fune/layout/xul/nsScrollbarFrame.h
Emilio Cobos Álvarez 38b10eafda Bug 1824236 - Stop using XUL layout for scrollbars. r=jwatt
This rewrites scrollbar layout to work with regular reflow rather than
box layout.

Overall it's about the same amount of code (mostly because
nsScrollbarFrame::Reflow is sorta hand-rolled), but it cleans up a bit
and it is progress towards removing XUL layout altogether, without
getting into much deeper refactoring.

This also blocks some other performance improvements and refactorings I
want to make in this code.

We make some assumptions to simplify the code that to some extent were
made already before, both explicitly and by virtue of using XUL layout.

In particular, we assume that scrollbar / slider / thumb has no border or
padding and that the writing-mode is horizontal ltr.

Differential Revision: https://phabricator.services.mozilla.com/D173489
2023-03-27 20:54:53 +00:00

151 lines
5.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//
// nsScrollbarFrame
//
#ifndef nsScrollbarFrame_h__
#define nsScrollbarFrame_h__
#include "mozilla/Attributes.h"
#include "mozilla/ScrollTypes.h"
#include "nsContainerFrame.h"
#include "nsIAnonymousContentCreator.h"
class nsIScrollbarMediator;
namespace mozilla {
class PresShell;
namespace dom {
class Element;
}
} // namespace mozilla
nsIFrame* NS_NewScrollbarFrame(mozilla::PresShell* aPresShell,
mozilla::ComputedStyle* aStyle);
class nsScrollbarFrame final : public nsContainerFrame,
public nsIAnonymousContentCreator {
using Element = mozilla::dom::Element;
public:
explicit nsScrollbarFrame(ComputedStyle* aStyle, nsPresContext* aPresContext)
: nsContainerFrame(aStyle, aPresContext, kClassID),
mSmoothScroll(false),
mScrollUnit(mozilla::ScrollUnit::DEVICE_PIXELS),
mDirection(0),
mIncrement(0),
mScrollbarMediator(nullptr),
mUpTopButton(nullptr),
mDownTopButton(nullptr),
mSlider(nullptr),
mThumb(nullptr),
mUpBottomButton(nullptr),
mDownBottomButton(nullptr) {}
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS(nsScrollbarFrame)
#ifdef DEBUG_FRAME_DUMP
nsresult GetFrameName(nsAString& aResult) const override {
return MakeFrameName(u"ScrollbarFrame"_ns, aResult);
}
#endif
// nsIFrame overrides
nsresult AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
int32_t aModType) override;
NS_IMETHOD HandlePress(nsPresContext* aPresContext,
mozilla::WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus) override;
NS_IMETHOD HandleMultiplePress(nsPresContext* aPresContext,
mozilla::WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus,
bool aControlHeld) override;
MOZ_CAN_RUN_SCRIPT
NS_IMETHOD HandleDrag(nsPresContext* aPresContext,
mozilla::WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus) override;
NS_IMETHOD HandleRelease(nsPresContext* aPresContext,
mozilla::WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus) override;
mozilla::StyleScrollbarWidth ScrollbarWidth() const;
nscoord ScrollbarTrackSize() const;
nsSize ScrollbarMinSize() const;
bool IsHorizontal() const;
void DestroyFrom(nsIFrame* aDestructRoot,
PostDestroyData& aPostDestroyData) override;
void Init(nsIContent* aContent, nsContainerFrame* aParent,
nsIFrame* aPrevInFlow) override;
void Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus) override;
void SetScrollbarMediatorContent(nsIContent* aMediator);
nsIScrollbarMediator* GetScrollbarMediator();
/**
* The following three methods set the value of mIncrement when a
* scrollbar button is pressed.
*/
void SetIncrementToLine(int32_t aDirection);
void SetIncrementToPage(int32_t aDirection);
void SetIncrementToWhole(int32_t aDirection);
/**
* If aImplementsScrollByUnit is Yes then this uses mSmoothScroll,
* mScrollUnit, and mDirection and calls ScrollByUnit on the
* nsIScrollbarMediator. The return value is 0. This is better because it is
* more modern and the scroll frame can perform the scroll via apz for
* example. The old way below is still supported for xul trees. If
* aImplementsScrollByUnit is No this adds mIncrement to the current
* position and updates the curpos attribute obeying mSmoothScroll.
* @returns The new position after clamping, in CSS Pixels
* @note This method might destroy the frame, pres shell, and other objects.
*/
enum class ImplementsScrollByUnit { Yes, No };
int32_t MoveToNewPosition(ImplementsScrollByUnit aImplementsScrollByUnit);
int32_t GetIncrement() { return mIncrement; }
// nsIAnonymousContentCreator
nsresult CreateAnonymousContent(nsTArray<ContentInfo>& aElements) override;
void AppendAnonymousContentTo(nsTArray<nsIContent*>& aElements,
uint32_t aFilter) override;
void UpdateChildrenAttributeValue(nsAtom* aAttribute, bool aNotify);
protected:
bool mSmoothScroll;
mozilla::ScrollUnit mScrollUnit;
// Direction and multiple to scroll
int32_t mDirection;
// Amount to scroll, in CSSPixels
// Ignored in favour of mScrollUnit/mDirection for regular scroll frames.
// Trees use this though.
int32_t mIncrement;
private:
nsCOMPtr<nsIContent> mScrollbarMediator;
nsCOMPtr<Element> mUpTopButton;
nsCOMPtr<Element> mDownTopButton;
nsCOMPtr<Element> mSlider;
nsCOMPtr<Element> mThumb;
nsCOMPtr<Element> mUpBottomButton;
nsCOMPtr<Element> mDownBottomButton;
}; // class nsScrollbarFrame
#endif