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	 0e3ad61a5d
			
		
	
	
		0e3ad61a5d
		
	
	
	
	
		
			
			Backed out changeset 45e3f5d8e294 (bug 1446309) Backed out changeset 69a4c2a0aac6 (bug 1446309)
		
			
				
	
	
		
			607 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			607 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "ClippedImage.h"
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| 
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| #include <algorithm>
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| #include <new>      // Workaround for bug in VS10; see bug 981264.
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| #include <cmath>
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| #include <utility>
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| 
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| #include "gfxDrawable.h"
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| #include "gfxPlatform.h"
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| #include "gfxUtils.h"
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| #include "mozilla/gfx/2D.h"
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| #include "mozilla/Move.h"
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| #include "mozilla/RefPtr.h"
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| #include "mozilla/Pair.h"
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| #include "mozilla/Tuple.h"
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| 
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| #include "ImageRegion.h"
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| #include "Orientation.h"
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| #include "SVGImageContext.h"
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| 
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| namespace mozilla {
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| 
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| using namespace gfx;
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| using layers::LayerManager;
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| using layers::ImageContainer;
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| using std::make_pair;
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| using std::max;
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| using std::modf;
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| using std::pair;
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| 
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| namespace image {
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| 
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| class ClippedImageCachedSurface
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| {
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| public:
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|   ClippedImageCachedSurface(already_AddRefed<SourceSurface> aSurface,
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|                             const nsIntSize& aSize,
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|                             const Maybe<SVGImageContext>& aSVGContext,
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|                             float aFrame,
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|                             uint32_t aFlags,
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|                             ImgDrawResult aDrawResult)
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|     : mSurface(aSurface)
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|     , mSize(aSize)
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|     , mSVGContext(aSVGContext)
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|     , mFrame(aFrame)
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|     , mFlags(aFlags)
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|     , mDrawResult(aDrawResult)
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|   {
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|     MOZ_ASSERT(mSurface, "Must have a valid surface");
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|   }
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| 
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|   bool Matches(const nsIntSize& aSize,
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|                const Maybe<SVGImageContext>& aSVGContext,
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|                float aFrame,
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|                uint32_t aFlags) const
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|   {
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|     return mSize == aSize &&
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|            mSVGContext == aSVGContext &&
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|            mFrame == aFrame &&
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|            mFlags == aFlags;
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|   }
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| 
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|   already_AddRefed<SourceSurface> Surface() const
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|   {
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|     RefPtr<SourceSurface> surf(mSurface);
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|     return surf.forget();
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|   }
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| 
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|   ImgDrawResult GetDrawResult() const
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|   {
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|     return mDrawResult;
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|   }
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| 
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|   bool NeedsRedraw() const
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|   {
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|     return mDrawResult != ImgDrawResult::SUCCESS &&
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|            mDrawResult != ImgDrawResult::BAD_IMAGE;
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|   }
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| 
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| private:
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|   RefPtr<SourceSurface>  mSurface;
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|   const nsIntSize        mSize;
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|   Maybe<SVGImageContext> mSVGContext;
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|   const float            mFrame;
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|   const uint32_t         mFlags;
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|   const ImgDrawResult    mDrawResult;
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| };
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| 
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| class DrawSingleTileCallback : public gfxDrawingCallback
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| {
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| public:
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|   DrawSingleTileCallback(ClippedImage* aImage,
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|                          const nsIntSize& aSize,
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|                          const Maybe<SVGImageContext>& aSVGContext,
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|                          uint32_t aWhichFrame,
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|                          uint32_t aFlags,
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|                          float aOpacity)
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|     : mImage(aImage)
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|     , mSize(aSize)
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|     , mSVGContext(aSVGContext)
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|     , mWhichFrame(aWhichFrame)
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|     , mFlags(aFlags)
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|     , mDrawResult(ImgDrawResult::NOT_READY)
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|     , mOpacity(aOpacity)
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|   {
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|     MOZ_ASSERT(mImage, "Must have an image to clip");
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|   }
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| 
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|   virtual bool operator()(gfxContext* aContext,
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|                           const gfxRect& aFillRect,
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|                           const SamplingFilter aSamplingFilter,
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|                           const gfxMatrix& aTransform) override
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|   {
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|     MOZ_ASSERT(aTransform.IsIdentity(),
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|                "Caller is probably CreateSamplingRestrictedDrawable, "
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|                "which should not happen");
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| 
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|     // Draw the image. |gfxCallbackDrawable| always calls this function with
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|     // arguments that guarantee we never tile.
