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	 126bd9e1a4
			
		
	
	
		126bd9e1a4
		
	
	
	
	
		
			
			This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
		
			
				
	
	
		
			118 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "TextureSourceProviderMLGPU.h"
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| #include "LayerManagerMLGPU.h"
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| #include "MLGDevice.h"
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| #ifdef XP_WIN
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| # include "mozilla/layers/MLGDeviceD3D11.h"
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| #endif
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| 
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| namespace mozilla {
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| namespace layers {
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| 
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| TextureSourceProviderMLGPU::TextureSourceProviderMLGPU(LayerManagerMLGPU* aLayerManager, MLGDevice* aDevice)
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|  : mLayerManager(aLayerManager),
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|    mDevice(aDevice)
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| {
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| }
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| 
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| TextureSourceProviderMLGPU::~TextureSourceProviderMLGPU()
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| {
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| }
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| 
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| int32_t
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| TextureSourceProviderMLGPU::GetMaxTextureSize() const
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| {
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|   if (!mDevice) {
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|     return 0;
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|   }
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|   return mDevice->GetMaxTextureSize();
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| }
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| 
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| bool
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| TextureSourceProviderMLGPU::SupportsEffect(EffectTypes aEffect)
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| {
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|   switch (aEffect) {
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|   case EffectTypes::YCBCR:
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|     return true;
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|   default:
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|     MOZ_ASSERT_UNREACHABLE("NYI");
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|   }
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|   return false;
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| }
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| 
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| bool
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| TextureSourceProviderMLGPU::IsValid() const
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| {
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|   return !!mLayerManager;
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| }
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| 
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| void
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| TextureSourceProviderMLGPU::Destroy()
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| {
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|   mLayerManager = nullptr;
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|   mDevice = nullptr;
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|   TextureSourceProvider::Destroy();
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| }
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| 
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| #ifdef XP_WIN
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| ID3D11Device*
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| TextureSourceProviderMLGPU::GetD3D11Device() const
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| {
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|   if (!mDevice) {
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|     return nullptr;
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|   }
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|   return mDevice->AsD3D11()->GetD3D11Device();
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| }
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| #endif
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| 
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| TimeStamp
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| TextureSourceProviderMLGPU::GetLastCompositionEndTime() const
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| {
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|   if (!mLayerManager) {
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|     return TimeStamp();
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|   }
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|   return mLayerManager->GetLastCompositionEndTime();
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| }
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| 
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| already_AddRefed<DataTextureSource>
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| TextureSourceProviderMLGPU::CreateDataTextureSource(TextureFlags aFlags)
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| {
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|   RefPtr<DataTextureSource> texture = mDevice->CreateDataTextureSource(aFlags);
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|   return texture.forget();
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| }
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| 
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| already_AddRefed<DataTextureSource>
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| TextureSourceProviderMLGPU::CreateDataTextureSourceAround(gfx::DataSourceSurface* aSurface)
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| {
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|   MOZ_ASSERT_UNREACHABLE("NYI");
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|   return nullptr;
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| }
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| 
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| void
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| TextureSourceProviderMLGPU::UnlockAfterComposition(TextureHost* aTexture)
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| {
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|   TextureSourceProvider::UnlockAfterComposition(aTexture);
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| 
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|   // If this is being called after we shutdown the compositor, we must finish
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|   // read unlocking now to prevent a cycle.
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|   if (!IsValid()) {
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|     ReadUnlockTextures();
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|   }
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| }
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| 
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| bool
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| TextureSourceProviderMLGPU::NotifyNotUsedAfterComposition(TextureHost* aTextureHost)
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| {
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|   if (!IsValid()) {
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|     return false;
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|   }
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|   return TextureSourceProvider::NotifyNotUsedAfterComposition(aTextureHost);
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| }
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| 
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| } // namespace layers
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| } // namespace mozilla
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