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	 4c52dbd0a1
			
		
	
	
		4c52dbd0a1
		
	
	
	
	
		
			
			gfx::Factory::CopyDataSourceSurface() was updated so LOCAL_GL_RGBA readFormat and LOCAL_GL_UNSIGNED_BYTE readType is already supported. Differential Revision: https://phabricator.services.mozilla.com/D118303
		
			
				
	
	
		
			618 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			618 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "GLReadTexImageHelper.h"
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| 
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| #include <utility>
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| 
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| #include "GLContext.h"
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| #include "OGLShaderProgram.h"
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| #include "ScopedGLHelpers.h"
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| #include "gfx2DGlue.h"
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| #include "gfxColor.h"
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| #include "gfxTypes.h"
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| #include "mozilla/gfx/2D.h"
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| 
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| namespace mozilla {
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| namespace gl {
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| 
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| using namespace mozilla::gfx;
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| 
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| GLReadTexImageHelper::GLReadTexImageHelper(GLContext* gl) : mGL(gl) {
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|   mPrograms[0] = 0;
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|   mPrograms[1] = 0;
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|   mPrograms[2] = 0;
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|   mPrograms[3] = 0;
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| }
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| 
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| GLReadTexImageHelper::~GLReadTexImageHelper() {
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|   if (!mGL->MakeCurrent()) return;
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| 
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|   mGL->fDeleteProgram(mPrograms[0]);
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|   mGL->fDeleteProgram(mPrograms[1]);
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|   mGL->fDeleteProgram(mPrograms[2]);
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|   mGL->fDeleteProgram(mPrograms[3]);
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| }
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| 
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| static const GLchar readTextureImageVS[] =
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|     "attribute vec2 aVertex;\n"
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|     "attribute vec2 aTexCoord;\n"
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|     "varying vec2 vTexCoord;\n"
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|     "void main() { gl_Position = vec4(aVertex, 0, 1); vTexCoord = aTexCoord; }";
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| 
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| static const GLchar readTextureImageFS_TEXTURE_2D[] =
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|     "#ifdef GL_ES\n"
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|     "precision mediump float;\n"
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|     "#endif\n"
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|     "varying vec2 vTexCoord;\n"
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|     "uniform sampler2D uTexture;\n"
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|     "void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }";
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| 
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| static const GLchar readTextureImageFS_TEXTURE_2D_BGRA[] =
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|     "#ifdef GL_ES\n"
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|     "precision mediump float;\n"
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|     "#endif\n"
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|     "varying vec2 vTexCoord;\n"
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|     "uniform sampler2D uTexture;\n"
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|     "void main() { gl_FragColor = texture2D(uTexture, vTexCoord).bgra; }";
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| 
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| static const GLchar readTextureImageFS_TEXTURE_EXTERNAL[] =
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|     "#extension GL_OES_EGL_image_external : require\n"
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|     "#ifdef GL_ES\n"
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|     "precision mediump float;\n"
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|     "#endif\n"
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|     "varying vec2 vTexCoord;\n"
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|     "uniform samplerExternalOES uTexture;\n"
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|     "void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }";
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| 
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| static const GLchar readTextureImageFS_TEXTURE_RECTANGLE[] =
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|     "#extension GL_ARB_texture_rectangle\n"
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|     "#ifdef GL_ES\n"
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|     "precision mediump float;\n"
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|     "#endif\n"
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|     "varying vec2 vTexCoord;\n"
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|     "uniform sampler2DRect uTexture;\n"
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|     "void main() { gl_FragColor = texture2DRect(uTexture, vTexCoord).bgra; }";
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| 
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| GLuint GLReadTexImageHelper::TextureImageProgramFor(GLenum aTextureTarget,
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|                                                     int aConfig) {
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|   int variant = 0;
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|   const GLchar* readTextureImageFS = nullptr;
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|   if (aTextureTarget == LOCAL_GL_TEXTURE_2D) {
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|     if (aConfig & mozilla::layers::ENABLE_TEXTURE_RB_SWAP) {
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|       // Need to swizzle R/B.
