forked from mirrors/gecko-dev
		
	MozReview-Commit-ID: DNwiCkUhWt6 --HG-- extra : rebase_source : b5bd7dcc59e7b57fc90e4c8557f6bcfd6382e433
		
			
				
	
	
		
			3502 lines
		
	
	
	
		
			117 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			3502 lines
		
	
	
	
		
			117 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:cindent:ts=2:et:sw=2:
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsCSSRenderingBorders.h"
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#include "gfxUtils.h"
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#include "mozilla/ArrayUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Helpers.h"
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#include "mozilla/gfx/PathHelpers.h"
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#include "BorderConsts.h"
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#include "DashedCornerFinder.h"
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#include "DottedCornerFinder.h"
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#include "nsLayoutUtils.h"
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#include "nsStyleConsts.h"
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#include "nsContentUtils.h"
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#include "nsCSSColorUtils.h"
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#include "GeckoProfiler.h"
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#include "nsExpirationTracker.h"
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#include "RoundedRect.h"
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#include "nsIScriptError.h"
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#include "nsClassHashtable.h"
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#include "nsPresContext.h"
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#include "nsStyleStruct.h"
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#include "mozilla/gfx/2D.h"
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#include "gfx2DGlue.h"
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#include "gfxGradientCache.h"
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#include <algorithm>
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using namespace mozilla;
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using namespace mozilla::gfx;
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#define MAX_COMPOSITE_BORDER_WIDTH LayoutDeviceIntCoord(10000)
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/**
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 * nsCSSRendering::PaintBorder
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 * nsCSSRendering::PaintOutline
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 *   -> DrawBorders
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 *
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 * DrawBorders
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 *   -> Ability to use specialized approach?
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 *      |- Draw using specialized function
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 *   |- separate corners?
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 *   |- dashed side mask
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 *   |
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 *   -> can border be drawn in 1 pass? (e.g., solid border same color all around)
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 *      |- DrawBorderSides with all 4 sides
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 *   -> more than 1 pass?
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 *      |- for each corner
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 *         |- clip to DoCornerClipSubPath
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 *         |- for each side adjacent to corner
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 *            |- clip to GetSideClipSubPath
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 *            |- DrawBorderSides with one side
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 *      |- for each side
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 *         |- GetSideClipWithoutCornersRect
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 *         |- DrawDashedOrDottedSide || DrawBorderSides with one side
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 */
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static void ComputeBorderCornerDimensions(const Float* aBorderWidths,
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                                          const RectCornerRadii& aRadii,
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                                          RectCornerRadii *aDimsResult);
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// given a side index, get the previous and next side index
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#define NEXT_SIDE(_s) mozilla::css::Side(((_s) + 1) & 3)
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#define PREV_SIDE(_s) mozilla::css::Side(((_s) + 3) & 3)
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// given a corner index, get the previous and next corner index
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#define NEXT_CORNER(_s) mozilla::css::Corner(((_s) + 1) & 3)
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#define PREV_CORNER(_s) mozilla::css::Corner(((_s) + 3) & 3)
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// from the given base color and the background color, turn
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// color into a color for the given border pattern style
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static Color MakeBorderColor(nscolor aColor,
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                             nscolor aBackgroundColor,
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                             BorderColorStyle aBorderColorStyle);
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// Given a line index (an index starting from the outside of the
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// border going inwards) and an array of line styles, calculate the
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// color that that stripe of the border should be rendered in.
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static Color ComputeColorForLine(uint32_t aLineIndex,
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                                   const BorderColorStyle* aBorderColorStyle,
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                                   uint32_t aBorderColorStyleCount,
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                                   nscolor aBorderColor,
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                                   nscolor aBackgroundColor);
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static Color ComputeCompositeColorForLine(uint32_t aLineIndex,
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                                          const nsBorderColors* aBorderColors);
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// little helper function to check if the array of 4 floats given are
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// equal to the given value
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static bool
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CheckFourFloatsEqual(const Float *vals, Float k)
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{
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  return (vals[0] == k &&
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          vals[1] == k &&
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          vals[2] == k &&
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          vals[3] == k);
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}
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static bool
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IsZeroSize(const Size& sz) {
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  return sz.width == 0.0 || sz.height == 0.0;
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}
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static bool
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AllCornersZeroSize(const RectCornerRadii& corners) {
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  return IsZeroSize(corners[NS_CORNER_TOP_LEFT]) &&
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    IsZeroSize(corners[NS_CORNER_TOP_RIGHT]) &&
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    IsZeroSize(corners[NS_CORNER_BOTTOM_RIGHT]) &&
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    IsZeroSize(corners[NS_CORNER_BOTTOM_LEFT]);
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}
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static mozilla::css::Side
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GetHorizontalSide(mozilla::css::Corner aCorner)
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{
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  return (aCorner == C_TL || aCorner == C_TR) ? NS_SIDE_TOP : NS_SIDE_BOTTOM;
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}
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static mozilla::css::Side
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GetVerticalSide(mozilla::css::Corner aCorner)
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{
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  return (aCorner == C_TL || aCorner == C_BL) ? NS_SIDE_LEFT : NS_SIDE_RIGHT;
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}
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static mozilla::css::Corner
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GetCWCorner(mozilla::css::Side aSide)
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{
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  return mozilla::css::Corner(NEXT_SIDE(aSide));
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}
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static mozilla::css::Corner
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GetCCWCorner(mozilla::css::Side aSide)
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{
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  return mozilla::css::Corner(aSide);
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}
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static bool
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IsSingleSide(int aSides)
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{
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  return aSides == SIDE_BIT_TOP || aSides == SIDE_BIT_RIGHT ||
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         aSides == SIDE_BIT_BOTTOM || aSides == SIDE_BIT_LEFT;
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}
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static bool
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IsHorizontalSide(mozilla::css::Side aSide)
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{
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  return aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM;
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}
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typedef enum {
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  // Normal solid square corner.  Will be rectangular, the size of the
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  // adjacent sides.  If the corner has a border radius, the corner
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  // will always be solid, since we don't do dotted/dashed etc.
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  CORNER_NORMAL,
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  // Paint the corner in whatever style is not dotted/dashed of the
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  // adjacent corners.
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  CORNER_SOLID,
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  // Paint the corner as a dot, the size of the bigger of the adjacent
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  // sides.
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  CORNER_DOT
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} CornerStyle;
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nsCSSBorderRenderer::nsCSSBorderRenderer(nsPresContext* aPresContext,
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                                         const nsIDocument* aDocument,
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                                         DrawTarget* aDrawTarget,
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                                         const Rect& aDirtyRect,
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                                         Rect& aOuterRect,
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                                         const uint8_t* aBorderStyles,
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                                         const Float* aBorderWidths,
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                                         RectCornerRadii& aBorderRadii,
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                                         const nscolor* aBorderColors,
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                                         nsBorderColors* const* aCompositeColors,
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                                         nscolor aBackgroundColor)
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  : mPresContext(aPresContext),
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    mDocument(aDocument),
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    mDrawTarget(aDrawTarget),
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    mDirtyRect(aDirtyRect),
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    mOuterRect(aOuterRect),
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    mBorderStyles(aBorderStyles),
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    mBorderWidths(aBorderWidths),
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    mBorderRadii(aBorderRadii),
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    mBorderColors(aBorderColors),
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    mCompositeColors(aCompositeColors),
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    mBackgroundColor(aBackgroundColor)
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{
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  if (!mCompositeColors) {
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    static nsBorderColors * const noColors[4] = { nullptr };
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    mCompositeColors = &noColors[0];
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  }
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  mInnerRect = mOuterRect;
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  mInnerRect.Deflate(
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      Margin(mBorderStyles[0] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[0] : 0,
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             mBorderStyles[1] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[1] : 0,
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             mBorderStyles[2] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[2] : 0,
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             mBorderStyles[3] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[3] : 0));
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  ComputeBorderCornerDimensions(mBorderWidths,
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                                mBorderRadii, &mBorderCornerDimensions);
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  mOneUnitBorder = CheckFourFloatsEqual(mBorderWidths, 1.0);
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  mNoBorderRadius = AllCornersZeroSize(mBorderRadii);
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  mAvoidStroke = false;
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}
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/* static */ void
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nsCSSBorderRenderer::ComputeInnerRadii(const RectCornerRadii& aRadii,
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                                       const Float* aBorderSizes,
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                                       RectCornerRadii* aInnerRadiiRet)
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{
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  RectCornerRadii& iRadii = *aInnerRadiiRet;
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  iRadii[C_TL].width = std::max(0.f, aRadii[C_TL].width - aBorderSizes[NS_SIDE_LEFT]);
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  iRadii[C_TL].height = std::max(0.f, aRadii[C_TL].height - aBorderSizes[NS_SIDE_TOP]);
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  iRadii[C_TR].width = std::max(0.f, aRadii[C_TR].width - aBorderSizes[NS_SIDE_RIGHT]);
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  iRadii[C_TR].height = std::max(0.f, aRadii[C_TR].height - aBorderSizes[NS_SIDE_TOP]);
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  iRadii[C_BR].width = std::max(0.f, aRadii[C_BR].width - aBorderSizes[NS_SIDE_RIGHT]);
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  iRadii[C_BR].height = std::max(0.f, aRadii[C_BR].height - aBorderSizes[NS_SIDE_BOTTOM]);
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  iRadii[C_BL].width = std::max(0.f, aRadii[C_BL].width - aBorderSizes[NS_SIDE_LEFT]);
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  iRadii[C_BL].height = std::max(0.f, aRadii[C_BL].height - aBorderSizes[NS_SIDE_BOTTOM]);
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}
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/* static */ void
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nsCSSBorderRenderer::ComputeOuterRadii(const RectCornerRadii& aRadii,
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                                       const Float* aBorderSizes,
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                                       RectCornerRadii* aOuterRadiiRet)
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{
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  RectCornerRadii& oRadii = *aOuterRadiiRet;
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  // default all corners to sharp corners
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  oRadii = RectCornerRadii(0.f);
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  // round the edges that have radii > 0.0 to start with
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  if (aRadii[C_TL].width > 0.f && aRadii[C_TL].height > 0.f) {
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    oRadii[C_TL].width = std::max(0.f, aRadii[C_TL].width + aBorderSizes[NS_SIDE_LEFT]);
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    oRadii[C_TL].height = std::max(0.f, aRadii[C_TL].height + aBorderSizes[NS_SIDE_TOP]);
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  }
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  if (aRadii[C_TR].width > 0.f && aRadii[C_TR].height > 0.f) {
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    oRadii[C_TR].width = std::max(0.f, aRadii[C_TR].width + aBorderSizes[NS_SIDE_RIGHT]);
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    oRadii[C_TR].height = std::max(0.f, aRadii[C_TR].height + aBorderSizes[NS_SIDE_TOP]);
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  }
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  if (aRadii[C_BR].width > 0.f && aRadii[C_BR].height > 0.f) {
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    oRadii[C_BR].width = std::max(0.f, aRadii[C_BR].width + aBorderSizes[NS_SIDE_RIGHT]);
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    oRadii[C_BR].height = std::max(0.f, aRadii[C_BR].height + aBorderSizes[NS_SIDE_BOTTOM]);
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  }
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  if (aRadii[C_BL].width > 0.f && aRadii[C_BL].height > 0.f) {
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    oRadii[C_BL].width = std::max(0.f, aRadii[C_BL].width + aBorderSizes[NS_SIDE_LEFT]);
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    oRadii[C_BL].height = std::max(0.f, aRadii[C_BL].height + aBorderSizes[NS_SIDE_BOTTOM]);
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  }
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}
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/*static*/ void
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ComputeBorderCornerDimensions(const Float* aBorderWidths,
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                              const RectCornerRadii& aRadii,
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                              RectCornerRadii* aDimsRet)
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{
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  Float leftWidth = aBorderWidths[NS_SIDE_LEFT];
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  Float topWidth = aBorderWidths[NS_SIDE_TOP];
 | 
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  Float rightWidth = aBorderWidths[NS_SIDE_RIGHT];
 | 
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  Float bottomWidth = aBorderWidths[NS_SIDE_BOTTOM];
 | 
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 | 
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  if (AllCornersZeroSize(aRadii)) {
 | 
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    // These will always be in pixel units from CSS
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    (*aDimsRet)[C_TL] = Size(leftWidth, topWidth);
 | 
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    (*aDimsRet)[C_TR] = Size(rightWidth, topWidth);
 | 
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    (*aDimsRet)[C_BR] = Size(rightWidth, bottomWidth);
 | 
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    (*aDimsRet)[C_BL] = Size(leftWidth, bottomWidth);
 | 
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  } else {
 | 
						|
    // Always round up to whole pixels for the corners; it's safe to
 | 
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    // make the corners bigger than necessary, and this way we ensure
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    // that we avoid seams.
