forked from mirrors/gecko-dev
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h
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#define mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h
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#include "mozilla/layers/TextureSourceProvider.h"
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namespace mozilla {
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namespace layers {
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class MLGDevice;
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class LayerManagerMLGPU;
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class TextureSourceProviderMLGPU final : public TextureSourceProvider
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{
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public:
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TextureSourceProviderMLGPU(LayerManagerMLGPU* aLayerManager, MLGDevice* aDevice);
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~TextureSourceProviderMLGPU() override;
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already_AddRefed<DataTextureSource>
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CreateDataTextureSource(TextureFlags aFlags) override;
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already_AddRefed<DataTextureSource>
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CreateDataTextureSourceAround(gfx::DataSourceSurface* aSurface) override;
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void UnlockAfterComposition(TextureHost* aTexture) override;
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bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost) override;
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int32_t GetMaxTextureSize() const override;
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TimeStamp GetLastCompositionEndTime() const override;
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bool SupportsEffect(EffectTypes aEffect) override;
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bool IsValid() const override;
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#ifdef XP_WIN
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virtual ID3D11Device* GetD3D11Device() const override;
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#endif
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void ReadUnlockTextures() {
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TextureSourceProvider::ReadUnlockTextures();
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}
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// Release references to the layer manager.
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void Destroy() override;
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private:
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// Using RefPtr<> here would be a circular reference.
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LayerManagerMLGPU* mLayerManager;
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RefPtr<MLGDevice> mDevice;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h
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