fune/gfx/layers/client/GPUVideoTextureClient.cpp
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

73 lines
2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GPUVideoTextureClient.h"
#include "mozilla/dom/VideoDecoderManagerChild.h"
#include "mozilla/gfx/2D.h"
namespace mozilla {
namespace layers {
using namespace gfx;
GPUVideoTextureData::GPUVideoTextureData(dom::VideoDecoderManagerChild* aManager,
const SurfaceDescriptorGPUVideo& aSD,
const gfx::IntSize& aSize)
: mManager(aManager)
, mSD(aSD)
, mSize(aSize)
{}
GPUVideoTextureData::~GPUVideoTextureData()
{
}
bool
GPUVideoTextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
{
aOutDescriptor = mSD;
return true;
}
void
GPUVideoTextureData::FillInfo(TextureData::Info& aInfo) const
{
aInfo.size = mSize;
// TODO: We should probably try do better for this.
// layers::Image doesn't expose a format, so it's hard
// to figure out in VideoDecoderParent.
aInfo.format = SurfaceFormat::B8G8R8X8;
aInfo.hasIntermediateBuffer = false;
aInfo.hasSynchronization = false;
aInfo.supportsMoz2D = false;
aInfo.canExposeMappedData = false;
}
already_AddRefed<SourceSurface>
GPUVideoTextureData::GetAsSourceSurface()
{
return mManager->Readback(mSD);
}
void
GPUVideoTextureData::Deallocate(LayersIPCChannel* aAllocator)
{
mManager->DeallocateSurfaceDescriptorGPUVideo(mSD);
mSD = SurfaceDescriptorGPUVideo();
}
void
GPUVideoTextureData::Forget(LayersIPCChannel* aAllocator)
{
// We always need to manually deallocate on the client side.
// Ideally we'd set up our TextureClient with the DEALLOCATE_CLIENT
// flag, but that forces texture destruction to be synchronous.
// Instead let's just deallocate from here as well.
Deallocate(aAllocator);
}
} // namespace layers
} // namespace mozilla