forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			121 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "CompositingRenderTargetOGL.h"
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| #include "GLContext.h"
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| #include "GLReadTexImageHelper.h"
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| #include "ScopedGLHelpers.h"
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| #include "mozilla/gfx/2D.h"
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| 
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| namespace mozilla {
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| namespace layers {
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| 
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| using namespace mozilla::gfx;
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| using namespace mozilla::gl;
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| 
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| CompositingRenderTargetOGL::~CompositingRenderTargetOGL()
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| {
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|   if (mGL && mGL->MakeCurrent()) {
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|     mGL->fDeleteTextures(1, &mTextureHandle);
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|     mGL->fDeleteFramebuffers(1, &mFBO);
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|   }
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| }
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| 
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| void
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| CompositingRenderTargetOGL::BindTexture(GLenum aTextureUnit, GLenum aTextureTarget)
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| {
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|   MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
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|   MOZ_ASSERT(mTextureHandle != 0);
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|   mGL->fActiveTexture(aTextureUnit);
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|   mGL->fBindTexture(aTextureTarget, mTextureHandle);
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| }
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| 
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| void
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| CompositingRenderTargetOGL::BindRenderTarget()
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| {
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|   bool needsClear = false;
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| 
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|   if (mInitParams.mStatus != InitParams::INITIALIZED) {
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|     InitializeImpl();
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|     if (mInitParams.mInit == INIT_MODE_CLEAR) {
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|       needsClear = true;
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|       mClearOnBind = false;
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|     }
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|   } else {
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|     MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
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|     GLuint fbo = mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO;
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|     mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo);
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|     GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
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|     if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
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|       // The main framebuffer (0) of non-offscreen contexts
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|       // might be backed by a EGLSurface that needs to be renewed.
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|       if (mFBO == 0 && !mGL->IsOffscreen()) {
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|         mGL->RenewSurface(mCompositor->GetWidget());
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|         result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
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|       }
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|       if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
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|         nsAutoCString msg;
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|         msg.AppendPrintf("Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, "
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|                          "GLContext=%p, IsOffscreen()=%d, mFBO=%d, aFBOTextureTarget=0x%x, "
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|                          "aRect.width=%d, aRect.height=%d",
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|                          result, mGL.get(), mGL->IsOffscreen(), mFBO, mInitParams.mFBOTextureTarget,
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|                          mInitParams.mSize.width, mInitParams.mSize.height);
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|         NS_WARNING(msg.get());
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|       }
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|     }
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| 
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|     needsClear = mClearOnBind;
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|   }
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| 
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|   if (needsClear) {
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|     ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, true);
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|     ScopedScissorRect autoScissorRect(mGL, 0, 0, mInitParams.mSize.width,
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|                                       mInitParams.mSize.height);
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|     mGL->fClearColor(0.0, 0.0, 0.0, 0.0);
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|     mGL->fClearDepth(0.0);
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|     mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT);
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|   }
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| }
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| 
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| #ifdef MOZ_DUMP_PAINTING
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| already_AddRefed<DataSourceSurface>
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| CompositingRenderTargetOGL::Dump(Compositor* aCompositor)
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| {
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|   MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
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|   CompositorOGL* compositorOGL = aCompositor->AsCompositorOGL();
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|   return ReadBackSurface(mGL, mTextureHandle, true, compositorOGL->GetFBOFormat());
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| }
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| #endif
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| 
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| void
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| CompositingRenderTargetOGL::InitializeImpl()
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| {
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|   MOZ_ASSERT(mInitParams.mStatus == InitParams::READY);
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| 
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|   //TODO: call mGL->GetBackbufferFB(), use that
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|   GLuint fbo = mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO;
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|   mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo);
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|   mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
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|                               LOCAL_GL_COLOR_ATTACHMENT0,
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|                               mInitParams.mFBOTextureTarget,
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|                               mTextureHandle,
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|                               0);
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| 
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|   // Making this call to fCheckFramebufferStatus prevents a crash on
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|   // PowerVR. See bug 695246.
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|   GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
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|   if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
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|     nsAutoCString msg;
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|     msg.AppendPrintf("Framebuffer not complete -- error 0x%x, aFBOTextureTarget 0x%x, mFBO %d, mTextureHandle %d, aRect.width %d, aRect.height %d",
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|                       result, mInitParams.mFBOTextureTarget, mFBO, mTextureHandle, mInitParams.mSize.width, mInitParams.mSize.height);
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|     NS_ERROR(msg.get());
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|   }
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| 
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|   mInitParams.mStatus = InitParams::INITIALIZED;
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| }
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| 
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| } // namespace layers
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| } // namespace mozilla
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