fune/gfx/layers/basic/MacIOSurfaceTextureHostBasic.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

92 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_MACIOSURFACETEXTUREHOST_BASIC_H
#define MOZILLA_GFX_MACIOSURFACETEXTUREHOST_BASIC_H
#include "mozilla/layers/BasicCompositor.h"
#include "mozilla/layers/TextureHostBasic.h"
class MacIOSurface;
namespace mozilla {
namespace layers {
class BasicCompositor;
/**
* A texture source meant for use with BasicCompositor.
*
* It does not own any GL texture, and attaches its shared handle to one of
* the compositor's temporary textures when binding.
*/
class MacIOSurfaceTextureSourceBasic
: public TextureSourceBasic,
public TextureSource
{
public:
explicit MacIOSurfaceTextureSourceBasic(MacIOSurface* aSurface);
virtual ~MacIOSurfaceTextureSourceBasic();
virtual const char* Name() const override { return "MacIOSurfaceTextureSourceBasic"; }
virtual TextureSourceBasic* AsSourceBasic() override { return this; }
virtual gfx::IntSize GetSize() const override;
virtual gfx::SurfaceFormat GetFormat() const override;
virtual gfx::SourceSurface* GetSurface(gfx::DrawTarget* aTarget) override;
virtual void DeallocateDeviceData() override { }
protected:
RefPtr<MacIOSurface> mSurface;
RefPtr<gfx::SourceSurface> mSourceSurface;
};
/**
* A TextureHost for shared MacIOSurface
*
* Most of the logic actually happens in MacIOSurfaceTextureSourceBasic.
*/
class MacIOSurfaceTextureHostBasic : public TextureHost
{
public:
MacIOSurfaceTextureHostBasic(TextureFlags aFlags,
const SurfaceDescriptorMacIOSurface& aDescriptor);
virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
virtual bool Lock() override;
virtual gfx::SurfaceFormat GetFormat() const override;
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override
{
aTexture = mTextureSource;
return !!aTexture;
}
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
{
return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
}
virtual gfx::IntSize GetSize() const override;
virtual MacIOSurface* GetMacIOSurface() override { return mSurface; }
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() override { return "MacIOSurfaceTextureHostBasic"; }
#endif
protected:
RefPtr<MacIOSurfaceTextureSourceBasic> mTextureSource;
RefPtr<MacIOSurface> mSurface;
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_MACIOSURFACETEXTUREHOSTOGL_BASIC_H