forked from mirrors/gecko-dev
		
	 0878eb4d7e
			
		
	
	
		0878eb4d7e
		
	
	
	
	
		
			
			For each file touched in this patch, the file had an #include for nsContentUtils.h, but no other mentions of the string "nsContentUtils", nor any mention of its "ScriptBlocker"-related types. So these files likely don't need their nsContentUtils.h include anymore, and we can remove it to get a marginal win on build time/complexity. Differential Revision: https://phabricator.services.mozilla.com/D3370 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			686 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable file
		
	
	
	
	
			
		
		
	
	
			686 lines
		
	
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable file
		
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "nsAnimationManager.h"
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| #include "nsTransitionManager.h"
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| #include "mozilla/dom/CSSAnimationBinding.h"
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| 
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| #include "mozilla/AnimationEventDispatcher.h"
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| #include "mozilla/AnimationTarget.h"
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| #include "mozilla/EffectCompositor.h"
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| #include "mozilla/EffectSet.h"
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| #include "mozilla/MemoryReporting.h"
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| #include "mozilla/ServoStyleSet.h"
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| #include "mozilla/StyleAnimationValue.h"
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| #include "mozilla/dom/AnimationEffect.h"
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| #include "mozilla/dom/DocumentTimeline.h"
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| #include "mozilla/dom/KeyframeEffect.h"
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| 
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| #include "nsPresContext.h"
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| #include "nsStyleChangeList.h"
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| #include "nsLayoutUtils.h"
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| #include "nsIFrame.h"
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| #include "nsIDocument.h"
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| #include "nsDOMMutationObserver.h"
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| #include "nsIPresShell.h"
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| #include "nsIPresShellInlines.h"
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| #include "nsRFPService.h"
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| #include <algorithm> // std::stable_sort
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| #include <math.h>
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| 
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| using namespace mozilla;
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| using namespace mozilla::css;
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| using mozilla::dom::Animation;
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| using mozilla::dom::AnimationEffect;
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| using mozilla::dom::AnimationPlayState;
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| using mozilla::dom::KeyframeEffect;
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| using mozilla::dom::CSSAnimation;
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| 
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| typedef mozilla::ComputedTiming::AnimationPhase AnimationPhase;
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| 
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| ////////////////////////// CSSAnimation ////////////////////////////
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| 
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| JSObject*
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| CSSAnimation::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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| {
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|   return dom::CSSAnimation_Binding::Wrap(aCx, this, aGivenProto);
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| }
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| 
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| mozilla::dom::Promise*
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| CSSAnimation::GetReady(ErrorResult& aRv)
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| {
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|   FlushUnanimatedStyle();
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|   return Animation::GetReady(aRv);
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| }
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| 
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| void
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| CSSAnimation::Play(ErrorResult &aRv, LimitBehavior aLimitBehavior)
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| {
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|   mPauseShouldStick = false;
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|   Animation::Play(aRv, aLimitBehavior);
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| }
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| 
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| void
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| CSSAnimation::Pause(ErrorResult& aRv)
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| {
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|   mPauseShouldStick = true;
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|   Animation::Pause(aRv);
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| }
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| 
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| AnimationPlayState
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| CSSAnimation::PlayStateFromJS() const
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| {
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|   // Flush style to ensure that any properties controlling animation state
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|   // (e.g. animation-play-state) are fully updated.
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|   FlushUnanimatedStyle();
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|   return Animation::PlayStateFromJS();
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| }
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| 
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| bool
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| CSSAnimation::PendingFromJS() const
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| {