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|     mDrawResult =
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|       mImage->DrawSingleTile(aContext, mSize, ImageRegion::Create(aFillRect),
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|                              mWhichFrame, aSamplingFilter, mSVGContext, mFlags,
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|                              mOpacity);
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| 
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|     return true;
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|   }
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| 
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|   ImgDrawResult GetDrawResult() { return mDrawResult; }
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| 
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| private:
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|   RefPtr<ClippedImage>        mImage;
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|   const nsIntSize               mSize;
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|   const Maybe<SVGImageContext>& mSVGContext;
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|   const uint32_t                mWhichFrame;
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|   const uint32_t                mFlags;
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|   ImgDrawResult                 mDrawResult;
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|   float                         mOpacity;
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| };
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| 
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| ClippedImage::ClippedImage(Image* aImage,
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|                            nsIntRect aClip,
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|                            const Maybe<nsSize>& aSVGViewportSize)
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|   : ImageWrapper(aImage)
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|   , mClip(aClip)
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| {
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|   MOZ_ASSERT(aImage != nullptr, "ClippedImage requires an existing Image");
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|   MOZ_ASSERT_IF(aSVGViewportSize,
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|                 aImage->GetType() == imgIContainer::TYPE_VECTOR);
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|   if (aSVGViewportSize) {
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|     mSVGViewportSize = Some(aSVGViewportSize->ToNearestPixels(
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|                                         AppUnitsPerCSSPixel()));
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|   }
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| }
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| 
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| ClippedImage::~ClippedImage()
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| { }
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| 
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| bool
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| ClippedImage::ShouldClip()
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| {
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|   // We need to evaluate the clipping region against the image's width and
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|   // height once they're available to determine if it's valid and whether we
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|   // actually need to do any work. We may fail if the image's width and height
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|   // aren't available yet, in which case we'll try again later.
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|   if (mShouldClip.isNothing()) {
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|     int32_t width, height;
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|     RefPtr<ProgressTracker> progressTracker =
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|       InnerImage()->GetProgressTracker();
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|     if (InnerImage()->HasError()) {
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|       // If there's a problem with the inner image we'll let it handle
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|       // everything.
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|       mShouldClip.emplace(false);
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|     } else if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
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|       // Clamp the clipping region to the size of the SVG viewport.
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|       nsIntRect svgViewportRect(nsIntPoint(0,0), *mSVGViewportSize);
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| 
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|       mClip = mClip.Intersect(svgViewportRect);
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| 
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|       // If the clipping region is the same size as the SVG viewport size
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|       // we don't have to do anything.
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|       mShouldClip.emplace(!mClip.IsEqualInterior(svgViewportRect));
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|     } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 &&
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|                NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) {
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|       // Clamp the clipping region to the size of the underlying image.
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|       mClip = mClip.Intersect(nsIntRect(0, 0, width, height));
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| 
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|       // If the clipping region is the same size as the underlying image we
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|       // don't have to do anything.
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|       mShouldClip.emplace(!mClip.IsEqualInterior(nsIntRect(0, 0, width,
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|                                                            height)));
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|     } else if (progressTracker &&
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|                !(progressTracker->GetProgress() & FLAG_LOAD_COMPLETE)) {
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|       // The image just hasn't finished loading yet. We don't yet know whether
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|       // clipping with be needed or not for now. Just return without memorizing
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|       // anything.
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|       return false;
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|     } else {
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|       // We have a fully loaded image without a clearly defined width and
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|       // height. This can happen with SVG images.
