forked from mirrors/gecko-dev
		
	These changes were necessary for me to build successfully with this in my mozconfig: ac_add_options --enable-debug ac_add_options --disable-unified-build ac_add_options --enable-profiling While I'm here, I removed a duplicate include in InputTaskManager.h, and made nsThreadPool.cpp include its own header first, to match Gecko common practice. Differential Revision: https://phabricator.services.mozilla.com/D127503
		
			
				
	
	
		
			870 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			870 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <new>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "PLDHashTable.h"
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#include "nsDebug.h"
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#include "mozilla/HashFunctions.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/OperatorNewExtensions.h"
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#include "mozilla/ScopeExit.h"
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#include "nsAlgorithm.h"
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#include "nsPointerHashKeys.h"
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#include "mozilla/Likely.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/ChaosMode.h"
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using namespace mozilla;
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#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
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class AutoReadOp {
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  Checker& mChk;
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 public:
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  explicit AutoReadOp(Checker& aChk) : mChk(aChk) { mChk.StartReadOp(); }
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  ~AutoReadOp() { mChk.EndReadOp(); }
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};
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class AutoWriteOp {
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  Checker& mChk;
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 public:
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  explicit AutoWriteOp(Checker& aChk) : mChk(aChk) { mChk.StartWriteOp(); }
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  ~AutoWriteOp() { mChk.EndWriteOp(); }
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};
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class AutoIteratorRemovalOp {
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  Checker& mChk;
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 public:
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  explicit AutoIteratorRemovalOp(Checker& aChk) : mChk(aChk) {
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    mChk.StartIteratorRemovalOp();
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  }
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  ~AutoIteratorRemovalOp() { mChk.EndIteratorRemovalOp(); }
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};
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class AutoDestructorOp {
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  Checker& mChk;
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 public:
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  explicit AutoDestructorOp(Checker& aChk) : mChk(aChk) {
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    mChk.StartDestructorOp();
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  }
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  ~AutoDestructorOp() { mChk.EndDestructorOp(); }
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};
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#endif
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/* static */
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PLDHashNumber PLDHashTable::HashStringKey(const void* aKey) {
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  return HashString(static_cast<const char*>(aKey));
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}
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/* static */
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PLDHashNumber PLDHashTable::HashVoidPtrKeyStub(const void* aKey) {
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  return nsPtrHashKey<void>::HashKey(aKey);
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}
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/* static */
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bool PLDHashTable::MatchEntryStub(const PLDHashEntryHdr* aEntry,
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                                  const void* aKey) {
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  const PLDHashEntryStub* stub = (const PLDHashEntryStub*)aEntry;
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  return stub->key == aKey;
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}
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/* static */
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bool PLDHashTable::MatchStringKey(const PLDHashEntryHdr* aEntry,
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                                  const void* aKey) {
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  const PLDHashEntryStub* stub = (const PLDHashEntryStub*)aEntry;
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  // XXX tolerate null keys on account of sloppy Mozilla callers.
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  return stub->key == aKey ||
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         (stub->key && aKey &&
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          strcmp((const char*)stub->key, (const char*)aKey) == 0);
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}
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/* static */
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void PLDHashTable::MoveEntryStub(PLDHashTable* aTable,
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                                 const PLDHashEntryHdr* aFrom,
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                                 PLDHashEntryHdr* aTo) {
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  memcpy(aTo, aFrom, aTable->mEntrySize);
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}
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/* static */
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void PLDHashTable::ClearEntryStub(PLDHashTable* aTable,
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                                  PLDHashEntryHdr* aEntry) {
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  memset(aEntry, 0, aTable->mEntrySize);
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}
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static const PLDHashTableOps gStubOps = {
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    PLDHashTable::HashVoidPtrKeyStub, PLDHashTable::MatchEntryStub,
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    PLDHashTable::MoveEntryStub, PLDHashTable::ClearEntryStub, nullptr};
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/* static */ const PLDHashTableOps* PLDHashTable::StubOps() {
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  return &gStubOps;
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}
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static bool SizeOfEntryStore(uint32_t aCapacity, uint32_t aEntrySize,
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                             uint32_t* aNbytes) {
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  uint32_t slotSize = aEntrySize + sizeof(PLDHashNumber);
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  uint64_t nbytes64 = uint64_t(aCapacity) * uint64_t(slotSize);
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  *aNbytes = aCapacity * slotSize;
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  return uint64_t(*aNbytes) == nbytes64;  // returns false on overflow
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}
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// Compute max and min load numbers (entry counts). We have a secondary max
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// that allows us to overload a table reasonably if it cannot be grown further
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// (i.e. if ChangeTable() fails). The table slows down drastically if the
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// secondary max is too close to 1, but 0.96875 gives only a slight slowdown
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// while allowing 1.3x more elements.
