fune/gfx/layers/wr/WebRenderLayerManager.cpp
Kartikaya Gupta 3faf3e38d9 Bug 1478016 - Add a strongly-typed LayersObserverEpoch type. r=mattwoodrow
MozReview-Commit-ID: 6fELexXRYeV

--HG--
extra : rebase_source : 0eb028ee9b98199d18421f7ff28433189940fdca
2018-07-30 09:24:50 -04:00

671 lines
21 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebRenderLayerManager.h"
#include "BasicLayers.h"
#include "gfxPrefs.h"
#include "GeckoProfiler.h"
#include "LayersLogging.h"
#include "mozilla/dom/TabChild.h"
#include "mozilla/dom/TabGroup.h"
#include "mozilla/gfx/DrawEventRecorder.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/layers/IpcResourceUpdateQueue.h"
#include "mozilla/layers/StackingContextHelper.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/WebRenderBridgeChild.h"
#include "mozilla/layers/UpdateImageHelper.h"
#include "nsDisplayList.h"
#include "WebRenderCanvasRenderer.h"
#ifdef XP_WIN
#include "gfxDWriteFonts.h"
#endif
namespace mozilla {
using namespace gfx;
namespace layers {
WebRenderLayerManager::WebRenderLayerManager(nsIWidget* aWidget)
: mWidget(aWidget)
, mLatestTransactionId{0}
, mWindowOverlayChanged(false)
, mNeedsComposite(false)
, mIsFirstPaint(false)
, mTarget(nullptr)
, mPaintSequenceNumber(0)
, mWebRenderCommandBuilder(this)
, mLastDisplayListSize(0)
{
MOZ_COUNT_CTOR(WebRenderLayerManager);
}
KnowsCompositor*
WebRenderLayerManager::AsKnowsCompositor()
{
return mWrChild;
}
bool
WebRenderLayerManager::Initialize(PCompositorBridgeChild* aCBChild,
wr::PipelineId aLayersId,
TextureFactoryIdentifier* aTextureFactoryIdentifier)
{
MOZ_ASSERT(mWrChild == nullptr);
MOZ_ASSERT(aTextureFactoryIdentifier);
LayoutDeviceIntSize size = mWidget->GetClientSize();
TextureFactoryIdentifier textureFactoryIdentifier;
wr::IdNamespace id_namespace;
PWebRenderBridgeChild* bridge = aCBChild->SendPWebRenderBridgeConstructor(aLayersId,
size,
&textureFactoryIdentifier,
&id_namespace);
if (!bridge) {
// This should only fail if we attempt to access a layer we don't have
// permission for, or more likely, the GPU process crashed again during
// reinitialization. We can expect to be notified again to reinitialize
// (which may or may not be using WebRender).
gfxCriticalNote << "Failed to create WebRenderBridgeChild.";
return false;
}
mWrChild = static_cast<WebRenderBridgeChild*>(bridge);
WrBridge()->SetWebRenderLayerManager(this);
WrBridge()->SendCreate(size.ToUnknownSize());
WrBridge()->IdentifyTextureHost(textureFactoryIdentifier);
WrBridge()->SetNamespace(id_namespace);
*aTextureFactoryIdentifier = textureFactoryIdentifier;
return true;
}
void
WebRenderLayerManager::Destroy()
{
DoDestroy(/* aIsSync */ false);
}
void
WebRenderLayerManager::DoDestroy(bool aIsSync)
{
MOZ_ASSERT(NS_IsMainThread());
if (IsDestroyed()) {
return;
}
LayerManager::Destroy();
if (WrBridge()) {
// Just clear ImageKeys, they are deleted during WebRenderAPI destruction.
mImageKeysToDelete.Clear();
// CompositorAnimations are cleared by WebRenderBridgeParent.
mDiscardedCompositorAnimationsIds.Clear();
WrBridge()->Destroy(aIsSync);
}
// Clear this before calling RemoveUnusedAndResetWebRenderUserData(),
// otherwise that function might destroy some WebRenderAnimationData instances
// which will put stuff back into mDiscardedCompositorAnimationsIds. If
// mActiveCompositorAnimationIds is empty that won't happen.
mActiveCompositorAnimationIds.clear();
mWebRenderCommandBuilder.Destroy();
if (mTransactionIdAllocator) {
// Make sure to notify the refresh driver just in case it's waiting on a
// pending transaction. Do this at the top of the event loop so we don't
// cause a paint to occur during compositor shutdown.
