forked from mirrors/gecko-dev
Backed out changeset 554a46ed8046 (bug 1712140) Backed out changeset 14ebbfca2e84 (bug 1712140) Backed out changeset 98dd5766dd46 (bug 1712140) Backed out changeset 4241a7241a9b (bug 1712140) Backed out changeset 59ee434d503e (bug 1712140) Backed out changeset ff3bb42f91d1 (bug 1712140)
277 lines
9.1 KiB
C++
277 lines
9.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_shadowroot_h__
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#define mozilla_dom_shadowroot_h__
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#include "mozilla/DOMEventTargetHelper.h"
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#include "mozilla/dom/DocumentBinding.h"
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#include "mozilla/dom/DocumentFragment.h"
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#include "mozilla/dom/DocumentOrShadowRoot.h"
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#include "mozilla/dom/NameSpaceConstants.h"
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#include "mozilla/dom/ShadowRootBinding.h"
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#include "mozilla/ServoBindings.h"
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#include "nsCOMPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsStubMutationObserver.h"
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#include "nsTHashtable.h"
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class nsAtom;
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class nsIContent;
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namespace mozilla {
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class EventChainPreVisitor;
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class ServoStyleRuleMap;
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enum class StyleRuleChangeKind : uint32_t;
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namespace css {
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class Rule;
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}
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namespace dom {
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class CSSImportRule;
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class Element;
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class HTMLInputElement;
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class ShadowRoot final : public DocumentFragment, public DocumentOrShadowRoot {
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friend class DocumentOrShadowRoot;
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public:
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NS_IMPL_FROMNODE_HELPER(ShadowRoot, IsShadowRoot());
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(ShadowRoot, DocumentFragment)
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NS_DECL_ISUPPORTS_INHERITED
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ShadowRoot(Element* aElement, ShadowRootMode aMode,
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Element::DelegatesFocus aDelegatesFocus,
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SlotAssignmentMode aSlotAssignment,
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already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo);
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void AddSizeOfExcludingThis(nsWindowSizes&, size_t* aNodeSize) const final;
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// Try to reassign an element or text to a slot.
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void MaybeReassignContent(nsIContent& aElementOrText);
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// Called when an element is inserted as a direct child of our host. Tries to
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// slot the child in one of our slots.
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void MaybeSlotHostChild(nsIContent&);
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// Called when a direct child of our host is removed. Tries to un-slot the
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// child from the currently-assigned slot, if any.
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void MaybeUnslotHostChild(nsIContent&);
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// Shadow DOM v1
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Element* Host() const {
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MOZ_ASSERT(GetHost(),
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"ShadowRoot always has a host, how did we create "
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"this ShadowRoot?");
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return GetHost();
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}
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ShadowRootMode Mode() const { return mMode; }
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bool DelegatesFocus() const {
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return mDelegatesFocus == Element::DelegatesFocus::Yes;
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}
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SlotAssignmentMode SlotAssignment() const { return mSlotAssignment; }
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bool IsClosed() const { return mMode == ShadowRootMode::Closed; }
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void RemoveSheetFromStyles(StyleSheet&);
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void RuleAdded(StyleSheet&, css::Rule&);
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void RuleRemoved(StyleSheet&, css::Rule&);
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void RuleChanged(StyleSheet&, css::Rule*, StyleRuleChangeKind);
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void ImportRuleLoaded(CSSImportRule&, StyleSheet&);
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void SheetCloned(StyleSheet&);
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void StyleSheetApplicableStateChanged(StyleSheet&);
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/**
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* Clones internal state, for example stylesheets, of aOther to 'this'.
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*/
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void CloneInternalDataFrom(ShadowRoot* aOther);
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void InsertSheetAt(size_t aIndex, StyleSheet&);
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// Calls UnbindFromTree for each of our kids, and also flags us as no longer
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// being connected.
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void Unbind();
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// Only intended for UA widgets / special shadow roots, or for handling
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// failure cases when adopting (see BlastSubtreeToPieces).
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//
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// Forgets our shadow host and unbinds all our kids.
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void Unattach();
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// Calls BindToTree on each of our kids, and also maybe flags us as being
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// connected.
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nsresult Bind();
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/**
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* Explicitly invalidates the style and layout of the flattened-tree subtree
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* rooted at the element.
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*
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* You need to use this whenever the flat tree is going to be shuffled in a
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* way that layout doesn't understand via the usual ContentInserted /
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* ContentAppended / ContentRemoved notifications. For example, if removing an
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* element will cause a change in the flat tree such that other element will
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* start showing up (like fallback content), this method needs to be called on
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* an ancestor of that element.
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*
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* It is important that this runs _before_ actually shuffling the flat tree
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* around, so that layout knows the actual tree that it needs to invalidate.
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*/
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void InvalidateStyleAndLayoutOnSubtree(Element*);
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private:
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void InsertSheetIntoAuthorData(size_t aIndex, StyleSheet&,
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const nsTArray<RefPtr<StyleSheet>>&);
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void AppendStyleSheet(StyleSheet& aSheet) {
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InsertSheetAt(SheetCount(), aSheet);
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}
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/**
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* Represents the insertion point in a slot for a given node.
