fune/dom/canvas/WebGLMethodDispatcher.h
Lee Salzman 46a74c07ea Bug 1755780 - Support CopyToSwapChain on WebGLContext. r=jgilbert
For use within accelerated Canvas2D, it is expedient to have a variant of Present
that explicitly acknowledges that there is a copy from a supplied WebGL framebuffer
into the swap chain back buffer, as is usually the case when remoting, so that it
can be relied upon for format conversions or other concerns. This allows Present
to remain simple and assume rendering happened directly to the back buffer, without
need of a copy.

This backs out some of the earlier changes to Present in 1754130 in favor of
separating the new copy behavior into an explicit CopyToSwapChain interface,
which supports a format swizzle that is useful for converting between Canvas2D
and WebGL swap chain formats. The behavior of CopyToSwapChain, as noted,
assumes that there is a supplied WebGL framebuffer that must be copied to the
swap chain back buffer before any compositing should occur.

Differential Revision: https://phabricator.services.mozilla.com/D138954
2022-02-21 17:33:09 +00:00

155 lines
6.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLMETHODDISPATCHER_H_
#define WEBGLMETHODDISPATCHER_H_
#include "TexUnpackBlob.h"
#include "HostWebGLContext.h"
#include "WebGLQueueParamTraits.h"
namespace mozilla {
template <size_t id = 0>
class WebGLMethodDispatcher
: public EmptyMethodDispatcher<WebGLMethodDispatcher> {};
template <typename MethodT, MethodT Method>
size_t IdByMethod() = delete;
#define DEFINE_METHOD_DISPATCHER(_ID, _METHOD) \
template <> \
class WebGLMethodDispatcher<_ID> \
: public MethodDispatcher<WebGLMethodDispatcher, _ID, \
decltype(&_METHOD), &_METHOD> { \
public: \
static inline const char* Name() { return #_METHOD; } \
}; \
template <> \
inline size_t IdByMethod<decltype(&_METHOD), &_METHOD>() { \
return _ID; \
}
// Defines each method the WebGLMethodDispatcher handles. The COUNTER value
// is used as a cross-process ID for each of the methods.
#define DEFINE_ASYNC(_METHOD) DEFINE_METHOD_DISPATCHER(__COUNTER__, _METHOD)
DEFINE_ASYNC(HostWebGLContext::CreateBuffer)
DEFINE_ASYNC(HostWebGLContext::CreateFramebuffer)
DEFINE_ASYNC(HostWebGLContext::CreateProgram)
DEFINE_ASYNC(HostWebGLContext::CreateQuery)
DEFINE_ASYNC(HostWebGLContext::CreateRenderbuffer)
DEFINE_ASYNC(HostWebGLContext::CreateSampler)
DEFINE_ASYNC(HostWebGLContext::CreateShader)
DEFINE_ASYNC(HostWebGLContext::CreateSync)
DEFINE_ASYNC(HostWebGLContext::CreateTexture)
DEFINE_ASYNC(HostWebGLContext::CreateTransformFeedback)
DEFINE_ASYNC(HostWebGLContext::CreateVertexArray)
DEFINE_ASYNC(HostWebGLContext::DeleteBuffer)
DEFINE_ASYNC(HostWebGLContext::DeleteFramebuffer)
DEFINE_ASYNC(HostWebGLContext::DeleteProgram)
DEFINE_ASYNC(HostWebGLContext::DeleteQuery)
DEFINE_ASYNC(HostWebGLContext::DeleteRenderbuffer)
DEFINE_ASYNC(HostWebGLContext::DeleteSampler)
DEFINE_ASYNC(HostWebGLContext::DeleteShader)
DEFINE_ASYNC(HostWebGLContext::DeleteSync)
DEFINE_ASYNC(HostWebGLContext::DeleteTexture)
DEFINE_ASYNC(HostWebGLContext::DeleteTransformFeedback)
DEFINE_ASYNC(HostWebGLContext::DeleteVertexArray)
DEFINE_ASYNC(HostWebGLContext::SetEnabled)
DEFINE_ASYNC(HostWebGLContext::GenerateError)
DEFINE_ASYNC(HostWebGLContext::Resize)
DEFINE_ASYNC(HostWebGLContext::RequestExtension)
DEFINE_ASYNC(HostWebGLContext::DidRefresh)
DEFINE_ASYNC(HostWebGLContext::AttachShader)
DEFINE_ASYNC(HostWebGLContext::BindAttribLocation)
DEFINE_ASYNC(HostWebGLContext::BindFramebuffer)
DEFINE_ASYNC(HostWebGLContext::BlendColor)
DEFINE_ASYNC(HostWebGLContext::BlendEquationSeparate)
DEFINE_ASYNC(HostWebGLContext::BlendFuncSeparate)