 | 
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    (*aDimsRet)[C_TL] = Size(ceil(std::max(leftWidth, aRadii[C_TL].width)),
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                             ceil(std::max(topWidth, aRadii[C_TL].height)));
 | 
						|
    (*aDimsRet)[C_TR] = Size(ceil(std::max(rightWidth, aRadii[C_TR].width)),
 | 
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                             ceil(std::max(topWidth, aRadii[C_TR].height)));
 | 
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    (*aDimsRet)[C_BR] = Size(ceil(std::max(rightWidth, aRadii[C_BR].width)),
 | 
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                             ceil(std::max(bottomWidth, aRadii[C_BR].height)));
 | 
						|
    (*aDimsRet)[C_BL] = Size(ceil(std::max(leftWidth, aRadii[C_BL].width)),
 | 
						|
                             ceil(std::max(bottomWidth, aRadii[C_BL].height)));
 | 
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  }
 | 
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}
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bool
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nsCSSBorderRenderer::AreBorderSideFinalStylesSame(uint8_t aSides)
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{
 | 
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  NS_ASSERTION(aSides != 0 && (aSides & ~SIDE_BITS_ALL) == 0,
 | 
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               "AreBorderSidesSame: invalid whichSides!");
 | 
						|
 | 
						|
  /* First check if the specified styles and colors are the same for all sides */
 | 
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  int firstStyle = 0;
 | 
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  NS_FOR_CSS_SIDES (i) {
 | 
						|
    if (firstStyle == i) {
 | 
						|
      if (((1 << i) & aSides) == 0)
 | 
						|
        firstStyle++;
 | 
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      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    if (((1 << i) & aSides) == 0) {
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    if (mBorderStyles[firstStyle] != mBorderStyles[i] ||
 | 
						|
        mBorderColors[firstStyle] != mBorderColors[i] ||
 | 
						|
        !nsBorderColors::Equal(mCompositeColors[firstStyle],
 | 
						|
                               mCompositeColors[i]))
 | 
						|
      return false;
 | 
						|
  }
 | 
						|
 | 
						|
  /* Then if it's one of the two-tone styles and we're not
 | 
						|
   * just comparing the TL or BR sides */
 | 
						|
  switch (mBorderStyles[firstStyle]) {
 | 
						|
    case NS_STYLE_BORDER_STYLE_GROOVE:
 | 
						|
    case NS_STYLE_BORDER_STYLE_RIDGE:
 | 
						|
    case NS_STYLE_BORDER_STYLE_INSET:
 | 
						|
    case NS_STYLE_BORDER_STYLE_OUTSET:
 | 
						|
      return ((aSides & ~(SIDE_BIT_TOP | SIDE_BIT_LEFT)) == 0 ||
 | 
						|
              (aSides & ~(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == 0);
 | 
						|
  }
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool
 | 
						|
nsCSSBorderRenderer::IsSolidCornerStyle(uint8_t aStyle, mozilla::css::Corner aCorner)
 | 
						|
{
 | 
						|
  switch (aStyle) {
 | 
						|
    case NS_STYLE_BORDER_STYLE_SOLID:
 | 
						|
      return true;
 | 
						|
 | 
						|
    case NS_STYLE_BORDER_STYLE_INSET:
 | 
						|
    case NS_STYLE_BORDER_STYLE_OUTSET:
 | 
						|
      return (aCorner == NS_CORNER_TOP_LEFT || aCorner == NS_CORNER_BOTTOM_RIGHT);
 | 
						|
 | 
						|
    case NS_STYLE_BORDER_STYLE_GROOVE:
 | 
						|
    case NS_STYLE_BORDER_STYLE_RIDGE:
 | 
						|
      return mOneUnitBorder && (aCorner == NS_CORNER_TOP_LEFT || aCorner == NS_CORNER_BOTTOM_RIGHT);
 | 
						|
 | 
						|
    case NS_STYLE_BORDER_STYLE_DOUBLE:
 | 
						|
      return mOneUnitBorder;
 | 
						|
 | 
						|
    default:
 | 
						|
      return false;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool
 | 
						|
nsCSSBorderRenderer::IsCornerMergeable(mozilla::css::Corner aCorner)
 | 
						|
{
 | 
						|
  // Corner between dotted borders with same width and small radii is
 | 
						|
  // merged into single dot.
 | 
						|
  //
 | 
						|
  //  widthH / 2.0
 | 
						|
  // |<---------->|
 | 
						|
  // |            |
 | 
						|
  // |radius.width|
 | 
						|
  // |<--->|      |
 | 
						|
  // |     |      |
 | 
						|
  // |    _+------+------------+-----
 | 
						|
  // |  /      ###|###         |
 | 
						|
  // |/    #######|#######     |
 | 
						|
  // +   #########|#########   |
 | 
						|
  // |  ##########|##########  |
 | 
						|
  // | ###########|########### |
 | 
						|
  // | ###########|########### |
 | 
						|
  // |############|############|
 | 
						|
  // +------------+############|
 | 
						|
  // |#########################|
 | 
						|
  // | ####################### |
 | 
						|
  // | ####################### |
 | 
						|
  // |  #####################  |
 | 
						|
  // |   ###################   |
 | 
						|
  // |     ###############     |
 | 
						|
  // |         #######         |
 | 
						|
  // +-------------------------+----
 | 
						|
  // |                         |
 | 
						|
  // |                         |
 | 
						|
  mozilla::css::Side sideH(GetHorizontalSide(aCorner));
 | 
						|
  mozilla::css::Side sideV(GetVerticalSide(aCorner));
 | 
						|
  uint8_t styleH = mBorderStyles[sideH];
 | 
						|
  uint8_t styleV = mBorderStyles[sideV];
 | 
						|
  if (styleH != styleV || styleH != NS_STYLE_BORDER_STYLE_DOTTED) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  Float widthH = mBorderWidths[sideH];
 | 
						|
  Float widthV = mBorderWidths[sideV];
 | 
						|
  if (widthH != widthV) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  Size radius = mBorderRadii[aCorner];
 | 
						|
  return IsZeroSize(radius) ||
 | 
						|
         (radius.width < widthH / 2.0f && radius.height < widthH / 2.0f);
 | 
						|
}
 | 
						|
 | 
						|
BorderColorStyle
 | 
						|
nsCSSBorderRenderer::BorderColorStyleForSolidCorner(uint8_t aStyle, mozilla::css::Corner aCorner)
 | 
						|
{
 | 
						|
  // note that this function assumes that the corner is already solid,
 | 
						|
  // as per the earlier function
 | 
						|
  switch (aStyle) {
 | 
						|
    case NS_STYLE_BORDER_STYLE_SOLID:
 | 
						|
    case NS_STYLE_BORDER_STYLE_DOUBLE:
 | 
						|
      return BorderColorStyleSolid;
 | 
						|
 | 
						|
    case NS_STYLE_BORDER_STYLE_INSET:
 | 
						|
    case NS_STYLE_BORDER_STYLE_GROOVE:
 | 
						|
      if (aCorner == NS_CORNER_TOP_LEFT)
 | 
						|
        return BorderColorStyleDark;
 | 
						|
      else if (aCorner == NS_CORNER_BOTTOM_RIGHT)
 | 
						|
        return BorderColorStyleLight;
 | 
						|
      break;
 | 
						|
 | 
						|
    case NS_STYLE_BORDER_STYLE_OUTSET:
 | 
						|
    case NS_STYLE_BORDER_STYLE_RIDGE:
 | 
						|
      if (aCorner == NS_CORNER_TOP_LEFT)
 | 
						|
        return BorderColorStyleLight;
 | 
						|
      else if (aCorner == NS_CORNER_BOTTOM_RIGHT)
 | 
						|
        return BorderColorStyleDark;
 | 
						|
      break;
 | 
						|
  }
 | 
						|
 | 
						|
  return BorderColorStyleNone;
 | 
						|
}
 | 
						|
 | 
						|
Rect
 | 
						|
nsCSSBorderRenderer::GetCornerRect(mozilla::css::Corner aCorner)
 | 
						|
{
 | 
						|
  Point offset(0.f, 0.f);
 | 
						|
 | 
						|
  if (aCorner == C_TR || aCorner == C_BR)
 | 
						|
    offset.x = mOuterRect.Width() - mBorderCornerDimensions[aCorner].width;
 | 
						|
  if (aCorner == C_BR || aCorner == C_BL)
 | 
						|
    offset.y = mOuterRect.Height() - mBorderCornerDimensions[aCorner].height;
 | 
						|
 | 
						|
  return Rect(mOuterRect.TopLeft() + offset,
 | 
						|
              mBorderCornerDimensions[aCorner]);
 | 
						|
}
 | 
						|
 | 
						|
Rect
 | 
						|
nsCSSBorderRenderer::GetSideClipWithoutCornersRect(mozilla::css::Side aSide)
 | 
						|
{
 | 
						|
  Point offset(0.f, 0.f);
 | 
						|
 | 
						|
  // The offset from the outside rect to the start of this side's
 | 
						|
  // box.  For the top and bottom sides, the height of the box
 | 
						|
  // must be the border height; the x start must take into account
 | 
						|
  // the corner size (which may be bigger than the right or left
 | 
						|
  // side's width).  The same applies to the right and left sides.
 | 
						|
  if (aSide == NS_SIDE_TOP) {
 | 
						|
    offset.x = mBorderCornerDimensions[C_TL].width;
 | 
						|
  } else if (aSide == NS_SIDE_RIGHT) {
 | 
						|
    offset.x = mOuterRect.Width() - mBorderWidths[NS_SIDE_RIGHT];
 | 
						|
    offset.y = mBorderCornerDimensions[C_TR].height;
 | 
						|
  } else if (aSide == NS_SIDE_BOTTOM) {
 | 
						|
    offset.x = mBorderCornerDimensions[C_BL].width;
 | 
						|
    offset.y = mOuterRect.Height() - mBorderWidths[NS_SIDE_BOTTOM];
 | 
						|
  } else if (aSide == NS_SIDE_LEFT) {
 | 
						|
    offset.y = mBorderCornerDimensions[C_TL].height;
 | 
						|
  }
 | 
						|
 | 
						|
  // The sum of the width & height of the corners adjacent to the
 | 
						|
  // side.  This relies on the relationship between side indexing and
 | 
						|
  // corner indexing; that is, 0 == SIDE_TOP and 0 == CORNER_TOP_LEFT,
 | 
						|
  // with both proceeding clockwise.
 | 
						|
  Size sideCornerSum = mBorderCornerDimensions[GetCCWCorner(aSide)]
 | 
						|
                     + mBorderCornerDimensions[GetCWCorner(aSide)];
 | 
						|
  Rect rect(mOuterRect.TopLeft() + offset,
 | 
						|
            mOuterRect.Size() - sideCornerSum);
 | 
						|
 | 
						|
  if (IsHorizontalSide(aSide))
 | 
						|
    rect.height = mBorderWidths[aSide];
 | 
						|
  else
 | 
						|
    rect.width = mBorderWidths[aSide];
 | 
						|
 | 
						|
  return rect;
 | 
						|
}
 | 
						|
 | 
						|
// The side border type and the adjacent border types are
 | 
						|
// examined and one of the different types of clipping (listed
 | 
						|
// below) is selected.
 | 
						|
 | 
						|
typedef enum {
 | 
						|
  // clip to the trapezoid formed by the corners of the
 | 
						|
  // inner and outer rectangles for the given side
 | 
						|
  //
 | 
						|
  // +---------------
 | 
						|
  // |\%%%%%%%%%%%%%%
 | 
						|
  // |  \%%%%%%%%%%%%
 | 
						|
  // |   \%%%%%%%%%%%
 | 
						|
  // |     \%%%%%%%%%
 | 
						|
  // |      +--------
 | 
						|
  // |      |
 | 
						|
  // |      |
 | 
						|
  SIDE_CLIP_TRAPEZOID,
 | 
						|
 | 
						|
  // clip to the trapezoid formed by the outer rectangle
 | 
						|
  // corners and the center of the region, making sure
 | 
						|
  // that diagonal lines all go directly from the outside
 | 
						|
  // corner to the inside corner, but that they then continue on
 | 
						|
  // to the middle.