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static inline uint32_t MaxLoad(uint32_t aCapacity) {
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  return aCapacity - (aCapacity >> 2);  // == aCapacity * 0.75
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}
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static inline uint32_t MaxLoadOnGrowthFailure(uint32_t aCapacity) {
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  return aCapacity - (aCapacity >> 5);  // == aCapacity * 0.96875
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}
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static inline uint32_t MinLoad(uint32_t aCapacity) {
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  return aCapacity >> 2;  // == aCapacity * 0.25
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}
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// Compute the minimum capacity (and the Log2 of that capacity) for a table
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// containing |aLength| elements while respecting the following contraints:
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// - table must be at most 75% full;
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// - capacity must be a power of two;
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// - capacity cannot be too small.
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static inline void BestCapacity(uint32_t aLength, uint32_t* aCapacityOut,
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                                uint32_t* aLog2CapacityOut) {
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  // Callers should ensure this is true.
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  MOZ_ASSERT(aLength <= PLDHashTable::kMaxInitialLength);
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  // Compute the smallest capacity allowing |aLength| elements to be inserted
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  // without rehashing.
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  uint32_t capacity = (aLength * 4 + (3 - 1)) / 3;  // == ceil(aLength * 4 / 3)
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  if (capacity < PLDHashTable::kMinCapacity) {
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    capacity = PLDHashTable::kMinCapacity;
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  }
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  // Round up capacity to next power-of-two.
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  uint32_t log2 = CeilingLog2(capacity);
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  capacity = 1u << log2;
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  MOZ_ASSERT(capacity <= PLDHashTable::kMaxCapacity);
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  *aCapacityOut = capacity;
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  *aLog2CapacityOut = log2;
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}
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/* static */ MOZ_ALWAYS_INLINE uint32_t
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PLDHashTable::HashShift(uint32_t aEntrySize, uint32_t aLength) {
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  if (aLength > kMaxInitialLength) {
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    MOZ_CRASH("Initial length is too large");
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  }
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  uint32_t capacity, log2;
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  BestCapacity(aLength, &capacity, &log2);
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  uint32_t nbytes;
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  if (!SizeOfEntryStore(capacity, aEntrySize, &nbytes)) {
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    MOZ_CRASH("Initial entry store size is too large");
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  }
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  // Compute the hashShift value.
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  return kPLDHashNumberBits - log2;
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}
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PLDHashTable::PLDHashTable(const PLDHashTableOps* aOps, uint32_t aEntrySize,
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                           uint32_t aLength)
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    : mOps(aOps),
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      mEntryStore(),
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      mGeneration(0),
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      mHashShift(HashShift(aEntrySize, aLength)),
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      mEntrySize(aEntrySize),
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      mEntryCount(0),
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      mRemovedCount(0) {
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  // An entry size greater than 0xff is unlikely, but let's check anyway. If
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  // you hit this, your hashtable would waste lots of space for unused entries
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  // and you should change your hash table's entries to pointers.
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  if (aEntrySize != uint32_t(mEntrySize)) {
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    MOZ_CRASH("Entry size is too large");
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  }
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}
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PLDHashTable& PLDHashTable::operator=(PLDHashTable&& aOther) {
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  if (this == &aOther) {
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    return *this;
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  }
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  // |mOps| and |mEntrySize| are required to stay the same, they're
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  // conceptually part of the type -- indeed, if PLDHashTable was a templated
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  // type like nsTHashtable, they *would* be part of the type -- so it only
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  // makes sense to assign in cases where they match.
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  MOZ_RELEASE_ASSERT(mOps == aOther.mOps || !mOps);
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  MOZ_RELEASE_ASSERT(mEntrySize == aOther.mEntrySize || !mEntrySize);
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  // Reconstruct |this|.
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  const PLDHashTableOps* ops = aOther.mOps;
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  this->~PLDHashTable();
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  new (KnownNotNull, this) PLDHashTable(ops, aOther.mEntrySize, 0);
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  // Move non-const pieces over.
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  mHashShift = std::move(aOther.mHashShift);
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  mEntryCount = std::move(aOther.mEntryCount);
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  mRemovedCount = std::move(aOther.mRemovedCount);
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  mEntryStore.Set(aOther.mEntryStore.Get(), &mGeneration);
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#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
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  mChecker = std::move(aOther.mChecker);
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#endif
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  // Clear up |aOther| so its destruction will be a no-op and it reports being
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  // empty.
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  {
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#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
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    AutoDestructorOp op(mChecker);
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#endif
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    aOther.mEntryCount = 0;
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    aOther.mEntryStore.Set(nullptr, &aOther.mGeneration);
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  }
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  return *this;
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}
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PLDHashNumber PLDHashTable::Hash1(PLDHashNumber aHash0) const {
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  return aHash0 >> mHashShift;
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}
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void PLDHashTable::Hash2(PLDHashNumber aHash0, uint32_t& aHash2Out,
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                         uint32_t& aSizeMaskOut) const {
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  uint32_t sizeLog2 = kPLDHashNumberBits - mHashShift;
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  uint32_t sizeMask = (PLDHashNumber(1) << sizeLog2) - 1;
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  aSizeMaskOut = sizeMask;
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  // The incoming aHash0 always has the low bit unset (since we leave it
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  // free for the collision flag), and should have reasonably random
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  // data in the other 31 bits.  We used the high bits of aHash0 for
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  // Hash1, so we use the low bits here.  If the table size is large,
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  // the bits we use may overlap, but that's still more random than
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  // filling with 0s.