RefPtr<TransactionIdAllocator> allocator = mTransactionIdAllocator;
TransactionId id = mLatestTransactionId;
RefPtr<Runnable> task = NS_NewRunnableFunction(
"TransactionIdAllocator::NotifyTransactionCompleted",
[allocator, id] () -> void {
allocator->NotifyTransactionCompleted(id);
});
NS_DispatchToMainThread(task.forget());
}
// Forget the widget pointer in case we outlive our owning widget.
mWidget = nullptr;
}
WebRenderLayerManager::~WebRenderLayerManager()
{
Destroy();
MOZ_COUNT_DTOR(WebRenderLayerManager);
}
CompositorBridgeChild*
WebRenderLayerManager::GetCompositorBridgeChild()
{
return WrBridge()->GetCompositorBridgeChild();
}
bool
WebRenderLayerManager::BeginTransactionWithTarget(gfxContext* aTarget)
{
mTarget = aTarget;
return BeginTransaction();
}
bool
WebRenderLayerManager::BeginTransaction()
{
if (!WrBridge()->IPCOpen()) {
gfxCriticalNote << "IPC Channel is already torn down unexpectedly\n";
return false;
}
mTransactionStart = TimeStamp::Now();
// Increment the paint sequence number even if test logging isn't
// enabled in this process; it may be enabled in the parent process,
// and the parent process expects unique sequence numbers.
++mPaintSequenceNumber;
if (gfxPrefs::APZTestLoggingEnabled()) {
mApzTestData.StartNewPaint(mPaintSequenceNumber);
}
return true;
}
bool
WebRenderLayerManager::EndEmptyTransaction(EndTransactionFlags aFlags)
{
if (mWindowOverlayChanged) {
// If the window overlay changed then we can't do an empty transaction
// because we need to repaint the window overlay which we only currently
// support in a full transaction.
// XXX If we end up hitting this branch a lot we can probably optimize it
// by just sending an updated window overlay image instead of rebuilding
// the entire WR display list.
return false;
}
// Since we don't do repeat transactions right now, just set the time
mAnimationReadyTime = TimeStamp::Now();
if (aFlags & EndTransactionFlags::END_NO_COMPOSITE &&
!mWebRenderCommandBuilder.NeedsEmptyTransaction() &&
mPendingScrollUpdates.empty()) {
MOZ_ASSERT(!mTarget);
WrBridge()->SendSetFocusTarget(mFocusTarget);
return true;
}
LayoutDeviceIntSize size = mWidget->GetClientSize();
WrBridge()->BeginTransaction();
mWebRenderCommandBuilder.EmptyTransaction();
mLatestTransactionId = mTransactionIdAllocator->GetTransactionId(/*aThrottle*/ true);
TimeStamp refreshStart = mTransactionIdAllocator->GetTransactionStart();
// Skip the synchronization for buffer since we also skip the painting during
// device-reset status.
if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
if (WrBridge()->GetSyncObject() &&
WrBridge()->GetSyncObject()->IsSyncObjectValid()) {
WrBridge()->GetSyncObject()->Synchronize();
}
}
WrBridge()->EndEmptyTransaction(mFocusTarget, mPendingScrollUpdates,
mPaintSequenceNumber, mLatestTransactionId, refreshStart, mTransactionStart);
ClearPendingScrollInfoUpdate();
mTransactionStart = TimeStamp();
MakeSnapshotIfRequired(size);
return true;
}
void
WebRenderLayerManager::EndTransaction(DrawPaintedLayerCallback aCallback,
void* aCallbackData,
EndTransactionFlags aFlags)
{
// This should never get called, all callers should use
// EndTransactionWithoutLayer instead.
MOZ_ASSERT(false);
}
void
WebRenderLayerManager::EndTransactionWithoutLayer(nsDisplayList* aDisplayList,
nsDisplayListBuilder* aDisplayListBuilder,
const nsTArray<wr::WrFilterOp>& aFilters,
WebRenderBackgroundData* aBackground)
{
AUTO_PROFILER_TRACING("Paint", "RenderLayers");
#ifdef XP_WIN
gfxDWriteFont::UpdateClearTypeUsage();
#endif
// Since we don't do repeat transactions right now, just set the time
mAnimationReadyTime = TimeStamp::Now();
WrBridge()->BeginTransaction();
LayoutDeviceIntSize size = mWidget->GetClientSize();
wr::LayoutSize contentSize { (float)size.width, (float)size.height };
wr::DisplayListBuilder builder(WrBridge()->GetPipeline(), contentSize, mLastDisplayListSize);
wr::IpcResourceUpdateQueue resourceUpdates(WrBridge());
wr::usize builderDumpIndex = 0;
bool dumpEnabled = mWebRenderCommandBuilder.ShouldDumpDisplayList();
if (dumpEnabled) {
printf_stderr("-- WebRender display list build --\n");
}
if (aDisplayList) {
MOZ_ASSERT(aDisplayListBuilder && !aBackground);
// Record the time spent "layerizing". WR doesn't actually layerize but
// generating the WR display list is the closest equivalent
PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::Layerization);
mWebRenderCommandBuilder.BuildWebRenderCommands(builder,
resourceUpdates,
aDisplayList,
aDisplayListBuilder,
mScrollData,
contentSize,
aFilters);
builderDumpIndex = mWebRenderCommandBuilder.GetBuilderDumpIndex();
} else {
// ViewToPaint does not have frame yet, then render only background clolor.
