forked from mirrors/gecko-dev
		
	 d42609fdf5
			
		
	
	
		d42609fdf5
		
	
	
	
	
		
			
			Source-Repo: https://github.com/servo/servo Source-Revision: 173181a491f18a292ea80acbc25dd561e6e678d8 --HG-- extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : e76e3e725e124e01505676aedcf0d8f6e7d67971
		
			
				
	
	
		
			198 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | |
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | |
| 
 | |
| // https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
 | |
| use angle::hl::{BuiltInResources, Output, ShaderValidator};
 | |
| use canvas_traits::CanvasMsg;
 | |
| use dom::bindings::cell::DOMRefCell;
 | |
| use dom::bindings::codegen::Bindings::WebGLShaderBinding;
 | |
| use dom::bindings::js::Root;
 | |
| use dom::bindings::reflector::reflect_dom_object;
 | |
| use dom::bindings::str::DOMString;
 | |
| use dom::webglobject::WebGLObject;
 | |
| use dom::window::Window;
 | |
| use dom_struct::dom_struct;
 | |
| use ipc_channel::ipc::IpcSender;
 | |
| use std::cell::Cell;
 | |
| use std::sync::{ONCE_INIT, Once};
 | |
| use webrender_api;
 | |
| use webrender_api::{WebGLCommand, WebGLParameter, WebGLResult, WebGLShaderId};
 | |
| 
 | |
| #[derive(Clone, Copy, PartialEq, Debug, JSTraceable, HeapSizeOf)]
 | |
| pub enum ShaderCompilationStatus {
 | |
|     NotCompiled,
 | |
|     Succeeded,
 | |
|     Failed,
 | |
| }
 | |
| 
 | |
| #[dom_struct]
 | |
| pub struct WebGLShader {
 | |
|     webgl_object: WebGLObject,
 | |
|     id: WebGLShaderId,
 | |
|     gl_type: u32,
 | |
|     source: DOMRefCell<Option<DOMString>>,
 | |
|     info_log: DOMRefCell<Option<String>>,
 | |
|     is_deleted: Cell<bool>,
 | |
|     attached_counter: Cell<u32>,
 | |
|     compilation_status: Cell<ShaderCompilationStatus>,
 | |
|     #[ignore_heap_size_of = "Defined in ipc-channel"]
 | |
|     renderer: IpcSender<CanvasMsg>,
 | |
| }
 | |
| 
 | |
| #[cfg(not(target_os = "android"))]
 | |
| const SHADER_OUTPUT_FORMAT: Output = Output::Glsl;
 | |
| 
 | |
| #[cfg(target_os = "android")]
 | |
| const SHADER_OUTPUT_FORMAT: Output = Output::Essl;
 | |
| 
 | |
| static GLSLANG_INITIALIZATION: Once = ONCE_INIT;
 | |
| 
 | |
| impl WebGLShader {
 | |
|     fn new_inherited(renderer: IpcSender<CanvasMsg>,
 | |
|                      id: WebGLShaderId,
 | |
|                      shader_type: u32)
 | |
|                      -> WebGLShader {
 | |
|         GLSLANG_INITIALIZATION.call_once(|| ::angle::hl::initialize().unwrap());
 | |
|         WebGLShader {
 | |
|             webgl_object: WebGLObject::new_inherited(),
 | |
|             id: id,
 | |
|             gl_type: shader_type,
 | |
|             source: DOMRefCell::new(None),
 | |
|             info_log: DOMRefCell::new(None),
 | |
|             is_deleted: Cell::new(false),
 | |
|             attached_counter: Cell::new(0),
 | |
|             compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled),
 | |
|             renderer: renderer,
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     pub fn maybe_new(window: &Window,
 | |
|                      renderer: IpcSender<CanvasMsg>,
 | |
|                      shader_type: u32)
 | |
|                      -> Option<Root<WebGLShader>> {
 | |
|         let (sender, receiver) = webrender_api::channel::msg_channel().unwrap();
 | |
|         renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateShader(shader_type, sender))).unwrap();
 | |
| 
 | |
|         let result = receiver.recv().unwrap();
 | |
|         result.map(|shader_id| WebGLShader::new(window, renderer, shader_id, shader_type))
 | |
|     }
 | |
| 
 | |
|     pub fn new(window: &Window,
 | |
|                renderer: IpcSender<CanvasMsg>,
 | |
|                id: WebGLShaderId,
 | |
|                shader_type: u32)
 | |
|                -> Root<WebGLShader> {
 | |
|         reflect_dom_object(box WebGLShader::new_inherited(renderer, id, shader_type),
 | |
|                            window,
 | |
|                            WebGLShaderBinding::Wrap)
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| impl WebGLShader {
 | |
|     pub fn id(&self) -> WebGLShaderId {
 | |
|         self.id
 | |
|     }
 | |
| 
 | |
|     pub fn gl_type(&self) -> u32 {
 | |
|         self.gl_type
 | |
|     }
 | |
| 
 | |
|     /// glCompileShader
 | |
|     pub fn compile(&self) {