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  //
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  // Double hashing needs the second hash code to be relatively prime to table
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  // size, so we simply make hash2 odd.
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  //
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  // This also conveniently covers up the fact that we have the low bit
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  // unset since aHash0 has the low bit unset.
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  aHash2Out = (aHash0 & sizeMask) | 1;
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}
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// Reserve mKeyHash 0 for free entries and 1 for removed-entry sentinels. Note
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// that a removed-entry sentinel need be stored only if the removed entry had
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// a colliding entry added after it. Therefore we can use 1 as the collision
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// flag in addition to the removed-entry sentinel value. Multiplicative hash
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// uses the high order bits of mKeyHash, so this least-significant reservation
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// should not hurt the hash function's effectiveness much.
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// Match an entry's mKeyHash against an unstored one computed from a key.
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/* static */
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bool PLDHashTable::MatchSlotKeyhash(Slot& aSlot, const PLDHashNumber aKeyHash) {
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  return (aSlot.KeyHash() & ~kCollisionFlag) == aKeyHash;
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}
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// Compute the address of the indexed entry in table.
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auto PLDHashTable::SlotForIndex(uint32_t aIndex) const -> Slot {
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  return mEntryStore.SlotForIndex(aIndex, mEntrySize, CapacityFromHashShift());
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}
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PLDHashTable::~PLDHashTable() {
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#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
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  AutoDestructorOp op(mChecker);
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#endif
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  if (!mEntryStore.IsAllocated()) {
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    return;
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  }
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  // Clear any remaining live entries (if not trivially destructible).
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  if (mOps->clearEntry) {
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    mEntryStore.ForEachSlot(Capacity(), mEntrySize, [&](const Slot& aSlot) {
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      if (aSlot.IsLive()) {
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        mOps->clearEntry(this, aSlot.ToEntry());
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      }
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    });
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  }
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  // Entry storage is freed last, by ~EntryStore().
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}
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void PLDHashTable::ClearAndPrepareForLength(uint32_t aLength) {
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  // Get these values before the destructor clobbers them.
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  const PLDHashTableOps* ops = mOps;
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  uint32_t entrySize = mEntrySize;
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  this->~PLDHashTable();
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  new (KnownNotNull, this) PLDHashTable(ops, entrySize, aLength);
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}
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void PLDHashTable::Clear() { ClearAndPrepareForLength(kDefaultInitialLength); }
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// If |Reason| is |ForAdd|, the return value is always non-null and it may be
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// a previously-removed entry. If |Reason| is |ForSearchOrRemove|, the return
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// value is null on a miss, and will never be a previously-removed entry on a
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// hit. This distinction is a bit grotty but this function is hot enough that
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// these differences are worthwhile. (It's also hot enough that
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// MOZ_ALWAYS_INLINE makes a significant difference.)
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template <PLDHashTable::SearchReason Reason, typename Success, typename Failure>
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MOZ_ALWAYS_INLINE auto PLDHashTable::SearchTable(const void* aKey,
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                                                 PLDHashNumber aKeyHash,
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                                                 Success&& aSuccess,
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                                                 Failure&& aFailure) const {
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  MOZ_ASSERT(mEntryStore.IsAllocated());
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  NS_ASSERTION(!(aKeyHash & kCollisionFlag), "!(aKeyHash & kCollisionFlag)");
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  // Compute the primary hash address.
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  PLDHashNumber hash1 = Hash1(aKeyHash);
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  Slot slot = SlotForIndex(hash1);
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  // Miss: return space for a new entry.
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  if (slot.IsFree()) {
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    return (Reason == ForAdd) ? aSuccess(slot) : aFailure();
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  }
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  // Hit: return entry.
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  PLDHashMatchEntry matchEntry = mOps->matchEntry;
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  if (MatchSlotKeyhash(slot, aKeyHash)) {
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    PLDHashEntryHdr* e = slot.ToEntry();
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    if (matchEntry(e, aKey)) {
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      return aSuccess(slot);
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    }
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  }
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  // Collision: double hash.
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  PLDHashNumber hash2;
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  uint32_t sizeMask;
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  Hash2(aKeyHash, hash2, sizeMask);
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  // Save the first removed entry slot so Add() can recycle it. (Only used
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  // if Reason==ForAdd.)
