fune/gfx/layers/opengl/GLBlitTextureImageHelper.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

71 lines
2.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLBLITTEXTUREIMAGEHELPER_H_
#define GLBLITTEXTUREIMAGEHELPER_H_
#include "mozilla/Attributes.h"
#include "GLContextTypes.h"
#include "GLConsts.h"
#include "mozilla/gfx/Rect.h"
namespace mozilla {
namespace gl {
class GLContext;
class TextureImage;
} // namespace gl
namespace layers {
class CompositorOGL;
class GLBlitTextureImageHelper final
{
// The GLContext is the sole owner of the GLBlitTextureImageHelper.
CompositorOGL* mCompositor;
// lazy-initialized things
GLuint mBlitProgram, mBlitFramebuffer;
void UseBlitProgram();
void SetBlitFramebufferForDestTexture(GLuint aTexture);
public:
explicit GLBlitTextureImageHelper(CompositorOGL *gl);
~GLBlitTextureImageHelper();
/**
* Copy a rectangle from one TextureImage into another. The
* source and destination are given in integer coordinates, and
* will be converted to texture coordinates.
*
* For the source texture, the wrap modes DO apply -- it's valid
* to use REPEAT or PAD and expect appropriate behaviour if the source
* rectangle extends beyond its bounds.
*
* For the destination texture, the wrap modes DO NOT apply -- the
* destination will be clipped by the bounds of the texture.
*
* Note: calling this function will cause the following OpenGL state
* to be changed:
*
* - current program
* - framebuffer binding
* - viewport
* - blend state (will be enabled at end)
* - scissor state (will be enabled at end)
* - vertex attrib 0 and 1 (pointer and enable state [enable state will be disabled at exit])
* - array buffer binding (will be 0)
* - active texture (will be 0)
* - texture 0 binding
*/
void BlitTextureImage(gl::TextureImage *aSrc, const gfx::IntRect& aSrcRect,
gl::TextureImage *aDst, const gfx::IntRect& aDstRect);
};
} // namespace layers
} // namespace mozilla
#endif // GLBLITTEXTUREIMAGEHELPER_H_