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|       readTextureImageFS = readTextureImageFS_TEXTURE_2D_BGRA;
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|       variant = 1;
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|     } else {
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|       readTextureImageFS = readTextureImageFS_TEXTURE_2D;
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|       variant = 0;
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|     }
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|   } else if (aTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
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|     readTextureImageFS = readTextureImageFS_TEXTURE_EXTERNAL;
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|     variant = 2;
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|   } else if (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE) {
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|     readTextureImageFS = readTextureImageFS_TEXTURE_RECTANGLE;
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|     variant = 3;
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|   }
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| 
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|   /* This might be overkill, but assure that we don't access out-of-bounds */
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|   MOZ_ASSERT((size_t)variant < ArrayLength(mPrograms));
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|   if (!mPrograms[variant]) {
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|     GLuint vs = mGL->fCreateShader(LOCAL_GL_VERTEX_SHADER);
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|     const GLchar* vsSourcePtr = &readTextureImageVS[0];
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|     mGL->fShaderSource(vs, 1, &vsSourcePtr, nullptr);
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|     mGL->fCompileShader(vs);
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| 
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|     GLuint fs = mGL->fCreateShader(LOCAL_GL_FRAGMENT_SHADER);
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|     mGL->fShaderSource(fs, 1, &readTextureImageFS, nullptr);
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|     mGL->fCompileShader(fs);
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| 
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|     GLuint program = mGL->fCreateProgram();
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|     mGL->fAttachShader(program, vs);
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|     mGL->fAttachShader(program, fs);
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|     mGL->fBindAttribLocation(program, 0, "aVertex");
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|     mGL->fBindAttribLocation(program, 1, "aTexCoord");
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|     mGL->fLinkProgram(program);
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| 
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|     GLint success;
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|     mGL->fGetProgramiv(program, LOCAL_GL_LINK_STATUS, &success);
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| 
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|     if (!success) {
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|       mGL->fDeleteProgram(program);
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|       program = 0;
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|     }
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| 
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|     mGL->fDeleteShader(vs);
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|     mGL->fDeleteShader(fs);
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| 
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|     mPrograms[variant] = program;
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|   }
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| 
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|   return mPrograms[variant];
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| }
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| 
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| bool GLReadTexImageHelper::DidGLErrorOccur(const char* str) {
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|   GLenum error = mGL->fGetError();
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|   if (error != LOCAL_GL_NO_ERROR) {
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|     printf_stderr("GL ERROR: %s %s\n",
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|                   GLContext::GLErrorToString(error).c_str(), str);
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|     return true;
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|   }
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| 
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|   return false;
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| }
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| 
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| bool GetActualReadFormats(GLContext* gl, GLenum destFormat, GLenum destType,
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|                           GLenum* out_readFormat, GLenum* out_readType) {
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|   MOZ_ASSERT(out_readFormat);
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|   MOZ_ASSERT(out_readType);
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| 
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|   if (destFormat == LOCAL_GL_RGBA && destType == LOCAL_GL_UNSIGNED_BYTE) {
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|     *out_readFormat = destFormat;
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|     *out_readType = destType;
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|     return true;
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|   }
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| 
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|   bool fallback = true;
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|   if (gl->IsGLES()) {
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|     GLenum auxFormat = 0;
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|     GLenum auxType = 0;
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| 
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|     gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
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|                      (GLint*)&auxFormat);
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|     gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE, (GLint*)&auxType);
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| 
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|     if (destFormat == auxFormat && destType == auxType) {
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|       fallback = false;
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|     }
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|   } else {
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|     switch (destFormat) {
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|       case LOCAL_GL_RGB: {
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|         if (destType == LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV) fallback = false;
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|         break;
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|       }
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|       case LOCAL_GL_BGRA: {
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|         if (destType == LOCAL_GL_UNSIGNED_BYTE ||
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|             destType == LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV) {