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  Maybe<Slot> firstRemoved;
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  for (;;) {
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    if (Reason == ForAdd && !firstRemoved) {
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      if (MOZ_UNLIKELY(slot.IsRemoved())) {
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        firstRemoved.emplace(slot);
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      } else {
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        slot.MarkColliding();
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      }
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    }
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    hash1 -= hash2;
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    hash1 &= sizeMask;
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    slot = SlotForIndex(hash1);
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						|
    if (slot.IsFree()) {
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      if (Reason != ForAdd) {
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        return aFailure();
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      }
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      return aSuccess(firstRemoved.refOr(slot));
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    }
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    if (MatchSlotKeyhash(slot, aKeyHash)) {
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      PLDHashEntryHdr* e = slot.ToEntry();
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      if (matchEntry(e, aKey)) {
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        return aSuccess(slot);
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      }
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    }
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  }
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  // NOTREACHED
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  return aFailure();
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}
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// This is a copy of SearchTable(), used by ChangeTable(), hardcoded to
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//   1. assume |Reason| is |ForAdd|,
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//   2. assume that |aKey| will never match an existing entry, and
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//   3. assume that no entries have been removed from the current table
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//      structure.
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// Avoiding the need for |aKey| means we can avoid needing a way to map entries
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// to keys, which means callers can use complex key types more easily.
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MOZ_ALWAYS_INLINE auto PLDHashTable::FindFreeSlot(PLDHashNumber aKeyHash) const
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    -> Slot {
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  MOZ_ASSERT(mEntryStore.IsAllocated());
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  NS_ASSERTION(!(aKeyHash & kCollisionFlag), "!(aKeyHash & kCollisionFlag)");
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  // Compute the primary hash address.
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  PLDHashNumber hash1 = Hash1(aKeyHash);
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  Slot slot = SlotForIndex(hash1);
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  // Miss: return space for a new entry.
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						|
  if (slot.IsFree()) {
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    return slot;
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  }
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  // Collision: double hash.
 | 
						|
  PLDHashNumber hash2;
 | 
						|
  uint32_t sizeMask;
 | 
						|
  Hash2(aKeyHash, hash2, sizeMask);
 | 
						|
 | 
						|
  for (;;) {
 | 
						|
    MOZ_ASSERT(!slot.IsRemoved());
 | 
						|
    slot.MarkColliding();
 | 
						|
 | 
						|
    hash1 -= hash2;
 | 
						|
    hash1 &= sizeMask;
 | 
						|
 | 
						|
    slot = SlotForIndex(hash1);
 | 
						|
    if (slot.IsFree()) {
 | 
						|
      return slot;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // NOTREACHED
 | 
						|
}
 | 
						|
 | 
						|
bool PLDHashTable::ChangeTable(int32_t aDeltaLog2) {
 | 
						|
  MOZ_ASSERT(mEntryStore.IsAllocated());
 | 
						|
 | 
						|
  // Look, but don't touch, until we succeed in getting new entry store.
 | 
						|
  int32_t oldLog2 = kPLDHashNumberBits - mHashShift;
 | 
						|
  int32_t newLog2 = oldLog2 + aDeltaLog2;
 | 
						|
  uint32_t newCapacity = 1u << newLog2;
 | 
						|
  if (newCapacity > kMaxCapacity) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  uint32_t nbytes;
 | 
						|
  if (!SizeOfEntryStore(newCapacity, mEntrySize, &nbytes)) {
 | 
						|
    return false;  // overflowed
 | 
						|
  }
 | 
						|
 | 
						|
  char* newEntryStore = (char*)calloc(1, nbytes);
 | 
						|
  if (!newEntryStore) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // We can't fail from here on, so update table parameters.
 | 
						|
  mHashShift = kPLDHashNumberBits - newLog2;
 | 
						|
  mRemovedCount = 0;
 | 
						|
 | 
						|
  // Assign the new entry store to table.
 | 
						|
  char* oldEntryStore = mEntryStore.Get();
 | 
						|
  mEntryStore.Set(newEntryStore, &mGeneration);
 | 
						|
  PLDHashMoveEntry moveEntry = mOps->moveEntry;
 | 
						|
 | 
						|
  // Copy only live entries, leaving removed ones behind.
 | 
						|
  uint32_t oldCapacity = 1u << oldLog2;
 | 
						|
  EntryStore::ForEachSlot(
 | 
						|
      oldEntryStore, oldCapacity, mEntrySize, [&](const Slot& slot) {
 | 
						|
        if (slot.IsLive()) {
 | 
						|
          const PLDHashNumber key = slot.KeyHash() & ~kCollisionFlag;
 | 
						|
          Slot newSlot = FindFreeSlot(key);
 | 
						|
          MOZ_ASSERT(newSlot.IsFree());
 | 
						|
          moveEntry(this, slot.ToEntry(), newSlot.ToEntry());
 | 
						|
          newSlot.SetKeyHash(key);
 | 
						|
        }
 | 
						|
      });
 | 
						|
 | 
						|
  free(oldEntryStore);
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
MOZ_ALWAYS_INLINE PLDHashNumber
 | 
						|
PLDHashTable::ComputeKeyHash(const void* aKey) const {
 | 
						|
  MOZ_ASSERT(mEntryStore.IsAllocated());
 | 
						|
 | 
						|
  PLDHashNumber keyHash = mozilla::ScrambleHashCode(mOps->hashKey(aKey));
 | 
						|
 | 
						|
  // Avoid 0 and 1 hash codes, they indicate free and removed entries.
