fune/gfx/layers/mlgpu/TextureSourceProviderMLGPU.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

58 lines
1.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h
#define mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h
#include "mozilla/layers/TextureSourceProvider.h"
namespace mozilla {
namespace layers {
class MLGDevice;
class LayerManagerMLGPU;
class TextureSourceProviderMLGPU final : public TextureSourceProvider
{
public:
TextureSourceProviderMLGPU(LayerManagerMLGPU* aLayerManager, MLGDevice* aDevice);
~TextureSourceProviderMLGPU() override;
already_AddRefed<DataTextureSource>
CreateDataTextureSource(TextureFlags aFlags) override;
already_AddRefed<DataTextureSource>
CreateDataTextureSourceAround(gfx::DataSourceSurface* aSurface) override;
void UnlockAfterComposition(TextureHost* aTexture) override;
bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost) override;
int32_t GetMaxTextureSize() const override;
TimeStamp GetLastCompositionEndTime() const override;
bool SupportsEffect(EffectTypes aEffect) override;
bool IsValid() const override;
#ifdef XP_WIN
virtual ID3D11Device* GetD3D11Device() const override;
#endif
void ReadUnlockTextures() {
TextureSourceProvider::ReadUnlockTextures();
}
// Release references to the layer manager.
void Destroy() override;
private:
// Using RefPtr<> here would be a circular reference.
LayerManagerMLGPU* mLayerManager;
RefPtr<MLGDevice> mDevice;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_gfx_layers_mlgpu_TextureSourceProviderMLGPU_h