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			408 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			408 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "WebGLBuffer.h"
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| 
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| #include "GLContext.h"
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| #include "mozilla/dom/WebGLRenderingContextBinding.h"
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| #include "WebGLContext.h"
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| 
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| namespace mozilla {
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| 
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| WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf)
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|     : WebGLContextBoundObject(webgl), mGLName(buf) {}
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| 
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| WebGLBuffer::~WebGLBuffer() {
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|   mByteLength = 0;
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|   mFetchInvalidator.InvalidateCaches();
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| 
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|   mIndexCache.reset();
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|   mIndexRanges.clear();
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| 
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|   if (!mContext) return;
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|   mContext->gl->fDeleteBuffers(1, &mGLName);
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| }
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| 
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| void WebGLBuffer::SetContentAfterBind(GLenum target) {
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|   if (mContent != Kind::Undefined) return;
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| 
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|   switch (target) {
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|     case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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|       mContent = Kind::ElementArray;
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|       break;
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| 
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|     case LOCAL_GL_ARRAY_BUFFER:
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|     case LOCAL_GL_PIXEL_PACK_BUFFER:
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|     case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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|     case LOCAL_GL_UNIFORM_BUFFER:
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|     case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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|     case LOCAL_GL_COPY_READ_BUFFER:
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|     case LOCAL_GL_COPY_WRITE_BUFFER:
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|       mContent = Kind::OtherData;
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|       break;
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| 
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|     default:
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|       MOZ_CRASH("GFX: invalid target");
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|   }
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| }
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| 
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| ////////////////////////////////////////
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| 
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| static bool ValidateBufferUsageEnum(WebGLContext* webgl, GLenum usage) {
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|   switch (usage) {
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|     case LOCAL_GL_STREAM_DRAW:
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|     case LOCAL_GL_STATIC_DRAW:
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|     case LOCAL_GL_DYNAMIC_DRAW:
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|       return true;
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| 
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|     case LOCAL_GL_DYNAMIC_COPY:
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|     case LOCAL_GL_DYNAMIC_READ:
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|     case LOCAL_GL_STATIC_COPY:
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|     case LOCAL_GL_STATIC_READ:
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|     case LOCAL_GL_STREAM_COPY:
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|     case LOCAL_GL_STREAM_READ:
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|       if (MOZ_LIKELY(webgl->IsWebGL2())) return true;
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|       break;
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| 
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|     default:
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|       break;
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|   }
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| 
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|   webgl->ErrorInvalidEnumInfo("usage", usage);
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|   return false;
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| }
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| 
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| void WebGLBuffer::BufferData(const GLenum target, const uint64_t size,
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|                              const void* const maybeData, const GLenum usage) {
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|   // The driver knows only GLsizeiptr, which is int32_t on 32bit!
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|   bool sizeValid = CheckedInt<GLsizeiptr>(size).isValid();
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| 
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|   if (mContext->gl->WorkAroundDriverBugs()) {
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|     // Bug 790879
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| #if defined(XP_MACOSX) || defined(MOZ_WIDGET_GTK)
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|     sizeValid &= CheckedInt<int32_t>(size).isValid();
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| #endif
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| 
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|     // Bug 1610383
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|     if (mContext->gl->IsANGLE()) {
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|       // While ANGLE seems to support up to `unsigned int`, UINT32_MAX-4 causes
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|       // GL_OUT_OF_MEMORY in glFlush??
