forked from mirrors/gecko-dev
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef mozilla_gfx_layers_mlgpu_RenderPassMLGPU_inl_h
|
|
#define mozilla_gfx_layers_mlgpu_RenderPassMLGPU_inl_h
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
template <typename Traits>
|
|
static inline bool
|
|
AddShaderTriangles(VertexStagingBuffer* aBuffer,
|
|
const Traits& aTraits,
|
|
const gfx::Polygon* aGeometry = nullptr)
|
|
{
|
|
typedef typename Traits::TriangleVertices TriangleVertices;
|
|
typedef typename Traits::FirstTriangle FirstTriangle;
|
|
typedef typename Traits::SecondTriangle SecondTriangle;
|
|
|
|
if (!aGeometry) {
|
|
TriangleVertices base1 = aTraits.MakeVertex(FirstTriangle());
|
|
TriangleVertices base2 = aTraits.MakeVertex(SecondTriangle());
|
|
auto data1 = aTraits.MakeVertexData(FirstTriangle());
|
|
auto data2 = aTraits.MakeVertexData(SecondTriangle());
|
|
return aBuffer->PrependItem(base1, data1) && aBuffer->PrependItem(base2, data2);
|
|
}
|
|
|
|
auto triangles = aTraits.GenerateTriangles(*aGeometry);
|
|
for (const auto& triangle : triangles) {
|
|
TriangleVertices base = aTraits.MakeVertex(triangle);
|
|
auto data = aTraits.MakeVertexData(triangle);
|
|
if (!aBuffer->PrependItem(base, data)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <typename Traits>
|
|
inline bool
|
|
BatchRenderPass<Traits>::Txn::AddImpl(const Traits& aTraits)
|
|
{
|
|
VertexStagingBuffer* instances = mPass->GetInstances();
|
|
|
|
if (mPass->mGeometry == GeometryMode::Polygon) {
|
|
if (const Maybe<gfx::Polygon>& geometry = aTraits.geometry()) {
|
|
gfx::Polygon polygon = geometry->ClipPolygon(aTraits.rect());
|
|
if (polygon.IsEmpty()) {
|
|
return true;
|
|
}
|
|
return AddShaderTriangles(instances, aTraits, &polygon);
|
|
}
|
|
return AddShaderTriangles(instances, aTraits);
|
|
}
|
|
|
|
typedef typename Traits::UnitQuadVertex UnitQuadVertex;
|
|
typedef typename Traits::UnitQuad UnitQuad;
|
|
|
|
UnitQuadVertex base = aTraits.MakeUnitQuadVertex();
|
|
auto data = aTraits.MakeVertexData(UnitQuad());
|
|
return instances->AddItem(base, data);
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_gfx_layers_mlgpu_RenderPassMLGPU_inl_h
|