 | 
						|
  if (keyHash < 2) {
 | 
						|
    keyHash -= 2;
 | 
						|
  }
 | 
						|
  keyHash &= ~kCollisionFlag;
 | 
						|
 | 
						|
  return keyHash;
 | 
						|
}
 | 
						|
 | 
						|
PLDHashEntryHdr* PLDHashTable::Search(const void* aKey) const {
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
  AutoReadOp op(mChecker);
 | 
						|
#endif
 | 
						|
 | 
						|
  if (!mEntryStore.IsAllocated()) {
 | 
						|
    return nullptr;
 | 
						|
  }
 | 
						|
 | 
						|
  return SearchTable<ForSearchOrRemove>(
 | 
						|
      aKey, ComputeKeyHash(aKey),
 | 
						|
      [&](Slot& slot) -> PLDHashEntryHdr* { return slot.ToEntry(); },
 | 
						|
      [&]() -> PLDHashEntryHdr* { return nullptr; });
 | 
						|
}
 | 
						|
 | 
						|
PLDHashEntryHdr* PLDHashTable::Add(const void* aKey,
 | 
						|
                                   const mozilla::fallible_t& aFallible) {
 | 
						|
  auto maybeEntryHandle = MakeEntryHandle(aKey, aFallible);
 | 
						|
  if (!maybeEntryHandle) {
 | 
						|
    return nullptr;
 | 
						|
  }
 | 
						|
  return maybeEntryHandle->OrInsert([&aKey, this](PLDHashEntryHdr* entry) {
 | 
						|
    if (mOps->initEntry) {
 | 
						|
      mOps->initEntry(entry, aKey);
 | 
						|
    }
 | 
						|
  });
 | 
						|
}
 | 
						|
 | 
						|
PLDHashEntryHdr* PLDHashTable::Add(const void* aKey) {
 | 
						|
  return MakeEntryHandle(aKey).OrInsert([&aKey, this](PLDHashEntryHdr* entry) {
 | 
						|
    if (mOps->initEntry) {
 | 
						|
      mOps->initEntry(entry, aKey);
 | 
						|
    }
 | 
						|
  });
 | 
						|
}
 | 
						|
 | 
						|
void PLDHashTable::Remove(const void* aKey) {
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
  AutoWriteOp op(mChecker);
 | 
						|
#endif
 | 
						|
 | 
						|
  if (!mEntryStore.IsAllocated()) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  PLDHashNumber keyHash = ComputeKeyHash(aKey);
 | 
						|
  SearchTable<ForSearchOrRemove>(
 | 
						|
      aKey, keyHash,
 | 
						|
      [&](Slot& slot) {
 | 
						|
        RawRemove(slot);
 | 
						|
        ShrinkIfAppropriate();
 | 
						|
      },
 | 
						|
      [&]() {
 | 
						|
        // Do nothing.
 | 
						|
      });
 | 
						|
}
 | 
						|
 | 
						|
void PLDHashTable::RemoveEntry(PLDHashEntryHdr* aEntry) {
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
  AutoWriteOp op(mChecker);
 | 
						|
#endif
 | 
						|
 | 
						|
  RawRemove(aEntry);
 | 
						|
  ShrinkIfAppropriate();
 | 
						|
}
 | 
						|
 | 
						|
void PLDHashTable::RawRemove(PLDHashEntryHdr* aEntry) {
 | 
						|
  Slot slot(mEntryStore.SlotForPLDHashEntry(aEntry, Capacity(), mEntrySize));
 | 
						|
  RawRemove(slot);
 | 
						|
}
 | 
						|
 | 
						|
void PLDHashTable::RawRemove(Slot& aSlot) {
 | 
						|
  // Unfortunately, we can only do weak checking here. That's because
 | 
						|
  // RawRemove() can be called legitimately while an Enumerate() call is
 | 
						|
  // active, which doesn't fit well into how Checker's mState variable works.
 | 
						|
  MOZ_ASSERT(mChecker.IsWritable());
 | 
						|
 | 
						|
  MOZ_ASSERT(mEntryStore.IsAllocated());
 | 
						|
 | 
						|
  MOZ_ASSERT(aSlot.IsLive());
 | 
						|
 | 
						|
  // Load keyHash first in case clearEntry() goofs it.
