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	 126bd9e1a4
			
		
	
	
		126bd9e1a4
		
	
	
	
	
		
			
			This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
		
			
				
	
	
		
			62 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "MemoryReportingMLGPU.h"
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| #include "nsIMemoryReporter.h"
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| 
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| namespace mozilla {
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| namespace layers {
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| namespace mlg {
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| 
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| mozilla::Atomic<size_t> sConstantBufferUsage;
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| mozilla::Atomic<size_t> sVertexBufferUsage;
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| mozilla::Atomic<size_t> sRenderTargetUsage;
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| 
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| class MemoryReportingMLGPU final : public nsIMemoryReporter
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| {
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| public:
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|   NS_DECL_ISUPPORTS
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| 
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|   NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
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|                             nsISupports* aData,
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|                             bool aAnonymize) override
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|   {
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|     if (sConstantBufferUsage) {
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|       MOZ_COLLECT_REPORT(
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|         "mlgpu-constant-buffers", KIND_OTHER, UNITS_BYTES,
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|         sConstantBufferUsage,
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|         "Advanced Layers shader constant buffers.");
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|     }
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|     if (sVertexBufferUsage) {
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|       MOZ_COLLECT_REPORT(
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|         "mlgpu-vertex-buffers", KIND_OTHER, UNITS_BYTES,
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|         sVertexBufferUsage,
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|         "Advanced Layers shader vertex buffers.");
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|     }
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|     if (sRenderTargetUsage) {
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|       MOZ_COLLECT_REPORT(
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|         "mlgpu-render-targets", KIND_OTHER, UNITS_BYTES,
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|         sRenderTargetUsage,
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|         "Advanced Layers render target textures and depth buffers.");
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|     }
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|     return NS_OK;
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|   }
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| 
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| private:
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|   ~MemoryReportingMLGPU() {}
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| };
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| 
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| NS_IMPL_ISUPPORTS(MemoryReportingMLGPU, nsIMemoryReporter);
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| 
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| void
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| InitializeMemoryReporters()
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| {
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|   RegisterStrongMemoryReporter(new MemoryReportingMLGPU());
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| }
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| 
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| } // namespace mlg
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| } // namespace layers
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| } // namespace mozilla
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