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	 126bd9e1a4
			
		
	
	
		126bd9e1a4
		
	
	
	
	
		
			
			This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
		
			
				
	
	
		
			73 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "GPUVideoTextureClient.h"
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| #include "mozilla/dom/VideoDecoderManagerChild.h"
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| #include "mozilla/gfx/2D.h"
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| 
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| namespace mozilla {
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| namespace layers {
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| 
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| using namespace gfx;
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| 
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| GPUVideoTextureData::GPUVideoTextureData(dom::VideoDecoderManagerChild* aManager,
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|                                          const SurfaceDescriptorGPUVideo& aSD,
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|                                          const gfx::IntSize& aSize)
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|   : mManager(aManager)
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|   , mSD(aSD)
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|   , mSize(aSize)
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| {}
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| 
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| GPUVideoTextureData::~GPUVideoTextureData()
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| {
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| }
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| 
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| bool
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| GPUVideoTextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
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| {
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|   aOutDescriptor = mSD;
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|   return true;
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| }
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| 
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| void
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| GPUVideoTextureData::FillInfo(TextureData::Info& aInfo) const
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| {
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|   aInfo.size = mSize;
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|   // TODO: We should probably try do better for this.
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|   // layers::Image doesn't expose a format, so it's hard
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|   // to figure out in VideoDecoderParent.
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|   aInfo.format = SurfaceFormat::B8G8R8X8;
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|   aInfo.hasIntermediateBuffer = false;
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|   aInfo.hasSynchronization = false;
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|   aInfo.supportsMoz2D = false;
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|   aInfo.canExposeMappedData = false;
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| }
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| 
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| already_AddRefed<SourceSurface>
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| GPUVideoTextureData::GetAsSourceSurface()
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| {
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|   return mManager->Readback(mSD);
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| }
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| 
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| void
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| GPUVideoTextureData::Deallocate(LayersIPCChannel* aAllocator)
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| {
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|   mManager->DeallocateSurfaceDescriptorGPUVideo(mSD);
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|   mSD = SurfaceDescriptorGPUVideo();
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| }
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| 
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| void
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| GPUVideoTextureData::Forget(LayersIPCChannel* aAllocator)
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| {
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|   // We always need to manually deallocate on the client side.
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|   // Ideally we'd set up our TextureClient with the DEALLOCATE_CLIENT
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|   // flag, but that forces texture destruction to be synchronous.
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|   // Instead let's just deallocate from here as well.
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|   Deallocate(aAllocator);
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| }
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| 
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| } // namespace layers
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| } // namespace mozilla
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