MOZ_ASSERT(!aDisplayListBuilder && aBackground);
aBackground->AddWebRenderCommands(builder);
if (dumpEnabled) {
printf_stderr("(no display list; background only)\n");
builderDumpIndex = builder.Dump(/*indent*/ 1, Some(builderDumpIndex), Nothing());
}
}
DiscardCompositorAnimations();
mWidget->AddWindowOverlayWebRenderCommands(WrBridge(), builder, resourceUpdates);
mWindowOverlayChanged = false;
if (dumpEnabled) {
printf_stderr("(window overlay)\n");
Unused << builder.Dump(/*indent*/ 1, Some(builderDumpIndex), Nothing());
}
if (AsyncPanZoomEnabled()) {
mScrollData.SetFocusTarget(mFocusTarget);
mFocusTarget = FocusTarget();
if (mIsFirstPaint) {
mScrollData.SetIsFirstPaint();
mIsFirstPaint = false;
}
mScrollData.SetPaintSequenceNumber(mPaintSequenceNumber);
}
// Since we're sending a full mScrollData that will include the new scroll
// offsets, and we can throw away the pending scroll updates we had kept for
// an empty transaction.
ClearPendingScrollInfoUpdate();
mLatestTransactionId = mTransactionIdAllocator->GetTransactionId(/*aThrottle*/ true);
TimeStamp refreshStart = mTransactionIdAllocator->GetTransactionStart();
for (const auto& key : mImageKeysToDelete) {
resourceUpdates.DeleteImage(key);
}
mImageKeysToDelete.Clear();
WrBridge()->RemoveExpiredFontKeys(resourceUpdates);
// Skip the synchronization for buffer since we also skip the painting during
// device-reset status.
if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
if (WrBridge()->GetSyncObject() &&
WrBridge()->GetSyncObject()->IsSyncObjectValid()) {
WrBridge()->GetSyncObject()->Synchronize();
}
}
wr::BuiltDisplayList dl;
builder.Finalize(contentSize, dl);
mLastDisplayListSize = dl.dl.inner.capacity;
{
AUTO_PROFILER_TRACING("Paint", "ForwardDPTransaction");
WrBridge()->EndTransaction(contentSize, dl, resourceUpdates, size.ToUnknownSize(),
mLatestTransactionId, mScrollData, refreshStart, mTransactionStart);
}
mTransactionStart = TimeStamp();
MakeSnapshotIfRequired(size);
mNeedsComposite = false;
}
void
WebRenderLayerManager::SetFocusTarget(const FocusTarget& aFocusTarget)
{
mFocusTarget = aFocusTarget;
}
bool
WebRenderLayerManager::AsyncPanZoomEnabled() const
{
return mWidget->AsyncPanZoomEnabled();
}
void
WebRenderLayerManager::MakeSnapshotIfRequired(LayoutDeviceIntSize aSize)
{
if (!mTarget || aSize.IsEmpty()) {
return;
}
// XXX Add other TextureData supports.
// Only BufferTexture is supported now.
// TODO: fixup for proper surface format.