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|           fallback = false;
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|         }
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|         break;
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|       }
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|     }
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|   }
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| 
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|   if (fallback) {
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|     *out_readFormat = LOCAL_GL_RGBA;
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|     *out_readType = LOCAL_GL_UNSIGNED_BYTE;
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|     return false;
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|   } else {
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|     *out_readFormat = destFormat;
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|     *out_readType = destType;
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|     return true;
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|   }
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| }
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| 
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| void SwapRAndBComponents(DataSourceSurface* surf) {
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|   DataSourceSurface::MappedSurface map;
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|   if (!surf->Map(DataSourceSurface::MapType::READ_WRITE, &map)) {
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|     MOZ_ASSERT(false, "SwapRAndBComponents: Failed to map surface.");
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|     return;
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|   }
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|   MOZ_ASSERT(map.mStride >= 0);
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| 
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|   const size_t rowBytes = surf->GetSize().width * 4;
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|   const size_t rowHole = map.mStride - rowBytes;
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| 
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|   uint8_t* row = map.mData;
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|   if (!row) {
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|     MOZ_ASSERT(false,
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|                "SwapRAndBComponents: Failed to get data from"
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|                " DataSourceSurface.");
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|     surf->Unmap();
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|     return;
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|   }
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| 
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|   const size_t rows = surf->GetSize().height;
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|   for (size_t i = 0; i < rows; i++) {
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|     const uint8_t* rowEnd = row + rowBytes;
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| 
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|     while (row != rowEnd) {
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|       std::swap(row[0], row[2]);
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|       row += 4;
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|     }
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| 
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|     row += rowHole;
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|   }
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| 
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|   surf->Unmap();
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| }
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| 
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| static int CalcRowStride(int width, int pixelSize, int alignment) {
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|   MOZ_ASSERT(alignment);
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| 
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|   int rowStride = width * pixelSize;
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|   if (rowStride % alignment) {  // Extra at the end of the line?
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|     int alignmentCount = rowStride / alignment;
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|     rowStride = (alignmentCount + 1) * alignment;
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|   }
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|   return rowStride;
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| }
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| 
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| static int GuessAlignment(int width, int pixelSize, int rowStride) {
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|   int alignment = 8;  // Max GLES allows.
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|   while (CalcRowStride(width, pixelSize, alignment) != rowStride) {
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|     alignment /= 2;
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|     if (!alignment) {
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|       NS_WARNING("Bad alignment for GLES. Will use temp surf for readback.");
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|       return 0;
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|     }
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|   }
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|   return alignment;
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| }
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| 
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| void ReadPixelsIntoDataSurface(GLContext* gl, DataSourceSurface* dest) {
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|   gl->MakeCurrent();
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|   MOZ_ASSERT(dest->GetSize().width != 0);
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|   MOZ_ASSERT(dest->GetSize().height != 0);
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| 
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|   bool hasAlpha = dest->GetFormat() == SurfaceFormat::B8G8R8A8 ||
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|                   dest->GetFormat() == SurfaceFormat::R8G8B8A8;
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| 
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|   int destPixelSize;
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|   GLenum destFormat;
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|   GLenum destType;
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| 
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|   switch (dest->GetFormat()) {
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|     case SurfaceFormat::B8G8R8A8:
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|     case SurfaceFormat::B8G8R8X8:
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|       // Needs host (little) endian ARGB.
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|       destFormat = LOCAL_GL_BGRA;
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|       destType = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
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|       break;
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|     case SurfaceFormat::R8G8B8A8:
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|     case SurfaceFormat::R8G8B8X8:
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|       // Needs host (little) endian ABGR.