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|       sizeValid &= CheckedInt<int32_t>(size).isValid();
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|     }
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|   }
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| 
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|   if (!sizeValid) {
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|     mContext->ErrorOutOfMemory("Size not valid for platform: %" PRIu64, size);
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|     return;
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|   }
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| 
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|   // -
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| 
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|   if (!ValidateBufferUsageEnum(mContext, usage)) return;
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| 
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|   const void* uploadData = maybeData;
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|   UniqueBuffer maybeCalloc;
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|   if (!uploadData) {
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|     maybeCalloc = UniqueBuffer::Take(calloc(1, AssertedCast<size_t>(size)));
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|     if (!maybeCalloc) {
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|       mContext->ErrorOutOfMemory("Failed to alloc zeros.");
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|       return;
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|     }
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|     uploadData = maybeCalloc.get();
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|   }
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|   MOZ_ASSERT(uploadData);
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| 
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|   UniqueBuffer newIndexCache;
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|   if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER &&
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|       mContext->mNeedsIndexValidation) {
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|     newIndexCache = UniqueBuffer::Take(malloc(AssertedCast<size_t>(size)));
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|     if (!newIndexCache) {
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|       mContext->ErrorOutOfMemory("Failed to alloc index cache.");
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|       return;
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|     }
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|     // memcpy out of SharedArrayBuffers can be racey, and should generally use
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|     // memcpySafeWhenRacy. But it's safe here:
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|     // * We only memcpy in one place.
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|     // * We only read out of the single copy, and only after copying.
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|     // * If we get data value corruption from racing read-during-write, that's
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|     // fine.
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|     memcpy(newIndexCache.get(), uploadData, size);
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|     uploadData = newIndexCache.get();
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|   }
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| 
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|   const auto& gl = mContext->gl;
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|   const ScopedLazyBind lazyBind(gl, target, this);
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| 
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|   const bool sizeChanges = (size != ByteLength());
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|   if (sizeChanges) {
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|     gl::GLContext::LocalErrorScope errorScope(*gl);
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|     gl->fBufferData(target, size, uploadData, usage);
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|     const auto error = errorScope.GetError();
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| 
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|     if (error) {
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|       MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY);
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|       mContext->ErrorOutOfMemory("Error from driver: 0x%04x", error);
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| 
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|       // Truncate
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|       mByteLength = 0;
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|       mFetchInvalidator.InvalidateCaches();
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|       mIndexCache.reset();
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|       return;
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|     }
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|   } else {
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|     gl->fBufferData(target, size, uploadData, usage);
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|   }
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| 
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|   mContext->OnDataAllocCall();
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| 
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|   mUsage = usage;
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|   mByteLength = size;
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|   mFetchInvalidator.InvalidateCaches();
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|   mIndexCache = std::move(newIndexCache);
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| 
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|   if (mIndexCache) {
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|     if (!mIndexRanges.empty()) {
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|       mContext->GeneratePerfWarning("[%p] Invalidating %u ranges.", this,
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|                                     uint32_t(mIndexRanges.size()));
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|       mIndexRanges.clear();
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|     }
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|   }
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| 
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|   ResetLastUpdateFenceId();
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| }
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| 
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| void WebGLBuffer::BufferSubData(GLenum target, uint64_t dstByteOffset,
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|                                 uint64_t dataLen, const void* data) const {
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|   if (!ValidateRange(dstByteOffset, dataLen)) return;
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| 
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|   if (!CheckedInt<GLintptr>(dstByteOffset).isValid() ||
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|       !CheckedInt<GLsizeiptr>(dataLen).isValid())
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|     return mContext->ErrorOutOfMemory("offset or size too large for platform.");
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| 
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|   ////
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| 
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|   if (!dataLen) return;  // With validation successful, nothing else to do.
