fune/devtools/client/responsive/index.js
Alexandre Poirot 7aeac8d1a1 Bug 1807898 - [devtools] Set Telemetry sessionID by the Telemetry helper. r=devtools-reviewers,nchevobbe
This will help simplify all callsites manually setting this attribute.
I inlined simplification of all toolOpened/toolClosed in this changeset,
but all usages of recordEvent will be simplified in the next changeset.

Toolbox.sessionId is now only used by console performance markers in
order to help differentiate toolbox instances.

Note that about:debugging was also using a dedicated sessionId.

Differential Revision: https://phabricator.services.mozilla.com/D165935
2023-01-04 18:28:33 +00:00

224 lines
6.4 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* eslint-env browser */
"use strict";
const { BrowserLoader } = ChromeUtils.import(
"resource://devtools/shared/loader/browser-loader.js"
);
const { require } = BrowserLoader({
baseURI: "resource://devtools/client/responsive/",
window,
});
const Telemetry = require("resource://devtools/client/shared/telemetry.js");
const {
createFactory,
createElement,
} = require("resource://devtools/client/shared/vendor/react.js");
const ReactDOM = require("resource://devtools/client/shared/vendor/react-dom.js");
const {
Provider,
} = require("resource://devtools/client/shared/vendor/react-redux.js");
const message = require("resource://devtools/client/responsive/utils/message.js");
const App = createFactory(
require("resource://devtools/client/responsive/components/App.js")
);
const Store = require("resource://devtools/client/responsive/store.js");
const {
loadDevices,
restoreDeviceState,
} = require("resource://devtools/client/responsive/actions/devices.js");
const {
addViewport,
changePixelRatio,
removeDeviceAssociation,
resizeViewport,
zoomViewport,
} = require("resource://devtools/client/responsive/actions/viewports.js");
const {
changeDisplayPixelRatio,
changeUserAgent,
toggleTouchSimulation,
} = require("resource://devtools/client/responsive/actions/ui.js");
// Exposed for use by tests
window.require = require;
// Tell the ResponsiveUIManager that the frame script has begun initializing.
message.post(window, "script-init");
const bootstrap = {
telemetry: new Telemetry(),
store: null,
async init() {
this.telemetry.toolOpened("responsive", this);
const store = (this.store = Store());
const provider = createElement(Provider, { store }, App());
this._root = document.querySelector("#root");
ReactDOM.render(provider, this._root);
message.post(window, "init:done");
this.destroy = this.destroy.bind(this);
window.addEventListener("unload", this.destroy, { once: true });
},
destroy() {
window.removeEventListener("unload", this.destroy, { once: true });
this.store = null;
this.telemetry.toolClosed("responsive", this);
this.telemetry = null;
},
/**
* While most actions will be dispatched by React components, some external
* APIs that coordinate with the larger browser UI may also have actions to
* to dispatch. They can do so here.
*/
dispatch(action) {
if (!this.store) {
// If actions are dispatched after store is destroyed, ignore them. This
// can happen in tests that close the tool quickly while async tasks like
// initDevices() below are still pending.
return Promise.resolve();
}
return this.store.dispatch(action);
},
};
// manager.js sends a message to signal init
message.wait(window, "init").then(() => bootstrap.init());
// manager.js sends a message to signal init is done, which can be used for delayed
// startup work that shouldn't block initial load
message.wait(window, "post-init").then(() => {
bootstrap.dispatch(loadDevices()).then(() => {
bootstrap.dispatch(restoreDeviceState());
});
});
window.destroy = () => bootstrap.destroy();
// Allows quick testing of actions from the console
window.dispatch = action => bootstrap.dispatch(action);
// Expose the store on window for testing
Object.defineProperty(window, "store", {
get: () => bootstrap.store,
enumerable: true,
});
// Dispatch a `changeDisplayPixelRatio` action when the browser's pixel ratio is changing.
// This is usually triggered when the user changes the monitor resolution, or when the
// browser's window is dragged to a different display with a different pixel ratio.
// TODO: It would be better to move this watching into the actor, so that it can be
// better synchronized with any overrides that might be applied. Also, reading a single
// value like this makes less sense with multiple viewports.
function onDevicePixelRatioChange() {
const dpr = window.devicePixelRatio;
const mql = window.matchMedia(`(resolution: ${dpr}dppx)`);
function listener() {
bootstrap.dispatch(changeDisplayPixelRatio(window.devicePixelRatio));
mql.removeListener(listener);
onDevicePixelRatioChange();
}
mql.addListener(listener);
}
/**
* Called by manager.js to add the initial viewport based on the original page.
*/
window.addInitialViewport = ({ userContextId }) => {
try {
onDevicePixelRatioChange();
bootstrap.dispatch(changeDisplayPixelRatio(window.devicePixelRatio));
bootstrap.dispatch(addViewport(userContextId));
} catch (e) {
console.error(e);
}
};
window.getAssociatedDevice = () => {
const { viewports } = bootstrap.store.getState();
if (!viewports.length) {
return null;
}
return viewports[0].device;
};
/**
* Called by manager.js when tests want to check the viewport size.
*/
window.getViewportSize = () => {
const { viewports } = bootstrap.store.getState();
if (!viewports.length) {
return null;
}
const { width, height } = viewports[0];
return { width, height };
};
/**
* Called by manager.js to set viewport size from tests, etc.
*/
window.setViewportSize = ({ width, height }) => {
try {
bootstrap.dispatch(resizeViewport(0, width, height));
} catch (e) {
console.error(e);
}
};
window.clearDeviceAssociation = () => {
try {
bootstrap.dispatch(removeDeviceAssociation(0));
bootstrap.dispatch(toggleTouchSimulation(false));
bootstrap.dispatch(changePixelRatio(0, 0));
bootstrap.dispatch(changeUserAgent(""));
} catch (e) {
console.error(e);
}
};
/**
* Called by manager.js to access the viewport's browser, either for testing
* purposes or to reload it when touch simulation is enabled.
* A messageManager getter is added on the object to provide an easy access
* to the message manager without pulling the frame loader.
*/
window.getViewportBrowser = () => {
const browser = document.querySelector("iframe.browser");
if (browser && !browser.messageManager) {
Object.defineProperty(browser, "messageManager", {
get() {
return this.frameLoader.messageManager;
},
configurable: true,
enumerable: true,
});
}
return browser;
};
/**
* Called by manager.js to zoom the viewport.
*/
window.setViewportZoom = zoom => {
try {
bootstrap.dispatch(zoomViewport(0, zoom));
} catch (e) {
console.error(e);
}
};