DEFINE_ASYNC(HostWebGLContext::Clear)
DEFINE_ASYNC(HostWebGLContext::ClearColor)
DEFINE_ASYNC(HostWebGLContext::ClearDepth)
DEFINE_ASYNC(HostWebGLContext::ClearStencil)
DEFINE_ASYNC(HostWebGLContext::ColorMask)
DEFINE_ASYNC(HostWebGLContext::CompileShader)
DEFINE_ASYNC(HostWebGLContext::CullFace)
DEFINE_ASYNC(HostWebGLContext::DepthFunc)
DEFINE_ASYNC(HostWebGLContext::DepthMask)
DEFINE_ASYNC(HostWebGLContext::DepthRange)
DEFINE_ASYNC(HostWebGLContext::DetachShader)
DEFINE_ASYNC(HostWebGLContext::Flush)
DEFINE_ASYNC(HostWebGLContext::FramebufferAttach)
DEFINE_ASYNC(HostWebGLContext::FrontFace)
DEFINE_ASYNC(HostWebGLContext::Hint)
DEFINE_ASYNC(HostWebGLContext::LineWidth)
DEFINE_ASYNC(HostWebGLContext::LinkProgram)
DEFINE_ASYNC(HostWebGLContext::PolygonOffset)
DEFINE_ASYNC(HostWebGLContext::Present)
DEFINE_ASYNC(HostWebGLContext::SampleCoverage)
DEFINE_ASYNC(HostWebGLContext::Scissor)
DEFINE_ASYNC(HostWebGLContext::ShaderSource)
DEFINE_ASYNC(HostWebGLContext::StencilFuncSeparate)
DEFINE_ASYNC(HostWebGLContext::StencilMaskSeparate)
DEFINE_ASYNC(HostWebGLContext::StencilOpSeparate)
DEFINE_ASYNC(HostWebGLContext::Viewport)
DEFINE_ASYNC(HostWebGLContext::BindBuffer)
DEFINE_ASYNC(HostWebGLContext::BindBufferRange)
DEFINE_ASYNC(HostWebGLContext::CopyBufferSubData)
DEFINE_ASYNC(HostWebGLContext::BufferData)
DEFINE_ASYNC(HostWebGLContext::BufferSubData)
DEFINE_ASYNC(HostWebGLContext::BlitFramebuffer)
DEFINE_ASYNC(HostWebGLContext::InvalidateFramebuffer)
DEFINE_ASYNC(HostWebGLContext::InvalidateSubFramebuffer)
DEFINE_ASYNC(HostWebGLContext::ReadBuffer)
DEFINE_ASYNC(HostWebGLContext::RenderbufferStorageMultisample)
DEFINE_ASYNC(HostWebGLContext::ActiveTexture)
DEFINE_ASYNC(HostWebGLContext::BindTexture)
DEFINE_ASYNC(HostWebGLContext::GenerateMipmap)
DEFINE_ASYNC(HostWebGLContext::CopyTexImage)
DEFINE_ASYNC(HostWebGLContext::TexStorage)
DEFINE_ASYNC(HostWebGLContext::TexImage)
DEFINE_ASYNC(HostWebGLContext::CompressedTexImage)
DEFINE_ASYNC(HostWebGLContext::TexParameter_base)
DEFINE_ASYNC(HostWebGLContext::UseProgram)
DEFINE_ASYNC(HostWebGLContext::UniformData)
DEFINE_ASYNC(HostWebGLContext::VertexAttrib4T)
DEFINE_ASYNC(HostWebGLContext::VertexAttribDivisor)
DEFINE_ASYNC(HostWebGLContext::UniformBlockBinding)
DEFINE_ASYNC(HostWebGLContext::EnableVertexAttribArray)
DEFINE_ASYNC(HostWebGLContext::DisableVertexAttribArray)
DEFINE_ASYNC(HostWebGLContext::VertexAttribPointer)
DEFINE_ASYNC(HostWebGLContext::ClearBufferTv)
DEFINE_ASYNC(HostWebGLContext::ClearBufferfi)
DEFINE_ASYNC(HostWebGLContext::ReadPixelsPbo)
DEFINE_ASYNC(HostWebGLContext::BindSampler)
DEFINE_ASYNC(HostWebGLContext::SamplerParameteri)
DEFINE_ASYNC(HostWebGLContext::SamplerParameterf)
DEFINE_ASYNC(HostWebGLContext::BindTransformFeedback)
DEFINE_ASYNC(HostWebGLContext::BeginTransformFeedback)
DEFINE_ASYNC(HostWebGLContext::EndTransformFeedback)
DEFINE_ASYNC(HostWebGLContext::PauseTransformFeedback)
DEFINE_ASYNC(HostWebGLContext::ResumeTransformFeedback)
DEFINE_ASYNC(HostWebGLContext::TransformFeedbackVaryings)
DEFINE_ASYNC(HostWebGLContext::DrawBuffers)
DEFINE_ASYNC(HostWebGLContext::BindVertexArray)
DEFINE_ASYNC(HostWebGLContext::DrawArraysInstanced)
DEFINE_ASYNC(HostWebGLContext::DrawElementsInstanced)
DEFINE_ASYNC(HostWebGLContext::BeginQuery)
DEFINE_ASYNC(HostWebGLContext::EndQuery)
DEFINE_ASYNC(HostWebGLContext::QueryCounter)
DEFINE_ASYNC(HostWebGLContext::SetFramebufferIsInOpaqueRAF)
DEFINE_ASYNC(HostWebGLContext::ClearVRSwapChain)
DEFINE_ASYNC(HostWebGLContext::CopyToSwapChain)
DEFINE_ASYNC(HostWebGLContext::EndOfFrame)
#undef DEFINE_ASYNC
#undef DEFINE_METHOD_DISPATCHER
} // namespace mozilla
#endif // WEBGLMETHODDISPATCHER_H_