RefPtr<TextureClient> texture =
TextureClient::CreateForRawBufferAccess(WrBridge(),
SurfaceFormat::B8G8R8A8,
aSize.ToUnknownSize(),
BackendType::SKIA,
TextureFlags::SNAPSHOT);
if (!texture) {
return;
}
texture->InitIPDLActor(WrBridge());
if (!texture->GetIPDLActor()) {
return;
}
IntRect bounds = ToOutsideIntRect(mTarget->GetClipExtents());
if (!WrBridge()->SendGetSnapshot(texture->GetIPDLActor())) {
return;
}
TextureClientAutoLock autoLock(texture, OpenMode::OPEN_READ_ONLY);
if (!autoLock.Succeeded()) {
return;
}
RefPtr<DrawTarget> drawTarget = texture->BorrowDrawTarget();
if (!drawTarget || !drawTarget->IsValid()) {
return;
}
RefPtr<SourceSurface> snapshot = drawTarget->Snapshot();
/*
static int count = 0;
char filename[100];
snprintf(filename, 100, "output%d.png", count++);
printf_stderr("Writing to :%s\n", filename);
gfxUtils::WriteAsPNG(snapshot, filename);
*/
Rect dst(bounds.X(), bounds.Y(), bounds.Width(), bounds.Height());
Rect src(0, 0, bounds.Width(), bounds.Height());
// The data we get from webrender is upside down. So flip and translate up so the image is rightside up.
// Webrender always does a full screen readback.
SurfacePattern pattern(snapshot, ExtendMode::CLAMP,
Matrix::Scaling(1.0, -1.0).PostTranslate(0.0, aSize.height));
DrawTarget* dt = mTarget->GetDrawTarget();
MOZ_RELEASE_ASSERT(dt);
dt->FillRect(dst, pattern);
mTarget = nullptr;
}
void
WebRenderLayerManager::AddImageKeyForDiscard(wr::ImageKey key)
{
mImageKeysToDelete.AppendElement(key);
}
void
WebRenderLayerManager::DiscardImages()
{
wr::IpcResourceUpdateQueue resources(WrBridge());
for (const auto& key : mImageKeysToDelete) {
resources.DeleteImage(key);
}
mImageKeysToDelete.Clear();
WrBridge()->UpdateResources(resources);
}
void
WebRenderLayerManager::AddActiveCompositorAnimationId(uint64_t aId)
{
// In layers-free mode we track the active compositor animation ids on the
// client side so that we don't try to discard the same animation id multiple
// times. We could just ignore the multiple-discard on the parent side, but
// checking on the content side reduces IPC traffic.
mActiveCompositorAnimationIds.insert(aId);
}
void
WebRenderLayerManager::AddCompositorAnimationsIdForDiscard(uint64_t aId)
{
if (mActiveCompositorAnimationIds.erase(aId)) {
// For layers-free ensure we don't try to discard an animation id that wasn't
// active. We also remove it from mActiveCompositorAnimationIds so we don't
// discard it again unless it gets re-activated.
mDiscardedCompositorAnimationsIds.AppendElement(aId);
}
}
void
WebRenderLayerManager::DiscardCompositorAnimations()
{
if (WrBridge()->IPCOpen() &&
!mDiscardedCompositorAnimationsIds.IsEmpty()) {
WrBridge()->
SendDeleteCompositorAnimations(mDiscardedCompositorAnimationsIds);
}
mDiscardedCompositorAnimationsIds.Clear();
}
void
WebRenderLayerManager::DiscardLocalImages()
{
// Removes images but doesn't tell the parent side about them
// This is useful in empty / failed transactions where we created
// image keys but didn't tell the parent about them yet.
mImageKeysToDelete.Clear();
}
void
WebRenderLayerManager::SetLayersObserverEpoch(LayersObserverEpoch aEpoch)
{
if (WrBridge()->IPCOpen()) {
WrBridge()->SendSetLayersObserverEpoch(aEpoch);
}
}
void
WebRenderLayerManager::DidComposite(TransactionId aTransactionId,
const mozilla::TimeStamp& aCompositeStart,
const mozilla::TimeStamp& aCompositeEnd)
{
MOZ_ASSERT(mWidget);
// Notifying the observers may tick the refresh driver which can cause
// a lot of different things to happen that may affect the lifetime of
// this layer manager. So let's make sure this object stays alive until
// the end of the method invocation.
RefPtr<WebRenderLayerManager> selfRef = this;
// |aTransactionId| will be > 0 if the compositor is acknowledging a shadow
// layers transaction.
if (aTransactionId.IsValid()) {
nsIWidgetListener *listener = mWidget->GetWidgetListener();
if (listener) {
listener->DidCompositeWindow(aTransactionId, aCompositeStart, aCompositeEnd);
}
listener = mWidget->GetAttachedWidgetListener();
if (listener) {
listener->DidCompositeWindow(aTransactionId, aCompositeStart, aCompositeEnd);
}
if (mTransactionIdAllocator) {
mTransactionIdAllocator->NotifyTransactionCompleted(aTransactionId);
}
}
// These observers fire whether or not we were in a transaction.
for (size_t i = 0; i < mDidCompositeObservers.Length(); i++) {
mDidCompositeObservers[i]->DidComposite();
}
}
void
WebRenderLayerManager::ClearCachedResources(Layer* aSubtree)
{
WrBridge()->BeginClearCachedResources();
mWebRenderCommandBuilder.ClearCachedResources();
DiscardImages();
// Clear all active compositor animation ids.