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|       destFormat = LOCAL_GL_RGBA;
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|       destType = LOCAL_GL_UNSIGNED_BYTE;
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|       break;
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|     case SurfaceFormat::R5G6B5_UINT16:
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|       destFormat = LOCAL_GL_RGB;
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|       destType = LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV;
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|       break;
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|     default:
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|       MOZ_CRASH("GFX: Bad format, read pixels.");
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|   }
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|   destPixelSize = BytesPerPixel(dest->GetFormat());
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| 
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|   Maybe<DataSourceSurface::ScopedMap> map;
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|   map.emplace(dest, DataSourceSurface::READ_WRITE);
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| 
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|   MOZ_ASSERT(dest->GetSize().width * destPixelSize <= map->GetStride());
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| 
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|   GLenum readFormat = destFormat;
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|   GLenum readType = destType;
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|   bool needsTempSurf =
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|       !GetActualReadFormats(gl, destFormat, destType, &readFormat, &readType);
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| 
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|   RefPtr<DataSourceSurface> tempSurf;
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|   DataSourceSurface* readSurf = dest;
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|   int readAlignment =
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|       GuessAlignment(dest->GetSize().width, destPixelSize, map->GetStride());
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|   if (!readAlignment) {
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|     needsTempSurf = true;
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|   }
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|   if (needsTempSurf) {
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|     if (GLContext::ShouldSpew()) {
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|       NS_WARNING(
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|           "Needing intermediary surface for ReadPixels. This will be slow!");
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|     }
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|     SurfaceFormat readFormatGFX;
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| 
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|     switch (readFormat) {
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|       case LOCAL_GL_RGBA: {
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|         readFormatGFX =
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|             hasAlpha ? SurfaceFormat::R8G8B8A8 : SurfaceFormat::R8G8B8X8;
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|         break;
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|       }
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|       case LOCAL_GL_BGRA: {
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|         readFormatGFX =
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|             hasAlpha ? SurfaceFormat::B8G8R8A8 : SurfaceFormat::B8G8R8X8;
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|         break;
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|       }
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|       case LOCAL_GL_RGB: {
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|         MOZ_ASSERT(destPixelSize == 2);
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|         MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV);
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|         readFormatGFX = SurfaceFormat::R5G6B5_UINT16;
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|         break;
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|       }
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|       default: {
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|         MOZ_CRASH("GFX: Bad read format, read format.");
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|       }
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|     }
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| 
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|     switch (readType) {
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|       case LOCAL_GL_UNSIGNED_BYTE: {
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|         MOZ_ASSERT(readFormat == LOCAL_GL_RGBA);
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|         readAlignment = 1;
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|         break;
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|       }
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|       case LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV: {
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|         MOZ_ASSERT(readFormat == LOCAL_GL_BGRA);
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|         readAlignment = 4;
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|         break;
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|       }