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|       mShouldClip.emplace(false);
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|     }
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|   }
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| 
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|   MOZ_ASSERT(mShouldClip.isSome(), "Should have computed a result");
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|   return *mShouldClip;
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| }
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| 
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| NS_IMETHODIMP
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| ClippedImage::GetWidth(int32_t* aWidth)
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| {
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|   if (!ShouldClip()) {
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|     return InnerImage()->GetWidth(aWidth);
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|   }
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| 
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|   *aWidth = mClip.Width();
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP
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| ClippedImage::GetHeight(int32_t* aHeight)
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| {
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|   if (!ShouldClip()) {
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|     return InnerImage()->GetHeight(aHeight);
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|   }
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| 
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|   *aHeight = mClip.Height();
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP
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| ClippedImage::GetIntrinsicSize(nsSize* aSize)
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| {
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|   if (!ShouldClip()) {
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|     return InnerImage()->GetIntrinsicSize(aSize);
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|   }
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| 
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|   *aSize = nsSize(mClip.Width(), mClip.Height());
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP
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| ClippedImage::GetIntrinsicRatio(nsSize* aRatio)
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| {
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|   if (!ShouldClip()) {
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|     return InnerImage()->GetIntrinsicRatio(aRatio);
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|   }
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| 
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|   *aRatio = nsSize(mClip.Width(), mClip.Height());
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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| ClippedImage::GetFrame(uint32_t aWhichFrame,
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|                        uint32_t aFlags)
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| {
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|   ImgDrawResult result;
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|   RefPtr<SourceSurface> surface;
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|   Tie(result, surface) = GetFrameInternal(mClip.Size(), Nothing(), aWhichFrame, aFlags, 1.0);
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|   return surface.forget();
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| }
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| 
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| NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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| ClippedImage::GetFrameAtSize(const IntSize& aSize,
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|                              uint32_t aWhichFrame,
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|                              uint32_t aFlags)
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| {
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|   // XXX(seth): It'd be nice to support downscale-during-decode for this case,
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|   // but right now we just fall back to the intrinsic size.
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|   return GetFrame(aWhichFrame, aFlags);
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| }
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| 
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| Pair<ImgDrawResult, RefPtr<SourceSurface>>
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| ClippedImage::GetFrameInternal(const nsIntSize& aSize,
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|                                const Maybe<SVGImageContext>& aSVGContext,
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|                                uint32_t aWhichFrame,
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|                                uint32_t aFlags,
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|                                float aOpacity)
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| {
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|   if (!ShouldClip()) {
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|     RefPtr<SourceSurface> surface = InnerImage()->GetFrame(aWhichFrame, aFlags);
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|     return MakePair(surface ? ImgDrawResult::SUCCESS : ImgDrawResult::NOT_READY,
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|                     std::move(surface));
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|   }
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| 
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|   float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame);
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|   if (!mCachedSurface ||
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|       !mCachedSurface->Matches(aSize, aSVGContext, frameToDraw, aFlags) ||
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|       mCachedSurface->NeedsRedraw()) {
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|     // Create a surface to draw into.
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|     RefPtr<DrawTarget> target = gfxPlatform::GetPlatform()->
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|       CreateOffscreenContentDrawTarget(IntSize(aSize.width, aSize.height),
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|                                        SurfaceFormat::B8G8R8A8);
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|     if (!target || !target->IsValid()) {
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|       NS_ERROR("Could not create a DrawTarget");
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|       return MakePair(ImgDrawResult::TEMPORARY_ERROR, RefPtr<SourceSurface>());
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|     }
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| 
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|     RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(target);
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|     MOZ_ASSERT(ctx); // already checked the draw target above
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| 
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|     // Create our callback.
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|     RefPtr<DrawSingleTileCallback> drawTileCallback =
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|       new DrawSingleTileCallback(this, aSize, aSVGContext, aWhichFrame, aFlags,
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|                                  aOpacity);
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|     RefPtr<gfxDrawable> drawable =
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|       new gfxCallbackDrawable(drawTileCallback, aSize);
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| 
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|     // Actually draw. The callback will end up invoking DrawSingleTile.
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|     gfxUtils::DrawPixelSnapped(ctx, drawable, SizeDouble(aSize),
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|                                ImageRegion::Create(aSize),
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|                                SurfaceFormat::B8G8R8A8,
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|                                SamplingFilter::LINEAR,
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|                                imgIContainer::FLAG_CLAMP);
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| 
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|     // Cache the resulting surface.