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|   // Flush style since, for example, if the animation-play-state was just
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|   // changed its possible we should now be pending.
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|   FlushUnanimatedStyle();
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|   return Animation::PendingFromJS();
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| }
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| 
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| void
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| CSSAnimation::PlayFromJS(ErrorResult& aRv)
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| {
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|   // Note that flushing style below might trigger calls to
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|   // PlayFromStyle()/PauseFromStyle() on this object.
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|   FlushUnanimatedStyle();
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|   Animation::PlayFromJS(aRv);
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| }
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| 
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| void
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| CSSAnimation::PlayFromStyle()
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| {
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|   mIsStylePaused = false;
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|   if (!mPauseShouldStick) {
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|     ErrorResult rv;
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|     Animation::Play(rv, Animation::LimitBehavior::Continue);
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|     // play() should not throw when LimitBehavior is Continue
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|     MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing animation");
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|   }
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| }
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| 
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| void
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| CSSAnimation::PauseFromStyle()
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| {
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|   // Check if the pause state is being overridden
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|   if (mIsStylePaused) {
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|     return;
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|   }
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| 
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|   mIsStylePaused = true;
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|   ErrorResult rv;
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|   Animation::Pause(rv);
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|   // pause() should only throw when *all* of the following conditions are true:
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|   // - we are in the idle state, and
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|   // - we have a negative playback rate, and
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|   // - we have an infinitely repeating animation
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|   // The first two conditions will never happen under regular style processing
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|   // but could happen if an author made modifications to the Animation object
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|   // and then updated animation-play-state. It's an unusual case and there's
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|   // no obvious way to pass on the exception information so we just silently
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|   // fail for now.
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|   if (rv.Failed()) {
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|     NS_WARNING("Unexpected exception pausing animation - silently failing");
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|   }
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| }
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| 
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| void
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| CSSAnimation::Tick()
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| {
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|   Animation::Tick();
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|   QueueEvents();
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| }
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| 
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| bool
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| CSSAnimation::HasLowerCompositeOrderThan(const CSSAnimation& aOther) const
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| {
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|   MOZ_ASSERT(IsTiedToMarkup() && aOther.IsTiedToMarkup(),
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|              "Should only be called for CSS animations that are sorted "
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|              "as CSS animations (i.e. tied to CSS markup)");
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| 
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|   // 0. Object-equality case
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|   if (&aOther == this) {
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|     return false;
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|   }
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| 
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|   // 1. Sort by document order
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|   if (!mOwningElement.Equals(aOther.mOwningElement)) {
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|     return mOwningElement.LessThan(aOther.mOwningElement);
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|   }
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| 
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|   // 2. (Same element and pseudo): Sort by position in animation-name
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|   return mAnimationIndex < aOther.mAnimationIndex;
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| }
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| 
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| void
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| CSSAnimation::QueueEvents(const StickyTimeDuration& aActiveTime)
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| {
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|   // If the animation is pending, we ignore animation events until we finish
