forked from mirrors/gecko-dev
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
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#define _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
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namespace mozilla {
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namespace layers {
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namespace mlg {
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inline const Maybe<gfx::Polygon>&
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SimpleTraits::geometry() const
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{
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return mItem.geometry;
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}
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inline nsTArray<gfx::Triangle>
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SimpleTraits::GenerateTriangles(const gfx::Polygon& aPolygon) const
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{
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return aPolygon.ToTriangles();
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}
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inline SimpleTraits::TriangleVertices
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SimpleTraits::MakeVertex(const FirstTriangle& aIgnore) const
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{
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TriangleVertices v = {
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mRect.BottomLeft(), mRect.TopLeft(), mRect.TopRight(),
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mItem.layerIndex, mItem.sortOrder
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};
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return v;
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}
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inline SimpleTraits::TriangleVertices
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SimpleTraits::MakeVertex(const SecondTriangle& aIgnore) const
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{
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TriangleVertices v = {
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mRect.TopRight(), mRect.BottomRight(), mRect.BottomLeft(),
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mItem.layerIndex, mItem.sortOrder
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};
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return v;
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}
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inline SimpleTraits::TriangleVertices
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SimpleTraits::MakeVertex(const gfx::Triangle& aTriangle) const
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{
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TriangleVertices v = {
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aTriangle.p1, aTriangle.p2, aTriangle.p3,
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mItem.layerIndex, mItem.sortOrder
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};
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return v;
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}
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inline SimpleTraits::UnitQuadVertex
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SimpleTraits::MakeUnitQuadVertex() const
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{
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UnitQuadVertex v = { mRect, mItem.layerIndex, mItem.sortOrder };
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return v;
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}
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inline nsTArray<gfx::TexturedTriangle>
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TexturedTraits::GenerateTriangles(const gfx::Polygon& aPolygon) const
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{
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return GenerateTexturedTriangles(aPolygon, mRect, mTexCoords);
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}
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inline TexturedTraits::VertexData
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TexturedTraits::MakeVertexData(const FirstTriangle& aIgnore) const
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{
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VertexData v = { mTexCoords.BottomLeft(), mTexCoords.TopLeft(), mTexCoords.TopRight() };
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return v;
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}
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inline TexturedTraits::VertexData
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TexturedTraits::MakeVertexData(const SecondTriangle& aIgnore) const
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{
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VertexData v = { mTexCoords.TopRight(), mTexCoords.BottomRight(), mTexCoords.BottomLeft() };
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return v;
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}
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inline TexturedTraits::VertexData
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TexturedTraits::MakeVertexData(const gfx::TexturedTriangle& aTriangle) const
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{
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VertexData v = { aTriangle.textureCoords.p1, aTriangle.textureCoords.p2, aTriangle.textureCoords.p3 };
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return v;
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}
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} // namespace mlg
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} // namespace layers
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} // namespace mozilla
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#endif // _include_gfx_layers_mlgpu_ShaderDefinitions_inl_h
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