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| 
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|   const void* uploadData = data;
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|   if (mIndexCache) {
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|     const auto cachedDataBegin = (uint8_t*)mIndexCache.get() + dstByteOffset;
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|     memcpy(cachedDataBegin, data, dataLen);
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|     uploadData = cachedDataBegin;
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| 
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|     InvalidateCacheRange(dstByteOffset, dataLen);
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|   }
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| 
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|   ////
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| 
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|   const auto& gl = mContext->gl;
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|   const ScopedLazyBind lazyBind(gl, target, this);
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| 
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|   gl->fBufferSubData(target, dstByteOffset, dataLen, uploadData);
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| 
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|   ResetLastUpdateFenceId();
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| }
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| 
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| bool WebGLBuffer::ValidateRange(size_t byteOffset, size_t byteLen) const {
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|   auto availLength = mByteLength;
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|   if (byteOffset > availLength) {
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|     mContext->ErrorInvalidValue("Offset passes the end of the buffer.");
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|     return false;
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|   }
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|   availLength -= byteOffset;
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| 
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|   if (byteLen > availLength) {
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|     mContext->ErrorInvalidValue("Offset+size passes the end of the buffer.");
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|     return false;
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|   }
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| 
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|   return true;
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| }
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| 
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| ////////////////////////////////////////
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| 
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| static uint8_t IndexByteSizeByType(GLenum type) {
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|   switch (type) {
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|     case LOCAL_GL_UNSIGNED_BYTE:
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|       return 1;
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|     case LOCAL_GL_UNSIGNED_SHORT:
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|       return 2;
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|     case LOCAL_GL_UNSIGNED_INT:
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|       return 4;
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|     default:
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|       MOZ_CRASH();
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|   }
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| }
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| 
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| void WebGLBuffer::InvalidateCacheRange(uint64_t byteOffset,
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|                                        uint64_t byteLength) const {
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|   MOZ_ASSERT(mIndexCache);
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| 
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|   std::vector<IndexRange> invalids;
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|   const uint64_t updateBegin = byteOffset;
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|   const uint64_t updateEnd = updateBegin + byteLength;
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|   for (const auto& cur : mIndexRanges) {
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|     const auto& range = cur.first;
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|     const auto& indexByteSize = IndexByteSizeByType(range.type);
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|     const auto rangeBegin = range.byteOffset * indexByteSize;
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|     const auto rangeEnd =
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|         rangeBegin + uint64_t(range.indexCount) * indexByteSize;
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|     if (rangeBegin >= updateEnd || rangeEnd <= updateBegin) continue;
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|     invalids.push_back(range);
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|   }
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| 
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|   if (!invalids.empty()) {
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|     mContext->GeneratePerfWarning("[%p] Invalidating %u/%u ranges.", this,
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|                                   uint32_t(invalids.size()),
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|                                   uint32_t(mIndexRanges.size()));
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| 
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|     for (const auto& cur : invalids) {
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|       mIndexRanges.erase(cur);
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|     }
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|   }
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| }
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| 
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| size_t WebGLBuffer::SizeOfIncludingThis(
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|     mozilla::MallocSizeOf mallocSizeOf) const {
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|   size_t size = mallocSizeOf(this);
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|   if (mIndexCache) {
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|     size += mByteLength;
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|   }
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|   return size;
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| }
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| 
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| template <typename T>
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| static Maybe<uint32_t> MaxForRange(const void* const start,
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|                                    const uint32_t count,
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|                                    const Maybe<uint32_t>& untypedIgnoredVal) {
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|   const Maybe<T> ignoredVal =
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|       (untypedIgnoredVal ? Some(T(untypedIgnoredVal.value())) : Nothing());
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|   Maybe<uint32_t> maxVal;
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| 
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|   auto itr = (const T*)start;
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|   const auto end = itr + count;
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| 
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|   for (; itr != end; ++itr) {
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|     const auto& val = *itr;
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|     if (ignoredVal && val == ignoredVal.value()) continue;
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| 
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|     if (maxVal && val <= maxVal.value()) continue;
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| 
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|     maxVal = Some(val);
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|   }
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| 
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|   return maxVal;
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| }
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| 
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| static const uint32_t kMaxIndexRanges = 256;
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| 
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| Maybe<uint32_t> WebGLBuffer::GetIndexedFetchMaxVert(
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|     const GLenum type, const uint64_t byteOffset,
