forked from mirrors/gecko-dev
		
	 126bd9e1a4
			
		
	
	
		126bd9e1a4
		
	
	
	
	
		
			
			This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
		
			
				
	
	
		
			45 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef MOZILLA_GFX_GLMANAGER_H
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| #define MOZILLA_GFX_GLMANAGER_H
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| 
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| #include "mozilla/gfx/Types.h"          // for SurfaceFormat
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| #include "OGLShaderProgram.h"
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| 
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| namespace mozilla {
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| namespace gl {
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| class GLContext;
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| } // namespace gl
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| 
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| namespace layers {
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| 
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| class LayerManagerComposite;
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| 
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| /**
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|  * Minimal interface to allow widgets to draw using OpenGL. Abstracts
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|  * CompositorOGL. Call CreateGLManager with a LayerManagerComposite
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|  * backed by a CompositorOGL.
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|  */
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| class GLManager
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| {
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| public:
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|   static GLManager* CreateGLManager(LayerManagerComposite* aManager);
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| 
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|   virtual ~GLManager() {}
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| 
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|   virtual gl::GLContext* gl() const = 0;
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|   virtual ShaderProgramOGL* GetProgram(GLenum aTarget, gfx::SurfaceFormat aFormat) = 0;
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|   virtual void ActivateProgram(ShaderProgramOGL* aPrg) = 0;
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|   virtual const gfx::Matrix4x4& GetProjMatrix() const = 0;
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|   virtual void BindAndDrawQuad(ShaderProgramOGL *aProg, const gfx::Rect& aLayerRect,
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|                                const gfx::Rect& aTextureRect) = 0;
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| };
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| 
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| } // namespace layers
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| } // namespace mozilla
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| 
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| #endif
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