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|     mCachedSurface =
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|       MakeUnique<ClippedImageCachedSurface>(target->Snapshot(), aSize, aSVGContext,
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|                                             frameToDraw, aFlags,
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|                                             drawTileCallback->GetDrawResult());
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|   }
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| 
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|   MOZ_ASSERT(mCachedSurface, "Should have a cached surface now");
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|   RefPtr<SourceSurface> surface = mCachedSurface->Surface();
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|   return MakePair(mCachedSurface->GetDrawResult(), std::move(surface));
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| }
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| 
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| NS_IMETHODIMP_(bool)
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| ClippedImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags)
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| {
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|   if (!ShouldClip()) {
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|     return InnerImage()->IsImageContainerAvailable(aManager, aFlags);
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|   }
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|   return false;
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| }
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| 
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| NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
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| ClippedImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags)
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| {
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|   // XXX(seth): We currently don't have a way of clipping the result of
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|   // GetImageContainer. We work around this by always returning null, but if it
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|   // ever turns out that ClippedImage is widely used on codepaths that can
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|   // actually benefit from GetImageContainer, it would be a good idea to fix
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|   // that method for performance reasons.
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| 
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|   if (!ShouldClip()) {
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|     return InnerImage()->GetImageContainer(aManager, aFlags);
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|   }
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| 
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|   return nullptr;
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| }
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| 
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| NS_IMETHODIMP_(bool)
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| ClippedImage::IsImageContainerAvailableAtSize(LayerManager* aManager,
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|                                               const IntSize& aSize,
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|                                               uint32_t aFlags)
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| {
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|   if (!ShouldClip()) {
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|     return InnerImage()->IsImageContainerAvailableAtSize(aManager, aSize, aFlags);
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|   }
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|   return false;
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| }
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| 
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| NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
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| ClippedImage::GetImageContainerAtSize(LayerManager* aManager,
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|                                       const IntSize& aSize,
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|                                       const Maybe<SVGImageContext>& aSVGContext,
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|                                       uint32_t aFlags)
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| {
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|   // XXX(seth): We currently don't have a way of clipping the result of
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|   // GetImageContainer. We work around this by always returning null, but if it
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|   // ever turns out that ClippedImage is widely used on codepaths that can
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|   // actually benefit from GetImageContainer, it would be a good idea to fix
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|   // that method for performance reasons.
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| 
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|   if (!ShouldClip()) {
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|     return InnerImage()->GetImageContainerAtSize(aManager, aSize,
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|                                                  aSVGContext, aFlags);
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|   }
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| 
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|   return nullptr;
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| }
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| 
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| static bool
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| MustCreateSurface(gfxContext* aContext,
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|                   const nsIntSize& aSize,
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|                   const ImageRegion& aRegion,
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|                   const uint32_t aFlags)
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| {
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|   gfxRect imageRect(0, 0, aSize.width, aSize.height);
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|   bool willTile = !imageRect.Contains(aRegion.Rect()) &&
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|                   !(aFlags & imgIContainer::FLAG_CLAMP);
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|   bool willResample = aContext->CurrentMatrix().HasNonIntegerTranslation() &&
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|                       (willTile || !aRegion.RestrictionContains(imageRect));
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|   return willTile || willResample;
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| }
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| 
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| NS_IMETHODIMP_(ImgDrawResult)
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| ClippedImage::Draw(gfxContext* aContext,
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|                    const nsIntSize& aSize,
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|                    const ImageRegion& aRegion,
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|                    uint32_t aWhichFrame,
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|                    SamplingFilter aSamplingFilter,
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|                    const Maybe<SVGImageContext>& aSVGContext,
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|                    uint32_t aFlags,
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|                    float aOpacity)
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| {
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|   if (!ShouldClip()) {
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|     return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame,
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|                               aSamplingFilter, aSVGContext, aFlags, aOpacity);
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|   }
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| 
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|   // Check for tiling. If we need to tile then we need to create a
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|   // gfxCallbackDrawable to handle drawing for us.
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|   if (MustCreateSurface(aContext, aSize, aRegion, aFlags)) {
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|     // Create a temporary surface containing a single tile of this image.
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|     // GetFrame will call DrawSingleTile internally.