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|     const uint32_t indexCount) const {
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|   if (!mIndexCache) return Nothing();
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| 
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|   const IndexRange range = {type, byteOffset, indexCount};
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|   auto res = mIndexRanges.insert({range, Nothing()});
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|   if (mIndexRanges.size() > kMaxIndexRanges) {
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|     mContext->GeneratePerfWarning(
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|         "[%p] Clearing mIndexRanges after exceeding %u.", this,
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|         kMaxIndexRanges);
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|     mIndexRanges.clear();
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|     res = mIndexRanges.insert({range, Nothing()});
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|   }
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| 
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|   const auto& itr = res.first;
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|   const auto& didInsert = res.second;
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| 
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|   auto& maxFetchIndex = itr->second;
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|   if (didInsert) {
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|     const auto& data = mIndexCache.get();
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| 
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|     const auto start = (const uint8_t*)data + byteOffset;
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| 
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|     Maybe<uint32_t> ignoredVal;
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|     if (mContext->IsWebGL2()) {
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|       ignoredVal = Some(UINT32_MAX);
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|     }
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| 
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|     switch (type) {
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|       case LOCAL_GL_UNSIGNED_BYTE:
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|         maxFetchIndex = MaxForRange<uint8_t>(start, indexCount, ignoredVal);
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|         break;
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|       case LOCAL_GL_UNSIGNED_SHORT:
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|         maxFetchIndex = MaxForRange<uint16_t>(start, indexCount, ignoredVal);
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|         break;
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|       case LOCAL_GL_UNSIGNED_INT:
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|         maxFetchIndex = MaxForRange<uint32_t>(start, indexCount, ignoredVal);
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|         break;
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|       default:
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|         MOZ_CRASH();
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|     }
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|     const auto displayMaxVertIndex =
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|         maxFetchIndex ? int64_t(maxFetchIndex.value()) : -1;
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|     mContext->GeneratePerfWarning("[%p] New range #%u: (0x%04x, %" PRIu64
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|                                   ", %u):"
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|                                   " %" PRIi64,
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|                                   this, uint32_t(mIndexRanges.size()),
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|                                   range.type, range.byteOffset,
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|                                   range.indexCount, displayMaxVertIndex);
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|   }
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| 
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|   return maxFetchIndex;
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| }
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| 
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| ////
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| 
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| bool WebGLBuffer::ValidateCanBindToTarget(GLenum target) {
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|   /* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1
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|    *
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|    * In the WebGL 2 API, buffers have their WebGL buffer type
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|    * initially set to undefined. Calling bindBuffer, bindBufferRange
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|    * or bindBufferBase with the target argument set to any buffer
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|    * binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will
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|    * then set the WebGL buffer type of the buffer being bound
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|    * according to the table above.
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|    *
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|    * Any call to one of these functions which attempts to bind a
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|    * WebGLBuffer that has the element array WebGL buffer type to a
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|    * binding point that falls under other data, or bind a
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|    * WebGLBuffer which has the other data WebGL buffer type to
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|    * ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error,
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|    * and the state of the binding point will remain untouched.
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|    */
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| 
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|   if (mContent == WebGLBuffer::Kind::Undefined) return true;
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| 
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|   switch (target) {
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|     case LOCAL_GL_COPY_READ_BUFFER:
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|     case LOCAL_GL_COPY_WRITE_BUFFER:
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|       return true;
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| 
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|     case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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|       if (mContent == WebGLBuffer::Kind::ElementArray) return true;
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|       break;
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| 
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|     case LOCAL_GL_ARRAY_BUFFER:
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|     case LOCAL_GL_PIXEL_PACK_BUFFER:
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|     case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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|     case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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|     case LOCAL_GL_UNIFORM_BUFFER:
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|       if (mContent == WebGLBuffer::Kind::OtherData) return true;
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|       break;
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| 
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|     default:
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|       MOZ_CRASH();
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|   }
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| 
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|   const auto dataType =
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|       (mContent == WebGLBuffer::Kind::OtherData) ? "other" : "element";
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|   mContext->ErrorInvalidOperation("Buffer already contains %s data.", dataType);
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|   return false;
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| }
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| 
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| void WebGLBuffer::ResetLastUpdateFenceId() const {
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|   mLastUpdateFenceId = mContext->mNextFenceId;
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| }
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| 
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| }  // namespace mozilla
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