fune/gfx/layers/wr/StackingContextHelper.h
Kartikaya Gupta 2e785a4671 Bug 1462961 - Refactor to save a nsDisplayTransform* instead of just the transform matrix. r=jrmuizel
Instead of just storing the gfx::Matrix from the nsDisplayTransform on
the stacking context for scrolldata use, we now store a pointer to the
entire nsDisplayTransform item. We will need this in the next patch.
This patch should not have any functional changes.

MozReview-Commit-ID: 7qsZpL3Ka0X

--HG--
extra : rebase_source : b42957c83ef0591e72fa5b58ceb6650fda96e0b2
2018-05-23 16:08:18 -04:00

91 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_STACKINGCONTEXTHELPER_H
#define GFX_STACKINGCONTEXTHELPER_H
#include "mozilla/Attributes.h"
#include "mozilla/gfx/MatrixFwd.h"
#include "mozilla/webrender/WebRenderAPI.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "Units.h"
class nsDisplayTransform;
namespace mozilla {
namespace layers {
/**
* This is a helper class that pushes/pops a stacking context, and manages
* some of the coordinate space transformations needed.
*/
class MOZ_RAII StackingContextHelper
{
public:
StackingContextHelper(const StackingContextHelper& aParentSC,
wr::DisplayListBuilder& aBuilder,
const nsTArray<wr::WrFilterOp>& aFilters = nsTArray<wr::WrFilterOp>(),
const LayoutDeviceRect& aBounds = LayoutDeviceRect(),
const gfx::Matrix4x4* aBoundTransform = nullptr,
const wr::WrAnimationProperty* aAnimation = nullptr,
const float* aOpacityPtr = nullptr,
const gfx::Matrix4x4* aTransformPtr = nullptr,
const gfx::Matrix4x4* aPerspectivePtr = nullptr,
const gfx::CompositionOp& aMixBlendMode = gfx::CompositionOp::OP_OVER,
bool aBackfaceVisible = true,
bool aIsPreserve3D = false,
const Maybe<nsDisplayTransform*>& aDeferredTransformItem = Nothing(),
const wr::WrClipId* aClipNodeId = nullptr,
bool aRasterizeLocally = false);
// This version of the constructor should only be used at the root level
// of the tree, so that we have a StackingContextHelper to pass down into
// the RenderLayer traversal, but don't actually want it to push a stacking
// context on the display list builder.
StackingContextHelper();
// Pops the stacking context, if one was pushed during the constructor.
~StackingContextHelper();
// Export the inherited scale
gfx::Size GetInheritedScale() const { return mScale; }
const gfx::Matrix& GetInheritedTransform() const
{
return mInheritedTransform;
}
const gfx::Matrix& GetSnappingSurfaceTransform() const
{
return mSnappingSurfaceTransform;
}
const Maybe<nsDisplayTransform*>& GetDeferredTransformItem() const;
bool AffectsClipPositioning() const { return mAffectsClipPositioning; }
Maybe<wr::WrClipId> ReferenceFrameId() const { return mReferenceFrameId; }
private:
wr::DisplayListBuilder* mBuilder;
gfx::Size mScale;
gfx::Matrix mInheritedTransform;
// The "snapping surface" defines the space that we want to snap in.
// You can think of it as the nearest physical surface.
// Animated transforms create a new snapping surface, so that changes to their transform don't affect the snapping of their contents.
// Non-animated transforms do *not* create a new snapping surface,
// so that for example the existence of a non-animated identity transform does not affect snapping.
gfx::Matrix mSnappingSurfaceTransform;
bool mAffectsClipPositioning;
Maybe<wr::WrClipId> mReferenceFrameId;
Maybe<nsDisplayTransform*> mDeferredTransformItem;
bool mIsPreserve3D;
bool mRasterizeLocally;
};
} // namespace layers
} // namespace mozilla
#endif /* GFX_STACKINGCONTEXTHELPER_H */