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|       case LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV: {
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|         MOZ_ASSERT(readFormat == LOCAL_GL_RGB);
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|         readAlignment = 2;
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|         break;
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|       }
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|       default: {
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|         MOZ_CRASH("GFX: Bad read type, read type.");
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|       }
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|     }
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| 
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|     int32_t stride = dest->GetSize().width * BytesPerPixel(readFormatGFX);
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|     tempSurf = Factory::CreateDataSourceSurfaceWithStride(
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|         dest->GetSize(), readFormatGFX, stride);
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|     if (NS_WARN_IF(!tempSurf)) {
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|       return;
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|     }
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| 
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|     readSurf = tempSurf;
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|     map = Nothing();
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|     map.emplace(readSurf, DataSourceSurface::READ_WRITE);
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|   }
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| 
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|   MOZ_ASSERT(readAlignment);
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|   MOZ_ASSERT(reinterpret_cast<uintptr_t>(map->GetData()) % readAlignment == 0);
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| 
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|   GLsizei width = dest->GetSize().width;
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|   GLsizei height = dest->GetSize().height;
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| 
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|   {
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|     ScopedPackState safePackState(gl);
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|     gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, readAlignment);
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| 
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|     gl->fReadPixels(0, 0, width, height, readFormat, readType, map->GetData());
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|   }
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| 
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|   map = Nothing();
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| 
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|   if (readSurf != dest) {
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|     gfx::Factory::CopyDataSourceSurface(readSurf, dest);
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|   }
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| }
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| 
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| already_AddRefed<gfx::DataSourceSurface> YInvertImageSurface(
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|     gfx::DataSourceSurface* aSurf, uint32_t aStride) {
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|   RefPtr<DataSourceSurface> temp = Factory::CreateDataSourceSurfaceWithStride(
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|       aSurf->GetSize(), aSurf->GetFormat(), aStride);
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|   if (NS_WARN_IF(!temp)) {
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|     return nullptr;
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|   }
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| 
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|   DataSourceSurface::MappedSurface map;
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|   if (!temp->Map(DataSourceSurface::MapType::WRITE, &map)) {
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|     return nullptr;
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|   }
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| 
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|   RefPtr<DrawTarget> dt = Factory::CreateDrawTargetForData(
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|       BackendType::CAIRO, map.mData, temp->GetSize(), map.mStride,
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|       temp->GetFormat());
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|   if (!dt) {
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|     temp->Unmap();
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|     return nullptr;
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|   }
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| 
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|   dt->SetTransform(Matrix::Scaling(1.0, -1.0) *
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|                    Matrix::Translation(0.0, aSurf->GetSize().height));
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|   Rect rect(0, 0, aSurf->GetSize().width, aSurf->GetSize().height);
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|   dt->DrawSurface(
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|       aSurf, rect, rect, DrawSurfaceOptions(),
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|       DrawOptions(1.0, CompositionOp::OP_SOURCE, AntialiasMode::NONE));
