forked from mirrors/gecko-dev
		
	 39355b8a28
			
		
	
	
		39355b8a28
		
	
	
	
	
		
			
			This patch is to mitigate the crash which was probably caused by Diebold Warsaw. We couldn't reproduce the problem, but our crash reports indicate the crash happened when `winmm!mciwindow` called `USER32!GetMessageA` but it was redirected to a freed buffer. This happens Firefox calls to `PlaySound` e.g. showing the menu bar by pressing Alt key, or showing a dialogbox. Most of (not 100%) the crash instances have wslbdhm64 loaded but wslbscrwh64.dll was unloaded. The proposed mitigation is to suppress playing a sound under such a condition. Differential Revision: https://phabricator.services.mozilla.com/D99705
		
			
				
	
	
		
			330 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			330 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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|  *
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|  * This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "nscore.h"
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| #include "plstr.h"
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| #include <stdio.h>
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| #include "nsString.h"
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| #include <windows.h>
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| 
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| // mmsystem.h is needed to build with WIN32_LEAN_AND_MEAN
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| #include <mmsystem.h>
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| 
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| #include "HeadlessSound.h"
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| #include "nsSound.h"
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| #include "nsIURL.h"
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| #include "nsNetUtil.h"
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| #include "nsIChannel.h"
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| #include "nsContentUtils.h"
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| #include "nsCRT.h"
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| #include "nsIObserverService.h"
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| 
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| #include "mozilla/Logging.h"
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| #include "prtime.h"
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| 
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| #include "nsNativeCharsetUtils.h"
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| #include "nsThreadUtils.h"
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| #include "mozilla/ClearOnShutdown.h"
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| #include "gfxPlatform.h"
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| 
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| using mozilla::LogLevel;
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| 
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| static mozilla::LazyLogModule gWin32SoundLog("nsSound");
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| 
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| // Hackaround for bug 1644240
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| // When we call PlaySound for the first time in the process, winmm.dll creates
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| // a new thread and starts a message loop in winmm!mciwindow.  After that,
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| // every call of PlaySound communicates with that thread via Window messages.
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| // It seems that Warsaw application hooks USER32!GetMessageA, and there is
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| // a timing window where they free their trampoline region without reverting
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| // the hook on USER32!GetMessageA, resulting in crash when winmm!mciwindow
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| // receives a message because it tries to jump to a freed buffer.
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| // Based on the crash reports, it happened on all versions of Windows x64, and
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| // the possible condition was wslbdhm64.dll was loaded but wslbscrwh64.dll was
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| // unloaded.  Therefore we suppress playing a sound under such a condition.
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| static bool ShouldSuppressPlaySound() {
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| #if defined(_M_AMD64)
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|   if (::GetModuleHandle(L"wslbdhm64.dll") &&
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|       !::GetModuleHandle(L"wslbscrwh64.dll")) {
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|     return true;
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|   }
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| #endif  // defined(_M_AMD64)
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|   return false;
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| }
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| 
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| class nsSoundPlayer : public mozilla::Runnable {
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|  public:
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|   explicit nsSoundPlayer(const nsAString& aSoundName)
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|       : mozilla::Runnable("nsSoundPlayer"),
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|         mSoundName(aSoundName),
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|         mSoundData(nullptr) {}
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| 
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|   nsSoundPlayer(const uint8_t* aData, size_t aSize)
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|       : mozilla::Runnable("nsSoundPlayer"), mSoundName(u""_ns) {
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|     MOZ_ASSERT(aSize > 0, "Size should not be zero");
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|     MOZ_ASSERT(aData, "Data shoud not be null");
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| 
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|     // We will disptach nsSoundPlayer to playerthread, so keep a data copy
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|     mSoundData = new uint8_t[aSize];
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|     memcpy(mSoundData, aData, aSize);
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|   }
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| 
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|   NS_DECL_NSIRUNNABLE
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| 
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|  protected:
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|   ~nsSoundPlayer();
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| 
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|   nsString mSoundName;
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|   uint8_t* mSoundData;
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| };
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| 
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| NS_IMETHODIMP
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| nsSoundPlayer::Run() {
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|   if (ShouldSuppressPlaySound()) {
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|     return NS_OK;
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|   }
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| 
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|   MOZ_ASSERT(!mSoundName.IsEmpty() || mSoundData,
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|              "Sound name or sound data should be specified");
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|   DWORD flags = SND_NODEFAULT | SND_ASYNC;
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| 
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|   if (mSoundData) {
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|     flags |= SND_MEMORY;
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|     ::PlaySoundW(reinterpret_cast<LPCWSTR>(mSoundData), nullptr, flags);
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|   } else {
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|     flags |= SND_ALIAS;
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|     ::PlaySoundW(mSoundName.get(), nullptr, flags);
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|   }
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|   return NS_OK;
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| }
