forked from mirrors/gecko-dev
We are looking into caching loaded script in memory. To do so we need something to cache. At the moment, the `ScriptLoadRequest` structure hold all the fields which are loaded, and used before executing JavaScript code. Then, the `ScriptLoadRequest` is not guaranteed to out-live the first execution. Therefore, we have to move fields out of the `ScriptLoadRequest` such that they can later be used by any caching mechanism. The `LoadedScript` is the closest existing structure which exists which fit the description. This patch moves fields out of the ScriptLoadRequest into the `LoadedScript`, which already has a `LoadedScript` field. The `LoadedScript` field is initialized sooner, when the `ScriptLoadRequest` is created, to be subsituted later by a real cache implementation. At the moment the function `ScriptLoadRequest::NoCacheEntryFound` is used as a placeholder to change the state of the `ScriptLoadRequest` from `CheckingCache` to `Fetching`. Existing initializations are replaced by assertions to fail in debug build if the current patch does not reproduce the expected state properly. The `LoadedScript` get fields such as the source text, the text length, the bytecode buffer (which also contains SRI), and the offset at which the bytecode starts within the bytecode buffer. As these fields are no longer reachable by name, multiple accessors are added to work-around the issue. Using this as an opportunity to add extra assertions as part of these accessors. A new class named `LoadedScriptDelegate` is added to re-add, by inheritance, all the accessors which used to be part of `ScriptLoadRequest` as methods which are delegating to the field which is holding the `LoadedScript`. This class is using templates to avoid virtual inheritance which might hinder inlining, especially since `ScriptLoadRequest` cannot be made final, as `ModuleLoadRequest` extends it. The `ScriptFetchOptions` structure is moved to its own file to solve C++ include issues. Differential Revision: https://phabricator.services.mozilla.com/D197921
316 lines
10 KiB
C++
316 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef js_loader_ScriptLoadRequest_h
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#define js_loader_ScriptLoadRequest_h
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#include "js/RootingAPI.h"
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#include "js/SourceText.h"
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#include "js/TypeDecls.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/dom/SRIMetadata.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/PreloaderBase.h"
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#include "mozilla/StaticPrefs_dom.h"
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#include "mozilla/Variant.h"
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#include "mozilla/Vector.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsIGlobalObject.h"
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#include "LoadedScript.h"
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#include "ScriptKind.h"
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#include "ScriptFetchOptions.h"
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#include "nsIScriptElement.h"
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class nsICacheInfoChannel;
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namespace mozilla::dom {
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class ScriptLoadContext;
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class WorkerLoadContext;
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class WorkletLoadContext;
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enum class RequestPriority : uint8_t;
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} // namespace mozilla::dom
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namespace mozilla::loader {
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class ComponentLoadContext;
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} // namespace mozilla::loader
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namespace JS {
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namespace loader {
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class LoadContextBase;
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class ModuleLoadRequest;
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class ScriptLoadRequestList;
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/*
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* ScriptLoadRequest
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*
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* ScriptLoadRequest is a generic representation of a JavaScript script that
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* will be loaded by a Script/Module loader. This representation is used by the
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* DOM ScriptLoader and will be used by workers and MOZJSComponentLoader.
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*
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* The ScriptLoadRequest contains information about the kind of script (classic
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* or module), the URI, and the ScriptFetchOptions associated with the script.
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* It is responsible for holding the script data once the fetch is complete, or
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* if the request is cached, the bytecode.
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*
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* Relationship to ScriptLoadContext:
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*
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* ScriptLoadRequest and ScriptLoadContexts have a circular pointer. A
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* ScriptLoadContext augments the loading of a ScriptLoadRequest by providing
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* additional information regarding the loading and evaluation behavior (see
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* the ScriptLoadContext class for details). In terms of responsibility,
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* the ScriptLoadRequest represents "What" is being loaded, and the
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* ScriptLoadContext represents "How".
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*
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* TODO: see if we can use it in the jsshell script loader. We need to either
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* remove ISUPPORTS or find a way to encorporate that in the jsshell. We would
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* then only have one implementation of the script loader, and it would be
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* tested whenever jsshell tests are run. This would mean finding another way to
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* create ScriptLoadRequest lists.
