forked from mirrors/gecko-dev
--HG-- rename : widget/src/beos/nsSound.cpp => widget/src/beos/nsSystemSoundService.cpp rename : widget/src/beos/nsSound.h => widget/src/beos/nsSystemSoundService.h rename : widget/src/cocoa/nsSound.h => widget/src/cocoa/nsSystemSoundService.h rename : widget/src/cocoa/nsSound.mm => widget/src/cocoa/nsSystemSoundService.mm rename : widget/src/gtk2/nsSound.cpp => widget/src/gtk2/nsSystemSoundService.cpp rename : widget/src/gtk2/nsSound.h => widget/src/gtk2/nsSystemSoundService.h rename : widget/src/os2/nsSound.cpp => widget/src/os2/nsSystemSoundService.cpp rename : widget/src/os2/nsSound.h => widget/src/os2/nsSystemSoundService.h rename : widget/src/photon/nsSound.cpp => widget/src/photon/nsSystemSoundService.cpp rename : widget/src/photon/nsSound.h => widget/src/photon/nsSystemSoundService.h rename : widget/src/qt/nsSound.cpp => widget/src/qt/nsSystemSoundService.cpp rename : widget/src/qt/nsSound.h => widget/src/qt/nsSystemSoundService.h rename : widget/src/windows/nsSound.cpp => widget/src/windows/nsSystemSoundService.cpp rename : widget/src/windows/nsSound.h => widget/src/windows/nsSystemSoundService.h
208 lines
5.9 KiB
C++
208 lines
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2000
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@netscape.com>
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* Masayuki Nakano <masayuki@d-toybox.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsSystemSoundService.h"
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#include "nsServiceManagerUtils.h"
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#include <windows.h>
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#include <mmsystem.h>
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#ifndef SND_PURGE
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// Not available on Windows CE, and according to MSDN
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// doesn't do anything on recent windows either.
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#define SND_PURGE 0
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#endif
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class nsStopSoundPlayer : public nsRunnable {
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public:
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nsStopSoundPlayer()
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{
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}
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NS_DECL_NSIRUNNABLE
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};
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NS_IMETHODIMP
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nsStopSoundPlayer::Run()
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{
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nsSystemSoundServiceBase::StopSoundPlayer();
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return NS_OK;
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}
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class nsSystemSoundPlayer : public nsRunnable {
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public:
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nsSystemSoundPlayer(PRUint32 aEventID) :
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mEventID(aEventID)
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{
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}
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nsSystemSoundPlayer(const nsAString &aName) :
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mEventID(PR_UINT32_MAX), mName(aName)
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{
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}
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NS_DECL_NSIRUNNABLE
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protected:
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PRUint32 mEventID;
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nsString mName;
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};
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NS_IMETHODIMP
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nsSystemSoundPlayer::Run()
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{
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const wchar_t *sound = nsnull;
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if (!mName.IsEmpty()) {
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sound = static_cast<const wchar_t*>(mName.get());
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} else if (mEventID != PR_UINT32_MAX) {
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switch (mEventID) {
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case nsISystemSoundService::EVENT_NEW_MAIL_RECEIVED:
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sound = L"MailBeep";
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break;
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case nsISystemSoundService::EVENT_ALERT_DIALOG_OPEN:
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sound = L"SystemExclamation";
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break;
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case nsISystemSoundService::EVENT_CONFIRM_DIALOG_OPEN:
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sound = L"SystemQuestion";
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break;
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case nsISystemSoundService::EVENT_MENU_EXECUTE:
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sound = L"MenuCommand";
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break;
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case nsISystemSoundService::EVENT_MENU_POPUP:
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sound = L"MenuPopup";
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break;
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case nsISystemSoundService::EVENT_MENU_NOT_FOUND:
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// Just beep
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::MessageBeep(0);
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return NS_OK;
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default:
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// Win32 plays no sounds at NS_SYSSOUND_PROMPT_DIALOG and
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// NS_SYSSOUND_SELECT_DIALOG.
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return NS_OK;
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}
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}
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if (sound) {
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nsCOMPtr<nsStopSoundPlayer> stopper = new nsStopSoundPlayer();
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NS_DispatchToMainThread(stopper, nsIEventTarget::DISPATCH_SYNC);
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::PlaySoundW(sound, NULL, SND_NODEFAULT | SND_ALIAS | SND_ASYNC);
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}
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return NS_OK;
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}
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/*****************************************************************************
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* nsSystemSoundService implementation
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*****************************************************************************/
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NS_IMPL_ISUPPORTS1(nsSystemSoundService, nsISystemSoundService)
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NS_IMPL_ISYSTEMSOUNDSERVICE_GETINSTANCE(nsSystemSoundService)
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nsSystemSoundService::nsSystemSoundService() :
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nsSystemSoundServiceBase()
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{
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}
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nsSystemSoundService::~nsSystemSoundService()
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{
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if (mPlayerThread) {
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mPlayerThread->Shutdown();
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mPlayerThread = nsnull;
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}
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}
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nsresult
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nsSystemSoundService::Init()
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{
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// This call halts a sound if it was still playing.
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// We have to use the sound library for something to make sure
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// it is initialized.
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// If we wait until the first sound is played, there will
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// be a time lag as the library gets loaded.
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::PlaySound(nsnull, nsnull, SND_PURGE);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsSystemSoundService::Beep()
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{
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nsresult rv = nsSystemSoundServiceBase::Beep();
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NS_ENSURE_SUCCESS(rv, rv);
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::MessageBeep(0);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsSystemSoundService::PlayAlias(const nsAString &aSoundAlias)
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{
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nsresult rv = nsSystemSoundServiceBase::PlayAlias(aSoundAlias);
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NS_ENSURE_SUCCESS(rv, rv);
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nsCOMPtr<nsSystemSoundPlayer> player = new nsSystemSoundPlayer(aSoundAlias);
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NS_ENSURE_TRUE(player, NS_ERROR_OUT_OF_MEMORY);
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return PostPlayer(player);
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}
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NS_IMETHODIMP
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nsSystemSoundService::PlayEventSound(PRUint32 aEventID)
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{
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nsresult rv = nsSystemSoundServiceBase::PlayEventSound(aEventID);
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NS_ENSURE_SUCCESS(rv, rv);
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nsCOMPtr<nsSystemSoundPlayer> player = new nsSystemSoundPlayer(aEventID);
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NS_ENSURE_TRUE(player, NS_ERROR_OUT_OF_MEMORY);
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return PostPlayer(player);
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}
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nsresult
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nsSystemSoundService::PostPlayer(nsSystemSoundPlayer *aPlayer)
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{
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nsresult rv;
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if (mPlayerThread) {
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rv = mPlayerThread->Dispatch(aPlayer, NS_DISPATCH_NORMAL);
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NS_ENSURE_SUCCESS(rv, rv);
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return NS_OK;
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}
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rv = NS_NewThread(getter_AddRefs(mPlayerThread), aPlayer);
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NS_ENSURE_SUCCESS(rv, rv);
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NS_ENSURE_TRUE(mPlayerThread, NS_ERROR_OUT_OF_MEMORY);
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return NS_OK;
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}
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