 | 
						|
  //
 | 
						|
  // This is needed for correctly clipping rounded borders,
 | 
						|
  // which might extend past the SIDE_CLIP_TRAPEZOID trap.
 | 
						|
  //
 | 
						|
  // +-------__--+---
 | 
						|
  //  \%%%%_-%%%%%%%%
 | 
						|
  //    \+-%%%%%%%%%%
 | 
						|
  //    / \%%%%%%%%%%
 | 
						|
  //   /   \%%%%%%%%%
 | 
						|
  //  |     +%%_-+---
 | 
						|
  // |        +%%%%%%
 | 
						|
  // |       / \%%%%%
 | 
						|
  // +      +    \%%%
 | 
						|
  // |      |      +-
 | 
						|
  SIDE_CLIP_TRAPEZOID_FULL,
 | 
						|
 | 
						|
  // clip to the rectangle formed by the given side including corner.
 | 
						|
  // This is used by the non-dotted side next to dotted side.
 | 
						|
  //
 | 
						|
  // +---------------
 | 
						|
  // |%%%%%%%%%%%%%%%
 | 
						|
  // |%%%%%%%%%%%%%%%
 | 
						|
  // |%%%%%%%%%%%%%%%
 | 
						|
  // |%%%%%%%%%%%%%%%
 | 
						|
  // +------+--------
 | 
						|
  // |      |
 | 
						|
  // |      |
 | 
						|
  SIDE_CLIP_RECTANGLE_CORNER,
 | 
						|
 | 
						|
  // clip to the rectangle formed by the given side excluding corner.
 | 
						|
  // This is used by the dotted side next to non-dotted side.
 | 
						|
  //
 | 
						|
  // +------+--------
 | 
						|
  // |      |%%%%%%%%
 | 
						|
  // |      |%%%%%%%%
 | 
						|
  // |      |%%%%%%%%
 | 
						|
  // |      |%%%%%%%%
 | 
						|
  // |      +--------
 | 
						|
  // |      |
 | 
						|
  // |      |
 | 
						|
  SIDE_CLIP_RECTANGLE_NO_CORNER,
 | 
						|
} SideClipType;
 | 
						|
 | 
						|
// Given three points, p0, p1, and midPoint, move p1 further in to the
 | 
						|
// rectangle (of which aMidPoint is the center) so that it reaches the
 | 
						|
// closer of the horizontal or vertical lines intersecting the midpoint,
 | 
						|
// while maintaing the slope of the line.  If p0 and p1 are the same,
 | 
						|
// just move p1 to midPoint (since there's no slope to maintain).
 | 
						|
// FIXME: Extending only to the midpoint isn't actually sufficient for
 | 
						|
// boxes with asymmetric radii.
 | 
						|
static void
 | 
						|
MaybeMoveToMidPoint(Point& aP0, Point& aP1, const Point& aMidPoint)
 | 
						|
{
 | 
						|
  Point ps = aP1 - aP0;
 | 
						|
 | 
						|
  if (ps.x == 0.0) {
 | 
						|
    if (ps.y == 0.0) {
 | 
						|
      aP1 = aMidPoint;
 | 
						|
    } else {
 | 
						|
      aP1.y = aMidPoint.y;
 | 
						|
    }
 | 
						|
  } else {
 | 
						|
    if (ps.y == 0.0) {
 | 
						|
      aP1.x = aMidPoint.x;
 | 
						|
    } else {
 | 
						|
      Float k = std::min((aMidPoint.x - aP0.x) / ps.x,
 | 
						|
                         (aMidPoint.y - aP0.y) / ps.y);
 | 
						|
      aP1 = aP0 + ps * k;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
already_AddRefed<Path>
 | 
						|
nsCSSBorderRenderer::GetSideClipSubPath(mozilla::css::Side aSide)
 | 
						|
{
 | 
						|
  // the clip proceeds clockwise from the top left corner;
 | 
						|
  // so "start" in each case is the start of the region from that side.
 | 
						|
  //
 | 
						|
  // the final path will be formed like:
 | 
						|
  // s0 ------- e0
 | 
						|
  // |         /
 | 
						|
  // s1 ----- e1
 | 
						|
  //
 | 
						|
  // that is, the second point will always be on the inside
 | 
						|
 | 
						|
  Point start[2];
 | 
						|
  Point end[2];
 | 
						|
 | 
						|
#define IS_DOTTED(_s)  ((_s) == NS_STYLE_BORDER_STYLE_DOTTED)
 | 
						|
  bool isDotted      = IS_DOTTED(mBorderStyles[aSide]);
 | 
						|
  bool startIsDotted = IS_DOTTED(mBorderStyles[PREV_SIDE(aSide)]);
 | 
						|
  bool endIsDotted   = IS_DOTTED(mBorderStyles[NEXT_SIDE(aSide)]);
 | 
						|
#undef IS_DOTTED
 | 
						|
 | 
						|
  SideClipType startType = SIDE_CLIP_TRAPEZOID;
 | 
						|
  SideClipType endType = SIDE_CLIP_TRAPEZOID;
 | 
						|
 | 
						|
  if (!IsZeroSize(mBorderRadii[GetCCWCorner(aSide)])) {
 | 
						|
    startType = SIDE_CLIP_TRAPEZOID_FULL;
 | 
						|
  } else if (startIsDotted && !isDotted) {
 | 
						|
    startType = SIDE_CLIP_RECTANGLE_CORNER;
 | 
						|
  } else if (!startIsDotted && isDotted) {
 | 
						|
    startType = SIDE_CLIP_RECTANGLE_NO_CORNER;
 | 
						|
  }
 | 
						|
 | 
						|
  if (!IsZeroSize(mBorderRadii[GetCWCorner(aSide)])) {
 | 
						|
    endType = SIDE_CLIP_TRAPEZOID_FULL;
 | 
						|
  } else if (endIsDotted && !isDotted) {
 | 
						|
    endType = SIDE_CLIP_RECTANGLE_CORNER;
 | 
						|
  } else if (!endIsDotted && isDotted) {
 | 
						|
    endType = SIDE_CLIP_RECTANGLE_NO_CORNER;
 | 
						|
  }
 | 
						|
 | 
						|
  Point midPoint = mInnerRect.Center();
 | 
						|
 | 
						|
  start[0] = mOuterRect.CCWCorner(aSide);
 | 
						|
  start[1] = mInnerRect.CCWCorner(aSide);
 | 
						|
 | 
						|
  end[0] = mOuterRect.CWCorner(aSide);
 | 
						|
  end[1] = mInnerRect.CWCorner(aSide);
 | 
						|
 | 
						|
  if (startType == SIDE_CLIP_TRAPEZOID_FULL) {
 | 
						|
    MaybeMoveToMidPoint(start[0], start[1], midPoint);
 | 
						|
  } else if (startType == SIDE_CLIP_RECTANGLE_CORNER) {
 | 
						|
    if (IsHorizontalSide(aSide)) {
 | 
						|
      start[1] = Point(mOuterRect.CCWCorner(aSide).x, mInnerRect.CCWCorner(aSide).y);
 | 
						|
    } else {
 | 
						|
      start[1] = Point(mInnerRect.CCWCorner(aSide).x, mOuterRect.CCWCorner(aSide).y);
 | 
						|
    }
 | 
						|
  } else if (startType == SIDE_CLIP_RECTANGLE_NO_CORNER) {
 | 
						|
    if (IsHorizontalSide(aSide)) {
 | 
						|
      start[0] = Point(mInnerRect.CCWCorner(aSide).x, mOuterRect.CCWCorner(aSide).y);
 | 
						|
    } else {
 | 
						|
      start[0] = Point(mOuterRect.CCWCorner(aSide).x, mInnerRect.CCWCorner(aSide).y);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (endType == SIDE_CLIP_TRAPEZOID_FULL) {
 | 
						|
    MaybeMoveToMidPoint(end[0], end[1], midPoint);
 | 
						|
  } else if (endType == SIDE_CLIP_RECTANGLE_CORNER) {
 | 
						|
    if (IsHorizontalSide(aSide)) {
 | 
						|
      end[1] = Point(mOuterRect.CWCorner(aSide).x, mInnerRect.CWCorner(aSide).y);
 | 
						|
    } else {
 | 
						|
      end[1] = Point(mInnerRect.CWCorner(aSide).x, mOuterRect.CWCorner(aSide).y);
 | 
						|
    }
 | 
						|
  } else if (endType == SIDE_CLIP_RECTANGLE_NO_CORNER) {
 | 
						|
    if (IsHorizontalSide(aSide)) {
 | 
						|
      end[0] = Point(mInnerRect.CWCorner(aSide).x, mOuterRect.CWCorner(aSide).y);
 | 
						|
    } else {
 | 
						|
      end[0] = Point(mOuterRect.CWCorner(aSide).x, mInnerRect.CWCorner(aSide).y);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
 | 
						|
  builder->MoveTo(start[0]);
 | 
						|
  builder->LineTo(end[0]);
 | 
						|
  builder->LineTo(end[1]);
 | 
						|
  builder->LineTo(start[1]);
 | 
						|
  builder->Close();
 | 
						|
  return builder->Finish();
 | 
						|
}
 | 
						|
 | 
						|
Point
 | 
						|
nsCSSBorderRenderer::GetStraightBorderPoint(mozilla::css::Side aSide,
 | 
						|
                                            mozilla::css::Corner aCorner,
 | 
						|
                                            bool* aIsUnfilled)
 | 
						|
{
 | 
						|
  // Calculate the end point of the side for dashed/dotted border, that is also
 | 
						|
  // the end point of the corner curve.  The point is specified by aSide and
 | 
						|
  // aCorner. (e.g. NS_SIDE_TOP and C_TL means the left end of border-top)
 | 
						|
  //
 | 
						|
  //
 | 
						|
  //  aCorner        aSide
 | 
						|
  //         +--------------------
 | 
						|
  //         |
 | 
						|
  //         |
 | 
						|
  //         |         +----------
 | 
						|
  //         |    the end point
 | 
						|
  //         |
 | 
						|
  //         |         +----------
 | 
						|
  //         |         |
 | 
						|
  //         |         |
 | 
						|
  //         |         |
 | 
						|
  //
 | 
						|
  // The position of the point depends on the border-style, border-width, and
 | 
						|
  // border-radius of the side, corner, and the adjacent side beyond the corner,
 | 
						|
  // to make those sides (and corner) interact well.
 | 
						|
  //
 | 
						|
  // If the style of aSide is dotted and the dot at the point should be
 | 
						|
  // unfilled, true is stored to *aIsUnfilled, otherwise false is stored.
 | 
						|
 | 
						|
  const Float signsList[4][2] = {
 | 
						|
    { +1.0f, +1.0f },
 | 
						|
    { -1.0f, +1.0f },
 | 
						|
    { -1.0f, -1.0f },
 | 
						|
    { +1.0f, -1.0f }
 | 
						|
  };
 | 
						|
  const Float (& signs)[2] = signsList[aCorner];
 | 
						|
 | 
						|
  *aIsUnfilled = false;
 | 
						|
 | 
						|
  Point P = mOuterRect.AtCorner(aCorner);
 | 
						|
  uint8_t style = mBorderStyles[aSide];
 | 
						|
  Float borderWidth = mBorderWidths[aSide];
 | 
						|
  Size dim = mBorderCornerDimensions[aCorner];
 | 
						|
  bool isHorizontal = IsHorizontalSide(aSide);
 | 
						|
  //
 | 
						|
  //    aCorner      aSide
 | 
						|
  //           +--------------
 | 
						|
  //           |
 | 
						|
  //           |   +----------
 | 
						|
  //           |   |
 | 
						|
  // otherSide |   |
 | 
						|
  //           |   |
 | 
						|
  mozilla::css::Side otherSide = ((uint8_t)aSide == (uint8_t)aCorner)
 | 
						|
                                 ? PREV_SIDE(aSide)
 | 
						|
                                 : NEXT_SIDE(aSide);
 | 
						|
  uint8_t otherStyle = mBorderStyles[otherSide];
 | 
						|
  Float otherBorderWidth = mBorderWidths[otherSide];
 | 
						|
  Size radius = mBorderRadii[aCorner];
 | 
						|
  if (IsZeroSize(radius)) {
 | 
						|
    radius.width = 0.0f;
 | 
						|
    radius.height = 0.0f;
 | 
						|
  }
 | 
						|
  if (style == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
      otherStyle == NS_STYLE_BORDER_STYLE_DOTTED) {
 | 
						|
    if (borderWidth == otherBorderWidth) {
 | 
						|
      if (radius.width < borderWidth / 2.0f &&
 | 
						|
          radius.height < borderWidth / 2.0f) {
 | 
						|
        // Two dots are merged into one and placed at the corner.