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| 
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| nsSoundPlayer::~nsSoundPlayer() { delete[] mSoundData; }
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| 
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| mozilla::StaticRefPtr<nsISound> nsSound::sInstance;
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| 
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| /* static */
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| already_AddRefed<nsISound> nsSound::GetInstance() {
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|   if (!sInstance) {
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|     if (gfxPlatform::IsHeadless()) {
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|       sInstance = new mozilla::widget::HeadlessSound();
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|     } else {
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|       RefPtr<nsSound> sound = new nsSound();
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|       nsresult rv = sound->CreatePlayerThread();
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|       if (NS_WARN_IF(NS_FAILED(rv))) {
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|         return nullptr;
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|       }
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|       sInstance = sound.forget();
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|     }
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|     ClearOnShutdown(&sInstance);
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|   }
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| 
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|   RefPtr<nsISound> service = sInstance;
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|   return service.forget();
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| }
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| 
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| #ifndef SND_PURGE
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| // Not available on Windows CE, and according to MSDN
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| // doesn't do anything on recent windows either.
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| #  define SND_PURGE 0
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| #endif
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| 
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| NS_IMPL_ISUPPORTS(nsSound, nsISound, nsIStreamLoaderObserver, nsIObserver)
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| 
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| nsSound::nsSound() : mInited(false) {}
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| 
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| nsSound::~nsSound() {}
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| 
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| void nsSound::PurgeLastSound() {
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|   // Halt any currently playing sound.
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|   if (mSoundPlayer) {
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|     if (mPlayerThread) {
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|       mPlayerThread->Dispatch(
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|           NS_NewRunnableFunction("nsSound::PurgeLastSound",
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|                                  [player = std::move(mSoundPlayer)]() {
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|                                    // Capture move mSoundPlayer to lambda then
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|                                    // PlaySoundW(nullptr, nullptr, SND_PURGE)
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|                                    // will be called before freeing the
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|                                    // nsSoundPlayer.
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|                                    if (ShouldSuppressPlaySound()) {
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|                                      return;
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|                                    }
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|                                    ::PlaySoundW(nullptr, nullptr, SND_PURGE);
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|                                  }),
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|           NS_DISPATCH_NORMAL);
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|     }
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|   }
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| }
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| 
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| NS_IMETHODIMP nsSound::Beep() {
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|   ::MessageBeep(0);
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| 
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader* aLoader,
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|                                         nsISupports* context, nsresult aStatus,
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|                                         uint32_t dataLen, const uint8_t* data) {
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|   MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
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|   // print a load error on bad status
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|   if (NS_FAILED(aStatus)) {
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| #ifdef DEBUG
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|     if (aLoader) {
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|       nsCOMPtr<nsIRequest> request;
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|       nsCOMPtr<nsIChannel> channel;
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|       aLoader->GetRequest(getter_AddRefs(request));
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|       if (request) channel = do_QueryInterface(request);
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|       if (channel) {
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|         nsCOMPtr<nsIURI> uri;
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|         channel->GetURI(getter_AddRefs(uri));
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|         if (uri) {
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|           nsAutoCString uriSpec;
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|           uri->GetSpec(uriSpec);
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|           MOZ_LOG(gWin32SoundLog, LogLevel::Info,
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|                   ("Failed to load %s\n", uriSpec.get()));
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|         }
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|       }
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|     }
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| #endif
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|     return aStatus;
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|   }
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| 
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|   PurgeLastSound();
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| 
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|   if (data && dataLen > 0) {
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|     MOZ_ASSERT(!mSoundPlayer, "mSoundPlayer should be null");
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|     mSoundPlayer = new nsSoundPlayer(data, dataLen);
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|     MOZ_ASSERT(mSoundPlayer, "Could not create player");
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| 
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|     nsresult rv = mPlayerThread->Dispatch(mSoundPlayer, NS_DISPATCH_NORMAL);
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|     if (NS_WARN_IF(FAILED(rv))) {
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|       return rv;
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|     }
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|   }
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| 
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP nsSound::Play(nsIURL* aURL) {
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|   nsresult rv;
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| 
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| #ifdef DEBUG_SOUND
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|   char* url;
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|   aURL->GetSpec(&url);