 | 
						|
  PLDHashNumber keyHash = aSlot.KeyHash();
 | 
						|
  if (mOps->clearEntry) {
 | 
						|
    PLDHashEntryHdr* entry = aSlot.ToEntry();
 | 
						|
    mOps->clearEntry(this, entry);
 | 
						|
  }
 | 
						|
  if (keyHash & kCollisionFlag) {
 | 
						|
    aSlot.MarkRemoved();
 | 
						|
    mRemovedCount++;
 | 
						|
  } else {
 | 
						|
    aSlot.MarkFree();
 | 
						|
  }
 | 
						|
  mEntryCount--;
 | 
						|
}
 | 
						|
 | 
						|
// Shrink or compress if a quarter or more of all entries are removed, or if the
 | 
						|
// table is underloaded according to the minimum alpha, and is not minimal-size
 | 
						|
// already.
 | 
						|
void PLDHashTable::ShrinkIfAppropriate() {
 | 
						|
  uint32_t capacity = Capacity();
 | 
						|
  if (mRemovedCount >= capacity >> 2 ||
 | 
						|
      (capacity > kMinCapacity && mEntryCount <= MinLoad(capacity))) {
 | 
						|
    uint32_t log2;
 | 
						|
    BestCapacity(mEntryCount, &capacity, &log2);
 | 
						|
 | 
						|
    int32_t deltaLog2 = log2 - (kPLDHashNumberBits - mHashShift);
 | 
						|
    MOZ_ASSERT(deltaLog2 <= 0);
 | 
						|
 | 
						|
    (void)ChangeTable(deltaLog2);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
size_t PLDHashTable::ShallowSizeOfExcludingThis(
 | 
						|
    MallocSizeOf aMallocSizeOf) const {
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
  AutoReadOp op(mChecker);
 | 
						|
#endif
 | 
						|
 | 
						|
  return aMallocSizeOf(mEntryStore.Get());
 | 
						|
}
 | 
						|
 | 
						|
size_t PLDHashTable::ShallowSizeOfIncludingThis(
 | 
						|
    MallocSizeOf aMallocSizeOf) const {
 | 
						|
  return aMallocSizeOf(this) + ShallowSizeOfExcludingThis(aMallocSizeOf);
 | 
						|
}
 | 
						|
 | 
						|
mozilla::Maybe<PLDHashTable::EntryHandle> PLDHashTable::MakeEntryHandle(
 | 
						|
    const void* aKey, const mozilla::fallible_t&) {
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
  mChecker.StartWriteOp();
 | 
						|
  auto endWriteOp = MakeScopeExit([&] { mChecker.EndWriteOp(); });
 | 
						|
#endif
 | 
						|
 | 
						|
  // Allocate the entry storage if it hasn't already been allocated.
 | 
						|
  if (!mEntryStore.IsAllocated()) {
 | 
						|
    uint32_t nbytes;
 | 
						|
    // We already checked this in the constructor, so it must still be true.
 | 
						|
    MOZ_RELEASE_ASSERT(
 | 
						|
        SizeOfEntryStore(CapacityFromHashShift(), mEntrySize, &nbytes));
 | 
						|
    mEntryStore.Set((char*)calloc(1, nbytes), &mGeneration);
 | 
						|
    if (!mEntryStore.IsAllocated()) {
 | 
						|
      return Nothing();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If alpha is >= .75, grow or compress the table. If aKey is already in the
 | 
						|
  // table, we may grow once more than necessary, but only if we are on the
 | 
						|
  // edge of being overloaded.
 | 
						|
  uint32_t capacity = Capacity();
 | 
						|
  if (mEntryCount + mRemovedCount >= MaxLoad(capacity)) {
 | 
						|
    // Compress if a quarter or more of all entries are removed.
 | 
						|
    int deltaLog2 = 1;
 | 
						|
    if (mRemovedCount >= capacity >> 2) {
 | 
						|
      deltaLog2 = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    // Grow or compress the table. If ChangeTable() fails, allow overloading up
 | 
						|
    // to the secondary max. Once we hit the secondary max, return null.
 | 
						|
    if (!ChangeTable(deltaLog2) &&
 | 
						|
        mEntryCount + mRemovedCount >= MaxLoadOnGrowthFailure(capacity)) {
 | 
						|
      return Nothing();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Look for entry after possibly growing, so we don't have to add it,
 | 
						|
  // then skip it while growing the table and re-add it after.
 | 
						|
  PLDHashNumber keyHash = ComputeKeyHash(aKey);
 | 
						|
  Slot slot = SearchTable<ForAdd>(
 | 
						|
      aKey, keyHash, [](Slot& found) -> Slot { return found; },
 | 
						|
      []() -> Slot {
 | 
						|
        MOZ_CRASH("Nope");
 | 
						|
        return Slot(nullptr, nullptr);
 | 
						|
      });
 | 
						|
 | 
						|
  // The `EntryHandle` will handle ending the write op when it is destroyed.