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|   // pending.
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|   if (mPendingState != PendingState::NotPending) {
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|     return;
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|   }
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| 
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|   // CSS animations dispatch events at their owning element. This allows
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|   // script to repurpose a CSS animation to target a different element,
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|   // to use a group effect (which has no obvious "target element"), or
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|   // to remove the animation effect altogether whilst still getting
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|   // animation events.
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|   //
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|   // It does mean, however, that for a CSS animation that has no owning
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|   // element (e.g. it was created using the CSSAnimation constructor or
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|   // disassociated from CSS) no events are fired. If it becomes desirable
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|   // for these animations to still fire events we should spec the concept
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|   // of the "original owning element" or "event target" and allow script
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|   // to set it when creating a CSSAnimation object.
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|   if (!mOwningElement.IsSet()) {
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|     return;
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|   }
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| 
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|   nsPresContext* presContext = mOwningElement.GetPresContext();
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|   if (!presContext) {
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|     return;
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|   }
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| 
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|   uint64_t currentIteration = 0;
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|   ComputedTiming::AnimationPhase currentPhase;
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|   StickyTimeDuration intervalStartTime;
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|   StickyTimeDuration intervalEndTime;
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|   StickyTimeDuration iterationStartTime;
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| 
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|   if (!mEffect) {
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|     currentPhase = GetAnimationPhaseWithoutEffect
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|       <ComputedTiming::AnimationPhase>(*this);
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|     if (currentPhase == mPreviousPhase) {
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|       return;
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|     }
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|   } else {
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|     ComputedTiming computedTiming = mEffect->GetComputedTiming();
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|     currentPhase = computedTiming.mPhase;
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|     currentIteration = computedTiming.mCurrentIteration;
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|     if (currentPhase == mPreviousPhase &&
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|         currentIteration == mPreviousIteration) {
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|       return;
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|     }
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|     intervalStartTime = IntervalStartTime(computedTiming.mActiveDuration);
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|     intervalEndTime = IntervalEndTime(computedTiming.mActiveDuration);
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| 
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|     uint64_t iterationBoundary = mPreviousIteration > currentIteration
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|                                  ? currentIteration + 1
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|                                  : currentIteration;
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|     iterationStartTime  =
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|       computedTiming.mDuration.MultDouble(
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|         (iterationBoundary - computedTiming.mIterationStart));
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|   }
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| 
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|   TimeStamp startTimeStamp     = ElapsedTimeToTimeStamp(intervalStartTime);
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|   TimeStamp endTimeStamp       = ElapsedTimeToTimeStamp(intervalEndTime);
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|   TimeStamp iterationTimeStamp = ElapsedTimeToTimeStamp(iterationStartTime);
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| 
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|   AutoTArray<AnimationEventInfo, 2> events;
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| 
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|   auto appendAnimationEvent = [&](EventMessage aMessage,
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|                                   const StickyTimeDuration& aElapsedTime,
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|                                   const TimeStamp& aScheduledEventTimeStamp) {
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|     double elapsedTime = aElapsedTime.ToSeconds();
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|     if (aMessage == eAnimationCancel) {
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|       // 0 is an inappropriate value for this callsite. What we need to do is
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|       // use a single random value for all increasing times reportable.
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|       // That is to say, whenever elapsedTime goes negative (because an
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|       // animation restarts, something rewinds the animation, or otherwise)
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|       // a new random value for the mix-in must be generated.
