.h"                   // for already_AddRefed
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| #include "nsISupportsImpl.h"            // for gfxContext::AddRef, etc
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| #include "nsRegion.h"                   // for nsIntRegion
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| #include "nscore.h"                     // for nsAString, etc
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| 
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| class nsIWidget;
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| 
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| namespace mozilla {
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| namespace layers {
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| 
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| class ImageFactory;
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| class ImageLayer;
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| class PaintLayerContext;
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| class ReadbackLayer;
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| 
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| /**
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|  * This is a cairo/Thebes-only, main-thread-only implementation of layers.
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|  * 
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|  * In each transaction, the client sets up the layer tree and then during
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|  * the drawing phase, each PaintedLayer is painted directly into the target
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|  * context (with appropriate clipping and Push/PopGroups performed
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|  * between layers).
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|  */
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| class BasicLayerManager final :
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|     public LayerManager
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| {
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| public:
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|   enum BasicLayerManagerType {
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|     BLM_WIDGET,
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|     BLM_OFFSCREEN,
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|     BLM_INACTIVE
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|   };
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|   /**
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|    * Construct a BasicLayerManager which will have no default
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|    * target context. SetDefaultTarget or BeginTransactionWithTarget
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|    * must be called for any rendering to happen. PaintedLayers will not
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|    * be retained.
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|    */
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|   explicit BasicLayerManager(BasicLayerManagerType aType);
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|   /**
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|    * Construct a BasicLayerManager which will have no default
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|    * target context. SetDefaultTarget or BeginTransactionWithTarget
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|    * must be called for any rendering to happen. PaintedLayers will be
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|    * retained; that is, we will try to retain the visible contents of
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|    * PaintedLayers as cairo surfaces. We create PaintedLayer buffers by
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|    * creating similar surfaces to the default target context, or to
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|    * aWidget's GetThebesSurface if there is no default target context, or
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|    * to the passed-in context if there is no widget and no default
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|    * target context.
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|    * 
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|    * This does not keep a strong reference to the widget, so the caller
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|    * must ensure that the widget outlives the layer manager or call
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|    * ClearWidget before the widget dies.
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|    */
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|   explicit BasicLayerManager(nsIWidget* aWidget);
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| 
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| protected:
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|   virtual ~BasicLayerManager();
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| 
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| public:
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|   BasicLayerManager* AsBasicLayerManager() override { return this; }
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| 
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|   /**
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|    * Set the default target context that will be used when BeginTransaction
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|    * is called. This can only be called outside a transaction.
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|    * 
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|    * aDoubleBuffering can request double-buffering for drawing to the
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|    * default target. When BUFFERED, the layer manager avoids blitting
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|    * temporary results to aContext and then overpainting them with final
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|    * results, by using a temporary buffer when necessary. In BUFFERED
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|    * mode we always completely overwrite the contents of aContext's
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|    * destination surface (within the clip region) using OP_SOURCE.
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|    */
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|   void SetDefaultTarget(gfxContext* aContext);
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|   virtual void SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation);
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|   gfxContext* GetDefaultTarget() { return mDefaultTarget; }
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| 
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|   nsIWidget* GetRetainerWidget() { return mWidget; }
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|   void ClearRetainerWidget() { mWidget = nullptr; }
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| 
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|   virtual bool IsWidgetLayerManager() override { return mWidget != nullptr; }
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|   virtual bool IsInactiveLayerManager() override { return mType == BLM_INACTIVE; }
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| 
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|   virtual bool BeginTransaction() override;
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|   virtual bool BeginTransactionWithTarget(gfxContext* aTarget) override;
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|   virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override;
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|   virtual void EndTransaction(DrawPaintedLayerCallback aCallback,
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|                               void* aCallbackData,
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|                               EndTransactionFlags aFlags = END_DEFAULT) override;
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|   void AbortTransaction();
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| 
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|   virtual void SetRoot(Layer* aLayer) override;
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| 
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|   virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() override;
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|   virtual already_AddRefed<ContainerLayer> CreateContainerLayer() override;
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|   virtual already_AddRefed<ImageLayer> CreateImageLayer() override;
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|   virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() override;
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|   virtual already_AddRefed<ColorLayer> CreateColorLayer() override;
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|   virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() override;
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|   virtual ImageFactory *GetImageFactory();
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| 
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|   virtual LayersBackend GetBackendType() override { return LayersBackend::LAYERS_BASIC; }
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|   virtual void GetBackendName(nsAString& name) override { name.AssignLiteral("Basic"); }
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| 
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|   bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
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| #ifdef DEBUG
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|   bool InDrawing() { return mPhase == PHASE_DRAWING; }
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|   bool InForward() { return mPhase == PHASE_FORWARD; }
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| #endif
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|   bool InTransaction() { return mPhase != PHASE_NONE; }
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| 
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|   gfxContext* GetTarget() { return mTarget; }
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|   void SetTarget(gfxContext* aTarget) { mUsingDefaultTarget = false; mTarget = aTarget; }
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|   bool IsRetained() { return mWidget != nullptr; }
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| 
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|   virtual const char* Name() const override { return "Basic"; }
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| 
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|   // Clear the cached contents of this layer tree.