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*
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*/
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class ScriptLoadRequest : public nsISupports,
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private mozilla::LinkedListElement<ScriptLoadRequest>,
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public LoadedScriptDelegate<ScriptLoadRequest> {
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using super = LinkedListElement<ScriptLoadRequest>;
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// Allow LinkedListElement<ScriptLoadRequest> to cast us to itself as needed.
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friend class mozilla::LinkedListElement<ScriptLoadRequest>;
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friend class ScriptLoadRequestList;
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protected:
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virtual ~ScriptLoadRequest();
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public:
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using SRIMetadata = mozilla::dom::SRIMetadata;
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ScriptLoadRequest(ScriptKind aKind, nsIURI* aURI,
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mozilla::dom::ReferrerPolicy aReferrerPolicy,
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ScriptFetchOptions* aFetchOptions,
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const SRIMetadata& aIntegrity, nsIURI* aReferrer,
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LoadContextBase* aContext);
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(ScriptLoadRequest)
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using super::getNext;
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using super::isInList;
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template <typename T, typename D = JS::DeletePolicy<T>>
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using UniquePtr = mozilla::UniquePtr<T, D>;
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bool IsModuleRequest() const { return mKind == ScriptKind::eModule; }
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bool IsImportMapRequest() const { return mKind == ScriptKind::eImportMap; }
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ModuleLoadRequest* AsModuleRequest();
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const ModuleLoadRequest* AsModuleRequest() const;
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virtual bool IsTopLevel() const { return true; };
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virtual void Cancel();
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virtual void SetReady();
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enum class State : uint8_t {
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CheckingCache,
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PendingFetchingError,
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Fetching,
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Compiling,
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LoadingImports,
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Ready,
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Canceled
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};
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// Before any attempt at fetching resources from the cache we should first
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// make sure that the resource does not yet exists in the cache. In which case
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// we might simply alias its LoadedScript. Otherwise a new one would be
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// created.
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bool IsCheckingCache() const { return mState == State::CheckingCache; }
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// Setup and load resources, to fill the LoadedScript and make it usable by
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// the JavaScript engine.
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bool IsFetching() const { return mState == State::Fetching; }
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bool IsCompiling() const { return mState == State::Compiling; }
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bool IsLoadingImports() const { return mState == State::LoadingImports; }
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bool IsCanceled() const { return mState == State::Canceled; }
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bool IsPendingFetchingError() const {
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return mState == State::PendingFetchingError;
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}
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// Return whether the request has been completed, either successfully or
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// otherwise.
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bool IsFinished() const {
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return mState == State::Ready || mState == State::Canceled;
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}
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mozilla::dom::RequestPriority FetchPriority() const {
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return mFetchOptions->mFetchPriority;
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}
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enum mozilla::dom::ReferrerPolicy ReferrerPolicy() const {
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return mReferrerPolicy;
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}
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void UpdateReferrerPolicy(mozilla::dom::ReferrerPolicy aReferrerPolicy) {
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mReferrerPolicy = aReferrerPolicy;
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}
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enum ParserMetadata ParserMetadata() const {
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return mFetchOptions->mParserMetadata;
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}
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const nsString& Nonce() const { return mFetchOptions->mNonce; }
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nsIPrincipal* TriggeringPrincipal() const {
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return mFetchOptions->mTriggeringPrincipal;
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}
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// Convert a CheckingCache ScriptLoadRequest into a Fetching one, by creating
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// a new LoadedScript which is matching the ScriptKind provided when
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// constructing this ScriptLoadRequest.
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void NoCacheEntryFound();
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void SetPendingFetchingError();
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void MarkForBytecodeEncoding(JSScript* aScript);
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bool IsMarkedForBytecodeEncoding() const;
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mozilla::CORSMode CORSMode() const { return mFetchOptions->mCORSMode; }
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void DropBytecodeCacheReferences();
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bool HasLoadContext() const { return mLoadContext; }
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bool HasScriptLoadContext() const;
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bool HasWorkerLoadContext() const;
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mozilla::dom::ScriptLoadContext* GetScriptLoadContext();
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mozilla::loader::ComponentLoadContext* GetComponentLoadContext();
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mozilla::dom::WorkerLoadContext* GetWorkerLoadContext();
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mozilla::dom::WorkletLoadContext* GetWorkletLoadContext();
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const LoadedScript* getLoadedScript() const { return mLoadedScript.get(); }
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LoadedScript* getLoadedScript() { return mLoadedScript.get(); }
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const ScriptKind mKind; // Whether this is a classic script or a module
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// script.
