fune/gfx/ipc/GPUProcessHost.cpp
Noemi Erli d637b3f05e Backed out 24 changesets (bug 1824465) for causing failures in nsISupportsImpl.cpp CLOSED TREE
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GPUProcessHost.h"
#include "chrome/common/process_watcher.h"
#include "gfxPlatform.h"
#include "mozilla/dom/ContentParent.h"
#include "mozilla/gfx/GPUChild.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/layers/SynchronousTask.h"
#include "mozilla/Preferences.h"
#include "mozilla/StaticPrefs_layers.h"
#include "VRGPUChild.h"
#include "mozilla/ipc/ProcessUtils.h"
#ifdef MOZ_WIDGET_ANDROID
# include "mozilla/java/GeckoProcessManagerWrappers.h"
#endif
namespace mozilla {
namespace gfx {
using namespace ipc;
GPUProcessHost::GPUProcessHost(Listener* aListener)
: GeckoChildProcessHost(GeckoProcessType_GPU),
mListener(aListener),
mTaskFactory(this),
mLaunchPhase(LaunchPhase::Unlaunched),
mProcessToken(0),
mShutdownRequested(false),
mChannelClosed(false) {
MOZ_COUNT_CTOR(GPUProcessHost);
}
GPUProcessHost::~GPUProcessHost() { MOZ_COUNT_DTOR(GPUProcessHost); }
bool GPUProcessHost::Launch(StringVector aExtraOpts) {
MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
MOZ_ASSERT(!mGPUChild);
MOZ_ASSERT(!gfxPlatform::IsHeadless());
mPrefSerializer = MakeUnique<ipc::SharedPreferenceSerializer>();
if (!mPrefSerializer->SerializeToSharedMemory(GeckoProcessType_GPU,
/* remoteType */ ""_ns)) {
return false;
}
mPrefSerializer->AddSharedPrefCmdLineArgs(*this, aExtraOpts);
#if defined(XP_WIN) && defined(MOZ_SANDBOX)
mSandboxLevel = Preferences::GetInt("security.sandbox.gpu.level");
#endif
mLaunchPhase = LaunchPhase::Waiting;
mLaunchTime = TimeStamp::Now();
if (!GeckoChildProcessHost::AsyncLaunch(aExtraOpts)) {
mLaunchPhase = LaunchPhase::Complete;
mPrefSerializer = nullptr;
return false;
}
return true;
}
bool GPUProcessHost::WaitForLaunch() {
if (mLaunchPhase == LaunchPhase::Complete) {
return !!mGPUChild;
}
int32_t timeoutMs =
StaticPrefs::layers_gpu_process_startup_timeout_ms_AtStartup();
// If one of the following environment variables are set we can effectively
// ignore the timeout - as we can guarantee the compositor process will be
// terminated
if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") ||
PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) {
timeoutMs = 0;
}
// Our caller expects the connection to be finished after we return, so we
// immediately set up the IPDL actor and fire callbacks. The IO thread will
// still dispatch a notification to the main thread - we'll just ignore it.
bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
InitAfterConnect(result);
return result;
}
void GPUProcessHost::OnChannelConnected(base::ProcessId peer_pid) {
MOZ_ASSERT(!NS_IsMainThread());
GeckoChildProcessHost::OnChannelConnected(peer_pid);
// Post a task to the main thread. Take the lock because mTaskFactory is not
// thread-safe.
RefPtr<Runnable> runnable;
{
MonitorAutoLock lock(mMonitor);
runnable =
mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
}
NS_DispatchToMainThread(runnable);
}
void GPUProcessHost::OnChannelError() {
MOZ_ASSERT(!NS_IsMainThread());
GeckoChildProcessHost::OnChannelError();
// Post a task to the main thread. Take the lock because mTaskFactory is not
// thread-safe.