 | 
						|
        //
 | 
						|
        //  borderWidth / 2.0
 | 
						|
        // |<---------->|
 | 
						|
        // |            |
 | 
						|
        // |radius.width|
 | 
						|
        // |<--->|      |
 | 
						|
        // |     |      |
 | 
						|
        // |    _+------+------------+-----
 | 
						|
        // |  /      ###|###         |
 | 
						|
        // |/    #######|#######     |
 | 
						|
        // +   #########|#########   |
 | 
						|
        // |  ##########|##########  |
 | 
						|
        // | ###########|########### |
 | 
						|
        // | ###########|########### |
 | 
						|
        // |############|############|
 | 
						|
        // +------------+############|
 | 
						|
        // |########### P ###########|
 | 
						|
        // | ####################### |
 | 
						|
        // | ####################### |
 | 
						|
        // |  #####################  |
 | 
						|
        // |   ###################   |
 | 
						|
        // |     ###############     |
 | 
						|
        // |         #######         |
 | 
						|
        // +-------------------------+----
 | 
						|
        // |                         |
 | 
						|
        // |                         |
 | 
						|
        P.x += signs[0] * borderWidth / 2.0f;
 | 
						|
        P.y += signs[1] * borderWidth / 2.0f;
 | 
						|
      } else {
 | 
						|
        // Two dots are drawn separately.
 | 
						|
        //
 | 
						|
        //    borderWidth * 1.5
 | 
						|
        //   |<------------>|
 | 
						|
        //   |              |
 | 
						|
        //   |radius.width  |
 | 
						|
        //   |<----->|      |
 | 
						|
        //   |       |      |
 | 
						|
        //   |    _--+-+----+---
 | 
						|
        //   |  _-     |  ##|##
 | 
						|
        //   | /       | ###|###
 | 
						|
        //   |/        |####|####
 | 
						|
        //   |         |####+####
 | 
						|
        //   |         |### P ###
 | 
						|
        //   +         | ###|###
 | 
						|
        //   |         |  ##|##
 | 
						|
        //   +---------+----+---
 | 
						|
        //   |  #####  |
 | 
						|
        //   | ####### |
 | 
						|
        //   |#########|
 | 
						|
        //   +----+----+
 | 
						|
        //   |#########|
 | 
						|
        //   | ####### |
 | 
						|
        //   |  #####  |
 | 
						|
        //   |         |
 | 
						|
        //
 | 
						|
        // There should be enough gap between 2 dots even if radius.width is
 | 
						|
        // small but larger than borderWidth / 2.0.  borderWidth * 1.5 is the
 | 
						|
        // value that there's imaginally unfilled dot at the corner.  The
 | 
						|
        // unfilled dot may overflow from the outer curve, but filled dots
 | 
						|
        // doesn't, so this could be acceptable solution at least for now.
 | 
						|
        // We may have to find better model/value.
 | 
						|
        //
 | 
						|
        //    imaginally unfilled dot at the corner
 | 
						|
        //        |
 | 
						|
        //        v    +----+---
 | 
						|
        //      *****  |  ##|##
 | 
						|
        //     ******* | ###|###
 | 
						|
        //    *********|####|####
 | 
						|
        //    *********|####+####
 | 
						|
        //    *********|### P ###
 | 
						|
        //     ******* | ###|###
 | 
						|
        //      *****  |  ##|##
 | 
						|
        //   +---------+----+---
 | 
						|
        //   |  #####  |
 | 
						|
        //   | ####### |
 | 
						|
        //   |#########|
 | 
						|
        //   +----+----+
 | 
						|
        //   |#########|
 | 
						|
        //   | ####### |
 | 
						|
        //   |  #####  |
 | 
						|
        //   |         |
 | 
						|
        Float minimum = borderWidth * 1.5f;
 | 
						|
        if (isHorizontal) {
 | 
						|
          P.x += signs[0] * std::max(radius.width, minimum);
 | 
						|
          P.y += signs[1] * borderWidth / 2.0f;
 | 
						|
        } else {
 | 
						|
          P.x += signs[0] * borderWidth / 2.0f;
 | 
						|
          P.y += signs[1] * std::max(radius.height, minimum);
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      return P;
 | 
						|
    }
 | 
						|
 | 
						|
    if (borderWidth < otherBorderWidth) {
 | 
						|
      // This side is smaller than other side, other side draws the corner.
 | 
						|
      //
 | 
						|
      //  otherBorderWidth + borderWidth / 2.0
 | 
						|
      // |<---------->|
 | 
						|
      // |            |
 | 
						|
      // +---------+--+--------
 | 
						|
      // |  #####  | *|*  ###
 | 
						|
      // | ####### |**|**#####
 | 
						|
      // |#########|**+**##+##
 | 
						|
      // |####+####|* P *#####
 | 
						|
      // |#########| ***  ###
 | 
						|
      // | ####### +-----------
 | 
						|
      // |  #####  |  ^
 | 
						|
      // |         |  |
 | 
						|
      // |         | first dot is not filled
 | 
						|
      // |         |
 | 
						|
      //
 | 
						|
      //      radius.width
 | 
						|
      // |<----------------->|
 | 
						|
      // |                   |
 | 
						|
      // |             ___---+-------------
 | 
						|
      // |         __--     #|#       ###
 | 
						|
      // |       _-        ##|##     #####
 | 
						|
      // |     /           ##+##     ##+##
 | 
						|
      // |   /             # P #     #####
 | 
						|
      // |  |               #|#       ###
 | 
						|
      // | |             __--+-------------
 | 
						|
      // ||            _-    ^
 | 
						|
      // ||           /      |
 | 
						|
      // |           /      first dot is filled
 | 
						|
      // |          |
 | 
						|
      // |          |
 | 
						|
      // |  #####  |
 | 
						|
      // | ####### |
 | 
						|
      // |#########|
 | 
						|
      // +----+----+
 | 
						|
      // |#########|
 | 
						|
      // | ####### |
 | 
						|
      // |  #####  |
 | 
						|
      Float minimum = otherBorderWidth + borderWidth / 2.0f;
 | 
						|
      if (isHorizontal) {
 | 
						|
        if (radius.width < minimum) {
 | 
						|
          *aIsUnfilled = true;
 | 
						|
          P.x += signs[0] * minimum;
 | 
						|
        } else {
 | 
						|
          P.x += signs[0] * radius.width;
 | 
						|
        }
 | 
						|
        P.y += signs[1] * borderWidth / 2.0f;
 | 
						|
      } else {
 | 
						|
        P.x += signs[0] * borderWidth / 2.0f;
 | 
						|
        if (radius.height < minimum) {
 | 
						|
          *aIsUnfilled = true;
 | 
						|
          P.y += signs[1] * minimum;
 | 
						|
        } else {
 | 
						|
          P.y += signs[1] * radius.height;
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      return P;
 | 
						|
    }
 | 
						|
 | 
						|
    // This side is larger than other side, this side draws the corner.
 | 
						|
    //
 | 
						|
    //  borderWidth / 2.0
 | 
						|
    // |<-->|
 | 
						|
    // |    |
 | 
						|
    // +----+---------------------
 | 
						|
    // |  ##|##           #####
 | 
						|
    // | ###|###         #######
 | 
						|
    // |####|####       #########
 | 
						|
    // |####+####       ####+####
 | 
						|
    // |### P ###       #########
 | 
						|
    // | #######         #######
 | 
						|
    // |  #####           #####
 | 
						|
    // +-----+---------------------
 | 
						|
    // | *** |
 | 
						|
    // |*****|
 | 
						|
    // |**+**| <-- first dot in other side is not filled
 | 
						|
    // |*****|
 | 
						|
    // | *** |
 | 
						|
    // | ### |
 | 
						|
    // |#####|
 | 
						|
    // |##+##|
 | 
						|
    // |#####|
 | 
						|
    // | ### |
 | 
						|
    // |     |
 | 
						|
    if (isHorizontal) {
 | 
						|
      P.x += signs[0] * std::max(radius.width, borderWidth / 2.0f);
 | 
						|
      P.y += signs[1] * borderWidth / 2.0f;
 | 
						|
    } else {
 | 
						|
      P.x += signs[0] * borderWidth / 2.0f;
 | 
						|
      P.y += signs[1] * std::max(radius.height, borderWidth / 2.0f);
 | 
						|
    }
 | 
						|
    return P;
 | 
						|
  }
 | 
						|
 | 
						|
  if (style == NS_STYLE_BORDER_STYLE_DOTTED) {
 | 
						|
    // If only this side is dotted, other side draws the corner.
 | 
						|
    //
 | 
						|
    //  otherBorderWidth + borderWidth / 2.0
 | 
						|
    // |<------->|
 | 
						|
    // |         |
 | 
						|
    // +------+--+--------
 | 
						|
    // |##  ##| *|*  ###
 | 
						|
    // |##  ##|**|**#####
 | 
						|
    // |##  ##|**+**##+##
 | 
						|
    // |##  ##|* P *#####
 | 
						|
    // |##  ##| ***  ###
 | 
						|
    // |##  ##+-----------
 | 
						|
    // |##  ##|  ^
 | 
						|
    // |##  ##|  |
 | 
						|
    // |##  ##| first dot is not filled
 | 
						|
    // |##  ##|
 | 
						|
    //
 | 
						|
    //      radius.width
 | 
						|
    // |<----------------->|
 | 
						|
    // |                   |
 | 
						|
    // |             ___---+-------------
 | 
						|
    // |         __--     #|#       ###
 | 
						|
    // |       _-        ##|##     #####
 | 
						|
    // |     /           ##+##     ##+##
 | 
						|
    // |   /             # P #     #####
 | 
						|
    // |  |               #|#       ###
 | 
						|
    // | |             __--+-------------
 | 
						|
    // ||            _-    ^
 | 
						|
    // ||          /       |
 | 
						|
    // |         /        first dot is filled
 | 
						|
    // |        |
 | 
						|
    // |       |
 | 
						|
    // |      |
 | 
						|
    // |      |
 | 
						|
    // |      |
 | 
						|
    // +------+
 | 
						|
    // |##  ##|
 | 
						|
    // |##  ##|
 | 
						|
    // |##  ##|
 | 
						|
    Float minimum = otherBorderWidth + borderWidth / 2.0f;
 | 
						|
    if (isHorizontal) {
 | 
						|
      if (radius.width < minimum) {
 | 
						|
        *aIsUnfilled = true;
 | 
						|
        P.x += signs[0] * minimum;
 | 
						|
      } else {
 | 
						|
        P.x += signs[0] * radius.width;
 | 
						|
      }
 | 
						|
      P.y += signs[1] * borderWidth / 2.0f;
 | 
						|
    } else {
 | 
						|
      P.x += signs[0] * borderWidth / 2.0f;
 | 
						|
      if (radius.height < minimum) {
 | 
						|
        *aIsUnfilled = true;
 | 
						|
        P.y += signs[1] * minimum;
 | 
						|
      } else {
 | 
						|
        P.y += signs[1] * radius.height;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    return P;
 | 
						|
  }
 | 
						|
 | 
						|
  if (otherStyle == NS_STYLE_BORDER_STYLE_DOTTED && IsZeroSize(radius)) {
 | 
						|
    // If other side is dotted and radius=0, draw side to the end of corner.
