forked from mirrors/gecko-dev
This commit exposes a method on DrawTargetCapture to see if it has captured any drawing commands. This allows us to not dispatch paint tasks if they will do nothing. Ideally these tasks would execute instantly on the PaintThread, and we would never delay sending the layer transaction or block on the next paint, but with thread starvation and context switches it's best to just not send them. MozReview-Commit-ID: 7ywkEDBw6EX --HG-- extra : rebase_source : c60c1c25d551e4a7c14c529137f8e0babc888466 extra : source : 7ae4c893867a5f7df81e0757d4b4a6a21cbc6986
213 lines
6.7 KiB
C++
213 lines
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClientPaintedLayer.h"
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#include "ClientTiledPaintedLayer.h" // for ClientTiledPaintedLayer
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#include <stdint.h> // for uint32_t
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#include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL
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#include "client/ClientLayerManager.h" // for ClientLayerManager, etc
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#include "gfxContext.h" // for gfxContext
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#include "gfx2DGlue.h"
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#include "gfxRect.h" // for gfxRect
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#include "gfxPrefs.h" // for gfxPrefs
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/gfx/2D.h" // for DrawTarget
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#include "mozilla/gfx/DrawEventRecorder.h"
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#include "mozilla/gfx/Matrix.h" // for Matrix
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#include "mozilla/gfx/Rect.h" // for Rect, IntRect
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#include "mozilla/gfx/Types.h" // for Float, etc
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/Preferences.h"
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsISupportsImpl.h" // for Layer::AddRef, etc
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "PaintThread.h"
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#include "ReadbackProcessor.h"
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#include "RotatedBuffer.h"
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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bool
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ClientPaintedLayer::EnsureContentClient()
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{
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if (!mContentClient) {
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mContentClient = ContentClient::CreateContentClient(
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ClientManager()->AsShadowForwarder());
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if (!mContentClient) {
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return false;
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}
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mContentClient->Connect();
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ClientManager()->AsShadowForwarder()->Attach(mContentClient, this);
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MOZ_ASSERT(mContentClient->GetForwarder());
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}
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return true;
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}
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void
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ClientPaintedLayer::UpdateContentClient(PaintState& aState)
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{
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Mutated();
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AddToValidRegion(aState.mRegionToDraw);
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ContentClientRemoteBuffer *contentClientRemote =
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static_cast<ContentClientRemoteBuffer *>(mContentClient.get());
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MOZ_ASSERT(contentClientRemote->GetIPCHandle());
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// Hold(this) ensures this layer is kept alive through the current transaction
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// The ContentClient assumes this layer is kept alive (e.g., in CreateBuffer),
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// so deleting this Hold for whatever reason will break things.
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ClientManager()->Hold(this);
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contentClientRemote->Updated(aState.mRegionToDraw,
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mVisibleRegion.ToUnknownRegion());
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}
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bool
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ClientPaintedLayer::UpdatePaintRegion(PaintState& aState)
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{
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SubtractFromValidRegion(aState.mRegionToInvalidate);
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if (!aState.mRegionToDraw.IsEmpty() && !ClientManager()->GetPaintedLayerCallback()) {
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ClientManager()->SetTransactionIncomplete();
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return false;
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}
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// The area that became invalid and is visible needs to be repainted
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// (this could be the whole visible area if our buffer switched
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// from RGB to RGBA, because we might need to repaint with
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// subpixel AA)
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aState.mRegionToInvalidate.And(aState.mRegionToInvalidate,
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GetLocalVisibleRegion().ToUnknownRegion());
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return true;
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}
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void
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ClientPaintedLayer::FinishPaintState(PaintState& aState)
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{
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if (aState.mAsyncTask && !aState.mAsyncTask->mCapture->IsEmpty()) {
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ClientManager()->SetQueuedAsyncPaints();
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PaintThread::Get()->QueuePaintTask(aState.mAsyncTask);
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}
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}
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uint32_t
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ClientPaintedLayer::GetPaintFlags(ReadbackProcessor* aReadback)
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{
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uint32_t flags = ContentClient::PAINT_CAN_DRAW_ROTATED;
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#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
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if (ClientManager()->CompositorMightResample()) {
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flags |= ContentClient::PAINT_WILL_RESAMPLE;
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}
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if (!(flags & ContentClient::PAINT_WILL_RESAMPLE)) {
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if (MayResample()) {
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flags |= ContentClient::PAINT_WILL_RESAMPLE;
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}
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}
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#endif
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if ((!aReadback || !UsedForReadback()) && PaintThread::Get()) {
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flags |= ContentClient::PAINT_ASYNC;
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}
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return flags;
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}
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void
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ClientPaintedLayer::RenderLayerWithReadback(ReadbackProcessor *aReadback)
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{
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AUTO_PROFILER_LABEL("ClientPaintedLayer::RenderLayerWithReadback", GRAPHICS);
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NS_ASSERTION(ClientManager()->InDrawing(),
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"Can only draw in drawing phase");
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RenderMaskLayers(this);
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if (!EnsureContentClient()) {
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return;
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}
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nsTArray<ReadbackProcessor::Update> readbackUpdates;
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nsIntRegion readbackRegion;
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if (aReadback && UsedForReadback()) {
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aReadback->GetPaintedLayerUpdates(this, &readbackUpdates);
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}
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uint32_t flags = GetPaintFlags(aReadback);
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PaintState state = mContentClient->BeginPaint(this, flags);
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if (!UpdatePaintRegion(state)) {
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mContentClient->EndPaint(state, nullptr);
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FinishPaintState(state);
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return;
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}
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bool didUpdate = false;
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RotatedBuffer::DrawIterator iter;
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while (DrawTarget* target = mContentClient->BorrowDrawTargetForPainting(state, &iter)) {
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SetAntialiasingFlags(this, target);
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RefPtr<gfxContext> ctx = gfxContext::CreatePreservingTransformOrNull(target);
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MOZ_ASSERT(ctx); // already checked the target above
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ClientManager()->GetPaintedLayerCallback()(this,
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ctx,
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iter.mDrawRegion,
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iter.mDrawRegion,
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state.mClip,
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state.mRegionToInvalidate,
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ClientManager()->GetPaintedLayerCallbackData());
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ctx = nullptr;
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mContentClient->ReturnDrawTarget(target);
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didUpdate = true;
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}
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mContentClient->EndPaint(state, &readbackUpdates);
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FinishPaintState(state);
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if (didUpdate) {
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UpdateContentClient(state);
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}
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}
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already_AddRefed<PaintedLayer>
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ClientLayerManager::CreatePaintedLayer()
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{
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return CreatePaintedLayerWithHint(NONE);
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}
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already_AddRefed<PaintedLayer>
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ClientLayerManager::CreatePaintedLayerWithHint(PaintedLayerCreationHint aHint)
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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if (gfxPlatform::GetPlatform()->UsesTiling()) {
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RefPtr<ClientTiledPaintedLayer> layer = new ClientTiledPaintedLayer(this, aHint);
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CREATE_SHADOW(Painted);
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return layer.forget();
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} else {
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RefPtr<ClientPaintedLayer> layer = new ClientPaintedLayer(this, aHint);
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CREATE_SHADOW(Painted);
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return layer.forget();
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}
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}
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void
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ClientPaintedLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
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{
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PaintedLayer::PrintInfo(aStream, aPrefix);
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if (mContentClient) {
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aStream << "\n";
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nsAutoCString pfx(aPrefix);
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pfx += " ";
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mContentClient->PrintInfo(aStream, pfx.get());
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}
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}
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} // namespace layers
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} // namespace mozilla
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