// When ClearCachedResources is called, all animations are removed
// by WebRenderBridgeParent::RecvClearCachedResources().
mActiveCompositorAnimationIds.clear();
mDiscardedCompositorAnimationsIds.Clear();
WrBridge()->EndClearCachedResources();
}
void
WebRenderLayerManager::WrUpdated()
{
mWebRenderCommandBuilder.ClearCachedResources();
DiscardLocalImages();
}
dom::TabGroup*
WebRenderLayerManager::GetTabGroup()
{
if (mWidget) {
if (dom::TabChild* tabChild = mWidget->GetOwningTabChild()) {
return tabChild->TabGroup();
}
}
return nullptr;
}
void
WebRenderLayerManager::UpdateTextureFactoryIdentifier(const TextureFactoryIdentifier& aNewIdentifier)
{
WrBridge()->IdentifyTextureHost(aNewIdentifier);
}
TextureFactoryIdentifier
WebRenderLayerManager::GetTextureFactoryIdentifier()
{
return WrBridge()->GetTextureFactoryIdentifier();
}
void
WebRenderLayerManager::SetTransactionIdAllocator(TransactionIdAllocator* aAllocator)
{
// When changing the refresh driver, the previous refresh driver may never
// receive updates of pending transactions it's waiting for. So clear the
// waiting state before assigning another refresh driver.
if (mTransactionIdAllocator && (aAllocator != mTransactionIdAllocator)) {
mTransactionIdAllocator->ClearPendingTransactions();
// We should also reset the transaction id of the new allocator to previous
// allocator's last transaction id, so that completed transactions for
// previous allocator will be ignored and won't confuse the new allocator.
if (aAllocator) {
aAllocator->ResetInitialTransactionId(mTransactionIdAllocator->LastTransactionId());
}
}
mTransactionIdAllocator = aAllocator;
}
TransactionId
WebRenderLayerManager::GetLastTransactionId()
{
return mLatestTransactionId;
}
void
WebRenderLayerManager::AddDidCompositeObserver(DidCompositeObserver* aObserver)
{
if (!mDidCompositeObservers.Contains(aObserver)) {
mDidCompositeObservers.AppendElement(aObserver);
}
}
void
WebRenderLayerManager::RemoveDidCompositeObserver(DidCompositeObserver* aObserver)
{
mDidCompositeObservers.RemoveElement(aObserver);
}
void
WebRenderLayerManager::FlushRendering()
{
CompositorBridgeChild* cBridge = GetCompositorBridgeChild();
if (!cBridge) {
return;
}
MOZ_ASSERT(mWidget);
// When DirectComposition and compositor window are used, we do not need to do sync FlushRendering.
if (WrBridge()->GetCompositorUseDComp()) {
cBridge->SendFlushRenderingAsync();
} else if (mWidget->SynchronouslyRepaintOnResize() || gfxPrefs::LayersForceSynchronousResize()) {
cBridge->SendFlushRendering();
} else {
cBridge->SendFlushRenderingAsync();
}
}
void
WebRenderLayerManager::WaitOnTransactionProcessed()
{
CompositorBridgeChild* bridge = GetCompositorBridgeChild();
if (bridge) {
bridge->SendWaitOnTransactionProcessed();
}
}
void
WebRenderLayerManager::SendInvalidRegion(const nsIntRegion& aRegion)
{
// XXX Webrender does not support invalid region yet.
}
void
WebRenderLayerManager::ScheduleComposite()
{
WrBridge()->SendScheduleComposite();
}
void
WebRenderLayerManager::SetRoot(Layer* aLayer)
{
// This should never get called
MOZ_ASSERT(false);
}
already_AddRefed<PersistentBufferProvider>
WebRenderLayerManager::CreatePersistentBufferProvider(const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat)
{
if (gfxPrefs::PersistentBufferProviderSharedEnabled()) {
RefPtr<PersistentBufferProvider> provider
= PersistentBufferProviderShared::Create(aSize, aFormat, AsKnowsCompositor());
if (provider) {
return provider.forget();
}
}
return LayerManager::CreatePersistentBufferProvider(aSize, aFormat);
}
} // namespace layers
} // namespace mozilla