 | 
						|
    //
 | 
						|
    //   +-------------------------------
 | 
						|
    //   |##########          ##########
 | 
						|
    // P +##########          ##########
 | 
						|
    //   |##########          ##########
 | 
						|
    //   +-----+-------------------------
 | 
						|
    //   | *** |
 | 
						|
    //   |*****|
 | 
						|
    //   |**+**| <-- first dot in other side is not filled
 | 
						|
    //   |*****|
 | 
						|
    //   | *** |
 | 
						|
    //   | ### |
 | 
						|
    //   |#####|
 | 
						|
    //   |##+##|
 | 
						|
    //   |#####|
 | 
						|
    //   | ### |
 | 
						|
    //   |     |
 | 
						|
    if (isHorizontal) {
 | 
						|
      P.y += signs[1] * borderWidth / 2.0f;
 | 
						|
    } else {
 | 
						|
      P.x += signs[0] * borderWidth / 2.0f;
 | 
						|
    }
 | 
						|
    return P;
 | 
						|
  }
 | 
						|
 | 
						|
  // Other cases.
 | 
						|
  //
 | 
						|
  //  dim.width
 | 
						|
  // |<----------------->|
 | 
						|
  // |                   |
 | 
						|
  // |             ___---+------------------
 | 
						|
  // |         __--      |#######        ###
 | 
						|
  // |       _-        P +#######        ###
 | 
						|
  // |     /             |#######        ###
 | 
						|
  // |   /          __---+------------------
 | 
						|
  // |  |       __--
 | 
						|
  // | |       /
 | 
						|
  // ||      /
 | 
						|
  // ||     |
 | 
						|
  // |     |
 | 
						|
  // |    |
 | 
						|
  // |   |
 | 
						|
  // |   |
 | 
						|
  // +-+-+
 | 
						|
  // |###|
 | 
						|
  // |###|
 | 
						|
  // |###|
 | 
						|
  // |###|
 | 
						|
  // |###|
 | 
						|
  // |   |
 | 
						|
  // |   |
 | 
						|
  if (isHorizontal) {
 | 
						|
    P.x += signs[0] * dim.width;
 | 
						|
    P.y += signs[1] * borderWidth / 2.0f;
 | 
						|
  } else {
 | 
						|
    P.x += signs[0] * borderWidth / 2.0f;
 | 
						|
    P.y += signs[1] * dim.height;
 | 
						|
  }
 | 
						|
 | 
						|
  return P;
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::GetOuterAndInnerBezier(Bezier* aOuterBezier,
 | 
						|
                                            Bezier* aInnerBezier,
 | 
						|
                                            mozilla::css::Corner aCorner)
 | 
						|
{
 | 
						|
  // Return bezier control points for outer and inner curve for given corner.
 | 
						|
  //
 | 
						|
  //               ___---+ outer curve
 | 
						|
  //           __--      |
 | 
						|
  //         _-          |
 | 
						|
  //       /             |
 | 
						|
  //     /               |
 | 
						|
  //    |                |
 | 
						|
  //   |             __--+ inner curve
 | 
						|
  //  |            _-
 | 
						|
  //  |           /
 | 
						|
  // |           /
 | 
						|
  // |          |
 | 
						|
  // |          |
 | 
						|
  // |         |
 | 
						|
  // |         |
 | 
						|
  // |         |
 | 
						|
  // +---------+
 | 
						|
 | 
						|
  mozilla::css::Side sideH(GetHorizontalSide(aCorner));
 | 
						|
  mozilla::css::Side sideV(GetVerticalSide(aCorner));
 | 
						|
 | 
						|
  Size outerCornerSize(ceil(mBorderRadii[aCorner].width),
 | 
						|
                       ceil(mBorderRadii[aCorner].height));
 | 
						|
  Size innerCornerSize(ceil(std::max(0.0f, mBorderRadii[aCorner].width -
 | 
						|
                                     mBorderWidths[sideV])),
 | 
						|
                       ceil(std::max(0.0f, mBorderRadii[aCorner].height -
 | 
						|
                                     mBorderWidths[sideH])));
 | 
						|
 | 
						|
  GetBezierPointsForCorner(aOuterBezier, aCorner, mOuterRect.AtCorner(aCorner),
 | 
						|
                           outerCornerSize);
 | 
						|
 | 
						|
  GetBezierPointsForCorner(aInnerBezier, aCorner, mInnerRect.AtCorner(aCorner),
 | 
						|
                           innerCornerSize);
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::FillSolidBorder(const Rect& aOuterRect,
 | 
						|
                                     const Rect& aInnerRect,
 | 
						|
                                     const RectCornerRadii& aBorderRadii,
 | 
						|
                                     const Float* aBorderSizes,
 | 
						|
                                     int aSides,
 | 
						|
                                     const ColorPattern& aColor)
 | 
						|
{
 | 
						|
  // Note that this function is allowed to draw more than just the
 | 
						|
  // requested sides.
 | 
						|
 | 
						|
  // If we have a border radius, do full rounded rectangles
 | 
						|
  // and fill, regardless of what sides we're asked to draw.
 | 
						|
  if (!AllCornersZeroSize(aBorderRadii)) {
 | 
						|
    RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
 | 
						|
 | 
						|
    RectCornerRadii innerRadii;
 | 
						|
    ComputeInnerRadii(aBorderRadii, aBorderSizes, &innerRadii);
 | 
						|
 | 
						|
    // do the outer border
 | 
						|
    AppendRoundedRectToPath(builder, aOuterRect, aBorderRadii, true);
 | 
						|
 | 
						|
    // then do the inner border CCW
 | 
						|
    AppendRoundedRectToPath(builder, aInnerRect, innerRadii, false);
 | 
						|
 | 
						|
    RefPtr<Path> path = builder->Finish();
 | 
						|
 | 
						|
    mDrawTarget->Fill(path, aColor);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // If we're asked to draw all sides of an equal-sized border,
 | 
						|
  // stroking is fastest.  This is a fairly common path, but partial
 | 
						|
  // sides is probably second in the list -- there are a bunch of
 | 
						|
  // common border styles, such as inset and outset, that are
 | 
						|
  // top-left/bottom-right split.
 | 
						|
  if (aSides == SIDE_BITS_ALL &&
 | 
						|
      CheckFourFloatsEqual(aBorderSizes, aBorderSizes[0]) &&
 | 
						|
      !mAvoidStroke)
 | 
						|
  {
 | 
						|
    Float strokeWidth = aBorderSizes[0];
 | 
						|
    Rect r(aOuterRect);
 | 
						|
    r.Deflate(strokeWidth / 2.f);
 | 
						|
    mDrawTarget->StrokeRect(r, aColor, StrokeOptions(strokeWidth));
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Otherwise, we have unequal sized borders or we're only
 | 
						|
  // drawing some sides; create rectangles for each side
 | 
						|
  // and fill them.
 | 
						|
 | 
						|
  Rect r[4];
 | 
						|
 | 
						|
  // compute base rects for each side
 | 
						|
  if (aSides & SIDE_BIT_TOP) {
 | 
						|
    r[NS_SIDE_TOP] =
 | 
						|
        Rect(aOuterRect.X(), aOuterRect.Y(),
 | 
						|
             aOuterRect.Width(), aBorderSizes[NS_SIDE_TOP]);
 | 
						|
  }
 | 
						|
 | 
						|
  if (aSides & SIDE_BIT_BOTTOM) {
 | 
						|
    r[NS_SIDE_BOTTOM] =
 | 
						|
        Rect(aOuterRect.X(), aOuterRect.YMost() - aBorderSizes[NS_SIDE_BOTTOM],
 | 
						|
             aOuterRect.Width(), aBorderSizes[NS_SIDE_BOTTOM]);
 | 
						|
  }
 | 
						|
 | 
						|
  if (aSides & SIDE_BIT_LEFT) {
 | 
						|
    r[NS_SIDE_LEFT] =
 | 
						|
        Rect(aOuterRect.X(), aOuterRect.Y(),
 | 
						|
             aBorderSizes[NS_SIDE_LEFT], aOuterRect.Height());
 | 
						|
  }
 | 
						|
 | 
						|
  if (aSides & SIDE_BIT_RIGHT) {
 | 
						|
    r[NS_SIDE_RIGHT] =
 | 
						|
        Rect(aOuterRect.XMost() - aBorderSizes[NS_SIDE_RIGHT], aOuterRect.Y(),
 | 
						|
             aBorderSizes[NS_SIDE_RIGHT], aOuterRect.Height());
 | 
						|
  }
 | 
						|
 | 
						|
  // If two sides meet at a corner that we're rendering, then
 | 
						|
  // make sure that we adjust one of the sides to avoid overlap.
 | 
						|
  // This is especially important in the case of colors with
 | 
						|
  // an alpha channel.
 | 
						|
 | 
						|
  if ((aSides & (SIDE_BIT_TOP | SIDE_BIT_LEFT)) == (SIDE_BIT_TOP | SIDE_BIT_LEFT)) {
 | 
						|
    // adjust the left's top down a bit
 | 
						|
    r[NS_SIDE_LEFT].y += aBorderSizes[NS_SIDE_TOP];
 | 
						|
    r[NS_SIDE_LEFT].height -= aBorderSizes[NS_SIDE_TOP];
 | 
						|
  }
 | 
						|
 | 
						|
  if ((aSides & (SIDE_BIT_TOP | SIDE_BIT_RIGHT)) == (SIDE_BIT_TOP | SIDE_BIT_RIGHT)) {
 | 
						|
    // adjust the top's left a bit
 | 
						|
    r[NS_SIDE_TOP].width -= aBorderSizes[NS_SIDE_RIGHT];
 | 
						|
  }
 | 
						|
 | 
						|
  if ((aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) {
 | 
						|
    // adjust the right's bottom a bit
 | 
						|
    r[NS_SIDE_RIGHT].height -= aBorderSizes[NS_SIDE_BOTTOM];
 | 
						|
  }
 | 
						|
 | 
						|
  if ((aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_LEFT)) == (SIDE_BIT_BOTTOM | SIDE_BIT_LEFT)) {
 | 
						|
    // adjust the bottom's left a bit
 | 
						|
    r[NS_SIDE_BOTTOM].x += aBorderSizes[NS_SIDE_LEFT];
 | 
						|
    r[NS_SIDE_BOTTOM].width -= aBorderSizes[NS_SIDE_LEFT];
 | 
						|
  }
 | 
						|
 | 
						|
  // Filling these one by one is faster than filling them all at once.