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|   virtual void ClearCachedResources(Layer* aSubtree = nullptr) override;
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| 
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|   void SetTransactionIncomplete() { mTransactionIncomplete = true; }
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|   bool IsTransactionIncomplete() { return mTransactionIncomplete; }
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| 
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|   struct PushedGroup
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|   {
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|     PushedGroup() : mFinalTarget(nullptr), mNeedsClipToVisibleRegion(false), mOperator(gfx::CompositionOp::OP_COUNT), mOpacity(0.0f){}
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|     gfxContext* mFinalTarget;
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|     RefPtr<gfxContext> mGroupTarget;
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|     nsIntRegion mVisibleRegion;
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|     bool mNeedsClipToVisibleRegion;
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|     gfx::IntPoint mGroupOffset;
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|     gfx::CompositionOp mOperator;
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|     gfx::Float mOpacity;
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|     RefPtr<gfx::SourceSurface> mMaskSurface;
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|     gfx::Matrix mMaskTransform;
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|   };
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| 
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|   // Construct a PushedGroup for a specific layer.
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|   // Return false if it has some errors in PushGroupForLayer(). Then, the
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|   // "aGroupResult" is unavailable for future using.
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|   bool PushGroupForLayer(gfxContext* aContext, Layer* aLayerContext, const nsIntRegion& aRegion, PushedGroup& aGroupResult);
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| 
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|   void PopGroupForLayer(PushedGroup& aGroup);
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| 
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|   virtual bool IsCompositingCheap() override { return false; }
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|   virtual int32_t GetMaxTextureSize() const override { return INT32_MAX; }
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|   bool CompositorMightResample() { return mCompositorMightResample; }
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| 
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|   TimeStamp GetCompositionTime() const
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|   {
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|     return mCompositionTime;
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|   }
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| 
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| protected:
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|   enum TransactionPhase {
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|     PHASE_NONE, PHASE_CONSTRUCTION, PHASE_DRAWING, PHASE_FORWARD
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|   };
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|   TransactionPhase mPhase;
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| 
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|   // This is the main body of the PaintLayer routine which will if it has
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|   // children, recurse into PaintLayer() otherwise it will paint using the
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|   // underlying Paint() method of the Layer. It will not do both.
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|   void PaintSelfOrChildren(PaintLayerContext& aPaintContext, gfxContext* aGroupTarget);
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| 
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|   // Paint the group onto the underlying target. This is used by PaintLayer to
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|   // flush the group to the underlying target.
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|   void FlushGroup(PaintLayerContext& aPaintContext, bool aNeedsClipToVisibleRegion);
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| 
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|   // Paints aLayer to mTarget.
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|   void PaintLayer(gfxContext* aTarget,
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|                   Layer* aLayer,
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|                   DrawPaintedLayerCallback aCallback,
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|                   void* aCallbackData);
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| 
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|   // Clear the contents of a layer
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|   void ClearLayer(Layer* aLayer);
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| 
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|   bool EndTransactionInternal(DrawPaintedLayerCallback aCallback,
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|                               void* aCallbackData,
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|                               EndTransactionFlags aFlags = END_DEFAULT);
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| 
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|   void FlashWidgetUpdateArea(gfxContext* aContext);
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| 
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|   void SetCompositionTime(TimeStamp aTimeStamp)
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|   {
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|     mCompositionTime = aTimeStamp;
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|   }
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| 
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|   // Widget whose surface should be used as the basis for PaintedLayer
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|   // buffers.
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|   nsIWidget* mWidget;
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|   // The default context for BeginTransaction.
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|   RefPtr<gfxContext> mDefaultTarget;
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|   // The context to draw into.
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|   RefPtr<gfxContext> mTarget;
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|   // Image factory we use.
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|   RefPtr<ImageFactory> mFactory;
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| 
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|   BufferMode mDoubleBuffering;
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|   BasicLayerManagerType mType;
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|   bool mUsingDefaultTarget;
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|   bool mTransactionIncomplete;
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|   bool mCompositorMightResample;
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| 
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|   TimeStamp mCompositionTime;
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| };
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| 
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| } // namespace layers
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| } // namespace mozilla
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| 
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| #endif /* GFX_BASICLAYERS_H */
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