 | |
|         if self.compilation_status.get() != ShaderCompilationStatus::NotCompiled {
 | |
|             debug!("Compiling already compiled shader {}", self.id);
 | |
|         }
 | |
| 
 | |
|         if let Some(ref source) = *self.source.borrow() {
 | |
|             let mut params = BuiltInResources::default();
 | |
|             params.FragmentPrecisionHigh = 1;
 | |
|             let validator = ShaderValidator::for_webgl(self.gl_type,
 | |
|                                                        SHADER_OUTPUT_FORMAT,
 | |
|                                                        ¶ms).unwrap();
 | |
|             match validator.compile_and_translate(&[source]) {
 | |
|                 Ok(translated_source) => {
 | |
|                     debug!("Shader translated: {}", translated_source);
 | |
|                     // NOTE: At this point we should be pretty sure that the compilation in the paint thread
 | |
|                     // will succeed.
 | |
|                     // It could be interesting to retrieve the info log from the paint thread though
 | |
|                     let msg = WebGLCommand::CompileShader(self.id, translated_source);
 | |
|                     self.renderer.send(CanvasMsg::WebGL(msg)).unwrap();
 | |
|                     self.compilation_status.set(ShaderCompilationStatus::Succeeded);
 | |
|                 },
 | |
|                 Err(error) => {
 | |
|                     self.compilation_status.set(ShaderCompilationStatus::Failed);
 | |
|                     debug!("Shader {} compilation failed: {}", self.id, error);
 | |
|                 },
 | |
|             }
 | |
| 
 | |
|             *self.info_log.borrow_mut() = Some(validator.info_log());
 | |
|             // TODO(emilio): More data (like uniform data) should be collected
 | |
|             // here to properly validate uniforms.
 | |
|             //
 | |
|             // This requires a more complex interface with ANGLE, using C++
 | |
|             // bindings and being extremely cautious about destructing things.
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /// Mark this shader as deleted (if it wasn't previously)
 | |
|     /// and delete it as if calling glDeleteShader.
 | |
|     /// Currently does not check if shader is attached
 | |
|     pub fn delete(&self) {
 | |
|         if !self.is_deleted.get() {
 | |
|             self.is_deleted.set(true);
 | |
|             let _ = self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DeleteShader(self.id)));
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     pub fn is_deleted(&self) -> bool {
 | |
|         self.is_deleted.get()
 | |
|     }
 | |
| 
 | |
|     pub fn is_attached(&self) -> bool {
 | |
|         self.attached_counter.get() > 0
 | |
|     }
 | |
| 
 | |
|     pub fn increment_attached_counter(&self) {
 | |
|         self.attached_counter.set(self.attached_counter.get() + 1);
 | |
|     }
 | |
| 
 | |
|     pub fn decrement_attached_counter(&self) {
 | |
|         assert!(self.attached_counter.get() > 0);
 | |
|         self.attached_counter.set(self.attached_counter.get() - 1);
 | |
|     }
 | |
| 
 | |
|     /// glGetShaderInfoLog
 | |
|     pub fn info_log(&self) -> Option<String> {
 | |
|         self.info_log.borrow().clone()
 | |
|     }
 | |
| 
 | |
|     /// glGetParameter
 | |
|     pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
 | |
|         let (sender, receiver) = webrender_api::channel::msg_channel().unwrap();
 | |
|         self.renderer.send(CanvasMsg::WebGL(WebGLCommand::GetShaderParameter(self.id, param_id, sender))).unwrap();
 | |
|         receiver.recv().unwrap()
 | |
|     }
 | |
| 
 | |
|     /// Get the shader source
 | |
|     pub fn source(&self) -> Option<DOMString> {
 | |
|         self.source.borrow().clone()
 | |
|     }
 | |
| 
 | |
|     /// glShaderSource
 | |
|     pub fn set_source(&self, source: DOMString) {
 | |
|         *self.source.borrow_mut() = Some(source);
 | |
|     }
 | |
| 
 | |
|     pub fn successfully_compiled(&self) -> bool {
 | |
|         self.compilation_status.get() == ShaderCompilationStatus::Succeeded
 | |
|     }
 | |
| }
 | |
| 
 | |
| impl Drop for WebGLShader {
 | |
|     fn drop(&mut self) {
 | |
|         assert!(self.attached_counter.get() == 0);
 | |
|         self.delete();
 | |
|     }
 | |
| }
 |