fune/gfx/layers/opengl/X11TextureSourceOGL.h
Martin Stransky b887819c71 Bug 1464037 - Replace GL_PROVIDER_GLX by MOZ_X11 to build X11 dependent code, r=lsalzman
In order to have useful Wayland builds we need ability to switch
between GL backends run-time - to use EGL backend for Wayland and GLX backend for X11.

GL_PROVIDER_GLX is used exclusively for GLX GL backend, so let's replace GL_PROVIDER_GLX
build-time check by more general MOZ_X11 check which determines X11 dependent code
and it's valid for both X11 and Wayland builds.

MozReview-Commit-ID: HYobrHveoaP

--HG--
extra : rebase_source : 2d359355ee747f5898d27d8a28d66114f4135f5b
2018-05-24 14:06:31 +02:00

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1.9 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_X11TEXTURESOURCEOGL__H
#define MOZILLA_GFX_X11TEXTURESOURCEOGL__H
#ifdef MOZ_X11
#include "mozilla/layers/CompositorOGL.h"
#include "mozilla/layers/TextureHostOGL.h"
#include "mozilla/layers/X11TextureHost.h"
#include "mozilla/gfx/2D.h"
namespace mozilla {
namespace layers {
// TextureSource for Xlib-backed surfaces.
class X11TextureSourceOGL
: public TextureSourceOGL
, public X11TextureSource
{
public:
X11TextureSourceOGL(CompositorOGL* aCompositor, gfxXlibSurface* aSurface);
~X11TextureSourceOGL();
virtual X11TextureSourceOGL* AsSourceOGL() override { return this; }
virtual bool IsValid() const override { return !!gl(); } ;
virtual void BindTexture(GLenum aTextureUnit, gfx::SamplingFilter aSamplingFilter) override;
virtual gfx::IntSize GetSize() const override;
virtual GLenum GetTextureTarget() const override { return LOCAL_GL_TEXTURE_2D; }
virtual gfx::SurfaceFormat GetFormat() const override;
virtual GLenum GetWrapMode() const override { return LOCAL_GL_CLAMP_TO_EDGE; }
virtual void DeallocateDeviceData() override;
virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
virtual void Updated() override { mUpdated = true; }
gl::GLContext* gl() const {
return mGL;
}
static gfx::SurfaceFormat ContentTypeToSurfaceFormat(gfxContentType aType);
protected:
RefPtr<gl::GLContext> mGL;
RefPtr<gfxXlibSurface> mSurface;
RefPtr<gfx::SourceSurface> mSourceSurface;
GLuint mTexture;
bool mUpdated;
};
} // namespace layers
} // namespace mozilla
#endif
#endif // MOZILLA_GFX_X11TEXTURESOURCEOGL__H