fune/gfx/layers/mlgpu/MemoryReportingMLGPU.cpp
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

62 lines
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MemoryReportingMLGPU.h"
#include "nsIMemoryReporter.h"
namespace mozilla {
namespace layers {
namespace mlg {
mozilla::Atomic<size_t> sConstantBufferUsage;
mozilla::Atomic<size_t> sVertexBufferUsage;
mozilla::Atomic<size_t> sRenderTargetUsage;
class MemoryReportingMLGPU final : public nsIMemoryReporter
{
public:
NS_DECL_ISUPPORTS
NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
nsISupports* aData,
bool aAnonymize) override
{
if (sConstantBufferUsage) {
MOZ_COLLECT_REPORT(
"mlgpu-constant-buffers", KIND_OTHER, UNITS_BYTES,
sConstantBufferUsage,
"Advanced Layers shader constant buffers.");
}
if (sVertexBufferUsage) {
MOZ_COLLECT_REPORT(
"mlgpu-vertex-buffers", KIND_OTHER, UNITS_BYTES,
sVertexBufferUsage,
"Advanced Layers shader vertex buffers.");
}
if (sRenderTargetUsage) {
MOZ_COLLECT_REPORT(
"mlgpu-render-targets", KIND_OTHER, UNITS_BYTES,
sRenderTargetUsage,
"Advanced Layers render target textures and depth buffers.");
}
return NS_OK;
}
private:
~MemoryReportingMLGPU() {}
};
NS_IMPL_ISUPPORTS(MemoryReportingMLGPU, nsIMemoryReporter);
void
InitializeMemoryReporters()
{
RegisterStrongMemoryReporter(new MemoryReportingMLGPU());
}
} // namespace mlg
} // namespace layers
} // namespace mozilla