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|   temp->Unmap();
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|   return temp.forget();
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| }
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| 
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| already_AddRefed<DataSourceSurface> ReadBackSurface(GLContext* gl,
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|                                                     GLuint aTexture,
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|                                                     bool aYInvert,
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|                                                     SurfaceFormat aFormat) {
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|   gl->MakeCurrent();
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|   gl->fActiveTexture(LOCAL_GL_TEXTURE0);
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|   gl->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
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| 
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|   IntSize size;
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|   gl->fGetTexLevelParameteriv(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_TEXTURE_WIDTH,
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|                               &size.width);
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|   gl->fGetTexLevelParameteriv(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_TEXTURE_HEIGHT,
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|                               &size.height);
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| 
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|   RefPtr<DataSourceSurface> surf = Factory::CreateDataSourceSurfaceWithStride(
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|       size, SurfaceFormat::B8G8R8A8,
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|       GetAlignedStride<4>(size.width, BytesPerPixel(SurfaceFormat::B8G8R8A8)));
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| 
 | |
|   if (NS_WARN_IF(!surf)) {
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|     return nullptr;
 | |
|   }
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| 
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|   uint32_t currentPackAlignment = 0;
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|   gl->fGetIntegerv(LOCAL_GL_PACK_ALIGNMENT, (GLint*)¤tPackAlignment);
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|   if (currentPackAlignment != 4) {
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|     gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 4);
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|   }
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| 
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|   DataSourceSurface::ScopedMap map(surf, DataSourceSurface::READ);
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|   gl->fGetTexImage(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
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|                    LOCAL_GL_UNSIGNED_BYTE, map.GetData());
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| 
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|   if (currentPackAlignment != 4) {
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|     gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, currentPackAlignment);
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|   }
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| 
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|   if (aFormat == SurfaceFormat::R8G8B8A8 ||
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|       aFormat == SurfaceFormat::R8G8B8X8) {
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|     SwapRAndBComponents(surf);
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|   }
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| 
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|   if (aYInvert) {
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|     surf = YInvertImageSurface(surf, map.GetStride());
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|   }
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| 
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|   return surf.forget();
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| }
 | |
| 
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| #define CLEANUP_IF_GLERROR_OCCURRED(x) \
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|   if (DidGLErrorOccur(x)) {            \
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|     return false;                      \
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|   }
 | |
| 
 | |
| already_AddRefed<DataSourceSurface> GLReadTexImageHelper::ReadTexImage(
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|     GLuint aTextureId, GLenum aTextureTarget, const gfx::IntSize& aSize,
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|     /* ShaderConfigOGL.mFeature */ int aConfig, bool aYInvert) {
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|   /* Allocate resulting image surface */
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|   int32_t stride = aSize.width * BytesPerPixel(SurfaceFormat::R8G8B8A8);
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|   RefPtr<DataSourceSurface> isurf = Factory::CreateDataSourceSurfaceWithStride(
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|       aSize, SurfaceFormat::R8G8B8A8, stride);
 | |
|   if (NS_WARN_IF(!isurf)) {
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   if (!ReadTexImage(isurf, aTextureId, aTextureTarget, aSize, aConfig,
 | |
|                     aYInvert)) {
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   return isurf.forget();
