forked from mirrors/gecko-dev
		
	 91ab854fc8
			
		
	
	
		91ab854fc8
		
	
	
	
	
		
			
			Our goal here is to just be fast enough that we don't need to cache. Differential Revision: https://phabricator.services.mozilla.com/D64215 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			42 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "WebGLContext.h"
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| 
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| #include "GLContext.h"
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| #include "WebGLBuffer.h"
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| #include "WebGLVertexArray.h"
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| 
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| namespace mozilla {
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| 
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| void WebGLContext::BindVertexArray(WebGLVertexArray* array) {
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|   FuncScope funcScope(*this, "bindVertexArray");
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|   if (IsContextLost()) return;
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|   funcScope.mBindFailureGuard = true;
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| 
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|   if (array && !ValidateObject("array", *array)) return;
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| 
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|   if (array == nullptr) {
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|     array = mDefaultVertexArray;
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|   }
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| 
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|   array->BindVertexArray();
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| 
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|   MOZ_ASSERT(mBoundVertexArray == array);
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|   if (mBoundVertexArray) {
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|     mBoundVertexArray->mHasBeenBound = true;
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|   }
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| 
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|   funcScope.mBindFailureGuard = false;
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| }
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| 
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| RefPtr<WebGLVertexArray> WebGLContext::CreateVertexArray() {
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|   const FuncScope funcScope(*this, "createVertexArray");
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|   if (IsContextLost()) return nullptr;
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| 
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|   return WebGLVertexArray::Create(this);
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| }
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| 
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| }  // namespace mozilla
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