forked from mirrors/gecko-dev
Backed out changeset 7ae4c893867a (bug 1478815) Backed out changeset b865a866fe5a (bug 1478815) Backed out changeset 405ad3518218 (bug 1478815) Backed out changeset 64cb50b227e0 (bug 1478815) Backed out changeset 392a724d5acd (bug 1478815) Backed out changeset 01110727f2e9 (bug 1478815) Backed out changeset 56d967e03ee2 (bug 1478815) Backed out changeset 082638a5c643 (bug 1478815) Backed out changeset 3dc47f17fa44 (bug 1478815) Backed out changeset 699c954992f8 (bug 1478815) --HG-- rename : gfx/2d/BufferEdgePad.cpp => gfx/layers/BufferEdgePad.cpp rename : gfx/2d/BufferEdgePad.h => gfx/layers/BufferEdgePad.h rename : gfx/2d/BufferUnrotate.cpp => gfx/layers/BufferUnrotate.cpp rename : gfx/2d/BufferUnrotate.h => gfx/layers/BufferUnrotate.h
288 lines
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8.2 KiB
C++
288 lines
No EOL
8.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureSync.h"
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#include <unordered_set>
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#include "base/process_util.h"
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#include "chrome/common/mach_ipc_mac.h"
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#include "mozilla/ipc/SharedMemoryBasic.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/StaticMonitor.h"
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#include "mozilla/StaticPtr.h"
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#ifdef DEBUG
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#define LOG_ERROR(str, args...) \
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PR_BEGIN_MACRO \
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mozilla::SmprintfPointer msg = mozilla::Smprintf(str, ## args); \
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NS_WARNING(msg.get()); \
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PR_END_MACRO
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#else
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#define LOG_ERROR(str, args...) do { /* nothing */ } while(0)
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#endif
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namespace mozilla {
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namespace layers {
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// Hold raw pointers and trust that TextureSourceProviders will be
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// unregistered in their destructors - we don't want to keep these
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// alive, and destroying them from the main thread will be an
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// error anyway.
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StaticAutoPtr<nsTArray<TextureSourceProvider*>> gTextureSourceProviders;
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static std::map<pid_t, std::unordered_set<uint64_t>> gProcessTextureIds;
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static StaticMonitor gTextureLockMonitor;
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const int kSendMessageTimeout = 1000;
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const int kTextureLockTimeout = 32; // We really don't want to wait more than
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// two frames for a texture to unlock. This
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// will in any case be very uncommon.
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struct WaitForTexturesReply
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{
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bool success;
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};
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struct WaitForTexturesRequest
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{
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pid_t pid;
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};
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std::unordered_set<uint64_t>*
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GetLockedTextureIdsForProcess(pid_t pid)
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{
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gTextureLockMonitor.AssertCurrentThreadOwns();
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if (gProcessTextureIds.find(pid) == gProcessTextureIds.end()) {
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gProcessTextureIds[pid] = std::unordered_set<uint64_t>();
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}
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return &gProcessTextureIds.at(pid);
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}
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bool
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WaitForTextureIdsToUnlock(pid_t pid, const Span<const uint64_t>& textureIds)
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{
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{
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StaticMonitorAutoLock lock(gTextureLockMonitor);
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std::unordered_set<uint64_t>* freedTextureIds = GetLockedTextureIdsForProcess(pid);
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TimeStamp start = TimeStamp::Now();
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while (true) {
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bool allCleared = true;
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for (uint64_t textureId : textureIds) {
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if (freedTextureIds->find(textureId) != freedTextureIds->end()) {
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allCleared = false;
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}
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}
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if (allCleared) {
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return true;
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}
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if (lock.Wait(TimeDuration::FromMilliseconds(kTextureLockTimeout)) == CVStatus::Timeout) {
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return false;
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}
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// In case the monitor gets signaled multiple times, each less than kTextureLockTimeout.