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State mState; // Are we still waiting for a load to complete?
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bool mFetchSourceOnly; // Request source, not cached bytecode.
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// The referrer policy used for the initial fetch and for fetching any
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// imported modules
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enum mozilla::dom::ReferrerPolicy mReferrerPolicy;
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RefPtr<ScriptFetchOptions> mFetchOptions;
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const SRIMetadata mIntegrity;
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const nsCOMPtr<nsIURI> mReferrer;
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mozilla::Maybe<nsString>
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mSourceMapURL; // Holds source map url for loaded scripts
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const nsCOMPtr<nsIURI> mURI;
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nsCOMPtr<nsIPrincipal> mOriginPrincipal;
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// Keep the URI's filename alive during off thread parsing.
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// Also used by workers to report on errors while loading, and used by
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// worklets as the file name in compile options.
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nsAutoCString mURL;
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// The base URL used for resolving relative module imports.
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nsCOMPtr<nsIURI> mBaseURL;
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// The loaded script holds the source / bytecode which is loaded.
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//
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// Currently it is used to hold information which are needed by the Debugger.
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// Soon it would be used as a way to dissociate the LoadRequest from the
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// loaded value, such that multiple request referring to the same content
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// would share the same loaded script.
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RefPtr<LoadedScript> mLoadedScript;
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// Holds the top-level JSScript that corresponds to the current source, once
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// it is parsed, and planned to be saved in the bytecode cache.
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//
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// NOTE: This field is not used for ModuleLoadRequest.
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// See ModuleLoadRequest::mIsMarkedForBytecodeEncoding.
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JS::Heap<JSScript*> mScriptForBytecodeEncoding;
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// Holds the Cache information, which is used to register the bytecode
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// on the cache entry, such that we can load it the next time.
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nsCOMPtr<nsICacheInfoChannel> mCacheInfo;
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// LoadContext for augmenting the load depending on the loading
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// context (DOM, Worker, etc.)
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RefPtr<LoadContextBase> mLoadContext;
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// EarlyHintRegistrar id to connect the http channel back to the preload, with
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// a default of value of 0 indicating that this request is not an early hints
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// preload.
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uint64_t mEarlyHintPreloaderId;
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};
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class ScriptLoadRequestList : private mozilla::LinkedList<ScriptLoadRequest> {
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using super = mozilla::LinkedList<ScriptLoadRequest>;
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public:
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~ScriptLoadRequestList();
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void CancelRequestsAndClear();
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#ifdef DEBUG
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bool Contains(ScriptLoadRequest* aElem) const;
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#endif // DEBUG
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using super::getFirst;
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using super::isEmpty;
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void AppendElement(ScriptLoadRequest* aElem) {
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MOZ_ASSERT(!aElem->isInList());
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NS_ADDREF(aElem);
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insertBack(aElem);
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}
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already_AddRefed<ScriptLoadRequest> Steal(ScriptLoadRequest* aElem) {
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aElem->removeFrom(*this);
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return dont_AddRef(aElem);
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}
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already_AddRefed<ScriptLoadRequest> StealFirst() {
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MOZ_ASSERT(!isEmpty());
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return Steal(getFirst());
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}
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void Remove(ScriptLoadRequest* aElem) {
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aElem->removeFrom(*this);
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NS_RELEASE(aElem);
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}
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};
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inline void ImplCycleCollectionUnlink(ScriptLoadRequestList& aField) {
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while (!aField.isEmpty()) {
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RefPtr<ScriptLoadRequest> first = aField.StealFirst();
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}
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}
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inline void ImplCycleCollectionTraverse(
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nsCycleCollectionTraversalCallback& aCallback,
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ScriptLoadRequestList& aField, const char* aName, uint32_t aFlags) {
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for (ScriptLoadRequest* request = aField.getFirst(); request;
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request = request->getNext()) {
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CycleCollectionNoteChild(aCallback, request, aName, aFlags);
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}
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}
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} // namespace loader
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} // namespace JS
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#endif // js_loader_ScriptLoadRequest_h
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