fune/gfx/layers/composite/ColorLayerComposite.cpp
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

51 lines
1.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ColorLayerComposite.h"
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for Color
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h" // for DiagnosticFlags::COLOR
#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
#include "mozilla/mozalloc.h" // for operator delete, etc
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
void
ColorLayerComposite::RenderLayer(const gfx::IntRect& aClipRect,
const Maybe<gfx::Polygon>& aGeometry)
{
Rect rect(GetBounds());
const Matrix4x4& transform = GetEffectiveTransform();
RenderWithAllMasks(this, mCompositor, aClipRect,
[&](EffectChain& effectChain, const IntRect& clipRect) {
GenEffectChain(effectChain);
mCompositor->DrawGeometry(rect, clipRect, effectChain,
GetEffectiveOpacity(), transform, aGeometry);
});
mCompositor->DrawDiagnostics(DiagnosticFlags::COLOR, rect, aClipRect,
transform);
}
void
ColorLayerComposite::GenEffectChain(EffectChain& aEffect)
{
aEffect.mLayerRef = this;
aEffect.mPrimaryEffect = new EffectSolidColor(GetColor());
}
} // namespace layers
} // namespace mozilla