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*/
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struct SlotInsertionPoint {
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HTMLSlotElement* mSlot = nullptr;
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Maybe<uint32_t> mIndex;
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SlotInsertionPoint() = default;
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SlotInsertionPoint(HTMLSlotElement* aSlot, const Maybe<uint32_t>& aIndex)
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: mSlot(aSlot), mIndex(aIndex) {}
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};
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/**
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* Return the assignment corresponding to the content node at this particular
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* point in time.
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*
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* It's the caller's responsibility to actually call InsertAssignedNode /
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* AppendAssignedNode in the slot as needed.
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*/
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SlotInsertionPoint SlotInsertionPointFor(nsIContent&);
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/**
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* Returns the effective slot name for a given slottable. In most cases, this
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* is just the value of the slot attribute, if any, or the empty string, but
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* this also deals with the <details> shadow tree specially.
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*/
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void GetSlotNameFor(const nsIContent&, nsAString&) const;
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/**
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* Re-assign the current main summary if it has changed.
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*
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* Must be called only if mIsDetailsShadowTree is true.
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*/
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enum class SummaryChangeReason { Deletion, Insertion };
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void MaybeReassignMainSummary(SummaryChangeReason);
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public:
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void AddSlot(HTMLSlotElement* aSlot);
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void RemoveSlot(HTMLSlotElement* aSlot);
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bool HasSlots() const { return !mSlotMap.IsEmpty(); };
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HTMLSlotElement* GetDefaultSlot() const {
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SlotArray* list = mSlotMap.Get(u""_ns);
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return list ? (*list)->ElementAt(0) : nullptr;
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}
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void PartAdded(const Element&);
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void PartRemoved(const Element&);
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IMPL_EVENT_HANDLER(slotchange);
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const nsTArray<const Element*>& Parts() const { return mParts; }
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const StyleAuthorStyles* GetServoStyles() const { return mServoStyles.get(); }
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StyleAuthorStyles* GetServoStyles() { return mServoStyles.get(); }
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mozilla::ServoStyleRuleMap& ServoStyleRuleMap();
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JSObject* WrapNode(JSContext*, JS::Handle<JSObject*> aGivenProto) final;
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void NodeInfoChanged(Document* aOldDoc) override;
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void AddToIdTable(Element* aElement, nsAtom* aId);
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void RemoveFromIdTable(Element* aElement, nsAtom* aId);
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// WebIDL methods.
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using mozilla::dom::DocumentOrShadowRoot::GetElementById;
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Element* GetActiveElement();
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/**
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* These methods allow UA Widget to insert DOM elements into the Shadow ROM
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* without putting their DOM reflectors to content scope first.
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* The inserted DOM will have their reflectors in the UA Widget scope.
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*/
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nsINode* ImportNodeAndAppendChildAt(nsINode& aParentNode, nsINode& aNode,
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bool aDeep, mozilla::ErrorResult& rv);
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nsINode* CreateElementAndAppendChildAt(nsINode& aParentNode,
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const nsAString& aTagName,
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mozilla::ErrorResult& rv);
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bool IsUAWidget() const { return HasBeenInUAWidget(); }
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void SetIsUAWidget() {
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MOZ_ASSERT(!HasChildren());
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SetIsNativeAnonymousRoot();
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SetFlags(NODE_HAS_BEEN_IN_UA_WIDGET);
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}
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bool IsAvailableToElementInternals() const {
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return mIsAvailableToElementInternals;
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}
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void SetAvailableToElementInternals() {
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mIsAvailableToElementInternals = true;
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}
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void GetEventTargetParent(EventChainPreVisitor& aVisitor) override;
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protected:
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// FIXME(emilio): This will need to become more fine-grained.
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void ApplicableRulesChanged();
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virtual ~ShadowRoot();
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// Make sure that the first field is pointer-aligned so it doesn't get packed
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// in the base class' padding, since otherwise rust-bindgen can't generate
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// correct bindings for it, see
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// https://github.com/rust-lang/rust-bindgen/issues/380
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// The computed data from the style sheets.
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UniquePtr<StyleAuthorStyles> mServoStyles;
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UniquePtr<mozilla::ServoStyleRuleMap> mStyleRuleMap;
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using SlotArray = TreeOrderedArray<HTMLSlotElement>;
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// Map from name of slot to an array of all slots in the shadow DOM with with
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// the given name. The slots are stored as a weak pointer because the elements
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// are in the shadow tree and should be kept alive by its parent.
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nsClassHashtable<nsStringHashKey, SlotArray> mSlotMap;
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// Unordered array of all elements that have a part attribute in this shadow
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// tree.
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nsTArray<const Element*> mParts;
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const ShadowRootMode mMode;
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Element::DelegatesFocus mDelegatesFocus;
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const SlotAssignmentMode mSlotAssignment;
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// Whether this is the <details> internal shadow tree.
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bool mIsDetailsShadowTree : 1;
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// https://dom.spec.whatwg.org/#shadowroot-available-to-element-internals
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bool mIsAvailableToElementInternals : 1;
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nsresult Clone(dom::NodeInfo*, nsINode** aResult) const override;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_shadowroot_h__
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