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		11df7a2ec5
		
	
	
	
	
		
			
			BorrowSnapshot can be called by OffScreenCanvas in various places that may send a SourceSurfaceWebgl to the main thread. If it did not originate from the main thread, then this can cause multiple threads to use it. In general we want to avoid this. For now, override BorrowSnapshot and make it always force a Skia snapshot that can be safely shared between threads instead of SourceSurfaceWebgl. Differential Revision: https://phabricator.services.mozilla.com/D152417
		
			
				
	
	
		
			127 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "DrawTargetWebglInternal.h"
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| #include "SourceSurfaceWebgl.h"
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| 
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| namespace mozilla::gfx {
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| 
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| SourceSurfaceWebgl::SourceSurfaceWebgl(DrawTargetWebgl* aDT)
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|     : mFormat(aDT->GetFormat()),
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|       mSize(aDT->GetSize()),
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|       mDT(aDT),
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|       mSharedContext(aDT->mSharedContext) {}
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| 
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| SourceSurfaceWebgl::~SourceSurfaceWebgl() {
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|   if (mHandle) {
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|     // Signal that the texture handle is not being used now.
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|     mHandle->SetSurface(nullptr);
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|   }
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| }
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| 
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| // Read back the contents of the target or texture handle for data use.
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| inline bool SourceSurfaceWebgl::EnsureData() {
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|   if (mData) {
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|     return true;
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|   }
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|   if (!mDT) {
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|     // Assume that the target changed, so there should be a texture handle
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|     // holding a copy. Try to read data from the copy since we can't read
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|     // from the target.
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|     if (!mHandle || !mSharedContext) {
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|       return false;
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|     }
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|     mData = mSharedContext->ReadSnapshot(mHandle);
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|   } else {
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|     mData = mDT->ReadSnapshot();
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|   }
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|   return !!mData;
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| }
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| 
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| uint8_t* SourceSurfaceWebgl::GetData() {
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|   if (!EnsureData()) {
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|     return nullptr;
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|   }
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|   return mData->GetData();
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| }
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| 
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| int32_t SourceSurfaceWebgl::Stride() {
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|   if (!EnsureData()) {
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|     return 0;
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|   }
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|   return mData->Stride();
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| }
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| 
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| bool SourceSurfaceWebgl::Map(MapType aType, MappedSurface* aMappedSurface) {
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|   if (!EnsureData()) {
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|     return false;
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|   }
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|   return mData->Map(aType, aMappedSurface);
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| }
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| 
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| void SourceSurfaceWebgl::Unmap() {
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|   if (mData) {
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|     mData->Unmap();
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|   }
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| }
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| 
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| // Handler for when the owner DrawTargetWebgl is about to modify its internal
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| // framebuffer, and so this snapshot must be copied into a new texture, if
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| // possible, or read back into data, if necessary, to preserve this particular
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| // version of the framebuffer.
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| void SourceSurfaceWebgl::DrawTargetWillChange(bool aNeedHandle) {
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|   MOZ_ASSERT(mDT);
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|   // Only try to copy into a new texture handle if we don't already have data.
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|   // However, we still might need to immediately draw this snapshot to a WebGL
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|   // target, which would require a subsequent upload, so also copy into a new
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|   // handle even if we already have data in that case since it is faster than
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|   // uploading.
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|   if ((!mData || aNeedHandle) && !mHandle) {
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|     // Prefer copying the framebuffer to a texture if possible.
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|     mHandle = mDT->CopySnapshot();
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|     if (mHandle) {
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|       // Link this surface to the handle.
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|       mHandle->SetSurface(this);
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|     } else {
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|       // If that fails, then try to just read the data to a surface.
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|       EnsureData();
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|     }
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|   }
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|   mDT = nullptr;
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| }
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| 
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| // Handler for when the owner DrawTargetWebgl is itself being destroyed and
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| // needs to transfer ownership of its internal backing texture to the snapshot.
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| void SourceSurfaceWebgl::GiveTexture(RefPtr<TextureHandle> aHandle) {
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|   // If we get here, then the target still points to this surface as its
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|   // snapshot and needs to hand off its backing texture before it is destroyed.
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|   MOZ_ASSERT(mDT);
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|   MOZ_ASSERT(!mHandle);
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|   mHandle = aHandle.forget();
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|   mHandle->SetSurface(this);
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|   mDT = nullptr;
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| }
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| 
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| // Handler for when the owner DrawTargetWebgl is destroying the cached texture
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| // handle that has been allocated for this snapshot.
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| void SourceSurfaceWebgl::OnUnlinkTexture(
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|     DrawTargetWebgl::SharedContext* aContext) {
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|   // If we get here, then we must have copied a snapshot, which only happens
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|   // if the target changed.
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|   MOZ_ASSERT(!mDT);
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|   // If the snapshot was mapped before the target changed, we may have read
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|   // data instead of holding a copied texture handle. If subsequently we then
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|   // try to draw with this snapshot, we might have allocated an external texture
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|   // handle in the texture cache that still links to this snapshot and can cause
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|   // us to end up here inside OnUnlinkTexture.
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|   MOZ_ASSERT(mHandle || mData);
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|   if (!mData) {
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|     mData = aContext->ReadSnapshot(mHandle);
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|   }
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|   mHandle = nullptr;
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| }
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| 
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| }  // namespace mozilla::gfx
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