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|     ImgDrawResult result;
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|     RefPtr<SourceSurface> surface;
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|     Tie(result, surface) =
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|       GetFrameInternal(aSize, aSVGContext, aWhichFrame, aFlags, aOpacity);
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|     if (!surface) {
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|       MOZ_ASSERT(result != ImgDrawResult::SUCCESS);
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|       return result;
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|     }
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| 
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|     // Create a drawable from that surface.
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|     RefPtr<gfxSurfaceDrawable> drawable =
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|       new gfxSurfaceDrawable(surface, aSize);
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| 
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|     // Draw.
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|     gfxUtils::DrawPixelSnapped(aContext, drawable, SizeDouble(aSize), aRegion,
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|                                SurfaceFormat::B8G8R8A8, aSamplingFilter,
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|                                aOpacity);
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| 
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|     return result;
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|   }
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| 
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|   return DrawSingleTile(aContext, aSize, aRegion, aWhichFrame,
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|                         aSamplingFilter, aSVGContext, aFlags, aOpacity);
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| }
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| 
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| ImgDrawResult
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| ClippedImage::DrawSingleTile(gfxContext* aContext,
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|                              const nsIntSize& aSize,
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|                              const ImageRegion& aRegion,
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|                              uint32_t aWhichFrame,
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|                              SamplingFilter aSamplingFilter,
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|                              const Maybe<SVGImageContext>& aSVGContext,
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|                              uint32_t aFlags,
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|                              float aOpacity)
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| {
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|   MOZ_ASSERT(!MustCreateSurface(aContext, aSize, aRegion, aFlags),
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|              "Shouldn't need to create a surface");
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| 
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|   gfxRect clip(mClip.X(), mClip.Y(), mClip.Width(), mClip.Height());
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|   nsIntSize size(aSize), innerSize(aSize);
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|   bool needScale = false;
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|   if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
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|     innerSize = *mSVGViewportSize;
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|     needScale = true;
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|   } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&innerSize.width)) &&
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|              NS_SUCCEEDED(InnerImage()->GetHeight(&innerSize.height))) {
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|     needScale = true;
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|   } else {
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|     MOZ_ASSERT_UNREACHABLE(
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|                "If ShouldClip() led us to draw then we should never get here");
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|   }
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| 
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|   if (needScale) {
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|     double scaleX = aSize.width / clip.Width();
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|     double scaleY = aSize.height / clip.Height();
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| 
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|     // Map the clip and size to the scale requested by the caller.
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|     clip.Scale(scaleX, scaleY);
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|     size = innerSize;
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|     size.Scale(scaleX, scaleY);
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|   }
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| 
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|   // We restrict our drawing to only the clipping region, and translate so that
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|   // the clipping region is placed at the position the caller expects.
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|   ImageRegion region(aRegion);
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|   region.MoveBy(clip.X(), clip.Y());
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|   region = region.Intersect(clip);
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| 
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|   gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
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|   aContext->Multiply(gfxMatrix::Translation(-clip.X(), -clip.Y()));
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| 
 | |
|   auto unclipViewport = [&](const SVGImageContext& aOldContext) {
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|     // Map the viewport to the inner image. Note that we don't take the aSize
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|     // parameter of imgIContainer::Draw into account, just the clipping region.
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|     // The size in pixels at which the output will ultimately be drawn is
 | |
|     // irrelevant here since the purpose of the SVG viewport size is to
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|     // determine what *region* of the SVG document will be drawn.
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|     SVGImageContext context(aOldContext);
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|     auto oldViewport = aOldContext.GetViewportSize();
 | |
|     if (oldViewport) {
 | |
|       CSSIntSize newViewport;
 | |
|       newViewport.width =
 | |
|         ceil(oldViewport->width * double(innerSize.width) / mClip.Width());
 | |
|       newViewport.height =
 | |
|         ceil(oldViewport->height * double(innerSize.height) / mClip.Height());
 | |
|       context.SetViewportSize(Some(newViewport));
 | |
|     }
 | |
|     return context;
 | |
|   };
 | |
| 
 | |
|   return InnerImage()->Draw(aContext, size, region,
 | |
|                             aWhichFrame, aSamplingFilter,
 | |
|                             aSVGContext.map(unclipViewport),
 | |
|                             aFlags, aOpacity);
 | |
| }
 | |
| 
 | |
| NS_IMETHODIMP
 | |
| ClippedImage::RequestDiscard()
 | |
| {
 | |
|   // We're very aggressive about discarding.