 | 
						|
  for (uint32_t i = 0; i < 4; i++) {
 | 
						|
    if (aSides & (1 << i)) {
 | 
						|
      MaybeSnapToDevicePixels(r[i], *mDrawTarget, true);
 | 
						|
      mDrawTarget->FillRect(r[i], aColor);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
Color
 | 
						|
MakeBorderColor(nscolor aColor, nscolor aBackgroundColor,
 | 
						|
                BorderColorStyle aBorderColorStyle)
 | 
						|
{
 | 
						|
  nscolor colors[2];
 | 
						|
  int k = 0;
 | 
						|
 | 
						|
  switch (aBorderColorStyle) {
 | 
						|
    case BorderColorStyleNone:
 | 
						|
      return Color(0.f, 0.f, 0.f, 0.f); // transparent black
 | 
						|
 | 
						|
    case BorderColorStyleLight:
 | 
						|
      k = 1;
 | 
						|
      MOZ_FALLTHROUGH;
 | 
						|
    case BorderColorStyleDark:
 | 
						|
      NS_GetSpecial3DColors(colors, aBackgroundColor, aColor);
 | 
						|
      return Color::FromABGR(colors[k]);
 | 
						|
 | 
						|
    case BorderColorStyleSolid:
 | 
						|
    default:
 | 
						|
      return Color::FromABGR(aColor);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
Color
 | 
						|
ComputeColorForLine(uint32_t aLineIndex,
 | 
						|
                    const BorderColorStyle* aBorderColorStyle,
 | 
						|
                    uint32_t aBorderColorStyleCount,
 | 
						|
                    nscolor aBorderColor,
 | 
						|
                    nscolor aBackgroundColor)
 | 
						|
{
 | 
						|
  NS_ASSERTION(aLineIndex < aBorderColorStyleCount, "Invalid lineIndex given");
 | 
						|
 | 
						|
  return MakeBorderColor(aBorderColor, aBackgroundColor,
 | 
						|
                         aBorderColorStyle[aLineIndex]);
 | 
						|
}
 | 
						|
 | 
						|
Color
 | 
						|
ComputeCompositeColorForLine(uint32_t aLineIndex,
 | 
						|
                             const nsBorderColors* aBorderColors)
 | 
						|
{
 | 
						|
  while (aLineIndex-- && aBorderColors->mNext)
 | 
						|
    aBorderColors = aBorderColors->mNext;
 | 
						|
 | 
						|
  return Color::FromABGR(aBorderColors->mColor);
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawBorderSidesCompositeColors(int aSides, const nsBorderColors *aCompositeColors)
 | 
						|
{
 | 
						|
  RectCornerRadii radii = mBorderRadii;
 | 
						|
 | 
						|
  // the generic composite colors path; each border is 1px in size
 | 
						|
  Rect soRect = mOuterRect;
 | 
						|
  Float maxBorderWidth = 0;
 | 
						|
  NS_FOR_CSS_SIDES (i) {
 | 
						|
    maxBorderWidth = std::max(maxBorderWidth, Float(mBorderWidths[i]));
 | 
						|
  }
 | 
						|
 | 
						|
  Float fakeBorderSizes[4];
 | 
						|
 | 
						|
  Point itl = mInnerRect.TopLeft();
 | 
						|
  Point ibr = mInnerRect.BottomRight();
 | 
						|
 | 
						|
  for (uint32_t i = 0; i < uint32_t(maxBorderWidth); i++) {
 | 
						|
    ColorPattern color(ToDeviceColor(
 | 
						|
                         ComputeCompositeColorForLine(i, aCompositeColors)));
 | 
						|
 | 
						|
    Rect siRect = soRect;
 | 
						|
    siRect.Deflate(1.0);
 | 
						|
 | 
						|
    // now cap the rects to the real mInnerRect
 | 
						|
    Point tl = siRect.TopLeft();
 | 
						|
    Point br = siRect.BottomRight();
 | 
						|
 | 
						|
    tl.x = std::min(tl.x, itl.x);
 | 
						|
    tl.y = std::min(tl.y, itl.y);
 | 
						|
 | 
						|
    br.x = std::max(br.x, ibr.x);
 | 
						|
    br.y = std::max(br.y, ibr.y);
 | 
						|
 | 
						|
    siRect = Rect(tl.x, tl.y, br.x - tl.x , br.y - tl.y);
 | 
						|
 | 
						|
    fakeBorderSizes[NS_SIDE_TOP] = siRect.TopLeft().y - soRect.TopLeft().y;
 | 
						|
    fakeBorderSizes[NS_SIDE_RIGHT] = soRect.TopRight().x - siRect.TopRight().x;
 | 
						|
    fakeBorderSizes[NS_SIDE_BOTTOM] = soRect.BottomRight().y - siRect.BottomRight().y;
 | 
						|
    fakeBorderSizes[NS_SIDE_LEFT] = siRect.BottomLeft().x - soRect.BottomLeft().x;
 | 
						|
 | 
						|
    FillSolidBorder(soRect, siRect, radii, fakeBorderSizes, aSides, color);
 | 
						|
 | 
						|
    soRect = siRect;
 | 
						|
 | 
						|
    ComputeInnerRadii(radii, fakeBorderSizes, &radii);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawBorderSides(int aSides)
 | 
						|
{
 | 
						|
  if (aSides == 0 || (aSides & ~SIDE_BITS_ALL) != 0) {
 | 
						|
    NS_WARNING("DrawBorderSides: invalid sides!");
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  uint8_t borderRenderStyle = NS_STYLE_BORDER_STYLE_NONE;
 | 
						|
  nscolor borderRenderColor;
 | 
						|
  const nsBorderColors *compositeColors = nullptr;
 | 
						|
 | 
						|
  uint32_t borderColorStyleCount = 0;
 | 
						|
  BorderColorStyle borderColorStyleTopLeft[3], borderColorStyleBottomRight[3];
 | 
						|
  BorderColorStyle *borderColorStyle = nullptr;
 | 
						|
 | 
						|
  NS_FOR_CSS_SIDES (i) {
 | 
						|
    if ((aSides & (1 << i)) == 0)
 | 
						|
      continue;
 | 
						|
    borderRenderStyle = mBorderStyles[i];
 | 
						|
    borderRenderColor = mBorderColors[i];
 | 
						|
    compositeColors = mCompositeColors[i];
 | 
						|
    break;
 | 
						|
  }
 | 
						|
 | 
						|
  if (borderRenderStyle == NS_STYLE_BORDER_STYLE_NONE ||
 | 
						|
      borderRenderStyle == NS_STYLE_BORDER_STYLE_HIDDEN)
 | 
						|
    return;
 | 
						|
 | 
						|
  if (borderRenderStyle == NS_STYLE_BORDER_STYLE_DASHED ||
 | 
						|
      borderRenderStyle == NS_STYLE_BORDER_STYLE_DOTTED) {
 | 
						|
    // Draw each corner separately, with the given side's color.
 | 
						|
    if (aSides & SIDE_BIT_TOP) {
 | 
						|
      DrawDashedOrDottedCorner(NS_SIDE_TOP, C_TL);
 | 
						|
    } else if (aSides & SIDE_BIT_LEFT) {
 | 
						|
      DrawDashedOrDottedCorner(NS_SIDE_LEFT, C_TL);
 | 
						|
    }
 | 
						|
 | 
						|
    if (aSides & SIDE_BIT_TOP) {
 | 
						|
      DrawDashedOrDottedCorner(NS_SIDE_TOP, C_TR);
 | 
						|
    } else if (aSides & SIDE_BIT_RIGHT) {
 | 
						|
      DrawDashedOrDottedCorner(NS_SIDE_RIGHT, C_TR);
 | 
						|
    }
 | 
						|
 | 
						|
    if (aSides & SIDE_BIT_BOTTOM) {
 | 
						|
      DrawDashedOrDottedCorner(NS_SIDE_BOTTOM, C_BL);
 | 
						|
    } else if (aSides & SIDE_BIT_LEFT) {
 | 
						|
      DrawDashedOrDottedCorner(NS_SIDE_LEFT, C_BL);
 | 
						|
    }
 | 
						|
 | 
						|
    if (aSides & SIDE_BIT_BOTTOM) {
 | 
						|
      DrawDashedOrDottedCorner(NS_SIDE_BOTTOM, C_BR);
 | 
						|
    } else if (aSides & SIDE_BIT_RIGHT) {
 | 
						|
      DrawDashedOrDottedCorner(NS_SIDE_RIGHT, C_BR);
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // -moz-border-colors is a hack; if we have it for a border, then
 | 
						|
  // it's always drawn solid, and each color is given 1px.  The last
 | 
						|
  // color is used for the remainder of the border's size.  Just
 | 
						|
  // hand off to another function to do all that.
 | 
						|
  if (compositeColors) {
 | 
						|
    Float maxBorderWidth(0);
 | 
						|
    NS_FOR_CSS_SIDES (i) {
 | 
						|
      maxBorderWidth = std::max(maxBorderWidth, mBorderWidths[i]);
 | 
						|
    }
 | 
						|
    if (maxBorderWidth <= MAX_COMPOSITE_BORDER_WIDTH) {
 | 
						|
      DrawBorderSidesCompositeColors(aSides, compositeColors);
 | 
						|
      return;
 | 
						|
    }
 | 
						|
    NS_WARNING("DrawBorderSides: too large border width for composite colors");
 | 
						|
 }
 | 
						|
 | 
						|
  // We're not doing compositeColors, so we can calculate the
 | 
						|
  // borderColorStyle based on the specified style.  The
 | 
						|
  // borderColorStyle array goes from the outer to the inner style.
 | 
						|
  //
 | 
						|
  // If the border width is 1, we need to change the borderRenderStyle
 | 
						|
  // a bit to make sure that we get the right colors -- e.g. 'ridge'
 | 
						|
  // with a 1px border needs to look like solid, not like 'outset'.
 | 
						|
  if (mOneUnitBorder &&
 | 
						|
      (borderRenderStyle == NS_STYLE_BORDER_STYLE_RIDGE ||
 | 
						|
       borderRenderStyle == NS_STYLE_BORDER_STYLE_GROOVE ||
 | 
						|
       borderRenderStyle == NS_STYLE_BORDER_STYLE_DOUBLE))
 | 
						|
    borderRenderStyle = NS_STYLE_BORDER_STYLE_SOLID;
 | 
						|
 | 
						|
  switch (borderRenderStyle) {
 | 
						|
    case NS_STYLE_BORDER_STYLE_SOLID:
 | 
						|
      borderColorStyleTopLeft[0] = BorderColorStyleSolid;
 | 
						|
 | 
						|
      borderColorStyleBottomRight[0] = BorderColorStyleSolid;
 | 
						|
 | 
						|
      borderColorStyleCount = 1;
 | 
						|
      break;
 | 
						|
 | 
						|
    case NS_STYLE_BORDER_STYLE_GROOVE:
 | 
						|
      borderColorStyleTopLeft[0] = BorderColorStyleDark;
 | 
						|
      borderColorStyleTopLeft[1] = BorderColorStyleLight;
 | 
						|
 | 
						|
      borderColorStyleBottomRight[0] = BorderColorStyleLight;
 | 
						|
      borderColorStyleBottomRight[1] = BorderColorStyleDark;
 | 
						|
 | 
						|
      borderColorStyleCount = 2;
 | 
						|
      break;
 | 
						|
 | 
						|
    case NS_STYLE_BORDER_STYLE_RIDGE:
 | 
						|
      borderColorStyleTopLeft[0] = BorderColorStyleLight;
 | 
						|
      borderColorStyleTopLeft[1] = BorderColorStyleDark;
 | 
						|
 | 
						|
      borderColorStyleBottomRight[0] = BorderColorStyleDark;
 | 
						|
      borderColorStyleBottomRight[1] = BorderColorStyleLight;
 | 
						|
 | 
						|
      borderColorStyleCount = 2;
 | 
						|
      break;
 | 
						|
 | 
						|
    case NS_STYLE_BORDER_STYLE_DOUBLE:
 | 
						|
      borderColorStyleTopLeft[0] = BorderColorStyleSolid;
 | 
						|
      borderColorStyleTopLeft[1] = BorderColorStyleNone;
 | 
						|
      borderColorStyleTopLeft[2] = BorderColorStyleSolid;
 | 
						|
 | 
						|
      borderColorStyleBottomRight[0] = BorderColorStyleSolid;
 | 
						|
      borderColorStyleBottomRight[1] = BorderColorStyleNone;
 | 
						|
      borderColorStyleBottomRight[2] = BorderColorStyleSolid;
 | 
						|
 | 
						|
      borderColorStyleCount = 3;
 | 
						|
      break;
 | 
						|
 | 
						|
    case NS_STYLE_BORDER_STYLE_INSET:
 | 
						|
      borderColorStyleTopLeft[0] = BorderColorStyleDark;
 | 
						|
      borderColorStyleBottomRight[0] = BorderColorStyleLight;
 | 
						|
 | 
						|
      borderColorStyleCount = 1;
 | 
						|
      break;
 | 
						|
 | 
						|
    case NS_STYLE_BORDER_STYLE_OUTSET:
 | 
						|
      borderColorStyleTopLeft[0] = BorderColorStyleLight;
 | 
						|
      borderColorStyleBottomRight[0] = BorderColorStyleDark;
 | 
						|
 | 
						|
      borderColorStyleCount = 1;
 | 
						|
      break;
 | 
						|
 | 
						|
    default:
 | 
						|
      NS_NOTREACHED("Unhandled border style!!");
 | 
						|
      break;
 | 
						|
  }
 | 
						|
 | 
						|
  // The only way to get to here is by having a
 | 
						|
  // borderColorStyleCount < 1 or > 3; this should never happen,
 | 
						|
  // since -moz-border-colors doesn't get handled here.
 | 
						|
  NS_ASSERTION(borderColorStyleCount > 0 && borderColorStyleCount < 4,
 | 
						|
               "Non-border-colors case with borderColorStyleCount < 1 or > 3; what happened?");
 | 
						|
 | 
						|
  // The caller should never give us anything with a mix
 | 
						|
  // of TL/BR if the border style would require a
 | 
						|
  // TL/BR split.
