fune/layout/style/TimelineManager.cpp
Boris Chiou c2fa109db0 Bug 1821416 - Drop the element property usage from ScrollTimelineSet. r=emilio
We are doing the following things here:
1. Rename ScrollTimelineSet to ProgressTimelineScheduler because this
   class is used to schedule animations with progress timelines, including
   scroll timelines and view timelines.
2. Drop the element property usage and let ElementAnimationData store
   ProgressTimelineScheduler.
3. We avoid using the generated content in ScrollTimeline::Scroller.
   Instead, we use a pair of Element and PseudoStyleType to represent
   ScrollTimeline::Scroller.

We hit the assertion because the generatd content may change and so we
shouldn't use it as the ScrollTimeline::Scroller.

Differential Revision: https://phabricator.services.mozilla.com/D172610
2023-03-16 20:00:00 +00:00

155 lines
5.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TimelineManager.h"
#include "mozilla/ElementAnimationData.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/ScrollTimeline.h"
#include "nsPresContext.h"
namespace mozilla {
using dom::Element;
using dom::ScrollTimeline;
template <typename TimelineType>
void TryDestroyTimeline(Element* aElement, PseudoStyleType aPseudoType) {
auto* collection =
TimelineCollection<TimelineType>::Get(aElement, aPseudoType);
if (!collection) {
return;
}
collection->Destroy();
}
void TimelineManager::UpdateTimelines(Element* aElement,
PseudoStyleType aPseudoType,
const ComputedStyle* aComputedStyle,
ProgressTimelineType aType) {
MOZ_ASSERT(
aElement->IsInComposedDoc(),
"No need to update timelines that are not attached to the document tree");
// If we are in a display:none subtree we will have no computed values.
// However, if we are on the root of display:none subtree, the computed values
// might not have been cleared yet. In either case, since CSS animations
// should not run in display:none subtrees, so we don't need timeline, either.
const bool shouldDestroyTimelines =
!aComputedStyle ||
aComputedStyle->StyleDisplay()->mDisplay == StyleDisplay::None;
switch (aType) {
case ProgressTimelineType::Scroll:
if (shouldDestroyTimelines) {
TryDestroyTimeline<ScrollTimeline>(aElement, aPseudoType);
return;
}
DoUpdateTimelines<StyleScrollTimeline, ScrollTimeline>(
mPresContext, aElement, aPseudoType,
aComputedStyle->StyleUIReset()->mScrollTimelines,
aComputedStyle->StyleUIReset()->mScrollTimelineNameCount);
break;
case ProgressTimelineType::View:
// TODO: Bug 1737920. Support view-timeline.
break;
}
}
template <typename TimelineType>
static already_AddRefed<TimelineType> PopExistingTimeline(
const nsAtom* aName, TimelineCollection<TimelineType>* aCollection) {
if (!aCollection) {
return nullptr;
}
return aCollection->Extract(aName);
}
template <typename StyleType, typename TimelineType>
static auto BuildTimelines(nsPresContext* aPresContext, Element* aElement,
PseudoStyleType aPseudoType,
const nsStyleAutoArray<StyleType>& aTimelines,
size_t aTimelineCount,
TimelineCollection<TimelineType>* aCollection) {
typename TimelineCollection<TimelineType>::TimelineMap result;
// If multiple timelines are attempting to modify the same property, then the
// timeline closest to the end of the list of names wins.
// The spec doesn't mention this specifically for scroll-timeline-name and
// view-timeline-name, so we follow the same rule with animation-name.
for (size_t idx = 0; idx < aTimelineCount; ++idx) {
const StyleType& timeline = aTimelines[idx];
if (timeline.GetName() == nsGkAtoms::_empty) {
continue;
}
RefPtr<TimelineType> dest =
PopExistingTimeline(timeline.GetName(), aCollection);
if (dest) {
dest->ReplacePropertiesWith(aElement, aPseudoType, timeline);
} else {
dest = TimelineType::MakeNamed(aPresContext->Document(), aElement,
aPseudoType, timeline);
}
MOZ_ASSERT(dest);
// Override the previous one if it is duplicated.
Unused << result.InsertOrUpdate(timeline.GetName(), dest);
}
return result;
}
template <typename TimelineType>
static TimelineCollection<TimelineType>& EnsureTimelineCollection(
Element& aElement, PseudoStyleType aPseudoType);
template <>
ScrollTimelineCollection& EnsureTimelineCollection<ScrollTimeline>(
Element& aElement, PseudoStyleType aPseudoType) {
return aElement.EnsureAnimationData().EnsureScrollTimelineCollection(
aElement, aPseudoType);
}
template <typename StyleType, typename TimelineType>
void TimelineManager::DoUpdateTimelines(
nsPresContext* aPresContext, Element* aElement, PseudoStyleType aPseudoType,
const nsStyleAutoArray<StyleType>& aStyleTimelines, size_t aTimelineCount) {
auto* collection =
TimelineCollection<TimelineType>::Get(aElement, aPseudoType);
if (!collection && aTimelineCount == 1 &&
aStyleTimelines[0].GetName() == nsGkAtoms::_empty) {
return;
}
// We create a new timeline list based on its computed style and the existing
// timelines.
auto newTimelines = BuildTimelines<StyleType, TimelineType>(
aPresContext, aElement, aPseudoType, aStyleTimelines, aTimelineCount,
collection);
if (newTimelines.IsEmpty()) {
if (collection) {
collection->Destroy();
}
return;
}
if (!collection) {
collection =
&EnsureTimelineCollection<TimelineType>(*aElement, aPseudoType);
if (!collection->isInList()) {
AddTimelineCollection(collection);
}
}
// Replace unused timeline with new ones.
collection->Swap(newTimelines);
// FIXME: Bug 1774060. We may have to restyle the animations which use the
// dropped timelines. Or rely on restyling the subtree and the following
// siblings when mutating {scroll|view}-timeline-name.
}
} // namespace mozilla