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|       elapsedTime = nsRFPService::ReduceTimePrecisionAsSecs(elapsedTime, 0, TimerPrecisionType::RFPOnly);
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|     }
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|     events.AppendElement(AnimationEventInfo(mAnimationName,
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|                                             mOwningElement.Target(),
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|                                             aMessage,
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|                                             elapsedTime,
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|                                             aScheduledEventTimeStamp,
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|                                             this));
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|   };
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| 
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|   // Handle cancel event first
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|   if ((mPreviousPhase != AnimationPhase::Idle &&
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|        mPreviousPhase != AnimationPhase::After) &&
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|       currentPhase == AnimationPhase::Idle) {
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|     appendAnimationEvent(eAnimationCancel,
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|                          aActiveTime,
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|                          GetTimelineCurrentTimeAsTimeStamp());
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|   }
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| 
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|   switch (mPreviousPhase) {
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|     case AnimationPhase::Idle:
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|     case AnimationPhase::Before:
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|       if (currentPhase == AnimationPhase::Active) {
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|         appendAnimationEvent(eAnimationStart,
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|                              intervalStartTime,
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|                              startTimeStamp);
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|       } else if (currentPhase == AnimationPhase::After) {
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|         appendAnimationEvent(eAnimationStart,
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|                              intervalStartTime,
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|                              startTimeStamp);
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|         appendAnimationEvent(eAnimationEnd, intervalEndTime, endTimeStamp);
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|       }
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|       break;
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|     case AnimationPhase::Active:
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|       if (currentPhase == AnimationPhase::Before) {
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|         appendAnimationEvent(eAnimationEnd, intervalStartTime, startTimeStamp);
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|       } else if (currentPhase == AnimationPhase::Active) {
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|         // The currentIteration must have changed or element we would have
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|         // returned early above.
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|         MOZ_ASSERT(currentIteration != mPreviousIteration);
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|         appendAnimationEvent(eAnimationIteration,
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|                              iterationStartTime,
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|                              iterationTimeStamp);
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|       } else if (currentPhase == AnimationPhase::After) {
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|         appendAnimationEvent(eAnimationEnd, intervalEndTime, endTimeStamp);
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|       }
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|       break;
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|     case AnimationPhase::After:
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|       if (currentPhase == AnimationPhase::Before) {
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|         appendAnimationEvent(eAnimationStart, intervalEndTime, startTimeStamp);
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|         appendAnimationEvent(eAnimationEnd, intervalStartTime, endTimeStamp);
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|       } else if (currentPhase == AnimationPhase::Active) {
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|         appendAnimationEvent(eAnimationStart, intervalEndTime, endTimeStamp);
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|       }
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|       break;
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|   }
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|   mPreviousPhase = currentPhase;
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|   mPreviousIteration = currentIteration;
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| 
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|   if (!events.IsEmpty()) {
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|     presContext->AnimationEventDispatcher()->QueueEvents(std::move(events));
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|   }
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| }
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| 
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| void
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| CSSAnimation::UpdateTiming(SeekFlag aSeekFlag, SyncNotifyFlag aSyncNotifyFlag)
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| {
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|   if (mNeedsNewAnimationIndexWhenRun &&
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|       PlayState() != AnimationPlayState::Idle) {
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|     mAnimationIndex = sNextAnimationIndex++;
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|     mNeedsNewAnimationIndexWhenRun = false;
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|   }
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| 
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|   Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag);