 | 
						|
  if (aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT))
 | 
						|
    borderColorStyle = borderColorStyleBottomRight;
 | 
						|
  else
 | 
						|
    borderColorStyle = borderColorStyleTopLeft;
 | 
						|
 | 
						|
  // Distribute the border across the available space.
 | 
						|
  Float borderWidths[3][4];
 | 
						|
 | 
						|
  if (borderColorStyleCount == 1) {
 | 
						|
    NS_FOR_CSS_SIDES (i) {
 | 
						|
      borderWidths[0][i] = mBorderWidths[i];
 | 
						|
    }
 | 
						|
  } else if (borderColorStyleCount == 2) {
 | 
						|
    // with 2 color styles, any extra pixel goes to the outside
 | 
						|
    NS_FOR_CSS_SIDES (i) {
 | 
						|
      borderWidths[0][i] = int32_t(mBorderWidths[i]) / 2 + int32_t(mBorderWidths[i]) % 2;
 | 
						|
      borderWidths[1][i] = int32_t(mBorderWidths[i]) / 2;
 | 
						|
    }
 | 
						|
  } else if (borderColorStyleCount == 3) {
 | 
						|
    // with 3 color styles, any extra pixel (or lack of extra pixel)
 | 
						|
    // goes to the middle
 | 
						|
    NS_FOR_CSS_SIDES (i) {
 | 
						|
      if (mBorderWidths[i] == 1.0) {
 | 
						|
        borderWidths[0][i] = 1.f;
 | 
						|
        borderWidths[1][i] = borderWidths[2][i] = 0.f;
 | 
						|
      } else {
 | 
						|
        int32_t rest = int32_t(mBorderWidths[i]) % 3;
 | 
						|
        borderWidths[0][i] = borderWidths[2][i] = borderWidths[1][i] = (int32_t(mBorderWidths[i]) - rest) / 3;
 | 
						|
 | 
						|
        if (rest == 1) {
 | 
						|
          borderWidths[1][i] += 1.f;
 | 
						|
        } else if (rest == 2) {
 | 
						|
          borderWidths[0][i] += 1.f;
 | 
						|
          borderWidths[2][i] += 1.f;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // make a copy that we can modify
 | 
						|
  RectCornerRadii radii = mBorderRadii;
 | 
						|
 | 
						|
  Rect soRect(mOuterRect);
 | 
						|
  Rect siRect(mOuterRect);
 | 
						|
 | 
						|
  // If adjacent side is dotted and radius=0, draw side to the end of corner.
 | 
						|
  //
 | 
						|
  // +--------------------------------
 | 
						|
  // |################################
 | 
						|
  // |
 | 
						|
  // |################################
 | 
						|
  // +-----+--------------------------
 | 
						|
  // |     |
 | 
						|
  // |     |
 | 
						|
  // |     |
 | 
						|
  // |     |
 | 
						|
  // |     |
 | 
						|
  // | ### |
 | 
						|
  // |#####|
 | 
						|
  // |#####|
 | 
						|
  // |#####|
 | 
						|
  // | ### |
 | 
						|
  // |     |
 | 
						|
  bool noMarginTop = false;
 | 
						|
  bool noMarginRight = false;
 | 
						|
  bool noMarginBottom = false;
 | 
						|
  bool noMarginLeft = false;
 | 
						|
 | 
						|
  // If there is at least one dotted side, every side is rendered separately.
 | 
						|
  if (IsSingleSide(aSides)) {
 | 
						|
    if (aSides == SIDE_BIT_TOP) {
 | 
						|
      if (mBorderStyles[NS_SIDE_RIGHT] == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
          IsZeroSize(mBorderRadii[C_TR])) {
 | 
						|
        noMarginRight = true;
 | 
						|
      }
 | 
						|
      if (mBorderStyles[NS_SIDE_LEFT] == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
          IsZeroSize(mBorderRadii[C_TL])) {
 | 
						|
        noMarginLeft = true;
 | 
						|
      }
 | 
						|
    } else if (aSides == SIDE_BIT_RIGHT) {
 | 
						|
      if (mBorderStyles[NS_SIDE_TOP] == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
          IsZeroSize(mBorderRadii[C_TR])) {
 | 
						|
        noMarginTop = true;
 | 
						|
      }
 | 
						|
      if (mBorderStyles[NS_SIDE_BOTTOM] == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
          IsZeroSize(mBorderRadii[C_BR])) {
 | 
						|
        noMarginBottom = true;
 | 
						|
      }
 | 
						|
    } else if (aSides == SIDE_BIT_BOTTOM) {
 | 
						|
      if (mBorderStyles[NS_SIDE_RIGHT] == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
          IsZeroSize(mBorderRadii[C_BR])) {
 | 
						|
        noMarginRight = true;
 | 
						|
      }
 | 
						|
      if (mBorderStyles[NS_SIDE_LEFT] == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
          IsZeroSize(mBorderRadii[C_BL])) {
 | 
						|
        noMarginLeft = true;
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      if (mBorderStyles[NS_SIDE_TOP] == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
          IsZeroSize(mBorderRadii[C_TL])) {
 | 
						|
        noMarginTop = true;
 | 
						|
      }
 | 
						|
      if (mBorderStyles[NS_SIDE_BOTTOM] == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
          IsZeroSize(mBorderRadii[C_BL])) {
 | 
						|
        noMarginBottom = true;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  for (unsigned int i = 0; i < borderColorStyleCount; i++) {
 | 
						|
    // walk siRect inwards at the start of the loop to get the
 | 
						|
    // correct inner rect.
 | 
						|
    //
 | 
						|
    // If noMarginTop is false:
 | 
						|
    //   --------------------+
 | 
						|
    //                      /|
 | 
						|
    //                     / |
 | 
						|
    //                    L  |
 | 
						|
    //   ----------------+   |
 | 
						|
    //                   |   |
 | 
						|
    //                   |   |
 | 
						|
    //
 | 
						|
    // If noMarginTop is true:
 | 
						|
    //   ----------------+<--+
 | 
						|
    //                   |   |
 | 
						|
    //                   |   |
 | 
						|
    //                   |   |
 | 
						|
    //                   |   |
 | 
						|
    //                   |   |
 | 
						|
    //                   |   |
 | 
						|
    siRect.Deflate(Margin(noMarginTop ? 0 : borderWidths[i][0],
 | 
						|
                          noMarginRight ? 0 : borderWidths[i][1],
 | 
						|
                          noMarginBottom ? 0 : borderWidths[i][2],
 | 
						|
                          noMarginLeft ? 0 : borderWidths[i][3]));
 | 
						|
 | 
						|
    if (borderColorStyle[i] != BorderColorStyleNone) {
 | 
						|
      Color c = ComputeColorForLine(i, borderColorStyle, borderColorStyleCount,
 | 
						|
                                    borderRenderColor, mBackgroundColor);
 | 
						|
      ColorPattern color(ToDeviceColor(c));
 | 
						|
 | 
						|
      FillSolidBorder(soRect, siRect, radii, borderWidths[i], aSides, color);
 | 
						|
    }
 | 
						|
 | 
						|
    ComputeInnerRadii(radii, borderWidths[i], &radii);
 | 
						|
 | 
						|
    // And now soRect is the same as siRect, for the next line in.
 | 
						|
    soRect = siRect;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::SetupDashedOptions(StrokeOptions* aStrokeOptions,
 | 
						|
                                        Float aDash[2],
 | 
						|
                                        mozilla::css::Side aSide,
 | 
						|
                                        Float aBorderLength, bool isCorner)
 | 
						|
{
 | 
						|
  uint8_t style = mBorderStyles[aSide];
 | 
						|
  Float borderWidth = mBorderWidths[aSide];
 | 
						|
 | 
						|
  // Dashed line starts and ends with half segment in most case.
 | 
						|
  //
 | 
						|
  // __--+---+---+---+---+---+---+---+---+--__
 | 
						|
  //     |###|   |   |###|###|   |   |###|
 | 
						|
  //     |###|   |   |###|###|   |   |###|
 | 
						|
  //     |###|   |   |###|###|   |   |###|
 | 
						|
  // __--+---+---+---+---+---+---+---+---+--__
 | 
						|
  //
 | 
						|
  // If radius=0 and other side is either dotted or 0-width, it starts or ends
 | 
						|
  // with full segment.
 | 
						|
  //
 | 
						|
  // +---+---+---+---+---+---+---+---+---+---+
 | 
						|
  // |###|###|   |   |###|###|   |   |###|###|
 | 
						|
  // |###|###|   |   |###|###|   |   |###|###|
 | 
						|
  // |###|###|   |   |###|###|   |   |###|###|
 | 
						|
  // +---++--+---+---+---+---+---+---+--++---+
 | 
						|
  // |    |                             |    |
 | 
						|
  // |    |                             |    |
 | 
						|
  // |    |                             |    |
 | 
						|
  // |    |                             |    |
 | 
						|
  // | ## |                             | ## |
 | 
						|
  // |####|                             |####|
 | 
						|
  // |####|                             |####|
 | 
						|
  // | ## |                             | ## |
 | 
						|
  // |    |                             |    |
 | 
						|
  bool fullStart = false, fullEnd = false;
 | 
						|
  Float halfDash;
 | 
						|
  if (style == NS_STYLE_BORDER_STYLE_DASHED) {
 | 
						|
    if (IsZeroSize(mBorderRadii[GetCCWCorner(aSide)]) &&
 | 
						|
        (mBorderStyles[PREV_SIDE(aSide)] == NS_STYLE_BORDER_STYLE_DOTTED ||
 | 
						|
         mBorderWidths[PREV_SIDE(aSide)] == 0.0f ||
 | 
						|
         borderWidth <= 1.0f)) {
 | 
						|
      fullStart = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (IsZeroSize(mBorderRadii[GetCWCorner(aSide)]) &&
 | 
						|
        (mBorderStyles[NEXT_SIDE(aSide)] == NS_STYLE_BORDER_STYLE_DOTTED ||
 | 
						|
         mBorderWidths[NEXT_SIDE(aSide)] == 0.0f)) {
 | 
						|
      fullEnd = true;
 | 
						|
    }
 | 
						|
 | 
						|
    halfDash = borderWidth * DOT_LENGTH * DASH_LENGTH / 2.0f;
 | 
						|
  } else {
 | 
						|
    halfDash = borderWidth * DOT_LENGTH / 2.0f;
 | 
						|
  }
 | 
						|
 | 
						|
  if (style == NS_STYLE_BORDER_STYLE_DASHED && aBorderLength > 0.0f) {
 | 
						|
    // The number of half segments, with maximum dash length.
 | 
						|
    int32_t count = floor(aBorderLength / halfDash);
 | 
						|
    Float minHalfDash = borderWidth * DOT_LENGTH / 2.0f;
 | 
						|
 | 
						|
    if (fullStart && fullEnd) {
 | 
						|
      // count should be 4n + 2
 | 
						|
      //
 | 
						|
      //   1 +       4       +        4      + 1
 | 
						|
      //
 | 
						|
      // |   |               |               |   |
 | 
						|
      // +---+---+---+---+---+---+---+---+---+---+
 | 
						|
      // |###|###|   |   |###|###|   |   |###|###|
 | 
						|
      // |###|###|   |   |###|###|   |   |###|###|
 | 
						|
      // |###|###|   |   |###|###|   |   |###|###|
 | 
						|
      // +---+---+---+---+---+---+---+---+---+---+
 | 
						|
 | 
						|
      // If border is too short, draw solid line.
 | 
						|
      if (aBorderLength < 6.0f * minHalfDash)
 | 
						|
        return;
 | 
						|
 | 
						|
      if (count % 4 == 0) {
 | 
						|
        count += 2;
 | 
						|
      } else if (count % 4 == 1) {
 | 
						|
        count += 1;
 | 
						|
      } else if (count % 4 == 3) {
 | 
						|
        count += 3;
 | 
						|
      }
 | 
						|
    } else if (fullStart || fullEnd) {
 | 
						|
      // count should be 4n + 1
 | 
						|
      //
 | 
						|
      //   1 +       4       +        4
 | 
						|
      //
 | 
						|
      // |   |               |               |
 | 
						|
      // +---+---+---+---+---+---+---+---+---+
 | 
						|
      // |###|###|   |   |###|###|   |   |###|
 | 
						|
      // |###|###|   |   |###|###|   |   |###|
 | 
						|
      // |###|###|   |   |###|###|   |   |###|
 | 
						|
      // +---+---+---+---+---+---+---+---+---+
 | 
						|
      //
 | 
						|
      //         4       +        4      + 1
 | 
						|
      //
 | 
						|
      // |               |               |   |
 | 
						|
      // +---+---+---+---+---+---+---+---+---+
 | 
						|
      // |###|   |   |###|###|   |   |###|###|
 | 
						|
      // |###|   |   |###|###|   |   |###|###|
 | 
						|
      // |###|   |   |###|###|   |   |###|###|
 | 
						|
      // +---+---+---+---+---+---+---+---+---+
 | 
						|
 | 
						|
      // If border is too short, draw solid line.
