fune/dom/canvas/SourceSurfaceWebgl.h
Lee Salzman 11df7a2ec5 Bug 1771007 - Avoid sending SourceSurfaceWebgl off-thread. r=jrmuizel,gfx-reviewers
BorrowSnapshot can be called by OffScreenCanvas in various places that may send
a SourceSurfaceWebgl to the main thread. If it did not originate from the main
thread, then this can cause multiple threads to use it. In general we want to
avoid this. For now, override BorrowSnapshot and make it always force a Skia
snapshot that can be safely shared between threads instead of SourceSurfaceWebgl.

Differential Revision: https://phabricator.services.mozilla.com/D152417
2022-07-26 01:28:48 +00:00

67 lines
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_SOURCESURFACEWEBGL_H_
#define MOZILLA_GFX_SOURCESURFACEWEBGL_H_
#include "mozilla/gfx/2D.h"
#include "mozilla/WeakPtr.h"
namespace mozilla::gfx {
class DrawTargetWebgl;
class TextureHandle;
// SourceSurfaceWebgl holds WebGL resources that can be used to efficiently
// copy snapshot data between multiple DrawTargetWebgls. It also takes care
// of copy-on-write behavior when the owner target is modified or destructs.
class SourceSurfaceWebgl : public DataSourceSurface {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceWebgl, override)
explicit SourceSurfaceWebgl(DrawTargetWebgl* aDT);
virtual ~SourceSurfaceWebgl();
SurfaceType GetType() const override { return SurfaceType::WEBGL; }
IntSize GetSize() const override { return mSize; }
SurfaceFormat GetFormat() const override { return mFormat; }
uint8_t* GetData() override;
int32_t Stride() override;
bool Map(MapType aType, MappedSurface* aMappedSurface) override;
void Unmap() override;
bool HasReadData() const { return !!mData; }
private:
friend class DrawTargetWebgl;
bool EnsureData();
void DrawTargetWillChange(bool aNeedHandle);
void GiveTexture(RefPtr<TextureHandle> aHandle);
void OnUnlinkTexture(typename DrawTargetWebgl::SharedContext* aContext);
DrawTargetWebgl* GetTarget() const { return mDT.get(); }
SurfaceFormat mFormat = SurfaceFormat::UNKNOWN;
IntSize mSize;
// Any data that has been read back from the WebGL context for mapping.
RefPtr<DataSourceSurface> mData;
// The draw target that currently owns the texture for this surface.
WeakPtr<DrawTargetWebgl> mDT;
// The actual shared context that any WebGL resources belong to.
WeakPtr<typename DrawTargetWebgl::SharedContext> mSharedContext;
// If this snapshot has been copied into a cached texture handle.
RefPtr<TextureHandle> mHandle;
};
} // namespace mozilla::gfx
#endif /* MOZILLA_GFX_SOURCESURFACEWEBGL_H_ */