forked from mirrors/gecko-dev
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
153 lines
3.9 KiB
C++
153 lines
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "FrameUniformityData.h"
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#include <map>
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#include "Units.h"
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#include "gfxPoint.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/dom/APZTestDataBinding.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "nsTArray.h"
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namespace mozilla {
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namespace layers {
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using namespace gfx;
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Point
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LayerTransforms::GetAverage()
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{
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MOZ_ASSERT(!mTransforms.IsEmpty());
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Point current = mTransforms[0];
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Point average;
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size_t length = mTransforms.Length();
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for (size_t i = 1; i < length; i++) {
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Point nextTransform = mTransforms[i];
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Point movement = nextTransform - current;
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average += Point(std::fabs(movement.x), std::fabs(movement.y));
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current = nextTransform;
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}
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average = average / (float) length;
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return average;
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}
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Point
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LayerTransforms::GetStdDev()
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{
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Point average = GetAverage();
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Point stdDev;
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Point current = mTransforms[0];
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for (size_t i = 1; i < mTransforms.Length(); i++) {
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Point next = mTransforms[i];
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Point move = next - current;
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move.x = fabs(move.x);
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move.y = fabs(move.y);
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Point diff = move - average;
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diff.x = diff.x * diff.x;
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diff.y = diff.y * diff.y;
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stdDev += diff;
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current = next;
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}
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stdDev = stdDev / mTransforms.Length();
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stdDev.x = sqrt(stdDev.x);
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stdDev.y = sqrt(stdDev.y);
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return stdDev;
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}
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LayerTransformRecorder::~LayerTransformRecorder()
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{
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Reset();
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}
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void
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LayerTransformRecorder::RecordTransform(Layer* aLayer, const Point& aTransform)
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{
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LayerTransforms* layerTransforms = GetLayerTransforms((uintptr_t) aLayer);
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layerTransforms->mTransforms.AppendElement(aTransform);
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}
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void
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LayerTransformRecorder::EndTest(FrameUniformityData* aOutData)
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{
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for (auto iter = mFrameTransforms.begin(); iter != mFrameTransforms.end(); ++iter) {
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uintptr_t layer = iter->first;
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float uniformity = CalculateFrameUniformity(layer);
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std::pair<uintptr_t,float> result(layer, uniformity);
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aOutData->mUniformities.insert(result);
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}
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Reset();
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}
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LayerTransforms*
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LayerTransformRecorder::GetLayerTransforms(uintptr_t aLayer)
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{
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if (!mFrameTransforms.count(aLayer)) {
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LayerTransforms* newTransform = new LayerTransforms();
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std::pair<uintptr_t, LayerTransforms*> newLayer(aLayer, newTransform);
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mFrameTransforms.insert(newLayer);
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}
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return mFrameTransforms.find(aLayer)->second;
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}
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void
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LayerTransformRecorder::Reset()
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{
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for (auto iter = mFrameTransforms.begin(); iter != mFrameTransforms.end(); ++iter) {
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LayerTransforms* layerTransforms = iter->second;
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delete layerTransforms;
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}
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mFrameTransforms.clear();
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}
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float
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LayerTransformRecorder::CalculateFrameUniformity(uintptr_t aLayer)
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{
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LayerTransforms* layerTransform = GetLayerTransforms(aLayer);
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float yUniformity = -1;
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if (!layerTransform->mTransforms.IsEmpty()) {
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Point stdDev = layerTransform->GetStdDev();
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yUniformity = stdDev.y;
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}
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return yUniformity;
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}
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bool
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FrameUniformityData::ToJS(JS::MutableHandleValue aOutValue, JSContext* aContext)
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{
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dom::FrameUniformityResults results;
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dom::Sequence<dom::FrameUniformity>& layers = results.mLayerUniformities.Construct();
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for (auto iter = mUniformities.begin(); iter != mUniformities.end(); ++iter) {
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uintptr_t layerAddr = iter->first;
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float uniformity = iter->second;
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// FIXME: Make this infallible after bug 968520 is done.
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MOZ_ALWAYS_TRUE(layers.AppendElement(fallible));
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dom::FrameUniformity& entry = layers.LastElement();
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entry.mLayerAddress.Construct() = layerAddr;
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entry.mFrameUniformity.Construct() = uniformity;
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}
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return dom::ToJSValue(aContext, results, aOutValue);
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}
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} // namespace layers
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} // namespace mozilla
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