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	 126bd9e1a4
			
		
	
	
		126bd9e1a4
		
	
	
	
	
		
			
			This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
		
			
				
	
	
		
			102 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "BufferCache.h"
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| #include "MLGDevice.h"
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| #include "ShaderDefinitionsMLGPU.h"
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| #include "mozilla/MathAlgorithms.h"
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| 
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| namespace mozilla {
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| namespace layers {
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| 
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| using namespace mlg;
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| 
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| BufferCache::BufferCache(MLGDevice* aDevice)
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|  : mDevice(aDevice),
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|    mFirstSizeClass(CeilingLog2(kConstantBufferElementSize)),
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|    mFrameNumber(0),
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|    mNextSizeClassToShrink(0)
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| {
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|   // Create a cache of buffers for each size class, where each size class is a
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|   // power of 2 between the minimum and maximum size of a constant buffer.
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|   size_t maxBindSize = mDevice->GetMaxConstantBufferBindSize();
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|   MOZ_ASSERT(IsPowerOfTwo(maxBindSize));
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| 
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|   size_t lastSizeClass = CeilingLog2(maxBindSize);
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|   MOZ_ASSERT(lastSizeClass >= mFirstSizeClass);
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| 
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|   mCaches.resize(lastSizeClass - mFirstSizeClass + 1);
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| }
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| 
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| BufferCache::~BufferCache()
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| {
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| }
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| 
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| RefPtr<MLGBuffer>
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| BufferCache::GetOrCreateBuffer(size_t aBytes)
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| {
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|   size_t sizeClass = CeilingLog2(aBytes);
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|   size_t sizeClassIndex = sizeClass - mFirstSizeClass;
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|   if (sizeClassIndex >= mCaches.size()) {
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|     return mDevice->CreateBuffer(MLGBufferType::Constant, aBytes, MLGUsage::Dynamic, nullptr);
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|   }
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| 
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|   CachePool& pool = mCaches[sizeClassIndex];
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| 
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|   // See if we've cached a buffer that wasn't used in the past 2 frames. A buffer
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|   // used this frame could have already been mapped and written to, and a buffer
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|   // used the previous frame might still be in-use by the GPU. While the latter
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|   // case is okay, it causes aliasing in the driver. Since content is double
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|   // buffered we do not let the compositor get more than 1 frames ahead, and a
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|   // count of 2 frames should ensure the buffer is unused.
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|   if (!pool.empty() && mFrameNumber >= pool.front().mLastUsedFrame + 2) {
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|     RefPtr<MLGBuffer> buffer = pool.front().mBuffer;
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|     pool.pop_front();
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|     pool.push_back(CacheEntry(mFrameNumber, buffer));
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|     MOZ_RELEASE_ASSERT(buffer->GetSize() >= aBytes);
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|     return buffer;
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|   }
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| 
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|   // Allocate a new buffer and cache it.
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|   size_t bytes = (size_t(1) << sizeClass);
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|   MOZ_ASSERT(bytes >= aBytes);
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| 
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|   RefPtr<MLGBuffer> buffer =
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|     mDevice->CreateBuffer(MLGBufferType::Constant, bytes, MLGUsage::Dynamic, nullptr);
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|   if (!buffer) {
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|     return nullptr;
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|   }
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| 
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|   pool.push_back(CacheEntry(mFrameNumber, buffer));
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|   return buffer;
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| }
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| 
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| void
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| BufferCache::EndFrame()
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| {
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|   // Consider a buffer dead after ~5 seconds assuming 60 fps.
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|   static size_t kMaxUnusedFrameCount = 60 * 5;
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| 
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|   // At the end of each frame we pick one size class and see if it has any
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|   // buffers that haven't been used for many frames. If so we clear them.
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|   // The next frame we'll search the next size class. (This is just to spread
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|   // work over more than one frame.)
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|   CachePool& pool = mCaches[mNextSizeClassToShrink];
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|   while (!pool.empty()) {
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|     // Since the deque is sorted oldest-to-newest, front-to-back, we can stop
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|     // searching as soon as a buffer is active.
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|     if (mFrameNumber - pool.front().mLastUsedFrame < kMaxUnusedFrameCount) {
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|       break;
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|     }
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|     pool.pop_front();
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|   }
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|   mNextSizeClassToShrink = (mNextSizeClassToShrink + 1) % mCaches.size();
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| 
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|   mFrameNumber++;
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| }
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| 
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| } // namespace layers
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| } // namespace mozilla
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