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| }
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| 
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| ////////////////////////// nsAnimationManager ////////////////////////////
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| 
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| // Find the matching animation by |aName| in the old list
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| // of animations and remove the matched animation from the list.
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| static already_AddRefed<CSSAnimation>
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| PopExistingAnimation(const nsAtom* aName,
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|                      nsAnimationManager::CSSAnimationCollection* aCollection)
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| {
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|   if (!aCollection) {
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|     return nullptr;
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|   }
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| 
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|   // Animations are stored in reverse order to how they appear in the
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|   // animation-name property. However, we want to match animations beginning
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|   // from the end of the animation-name list, so we iterate *forwards*
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|   // through the collection.
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|   for (size_t idx = 0, length = aCollection->mAnimations.Length();
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|        idx != length; ++ idx) {
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|     CSSAnimation* cssAnim = aCollection->mAnimations[idx];
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|     if (cssAnim->AnimationName() == aName) {
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|       RefPtr<CSSAnimation> match = cssAnim;
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|       aCollection->mAnimations.RemoveElementAt(idx);
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|       return match.forget();
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|     }
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|   }
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| 
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|   return nullptr;
 | |
| }
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| 
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| 
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| class MOZ_STACK_CLASS ServoCSSAnimationBuilder final {
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| public:
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|   explicit ServoCSSAnimationBuilder(const ComputedStyle* aComputedStyle)
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|     : mComputedStyle(aComputedStyle)
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|   {
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|     MOZ_ASSERT(aComputedStyle);
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|   }
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| 
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|   bool BuildKeyframes(const Element& aElement,
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|                       nsPresContext* aPresContext,
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|                       nsAtom* aName,
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|                       const nsTimingFunction& aTimingFunction,
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|                       nsTArray<Keyframe>& aKeyframes)
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|   {
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|     return aPresContext->StyleSet()->GetKeyframesForName(
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|         aElement,
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|         *mComputedStyle,
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|         aName,
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|         aTimingFunction,
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|         aKeyframes);
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|   }
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|   void SetKeyframes(KeyframeEffect& aEffect, nsTArray<Keyframe>&& aKeyframes)
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|   {
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|     aEffect.SetKeyframes(std::move(aKeyframes), mComputedStyle);
 | |
|   }
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| 
 | |
|   // Currently all the animation building code in this file is based on
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|   // assumption that creating and removing animations should *not* trigger
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|   // additional restyles since those changes will be handled within the same
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|   // restyle.
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|   //
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|   // While that is true for the Gecko style backend, it is not true for the
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|   // Servo style backend where we want restyles to be triggered so that we
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|   // perform a second animation restyle where we will incorporate the changes
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|   // arising from creating and removing animations.
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|   //
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|   // Fortunately, our attempts to avoid posting extra restyles as part of the
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|   // processing here are imperfect and most of the time we happen to post
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|   // them anyway. Occasionally, however, we don't. For example, we don't post
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|   // a restyle when we create a new animation whose an animation index matches
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|   // the default value it was given already (which is typically only true when
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|   // the CSSAnimation we create is the first Animation created in a particular
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|   // content process).
 | |
|   //
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|   // As a result, when we are using the Servo backend, whenever we have an added