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
  endWriteOp.release();
 | 
						|
#endif
 | 
						|
 | 
						|
  return Some(EntryHandle{this, keyHash, slot});
 | 
						|
}
 | 
						|
 | 
						|
PLDHashTable::EntryHandle PLDHashTable::MakeEntryHandle(const void* aKey) {
 | 
						|
  auto res = MakeEntryHandle(aKey, fallible);
 | 
						|
  if (!res) {
 | 
						|
    if (!mEntryStore.IsAllocated()) {
 | 
						|
      // We OOM'd while allocating the initial entry storage.
 | 
						|
      uint32_t nbytes;
 | 
						|
      (void)SizeOfEntryStore(CapacityFromHashShift(), mEntrySize, &nbytes);
 | 
						|
      NS_ABORT_OOM(nbytes);
 | 
						|
    } else {
 | 
						|
      // We failed to resize the existing entry storage, either due to OOM or
 | 
						|
      // because we exceeded the maximum table capacity or size; report it as
 | 
						|
      // an OOM. The multiplication by 2 gets us the size we tried to allocate,
 | 
						|
      // which is double the current size.
 | 
						|
      NS_ABORT_OOM(2 * EntrySize() * EntryCount());
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return res.extract();
 | 
						|
}
 | 
						|
 | 
						|
PLDHashTable::EntryHandle::EntryHandle(PLDHashTable* aTable,
 | 
						|
                                       PLDHashNumber aKeyHash, Slot aSlot)
 | 
						|
    : mTable(aTable), mKeyHash(aKeyHash), mSlot(aSlot) {}
 | 
						|
 | 
						|
PLDHashTable::EntryHandle::EntryHandle(EntryHandle&& aOther) noexcept
 | 
						|
    : mTable(std::exchange(aOther.mTable, nullptr)),
 | 
						|
      mKeyHash(aOther.mKeyHash),
 | 
						|
      mSlot(aOther.mSlot) {}
 | 
						|
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
PLDHashTable::EntryHandle::~EntryHandle() {
 | 
						|
  if (!mTable) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  mTable->mChecker.EndWriteOp();
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void PLDHashTable::EntryHandle::Remove() {
 | 
						|
  MOZ_ASSERT(HasEntry());
 | 
						|
 | 
						|
  mTable->RawRemove(mSlot);
 | 
						|
}
 | 
						|
 | 
						|
void PLDHashTable::EntryHandle::OrRemove() {
 | 
						|
  if (HasEntry()) {
 | 
						|
    Remove();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void PLDHashTable::EntryHandle::OccupySlot() {
 | 
						|
  MOZ_ASSERT(!HasEntry());
 | 
						|
 | 
						|
  PLDHashNumber keyHash = mKeyHash;
 | 
						|
  if (mSlot.IsRemoved()) {
 | 
						|
    mTable->mRemovedCount--;
 | 
						|
    keyHash |= kCollisionFlag;
 | 
						|
  }
 | 
						|
  mSlot.SetKeyHash(keyHash);
 | 
						|
  mTable->mEntryCount++;
 | 
						|
}
 | 
						|
 | 
						|
PLDHashTable::Iterator::Iterator(Iterator&& aOther)
 | 
						|
    : mTable(aOther.mTable),
 | 
						|
      mCurrent(aOther.mCurrent),
 | 
						|
      mNexts(aOther.mNexts),
 | 
						|
      mNextsLimit(aOther.mNextsLimit),
 | 
						|
      mHaveRemoved(aOther.mHaveRemoved),
 | 
						|
      mEntrySize(aOther.mEntrySize) {
 | 
						|
  // No need to change |mChecker| here.
 | 
						|
  aOther.mTable = nullptr;
 | 
						|
  // We don't really have the concept of a null slot, so leave mCurrent.
 | 
						|
  aOther.mNexts = 0;
 | 
						|
  aOther.mNextsLimit = 0;
 | 
						|
  aOther.mHaveRemoved = false;
 | 
						|
  aOther.mEntrySize = 0;
 | 
						|
}
 | 
						|
 | 
						|
PLDHashTable::Iterator::Iterator(PLDHashTable* aTable)
 | 
						|
    : mTable(aTable),
 | 
						|
      mCurrent(mTable->mEntryStore.SlotForIndex(0, mTable->mEntrySize,
 | 
						|
                                                mTable->Capacity())),
 | 
						|
      mNexts(0),
 | 
						|
      mNextsLimit(mTable->EntryCount()),
 | 
						|
      mHaveRemoved(false),
 | 
						|
      mEntrySize(aTable->mEntrySize) {
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
  mTable->mChecker.StartReadOp();
 | 
						|
#endif
 | 
						|
 | 
						|
  if (ChaosMode::isActive(ChaosFeature::HashTableIteration) &&
 | 
						|
      mTable->Capacity() > 0) {
 | 
						|
    // Start iterating at a random entry. It would be even more chaotic to
 | 
						|
    // iterate in fully random order, but that's harder.
 | 
						|
    uint32_t capacity = mTable->CapacityFromHashShift();
 | 
						|
    uint32_t i = ChaosMode::randomUint32LessThan(capacity);
 | 
						|
    mCurrent =
 | 
						|
        mTable->mEntryStore.SlotForIndex(i, mTable->mEntrySize, capacity);
 | 
						|
  }
 | 
						|
 | 
						|
  // Advance to the first live entry, if there is one.