 | |
| }
 | |
| 
 | |
| bool GLReadTexImageHelper::ReadTexImage(
 | |
|     DataSourceSurface* aDest, GLuint aTextureId, GLenum aTextureTarget,
 | |
|     const gfx::IntSize& aSize,
 | |
|     /* ShaderConfigOGL.mFeature */ int aConfig, bool aYInvert) {
 | |
|   MOZ_ASSERT(aTextureTarget == LOCAL_GL_TEXTURE_2D ||
 | |
|              aTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL ||
 | |
|              aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB);
 | |
| 
 | |
|   mGL->MakeCurrent();
 | |
| 
 | |
|   GLint oldrb, oldfb, oldprog, oldTexUnit, oldTex;
 | |
|   GLuint rb, fb;
 | |
| 
 | |
|   do {
 | |
|     mGL->fGetIntegerv(LOCAL_GL_RENDERBUFFER_BINDING, &oldrb);
 | |
|     mGL->fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &oldfb);
 | |
|     mGL->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, &oldprog);
 | |
|     mGL->fGetIntegerv(LOCAL_GL_ACTIVE_TEXTURE, &oldTexUnit);
 | |
|     mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
 | |
|     switch (aTextureTarget) {
 | |
|       case LOCAL_GL_TEXTURE_2D:
 | |
|         mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &oldTex);
 | |
|         break;
 | |
|       case LOCAL_GL_TEXTURE_EXTERNAL:
 | |
|         mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &oldTex);
 | |
|         break;
 | |
|       case LOCAL_GL_TEXTURE_RECTANGLE:
 | |
|         mGL->fGetIntegerv(LOCAL_GL_TEXTURE_BINDING_RECTANGLE, &oldTex);
 | |
|         break;
 | |
|       default: /* Already checked above */
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, false);
 | |
|     ScopedGLState scopedBlendState(mGL, LOCAL_GL_BLEND, false);
 | |
|     ScopedViewportRect scopedViewportRect(mGL, 0, 0, aSize.width, aSize.height);
 | |
| 
 | |
|     /* Setup renderbuffer */
 | |
|     mGL->fGenRenderbuffers(1, &rb);
 | |
|     mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, rb);
 | |
| 
 | |
|     GLenum rbInternalFormat =
 | |
|         mGL->IsGLES() ? (mGL->IsExtensionSupported(GLContext::OES_rgb8_rgba8)
 | |
|                              ? LOCAL_GL_RGBA8
 | |
|                              : LOCAL_GL_RGBA4)
 | |
|                       : LOCAL_GL_RGBA;
 | |
|     mGL->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, rbInternalFormat,
 | |
|                               aSize.width, aSize.height);
 | |
|     CLEANUP_IF_GLERROR_OCCURRED("when binding and creating renderbuffer");
 | |
| 
 | |
|     /* Setup framebuffer */
 | |
|     mGL->fGenFramebuffers(1, &fb);
 | |
|     mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb);
 | |
|     mGL->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
 | |
|                                   LOCAL_GL_COLOR_ATTACHMENT0,
 | |
|                                   LOCAL_GL_RENDERBUFFER, rb);
 | |
|     CLEANUP_IF_GLERROR_OCCURRED("when binding and creating framebuffer");
 | |
| 
 | |
|     MOZ_ASSERT(mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER) ==
 | |
|                LOCAL_GL_FRAMEBUFFER_COMPLETE);
 | |
| 
 | |
|     /* Setup vertex and fragment shader */
 | |
|     GLuint program = TextureImageProgramFor(aTextureTarget, aConfig);
 | |
|     MOZ_ASSERT(program);
 | |
| 
 | |
|     mGL->fUseProgram(program);
 | |
|     CLEANUP_IF_GLERROR_OCCURRED("when using program");
 | |
|     mGL->fUniform1i(mGL->fGetUniformLocation(program, "uTexture"), 0);
 | |
|     CLEANUP_IF_GLERROR_OCCURRED("when setting uniform location");
 | |
| 
 | |
|     /* Setup quad geometry */
 | |
|     mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
 | |
| 
 | |
|     float w = (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE)
 | |
|                   ? (float)aSize.width
 | |
|                   : 1.0f;
 | |
|     float h = (aTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE)
 | |
|                   ? (float)aSize.height
 | |
|                   : 1.0f;
 | |
| 
 | |
|     const float vertexArray[4 * 2] = {-1.0f, -1.0f, 1.0f, -1.0f,
 | |
|                                       -1.0f, 1.0f,  1.0f, 1.0f};
 | |
|     ScopedVertexAttribPointer autoAttrib0(mGL, 0, 2, LOCAL_GL_FLOAT,
 | |
|                                           LOCAL_GL_FALSE, 0, 0, vertexArray);
 | |
| 
 | |
|     const float u0 = 0.0f;
 | |
|     const float u1 = w;
 | |
|     const float v0 = aYInvert ? h : 0.0f;
 | |
|     const float v1 = aYInvert ? 0.0f : h;
 | |
|     const float texCoordArray[8] = {u0, v0, u1, v0, u0, v1, u1, v1};
 | |
|     ScopedVertexAttribPointer autoAttrib1(mGL, 1, 2, LOCAL_GL_FLOAT,
 | |
|                                           LOCAL_GL_FALSE, 0, 0, texCoordArray);
 | |
| 
 | |
|     /* Bind the texture */
 | |
|     if (aTextureId) {
 | |
|       mGL->fBindTexture(aTextureTarget, aTextureId);
 | |
|       CLEANUP_IF_GLERROR_OCCURRED("when binding texture");
 | |
|     }
 | |
| 
 | |
|     mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
 | |
|     CLEANUP_IF_GLERROR_OCCURRED("when drawing texture");
 | |
| 
 | |
|     /* Read-back draw results */
 | |
|     ReadPixelsIntoDataSurface(mGL, aDest);
 | |
|     CLEANUP_IF_GLERROR_OCCURRED("when reading pixels into surface");
 | |
|   } while (false);
 | |
| 
 | |
|   /* Restore GL state */
 | |
|   mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, oldrb);
 | |
|   mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, oldfb);
 | |
|   mGL->fUseProgram(oldprog);
 | |
| 
 | |
|   // note that deleting 0 has no effect in any of these calls
 | |
|   mGL->fDeleteRenderbuffers(1, &rb);
 | |
|   mGL->fDeleteFramebuffers(1, &fb);
 | |
| 
 | |
|   if (aTextureId) mGL->fBindTexture(aTextureTarget, oldTex);
 | |
| 
 | |
|   if (oldTexUnit != LOCAL_GL_TEXTURE0) mGL->fActiveTexture(oldTexUnit);
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| #undef CLEANUP_IF_GLERROR_OCCURRED
 | |
| 
 | |
| }  // namespace gl
 | |
| }  // namespace mozilla
 |