fune/gfx/layers/opengl/GLManager.cpp
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

71 lines
2.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLManager.h"
#include "CompositorOGL.h" // for CompositorOGL
#include "GLContext.h" // for GLContext
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/LayerManagerComposite.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/mozalloc.h" // for operator new, etc
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
class GLManagerCompositor : public GLManager
{
public:
explicit GLManagerCompositor(CompositorOGL* aCompositor)
: mImpl(aCompositor)
{}
virtual GLContext* gl() const override
{
return mImpl->gl();
}
virtual void ActivateProgram(ShaderProgramOGL *aProg) override
{
mImpl->ActivateProgram(aProg);
}
virtual ShaderProgramOGL* GetProgram(GLenum aTarget, gfx::SurfaceFormat aFormat) override
{
ShaderConfigOGL config = ShaderConfigFromTargetAndFormat(aTarget, aFormat);
return mImpl->GetShaderProgramFor(config);
}
virtual const gfx::Matrix4x4& GetProjMatrix() const override
{
return mImpl->GetProjMatrix();
}
virtual void BindAndDrawQuad(ShaderProgramOGL *aProg,
const gfx::Rect& aLayerRect,
const gfx::Rect& aTextureRect) override
{
mImpl->BindAndDrawQuad(aProg, aLayerRect, aTextureRect);
}
private:
RefPtr<CompositorOGL> mImpl;
};
/* static */ GLManager*
GLManager::CreateGLManager(LayerManagerComposite* aManager)
{
if (aManager && aManager->GetCompositor()->GetBackendType() == LayersBackend::LAYERS_OPENGL) {
return new GLManagerCompositor(aManager->GetCompositor()->AsCompositorOGL());
}
return nullptr;
}
} // namespace layers
} // namespace mozilla