 | |
|   mCachedSurface = nullptr;
 | |
| 
 | |
|   return InnerImage()->RequestDiscard();
 | |
| }
 | |
| 
 | |
| NS_IMETHODIMP_(Orientation)
 | |
| ClippedImage::GetOrientation()
 | |
| {
 | |
|   // XXX(seth): This should not actually be here; this is just to work around a
 | |
|   // what appears to be a bug in MSVC's linker.
 | |
|   return InnerImage()->GetOrientation();
 | |
| }
 | |
| 
 | |
| nsIntSize
 | |
| ClippedImage::OptimalImageSizeForDest(const gfxSize& aDest,
 | |
|                                       uint32_t aWhichFrame,
 | |
|                                       SamplingFilter aSamplingFilter,
 | |
|                                       uint32_t aFlags)
 | |
| {
 | |
|   if (!ShouldClip()) {
 | |
|     return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
 | |
|                                                  aSamplingFilter, aFlags);
 | |
|   }
 | |
| 
 | |
|   int32_t imgWidth, imgHeight;
 | |
|   bool needScale = false;
 | |
|   bool forceUniformScaling = false;
 | |
|   if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
 | |
|     imgWidth = mSVGViewportSize->width;
 | |
|     imgHeight = mSVGViewportSize->height;
 | |
|     needScale = true;
 | |
|     forceUniformScaling = (aFlags & imgIContainer::FLAG_FORCE_UNIFORM_SCALING);
 | |
|   } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) &&
 | |
|              NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) {
 | |
|     needScale = true;
 | |
|   }
 | |
| 
 | |
|   if (needScale) {
 | |
|     // To avoid ugly sampling artifacts, ClippedImage needs the image size to
 | |
|     // be chosen such that the clipping region lies on pixel boundaries.
 | |
| 
 | |
|     // First, we select a scale that's good for ClippedImage. An integer
 | |
|     // multiple of the size of the clipping region is always fine.
 | |
|     IntSize scale = IntSize::Ceil(aDest.width / mClip.Width(),
 | |
|                                   aDest.height / mClip.Height());
 | |
| 
 | |
|     if (forceUniformScaling) {
 | |
|       scale.width = scale.height = max(scale.height, scale.width);
 | |
|     }
 | |
| 
 | |
|     // Determine the size we'd prefer to render the inner image at, and ask the
 | |
|     // inner image what size we should actually use.
 | |
|     gfxSize desiredSize(imgWidth * scale.width, imgHeight * scale.height);
 | |
|     nsIntSize innerDesiredSize =
 | |
|       InnerImage()->OptimalImageSizeForDest(desiredSize, aWhichFrame,
 | |
|                                             aSamplingFilter, aFlags);
 | |
| 
 | |
|     // To get our final result, we take the inner image's desired size and
 | |
|     // determine how large the clipped region would be at that scale. (Again, we
 | |
|     // ensure an integer multiple of the size of the clipping region.)
 | |
|     IntSize finalScale = IntSize::Ceil(double(innerDesiredSize.width) / imgWidth,
 | |
|                                        double(innerDesiredSize.height) / imgHeight);
 | |
|     return mClip.Size() * finalScale;
 | |
|   }
 | |
| 
 | |
|   MOZ_ASSERT(false,
 | |
|              "If ShouldClip() led us to draw then we should never get here");
 | |
|   return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
 | |
|                                                aSamplingFilter, aFlags);
 | |
| }
 | |
| 
 | |
| NS_IMETHODIMP_(nsIntRect)
 | |
| ClippedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect)
 | |
| {
 | |
|   if (!ShouldClip()) {
 | |
|     return InnerImage()->GetImageSpaceInvalidationRect(aRect);
 | |
|   }
 | |
| 
 | |
|   nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect));
 | |
|   rect = rect.Intersect(mClip);
 | |
|   rect.MoveBy(-mClip.X(), -mClip.Y());
 | |
|   return rect;
 | |
| }
 | |
| 
 | |
| } // namespace image
 | |
| } // namespace mozilla
 |