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|   MOZ_LOG(gWin32SoundLog, LogLevel::Info, ("%s\n", url));
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| #endif
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| 
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|   nsCOMPtr<nsIStreamLoader> loader;
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|   rv = NS_NewStreamLoader(
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|       getter_AddRefs(loader), aURL,
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|       this,  // aObserver
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|       nsContentUtils::GetSystemPrincipal(),
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|       nsILoadInfo::SEC_ALLOW_CROSS_ORIGIN_SEC_CONTEXT_IS_NULL,
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|       nsIContentPolicy::TYPE_OTHER);
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|   return rv;
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| }
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| 
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| nsresult nsSound::CreatePlayerThread() {
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|   if (mPlayerThread) {
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|     return NS_OK;
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|   }
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|   if (NS_WARN_IF(NS_FAILED(NS_NewNamedThread("PlayEventSound",
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|                                              getter_AddRefs(mPlayerThread))))) {
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|     return NS_ERROR_FAILURE;
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|   }
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| 
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|   // Add an observer for shutdown event to release the thread at that time
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|   nsCOMPtr<nsIObserverService> observerService =
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|       mozilla::services::GetObserverService();
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|   if (!observerService) {
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|     return NS_ERROR_FAILURE;
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|   }
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| 
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|   observerService->AddObserver(this, "xpcom-shutdown-threads", false);
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP
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| nsSound::Observe(nsISupports* aSubject, const char* aTopic,
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|                  const char16_t* aData) {
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|   if (!strcmp(aTopic, "xpcom-shutdown-threads")) {
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|     PurgeLastSound();
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| 
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|     if (mPlayerThread) {
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|       mPlayerThread->Shutdown();
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|       mPlayerThread = nullptr;
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|     }
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|   }
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| 
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP nsSound::Init() {
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|   if (mInited) {
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|     return NS_OK;
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|   }
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| 
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|   MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
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|   // This call halts a sound if it was still playing.
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|   // We have to use the sound library for something to make sure
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|   // it is initialized.
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|   // If we wait until the first sound is played, there will
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|   // be a time lag as the library gets loaded.
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|   // This should be done in player thread otherwise it will block main thread
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|   // at the first time loading sound library.
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|   mPlayerThread->Dispatch(
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|       NS_NewRunnableFunction("nsSound::Init",
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|                              []() {
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|                                if (ShouldSuppressPlaySound()) {
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|                                  return;
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|                                }
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|                                ::PlaySoundW(nullptr, nullptr, SND_PURGE);
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|                              }),
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|       NS_DISPATCH_NORMAL);
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| 
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|   mInited = true;
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| 
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP nsSound::PlayEventSound(uint32_t aEventId) {
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|   MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
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|   PurgeLastSound();
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| 
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|   const wchar_t* sound = nullptr;
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|   switch (aEventId) {
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|     case EVENT_NEW_MAIL_RECEIVED:
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|       sound = L"MailBeep";
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|       break;
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|     case EVENT_ALERT_DIALOG_OPEN:
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|       sound = L"SystemExclamation";
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|       break;
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|     case EVENT_CONFIRM_DIALOG_OPEN:
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|       sound = L"SystemQuestion";
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|       break;
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|     case EVENT_MENU_EXECUTE:
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|       sound = L"MenuCommand";
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|       break;
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|     case EVENT_MENU_POPUP:
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|       sound = L"MenuPopup";
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|       break;
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|     case EVENT_EDITOR_MAX_LEN:
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|       sound = L".Default";
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|       break;
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|     default:
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|       // Win32 plays no sounds at NS_SYSSOUND_PROMPT_DIALOG and
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|       // NS_SYSSOUND_SELECT_DIALOG.
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|       return NS_OK;
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|   }
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|   NS_ASSERTION(sound, "sound is null");
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|   MOZ_ASSERT(!mSoundPlayer, "mSoundPlayer should be null");
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|   mSoundPlayer = new nsSoundPlayer(nsDependentString(sound));
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|   MOZ_ASSERT(mSoundPlayer, "Could not create player");
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|   nsresult rv = mPlayerThread->Dispatch(mSoundPlayer, NS_DISPATCH_NORMAL);
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|   if (NS_WARN_IF(NS_FAILED(rv))) {
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|     return rv;
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|   }
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|   return NS_OK;
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| }
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