fune/gfx/layers/client/TextureClientSharedSurface.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

78 lines
2.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENT_SHAREDSURFACE_H
#define MOZILLA_GFX_TEXTURECLIENT_SHAREDSURFACE_H
#include <cstddef> // for size_t
#include <stdint.h> // for uint32_t, uint8_t, uint64_t
#include "GLContextTypes.h" // for GLContext (ptr only), etc
#include "TextureClient.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
namespace mozilla {
namespace gl {
class GLContext;
class SharedSurface;
class SurfaceFactory;
} // namespace gl
namespace layers {
class SharedSurfaceTextureClient;
class SharedSurfaceTextureData : public TextureData
{
protected:
const UniquePtr<gl::SharedSurface> mSurf;
friend class SharedSurfaceTextureClient;
explicit SharedSurfaceTextureData(UniquePtr<gl::SharedSurface> surf);
public:
~SharedSurfaceTextureData();
virtual bool Lock(OpenMode) override { return false; }
virtual void Unlock() override {}
virtual void FillInfo(TextureData::Info& aInfo) const override;
virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
virtual void Deallocate(LayersIPCChannel*) override;
gl::SharedSurface* Surf() const { return mSurf.get(); }
};
class SharedSurfaceTextureClient : public TextureClient
{
public:
SharedSurfaceTextureClient(SharedSurfaceTextureData* aData,
TextureFlags aFlags,
LayersIPCChannel* aAllocator);
~SharedSurfaceTextureClient();
static already_AddRefed<SharedSurfaceTextureClient>
Create(UniquePtr<gl::SharedSurface> surf, gl::SurfaceFactory* factory,
LayersIPCChannel* aAllocator, TextureFlags aFlags);
gl::SharedSurface* Surf() const {
return static_cast<const SharedSurfaceTextureData*>(GetInternalData())->Surf();
}
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_TEXTURECLIENT_SHAREDSURFACE_H