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|   // or removed animation we need to explicitly trigger a restyle.
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|   //
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|   // This code should eventually disappear along with the Gecko style backend
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|   // and we should simply call Play() / Pause() / Cancel() etc. which will
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|   // post the required restyles.
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|   void NotifyNewOrRemovedAnimation(const Animation& aAnimation)
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|   {
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|     dom::AnimationEffect* effect = aAnimation.GetEffect();
 | |
|     if (!effect) {
 | |
|       return;
 | |
|     }
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| 
 | |
|     KeyframeEffect* keyframeEffect = effect->AsKeyframeEffect();
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|     if (!keyframeEffect) {
 | |
|       return;
 | |
|     }
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| 
 | |
|     keyframeEffect->RequestRestyle(EffectCompositor::RestyleType::Standard);
 | |
|   }
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| 
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| private:
 | |
|   const ComputedStyle* mComputedStyle;
 | |
| };
 | |
| 
 | |
| 
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| static void
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| UpdateOldAnimationPropertiesWithNew(
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|     CSSAnimation& aOld,
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|     TimingParams& aNewTiming,
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|     nsTArray<Keyframe>&& aNewKeyframes,
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|     bool aNewIsStylePaused,
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|     ServoCSSAnimationBuilder& aBuilder)
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| {
 | |
|   bool animationChanged = false;
 | |
| 
 | |
|   // Update the old from the new so we can keep the original object
 | |
|   // identity (and any expando properties attached to it).
 | |
|   if (aOld.GetEffect()) {
 | |
|     dom::AnimationEffect* oldEffect = aOld.GetEffect();
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|     animationChanged = oldEffect->SpecifiedTiming() != aNewTiming;
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|     oldEffect->SetSpecifiedTiming(aNewTiming);
 | |
| 
 | |
|     KeyframeEffect* oldKeyframeEffect = oldEffect->AsKeyframeEffect();
 | |
|     if (oldKeyframeEffect) {
 | |
|       aBuilder.SetKeyframes(*oldKeyframeEffect, std::move(aNewKeyframes));
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Handle changes in play state. If the animation is idle, however,
 | |
|   // changes to animation-play-state should *not* restart it.
 | |
|   if (aOld.PlayState() != AnimationPlayState::Idle) {
 | |
|     // CSSAnimation takes care of override behavior so that,
 | |
|     // for example, if the author has called pause(), that will
 | |
|     // override the animation-play-state.
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|     // (We should check aNew->IsStylePaused() but that requires
 | |
|     //  downcasting to CSSAnimation and we happen to know that
 | |
|     //  aNew will only ever be paused by calling PauseFromStyle
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|     //  making IsPausedOrPausing synonymous in this case.)
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|     if (!aOld.IsStylePaused() && aNewIsStylePaused) {
 | |
|       aOld.PauseFromStyle();
 | |
|       animationChanged = true;
 | |
|     } else if (aOld.IsStylePaused() && !aNewIsStylePaused) {
 | |
|       aOld.PlayFromStyle();
 | |
|       animationChanged = true;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Updating the effect timing above might already have caused the
 | |
|   // animation to become irrelevant so only add a changed record if
 | |
|   // the animation is still relevant.
 | |
|   if (animationChanged && aOld.IsRelevant()) {
 | |
|     nsNodeUtils::AnimationChanged(&aOld);
 | |
|   }
 | |
| }
 | |
| 
 | |
| // Returns a new animation set up with given StyleAnimation.
 | |
| // Or returns an existing animation matching StyleAnimation's name updated
 | |
| // with the new StyleAnimation.
 | |
| static already_AddRefed<CSSAnimation>
 | |
| BuildAnimation(nsPresContext* aPresContext,
 | |
|                const NonOwningAnimationTarget& aTarget,
 | |
|                const nsStyleDisplay& aStyleDisplay,
 | |
|                uint32_t animIdx,
 | |
|                ServoCSSAnimationBuilder& aBuilder,
 | |
|                nsAnimationManager::CSSAnimationCollection* aCollection)
 | |
| {
 | |
|   MOZ_ASSERT(aPresContext);
 | |
| 
 | |
|   nsAtom* animationName = aStyleDisplay.GetAnimationName(animIdx);
 | |
|   nsTArray<Keyframe> keyframes;
 | |
|   if (!aBuilder.BuildKeyframes(*aTarget.mElement,
 | |
|                                aPresContext,
 | |
|                                animationName,
 | |
|                                aStyleDisplay.GetAnimationTimingFunction(animIdx),
 | |
|                                keyframes)) {
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   TimingParams timing =
 | |
|     TimingParamsFromCSSParams(aStyleDisplay.GetAnimationDuration(animIdx),
 | |
|                               aStyleDisplay.GetAnimationDelay(animIdx),
 | |
|                               aStyleDisplay.GetAnimationIterationCount(animIdx),
 | |
|                               aStyleDisplay.GetAnimationDirection(animIdx),
 | |
|                               aStyleDisplay.GetAnimationFillMode(animIdx));
 | |
| 
 | |
|   bool isStylePaused =
 | |
|     aStyleDisplay.GetAnimationPlayState(animIdx) ==
 | |
|       NS_STYLE_ANIMATION_PLAY_STATE_PAUSED;
 | |
| 
 | |
|   // Find the matching animation with animation name in the old list
 | |
|   // of animations and remove the matched animation from the list.
 | |
|   RefPtr<CSSAnimation> oldAnim =
 | |
|     PopExistingAnimation(animationName, aCollection);
 | |
| 
 | |
|   if (oldAnim) {
 | |
|     // Copy over the start times and (if still paused) pause starts
 | |
|     // for each animation (matching on name only) that was also in the
 | |
|     // old list of animations.
 | |
|     // This means that we honor dynamic changes, which isn't what the
 | |
|     // spec says to do, but WebKit seems to honor at least some of
 | |
|     // them.  See
 | |
|     // http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html
 | |
|     // In order to honor what the spec said, we'd copy more data over.
 | |
|     UpdateOldAnimationPropertiesWithNew(*oldAnim,
 | |
|                                         timing,
 | |
|                                         std::move(keyframes),
 | |
