forked from mirrors/gecko-dev
68 lines
2.6 KiB
Rust
68 lines
2.6 KiB
Rust
#[macro_export]
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macro_rules! scope {
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// Note: literal patterns provided as an optimization since they can skip an allocation.
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($name:literal) => {
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// Note: callstack_depth is 0 since this has significant overhead
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let _tracy_span = $crate::tracy_client::span!($name, 0);
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};
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($name:literal, $data:expr) => {
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// Note: callstack_depth is 0 since this has significant overhead
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let _tracy_span = $crate::tracy_client::span!($name, 0);
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_tracy_span.emit_text($data);
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};
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($name:expr) => {
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let function_name = {
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struct S;
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let type_name = core::any::type_name::<S>();
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&type_name[..type_name.len() - 3]
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};
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let _tracy_span = $crate::tracy_client::Client::running()
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.expect("scope! without a running tracy_client::Client")
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// Note: callstack_depth is 0 since this has significant overhead
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.span_alloc($name, function_name, file!(), line!(), 0);
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};
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($name:expr, $data:expr) => {
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let function_name = {
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struct S;
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let type_name = core::any::type_name::<S>();
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&type_name[..type_name.len() - 3]
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};
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let _tracy_span = $crate::tracy_client::Client::running()
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.expect("scope! without a running tracy_client::Client")
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// Note: callstack_depth is 0 since this has significant overhead
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.span_alloc($name, function_name, file!(), line!(), 0);
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_tracy_span.emit_text($data);
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};
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}
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/// Registers a thread with the profiler API(s). This is usually setting a name for the thread.
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/// Two variants:
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/// - register_thread!() - Tries to get the name of the thread, or an ID if no name is set
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/// - register_thread!(name: &str) - Registers the thread using the given name
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#[macro_export]
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macro_rules! register_thread {
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() => {
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let thread_name = std::thread::current()
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.name()
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.map(|x| x.to_string())
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.unwrap_or_else(|| format!("Thread {:?}", std::thread::current().id()));
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$crate::register_thread!(&thread_name);
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};
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($name:expr) => {
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$crate::tracy_client::Client::running()
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.expect("register_thread! without a running tracy_client::Client")
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.set_thread_name($name);
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};
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}
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/// Finishes the frame. This isn't strictly necessary for some kinds of applications but a pretty
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/// normal thing to track in games.
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#[macro_export]
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macro_rules! finish_frame {
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() => {
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$crate::tracy_client::Client::running()
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.expect("finish_frame! without a running tracy_client::Client")
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.frame_mark();
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};
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}
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