 | 
						|
  if (!Done() && IsOnNonLiveEntry()) {
 | 
						|
    MoveToNextLiveEntry();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
PLDHashTable::Iterator::Iterator(PLDHashTable* aTable, EndIteratorTag aTag)
 | 
						|
    : mTable(aTable),
 | 
						|
      mCurrent(mTable->mEntryStore.SlotForIndex(0, mTable->mEntrySize,
 | 
						|
                                                mTable->Capacity())),
 | 
						|
      mNexts(mTable->EntryCount()),
 | 
						|
      mNextsLimit(mTable->EntryCount()),
 | 
						|
      mHaveRemoved(false),
 | 
						|
      mEntrySize(aTable->mEntrySize) {
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
  mTable->mChecker.StartReadOp();
 | 
						|
#endif
 | 
						|
 | 
						|
  MOZ_ASSERT(Done());
 | 
						|
}
 | 
						|
 | 
						|
PLDHashTable::Iterator::Iterator(const Iterator& aOther)
 | 
						|
    : mTable(aOther.mTable),
 | 
						|
      mCurrent(aOther.mCurrent),
 | 
						|
      mNexts(aOther.mNexts),
 | 
						|
      mNextsLimit(aOther.mNextsLimit),
 | 
						|
      mHaveRemoved(aOther.mHaveRemoved),
 | 
						|
      mEntrySize(aOther.mEntrySize) {
 | 
						|
  // TODO: Is this necessary?
 | 
						|
  MOZ_ASSERT(!mHaveRemoved);
 | 
						|
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
  mTable->mChecker.StartReadOp();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
PLDHashTable::Iterator::~Iterator() {
 | 
						|
  if (mTable) {
 | 
						|
    if (mHaveRemoved) {
 | 
						|
      mTable->ShrinkIfAppropriate();
 | 
						|
    }
 | 
						|
#ifdef MOZ_HASH_TABLE_CHECKS_ENABLED
 | 
						|
    mTable->mChecker.EndReadOp();
 | 
						|
#endif
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
MOZ_ALWAYS_INLINE bool PLDHashTable::Iterator::IsOnNonLiveEntry() const {
 | 
						|
  MOZ_ASSERT(!Done());
 | 
						|
  return !mCurrent.IsLive();
 | 
						|
}
 | 
						|
 | 
						|
void PLDHashTable::Iterator::Next() {
 | 
						|
  MOZ_ASSERT(!Done());
 | 
						|
 | 
						|
  mNexts++;
 | 
						|
 | 
						|
  // Advance to the next live entry, if there is one.
 | 
						|
  if (!Done()) {
 | 
						|
    MoveToNextLiveEntry();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
MOZ_ALWAYS_INLINE void PLDHashTable::Iterator::MoveToNextLiveEntry() {
 | 
						|
  // Chaos mode requires wraparound to cover all possible entries, so we can't
 | 
						|
  // simply move to the next live entry and stop when we hit the end of the
 | 
						|
  // entry store. But we don't want to introduce extra branches into our inner
 | 
						|
  // loop. So we are going to exploit the structure of the entry store in this
 | 
						|
  // method to implement an efficient inner loop.
 | 
						|
  //
 | 
						|
  // The idea is that since we are really only iterating through the stored
 | 
						|
  // hashes and because we know that there are a power-of-two number of
 | 
						|
  // hashes, we can use masking to implement the wraparound for us. This
 | 
						|
  // method does have the downside of needing to recalculate where the
 | 
						|
  // associated entry is once we've found it, but that seems OK.
 | 
						|
 | 
						|
  // Our current slot and its associated hash.
 | 
						|
  Slot slot = mCurrent;
 | 
						|
  PLDHashNumber* p = slot.HashPtr();
 | 
						|
  const uint32_t capacity = mTable->CapacityFromHashShift();
 | 
						|
  const uint32_t mask = capacity - 1;
 | 
						|
  auto hashes = reinterpret_cast<PLDHashNumber*>(mTable->mEntryStore.Get());
 | 
						|
  uint32_t slotIndex = p - hashes;
 | 
						|
 | 
						|
  do {
 | 
						|
    slotIndex = (slotIndex + 1) & mask;
 | 
						|
  } while (!Slot::IsLiveHash(hashes[slotIndex]));
 | 
						|
 | 
						|
  // slotIndex now indicates where a live slot is. Rematerialize the entry
 | 
						|
  // and the slot.
 | 
						|
  mCurrent = mTable->mEntryStore.SlotForIndex(slotIndex, mEntrySize, capacity);
 | 
						|
}
 | 
						|
 | 
						|
void PLDHashTable::Iterator::Remove() {
 | 
						|
  mTable->RawRemove(mCurrent);
 | 
						|
  mHaveRemoved = true;
 | 
						|
}
 |