|                                         isStylePaused,
 | |
|                                         aBuilder);
 | |
|     return oldAnim.forget();
 | |
|   }
 | |
| 
 | |
|   // mTarget is non-null here, so we emplace it directly.
 | |
|   Maybe<OwningAnimationTarget> target;
 | |
|   target.emplace(aTarget.mElement, aTarget.mPseudoType);
 | |
|   KeyframeEffectParams effectOptions;
 | |
|   RefPtr<KeyframeEffect> effect =
 | |
|     new KeyframeEffect(aPresContext->Document(), target, timing, effectOptions);
 | |
| 
 | |
|   aBuilder.SetKeyframes(*effect, std::move(keyframes));
 | |
| 
 | |
|   RefPtr<CSSAnimation> animation =
 | |
|     new CSSAnimation(aPresContext->Document()->GetScopeObject(), animationName);
 | |
|   animation->SetOwningElement(
 | |
|     OwningElementRef(*aTarget.mElement, aTarget.mPseudoType));
 | |
| 
 | |
|   animation->SetTimelineNoUpdate(aTarget.mElement->OwnerDoc()->Timeline());
 | |
|   animation->SetEffectNoUpdate(effect);
 | |
| 
 | |
|   if (isStylePaused) {
 | |
|     animation->PauseFromStyle();
 | |
|   } else {
 | |
|     animation->PlayFromStyle();
 | |
|   }
 | |
| 
 | |
|   aBuilder.NotifyNewOrRemovedAnimation(*animation);
 | |
| 
 | |
|   return animation.forget();
 | |
| }
 | |
| 
 | |
| 
 | |
| static nsAnimationManager::OwningCSSAnimationPtrArray
 | |
| BuildAnimations(nsPresContext* aPresContext,
 | |
|                 const NonOwningAnimationTarget& aTarget,
 | |
|                 const nsStyleDisplay& aStyleDisplay,
 | |
|                 ServoCSSAnimationBuilder& aBuilder,
 | |
|                 nsAnimationManager::CSSAnimationCollection* aCollection,
 | |
|                 nsTHashtable<nsRefPtrHashKey<nsAtom>>& aReferencedAnimations)
 | |
| {
 | |
|   nsAnimationManager::OwningCSSAnimationPtrArray result;
 | |
| 
 | |
|   for (size_t animIdx = aStyleDisplay.mAnimationNameCount; animIdx-- != 0;) {
 | |
|     nsAtom* name = aStyleDisplay.GetAnimationName(animIdx);
 | |
|     // CSS Animations whose animation-name does not match a @keyframes rule do
 | |
|     // not generate animation events. This includes when the animation-name is
 | |
|     // "none" which is represented by an empty name in the StyleAnimation.
 | |
|     // Since such animations neither affect style nor dispatch events, we do
 | |
|     // not generate a corresponding CSSAnimation for them.
 | |
|     if (name == nsGkAtoms::_empty) {
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     aReferencedAnimations.PutEntry(name);
 | |
|     RefPtr<CSSAnimation> dest = BuildAnimation(aPresContext,
 | |
|                                                aTarget,
 | |
|                                                aStyleDisplay,
 | |
|                                                animIdx,
 | |
|                                                aBuilder,
 | |
|                                                aCollection);
 | |
|     if (!dest) {
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     dest->SetAnimationIndex(static_cast<uint64_t>(animIdx));
 | |
|     result.AppendElement(dest);
 | |
|   }
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| 
 | |
| void
 | |
| nsAnimationManager::UpdateAnimations(
 | |
|   dom::Element* aElement,
 | |
|   CSSPseudoElementType aPseudoType,
 | |
|   const ComputedStyle* aComputedStyle)
 | |
| {
 | |
|   MOZ_ASSERT(mPresContext->IsDynamic(),
 | |
|              "Should not update animations for print or print preview");
 | |
|   MOZ_ASSERT(aElement->IsInComposedDoc(),
 | |
|              "Should not update animations that are not attached to the "
 | |
|              "document tree");
 | |
| 
 | |
|   const nsStyleDisplay* disp = aComputedStyle
 | |
|     ? aComputedStyle->ComputedData()->GetStyleDisplay()
 | |
|     : nullptr;
 | |
| 
 | |
|   if (!disp || disp->mDisplay == StyleDisplay::None) {
 | |
|     // If we are in a display:none subtree we will have no computed values.
 | |
|     // However, if we are on the root of display:none subtree, the computed
 | |
|     // values might not have been cleared yet.
 | |
|     // In either case, since CSS animations should not run in display:none
 | |
|     // subtrees we should stop (actually, destroy) any animations on this
 | |
|     // element here.
 | |
|     StopAnimationsForElement(aElement, aPseudoType);
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   NonOwningAnimationTarget target(aElement, aPseudoType);
 | |
|   ServoCSSAnimationBuilder builder(aComputedStyle);
 | |
| 
 | |
|   DoUpdateAnimations(target, *disp, builder);
 | |
| }
 | |
| 
 | |
| void
 | |
| nsAnimationManager::DoUpdateAnimations(
 | |
|   const NonOwningAnimationTarget& aTarget,
 | |
|   const nsStyleDisplay& aStyleDisplay,
 | |
|   ServoCSSAnimationBuilder& aBuilder)
 | |
| {
 | |
|   // Everything that causes our animation data to change triggers a
 | |
|   // style change, which in turn triggers a non-animation restyle.
 | |
|   // Likewise, when we initially construct frames, we're not in a
 | |
|   // style change, but also not in an animation restyle.
 | |
| 
 | |
|   CSSAnimationCollection* collection =
 | |
|     CSSAnimationCollection::GetAnimationCollection(aTarget.mElement,
 | |
|                                                    aTarget.mPseudoType);
 | |
|   if (!collection &&
 | |
|       aStyleDisplay.mAnimationNameCount == 1 &&
 | |
|       aStyleDisplay.mAnimations[0].GetName() == nsGkAtoms::_empty) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   nsAutoAnimationMutationBatch mb(aTarget.mElement->OwnerDoc());
 | |
| 
 | |
|   // Build the updated animations list, extracting matching animations from
 | |
|   // the existing collection as we go.
 | |
|   OwningCSSAnimationPtrArray newAnimations =
 | |
|     BuildAnimations(mPresContext,
 | |
|                     aTarget,
 | |
|                     aStyleDisplay,
 | |
|                     aBuilder,
 | |
|                     collection,
 | |
|                     mMaybeReferencedAnimations);
 | |
| 
 | |
|   if (newAnimations.IsEmpty()) {
 | |
|     if (collection) {
 | |
|       collection->Destroy();
 | |
|     }
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if (!collection) {
 | |
|     bool createdCollection = false;
 | |
|     collection =
 | |
|       CSSAnimationCollection::GetOrCreateAnimationCollection(
 | |
|         aTarget.mElement, aTarget.mPseudoType, &createdCollection);
 | |
|     if (!collection) {
 | |
|       MOZ_ASSERT(!createdCollection, "outparam should agree with return value");
 | |
|       NS_WARNING("allocating collection failed");
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     if (createdCollection) {
 | |
|       AddElementCollection(collection);
 | |
|     }
 | |
|   }
 | |
|   collection->mAnimations.SwapElements(newAnimations);
 | |
| 
 | |
|   // Cancel removed animations
 | |
|   for (size_t newAnimIdx = newAnimations.Length(); newAnimIdx-- != 0; ) {
 | |
|     aBuilder.NotifyNewOrRemovedAnimation(*newAnimations[newAnimIdx]);
 | |
|     newAnimations[newAnimIdx]->CancelFromStyle();
 | |
|   }
 | |
| }
 |