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// This ensures that the total time we wait is < 2 * kTextureLockTimeout
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if ((TimeStamp::Now() - start).ToMilliseconds() > (double)kTextureLockTimeout) {
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return false;
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}
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}
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}
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}
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void
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CheckTexturesForUnlock()
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{
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if (gTextureSourceProviders) {
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for (auto it = gTextureSourceProviders->begin(); it != gTextureSourceProviders->end(); ++it) {
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(*it)->TryUnlockTextures();
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}
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}
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}
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void
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TextureSync::DispatchCheckTexturesForUnlock()
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{
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RefPtr<Runnable> task = NS_NewRunnableFunction(
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"CheckTexturesForUnlock",
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&CheckTexturesForUnlock);
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CompositorThreadHolder::Loop()->PostTask(task.forget());
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}
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void
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TextureSync::HandleWaitForTexturesMessage(MachReceiveMessage* rmsg, ipc::MemoryPorts* ports)
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{
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WaitForTexturesRequest* req = reinterpret_cast<WaitForTexturesRequest*>(rmsg->GetData());
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uint64_t* textureIds = (uint64_t*)(req + 1);
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uint32_t textureIdsLength = (rmsg->GetDataLength() - sizeof(WaitForTexturesRequest)) / sizeof(uint64_t);
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bool success = WaitForTextureIdsToUnlock(req->pid, MakeSpan<uint64_t>(textureIds, textureIdsLength));
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if (!success) {
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LOG_ERROR("Waiting for textures to unlock failed.\n");
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}
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MachSendMessage msg(ipc::kReturnWaitForTexturesMsg);
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WaitForTexturesReply replydata;
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replydata.success = success;
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msg.SetData(&replydata, sizeof(WaitForTexturesReply));
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kern_return_t err = ports->mSender->SendMessage(msg, kSendMessageTimeout);
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if (KERN_SUCCESS != err) {
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LOG_ERROR("SendMessage failed 0x%x %s\n", err, mach_error_string(err));
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}
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}
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void
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TextureSync::RegisterTextureSourceProvider(TextureSourceProvider* textureSourceProvider)
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{
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if (!gTextureSourceProviders) {
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gTextureSourceProviders = new nsTArray<TextureSourceProvider*>();
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}
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MOZ_RELEASE_ASSERT(!gTextureSourceProviders->Contains(textureSourceProvider));
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gTextureSourceProviders->AppendElement(textureSourceProvider);
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}
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void
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TextureSync::UnregisterTextureSourceProvider(TextureSourceProvider* textureSourceProvider)
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{
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if (gTextureSourceProviders) {
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MOZ_ASSERT(gTextureSourceProviders->Contains(textureSourceProvider));
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gTextureSourceProviders->RemoveElement(textureSourceProvider);
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if (gTextureSourceProviders->Length() == 0) {
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gTextureSourceProviders = nullptr;
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}
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}
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}
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void
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TextureSync::SetTexturesLocked(pid_t pid, const nsTArray<uint64_t>& textureIds)
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{
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StaticMonitorAutoLock mal(gTextureLockMonitor);
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std::unordered_set<uint64_t>* lockedTextureIds = GetLockedTextureIdsForProcess(pid);
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for (uint64_t textureId : textureIds) {
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lockedTextureIds->insert(textureId);
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}
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}
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void
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TextureSync::SetTexturesUnlocked(pid_t pid, const nsTArray<uint64_t>& textureIds)
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{
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bool oneErased = false;
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{
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StaticMonitorAutoLock mal(gTextureLockMonitor);
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std::unordered_set<uint64_t>* lockedTextureIds = GetLockedTextureIdsForProcess(pid);
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for (uint64_t textureId : textureIds) {
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if (lockedTextureIds->erase(textureId)) {
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oneErased = true;
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}
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}
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}
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if (oneErased) {
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gTextureLockMonitor.NotifyAll();
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}
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}
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void
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TextureSync::Shutdown()
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{
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{
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StaticMonitorAutoLock lock(gTextureLockMonitor);
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for (auto& lockedTextureIds : gProcessTextureIds) {
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lockedTextureIds.second.clear();
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}
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}
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gTextureLockMonitor.NotifyAll();
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{
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StaticMonitorAutoLock lock(gTextureLockMonitor);
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gProcessTextureIds.clear();
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}
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}
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void
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TextureSync::UpdateTextureLocks(base::ProcessId aProcessId)
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{
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if (aProcessId == base::GetCurrentProcId()) {
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DispatchCheckTexturesForUnlock();
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return;
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}
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MachSendMessage smsg(ipc::kUpdateTextureLocksMsg);
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smsg.SetData(&aProcessId, sizeof(aProcessId));
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ipc::SharedMemoryBasic::SendMachMessage(aProcessId, smsg, NULL);
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}
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bool
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TextureSync::WaitForTextures(base::ProcessId aProcessId, const nsTArray<uint64_t>& textureIds)
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{
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if (aProcessId == base::GetCurrentProcId()) {
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bool success = WaitForTextureIdsToUnlock(aProcessId, MakeSpan<uint64_t>(textureIds));
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if (!success) {
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LOG_ERROR("Failed waiting for textures to unlock.\n");
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}
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return success;
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}
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MachSendMessage smsg(ipc::kWaitForTexturesMsg);
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size_t messageSize = sizeof(WaitForTexturesRequest) + textureIds.Length() * sizeof(uint64_t);
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UniquePtr<uint8_t[]> messageData = MakeUnique<uint8_t[]>(messageSize);
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WaitForTexturesRequest* req = (WaitForTexturesRequest*)messageData.get();
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uint64_t* reqTextureIds = (uint64_t*)(req + 1);
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for (uint32_t i = 0; i < textureIds.Length(); ++i) {
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reqTextureIds[i] = textureIds[i];
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}
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req->pid = base::GetCurrentProcId();
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bool dataWasSet = smsg.SetData(req, messageSize);
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if (!dataWasSet) {
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LOG_ERROR("Data was too large: %zu\n", messageSize);
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return false;
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}
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MachReceiveMessage msg;
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bool success = ipc::SharedMemoryBasic::SendMachMessage(aProcessId, smsg, &msg);
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if (!success) {
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return false;
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}
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if (msg.GetDataLength() != sizeof(WaitForTexturesReply)) {
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LOG_ERROR("Improperly formatted reply\n");
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return false;
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}
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WaitForTexturesReply* msg_data = reinterpret_cast<WaitForTexturesReply*>(msg.GetData());
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if (!msg_data->success) {
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LOG_ERROR("Failed waiting for textures to unlock.\n");
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return false;
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}
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return true;
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}
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void
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TextureSync::CleanupForPid(base::ProcessId aProcessId)
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{
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{
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StaticMonitorAutoLock lock(gTextureLockMonitor);
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std::unordered_set<uint64_t>* lockedTextureIds = GetLockedTextureIdsForProcess(aProcessId);
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lockedTextureIds->clear();
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}
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gTextureLockMonitor.NotifyAll();
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}
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} // namespace layers
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} // namespace mozilla
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