RefPtr<Runnable> runnable;
{
MonitorAutoLock lock(mMonitor);
runnable =
mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelErrorTask);
}
NS_DispatchToMainThread(runnable);
}
void GPUProcessHost::OnChannelConnectedTask() {
if (mLaunchPhase == LaunchPhase::Waiting) {
InitAfterConnect(true);
}
}
void GPUProcessHost::OnChannelErrorTask() {
if (mLaunchPhase == LaunchPhase::Waiting) {
InitAfterConnect(false);
}
}
static uint64_t sProcessTokenCounter = 0;
void GPUProcessHost::InitAfterConnect(bool aSucceeded) {
MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
MOZ_ASSERT(!mGPUChild);
mLaunchPhase = LaunchPhase::Complete;
mPrefSerializer = nullptr;
if (aSucceeded) {
mProcessToken = ++sProcessTokenCounter;
mGPUChild = MakeUnique<GPUChild>(this);
DebugOnly<bool> rv = TakeInitialEndpoint().Bind(mGPUChild.get());
MOZ_ASSERT(rv);
mGPUChild->Init();
#ifdef MOZ_WIDGET_ANDROID
nsCOMPtr<nsIEventTarget> launcherThread(GetIPCLauncher());
MOZ_ASSERT(launcherThread);
layers::SynchronousTask task(
"GeckoProcessManager::GetCompositorSurfaceManager");
launcherThread->Dispatch(NS_NewRunnableFunction(
"GeckoProcessManager::GetCompositorSurfaceManager", [&]() {
layers::AutoCompleteTask complete(&task);
mCompositorSurfaceManager =
java::GeckoProcessManager::GetCompositorSurfaceManager();
}));
task.Wait();
#endif
}
if (mListener) {
mListener->OnProcessLaunchComplete(this);
}
}
void GPUProcessHost::Shutdown(bool aUnexpectedShutdown) {
MOZ_ASSERT(!mShutdownRequested);
mListener = nullptr;
if (mGPUChild) {
// OnChannelClosed uses this to check if the shutdown was expected or
// unexpected.
mShutdownRequested = true;
if (aUnexpectedShutdown) {
mGPUChild->OnUnexpectedShutdown();
}
// The channel might already be closed if we got here unexpectedly.
if (!mChannelClosed) {
if (VRGPUChild::IsCreated()) {
VRGPUChild::Get()->Close();
}
mGPUChild->SendShutdownVR();
mGPUChild->Close();
}
#ifndef NS_FREE_PERMANENT_DATA
// No need to communicate shutdown, the GPU process doesn't need to
// communicate anything back.
KillHard("NormalShutdown");
#endif
// If we're shutting down unexpectedly, we're in the middle of handling an
// ActorDestroy for PGPUChild, which is still on the stack. We'll return
// back to OnChannelClosed.
//
// Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
// acknowledges shutdown.
return;
}
DestroyProcess();
}
void GPUProcessHost::OnChannelClosed() {
mChannelClosed = true;
if (!mShutdownRequested && mListener) {
// This is an unclean shutdown. Notify our listener that we're going away.
mListener->OnProcessUnexpectedShutdown(this);
} else {
DestroyProcess();
}
// Release the actor.
GPUChild::Destroy(std::move(mGPUChild));
MOZ_ASSERT(!mGPUChild);
}
void GPUProcessHost::KillHard(const char* aReason) {
ProcessHandle handle = GetChildProcessHandle();
if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER)) {
NS_WARNING("failed to kill subprocess!");
}
SetAlreadyDead();
}
uint64_t GPUProcessHost::GetProcessToken() const { return mProcessToken; }
void GPUProcessHost::KillProcess() { KillHard("DiagnosticKill"); }
void GPUProcessHost::CrashProcess() { mGPUChild->SendCrashProcess(); }
void GPUProcessHost::DestroyProcess() {
// Cancel all tasks. We don't want anything triggering after our caller
// expects this to go away.
{
MonitorAutoLock lock(mMonitor);
mTaskFactory.RevokeAll();
}
GetCurrentSerialEventTarget()->Dispatch(
NS_NewRunnableFunction("DestroyProcessRunnable", [this] { Destroy(); }));
}
#ifdef MOZ_WIDGET_ANDROID
java::CompositorSurfaceManager::Param
GPUProcessHost::GetCompositorSurfaceManager() {
return mCompositorSurfaceManager;
}
#endif
} // namespace gfx
} // namespace mozilla