 | 
						|
      if (aBorderLength < 5.0f * minHalfDash)
 | 
						|
        return;
 | 
						|
 | 
						|
      if (count % 4 == 0) {
 | 
						|
        count += 1;
 | 
						|
      } else if (count % 4 == 2) {
 | 
						|
        count += 3;
 | 
						|
      } else if (count % 4 == 3) {
 | 
						|
        count += 2;
 | 
						|
      }
 | 
						|
    } else {
 | 
						|
      // count should be 4n
 | 
						|
      //
 | 
						|
      //         4       +        4
 | 
						|
      //
 | 
						|
      // |               |               |
 | 
						|
      // +---+---+---+---+---+---+---+---+
 | 
						|
      // |###|   |   |###|###|   |   |###|
 | 
						|
      // |###|   |   |###|###|   |   |###|
 | 
						|
      // |###|   |   |###|###|   |   |###|
 | 
						|
      // +---+---+---+---+---+---+---+---+
 | 
						|
 | 
						|
      // If border is too short, draw solid line.
 | 
						|
      if (aBorderLength < 4.0f * minHalfDash)
 | 
						|
        return;
 | 
						|
 | 
						|
      if (count % 4 == 1) {
 | 
						|
        count += 3;
 | 
						|
      } else if (count % 4 == 2) {
 | 
						|
        count += 2;
 | 
						|
      } else if (count % 4 == 3) {
 | 
						|
        count += 1;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    halfDash = aBorderLength / count;
 | 
						|
  }
 | 
						|
 | 
						|
  Float fullDash = halfDash * 2.0f;
 | 
						|
 | 
						|
  aDash[0] = fullDash;
 | 
						|
  aDash[1] = fullDash;
 | 
						|
 | 
						|
  if (style == NS_STYLE_BORDER_STYLE_DASHED && fullDash > 1.0f) {
 | 
						|
    if (!fullStart) {
 | 
						|
      // Draw half segments on both ends.
 | 
						|
      aStrokeOptions->mDashOffset = halfDash;
 | 
						|
    }
 | 
						|
  } else if (isCorner) {
 | 
						|
    // If side ends with filled full segment, corner should start with unfilled
 | 
						|
    // full segment.
 | 
						|
    //
 | 
						|
    //     corner            side
 | 
						|
    //   ------------>|<---------------------------
 | 
						|
    //                |
 | 
						|
    //          __+---+---+---+---+---+---+---+---+
 | 
						|
    //       _+-  |   |###|###|   |   |###|###|   |
 | 
						|
    //     /##|   |   |###|###|   |   |###|###|   |
 | 
						|
    //    +####|   |  |###|###|   |   |###|###|   |
 | 
						|
    //   /#\####| _+--+---+---+---+---+---+---+---+
 | 
						|
    //  |####\##+-
 | 
						|
    //  |#####+-
 | 
						|
    //  +--###/
 | 
						|
    //  |  --+
 | 
						|
    aStrokeOptions->mDashOffset = fullDash;
 | 
						|
  }
 | 
						|
 | 
						|
  aStrokeOptions->mDashPattern = aDash;
 | 
						|
  aStrokeOptions->mDashLength = 2;
 | 
						|
 | 
						|
  PrintAsFormatString("dash: %f %f\n", aDash[0], aDash[1]);
 | 
						|
}
 | 
						|
 | 
						|
static Float
 | 
						|
GetBorderLength(mozilla::css::Side aSide,
 | 
						|
                const Point& aStart, const Point& aEnd)
 | 
						|
{
 | 
						|
  if (aSide == NS_SIDE_TOP) {
 | 
						|
    return aEnd.x - aStart.x;
 | 
						|
  }
 | 
						|
  if (aSide == NS_SIDE_RIGHT) {
 | 
						|
    return aEnd.y - aStart.y;
 | 
						|
  }
 | 
						|
  if (aSide == NS_SIDE_BOTTOM) {
 | 
						|
    return aStart.x - aEnd.x;
 | 
						|
  }
 | 
						|
  return aStart.y - aEnd.y;
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawDashedOrDottedSide(mozilla::css::Side aSide)
 | 
						|
{
 | 
						|
  // Draw dashed/dotted side with following approach.
 | 
						|
  //
 | 
						|
  // dashed side
 | 
						|
  //   Draw dashed line along the side, with appropriate dash length and gap
 | 
						|
  //   to make the side symmetric as far as possible.  Dash length equals to
 | 
						|
  //   the gap, and the ratio of the dash length to border-width is the maximum
 | 
						|
  //   value in in [1, 3] range.
 | 
						|
  //   In most case, line ends with half segment, to joint with corner easily.
 | 
						|
  //   If adjacent side is dotted or 0px and border-radius for the corner
 | 
						|
  //   between them is 0, the line ends with full segment.
 | 
						|
  //   (see comment for GetStraightBorderPoint for more detail)
 | 
						|
  //
 | 
						|
  // dotted side
 | 
						|
  //   If border-width <= 2.0, draw 1:1 dashed line.
 | 
						|
  //   Otherwise, draw circles along the side, with appropriate gap that makes
 | 
						|
  //   the side symmetric as far as possible.  The ratio of the gap to
 | 
						|
  //   border-width is the maximum value in [0.5, 1] range in most case.
 | 
						|
  //   if the side is too short and there's only 2 dots, it can be more smaller.
 | 
						|
  //   If there's no space to place 2 dots at the side, draw single dot at the
 | 
						|
  //   middle of the side.
 | 
						|
  //   In most case, line ends with filled dot, to joint with corner easily,
 | 
						|
  //   If adjacent side is dotted with larger border-width, or other style,
 | 
						|
  //   the line ends with unfilled dot.
 | 
						|
  //   (see comment for GetStraightBorderPoint for more detail)
 | 
						|
 | 
						|
  NS_ASSERTION(mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DASHED ||
 | 
						|
               mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DOTTED,
 | 
						|
               "Style should be dashed or dotted.");
 | 
						|
 | 
						|
  Float borderWidth = mBorderWidths[aSide];
 | 
						|
  if (borderWidth == 0.0f) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
      borderWidth > 2.0f) {
 | 
						|
    DrawDottedSideSlow(aSide);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  nscolor borderColor = mBorderColors[aSide];
 | 
						|
  bool ignored;
 | 
						|
  Point start = GetStraightBorderPoint(aSide, GetCCWCorner(aSide), &ignored);
 | 
						|
  Point end = GetStraightBorderPoint(aSide, GetCWCorner(aSide), &ignored);
 | 
						|
  if (borderWidth < 2.0f) {
 | 
						|
    // Round start to draw dot on each pixel.
 | 
						|
    if (IsHorizontalSide(aSide)) {
 | 
						|
      start.x = round(start.x);
 | 
						|
    } else {
 | 
						|
      start.y = round(start.y);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  Float borderLength = GetBorderLength(aSide, start, end);
 | 
						|
  if (borderLength < 0.0f) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  StrokeOptions strokeOptions(borderWidth);
 | 
						|
  Float dash[2];
 | 
						|
  SetupDashedOptions(&strokeOptions, dash, aSide, borderLength, false);
 | 
						|
 | 
						|
  mDrawTarget->StrokeLine(start, end,
 | 
						|
                          ColorPattern(ToDeviceColor(borderColor)),
 | 
						|
                          strokeOptions);
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawDottedSideSlow(mozilla::css::Side aSide)
 | 
						|
{
 | 
						|
  // Draw each circles separately for dotted with borderWidth > 2.0.
 | 
						|
  // Dashed line with CapStyle::ROUND doesn't render perfect circles.
 | 
						|
 | 
						|
  NS_ASSERTION(mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DOTTED,
 | 
						|
               "Style should be dotted.");
 | 
						|
 | 
						|
  Float borderWidth = mBorderWidths[aSide];
 | 
						|
  if (borderWidth == 0.0f) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  nscolor borderColor = mBorderColors[aSide];
 | 
						|
  bool isStartUnfilled, isEndUnfilled;
 | 
						|
  Point start = GetStraightBorderPoint(aSide, GetCCWCorner(aSide),
 | 
						|
                                       &isStartUnfilled);
 | 
						|
  Point end = GetStraightBorderPoint(aSide, GetCWCorner(aSide),
 | 
						|
                                     &isEndUnfilled);
 | 
						|
  enum {
 | 
						|
    // Corner is not mergeable.
 | 
						|
    NO_MERGE,
 | 
						|
 | 
						|
    // Corner between different colors.
 | 
						|
    // Two dots are merged into one, and both side draw half dot.
 | 
						|
    MERGE_HALF,
 | 
						|
 | 
						|
    // Corner between same colors, CCW corner of the side.
 | 
						|
    // Two dots are merged into one, and this side draw entire dot.
 | 
						|
    //
 | 
						|
    // MERGE_ALL               MERGE_NONE
 | 
						|
    //   |                       |
 | 
						|
    //   v                       v
 | 
						|
    // +-----------------------+----+
 | 
						|
    // | ##      ##      ##    | ## |
 | 
						|
    // |####    ####    ####   |####|
 | 
						|
    // |####    ####    ####   |####|
 | 
						|
    // | ##      ##      ##    | ## |
 | 
						|
    // +----+------------------+    |
 | 
						|
    // |    |                  |    |
 | 
						|
    // |    |                  |    |
 | 
						|
    // |    |                  |    |
 | 
						|
    // | ## |                  | ## |
 | 
						|
    // |####|                  |####|
 | 
						|
    MERGE_ALL,
 | 
						|
 | 
						|
    // Corner between same colors, CW corner of the side.
 | 
						|
    // Two dots are merged into one, and this side doesn't draw dot.
 | 
						|
    MERGE_NONE
 | 
						|
  } mergeStart = NO_MERGE, mergeEnd = NO_MERGE;
 | 
						|
  if (IsCornerMergeable(GetCCWCorner(aSide))) {
 | 
						|
    if (borderColor == mBorderColors[PREV_SIDE(aSide)]) {
 | 
						|
      mergeStart = MERGE_ALL;
 | 
						|
    } else {
 | 
						|
      mergeStart = MERGE_HALF;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (IsCornerMergeable(GetCWCorner(aSide))) {
 | 
						|
    if (borderColor == mBorderColors[NEXT_SIDE(aSide)]) {
 | 
						|
      mergeEnd = MERGE_NONE;
 | 
						|
    } else {
 | 
						|
      mergeEnd = MERGE_HALF;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  Float borderLength = GetBorderLength(aSide, start, end);
 | 
						|
  if (borderLength < 0.0f) {
 | 
						|
    if (isStartUnfilled || isEndUnfilled) {
 | 
						|
      return;
 | 
						|
    }
 | 
						|
    borderLength = 0.0f;
 | 
						|
    start = end = (start + end) / 2.0f;
 | 
						|
  }
 | 
						|
 | 
						|
  Float dotWidth = borderWidth * DOT_LENGTH;
 | 
						|
  Float radius = borderWidth / 2.0f;
 | 
						|
  if (borderLength < dotWidth) {
 | 
						|
    // If dots on start and end may overlap, draw a dot at the middle of them.
 | 
						|
    //
 | 
						|
    //     ___---+-------+---___
 | 
						|
    // __--      | ##### |      --__
 | 
						|
    //          #|#######|#
 | 
						|
    //         ##|#######|##
 | 
						|
    //        ###|#######|###
 | 
						|
    //        ###+###+###+###
 | 
						|
    //         start ## end #
 | 
						|
    //         ##|#######|##
 | 
						|
    //          #|#######|#
 | 
						|
    //           | ##### |
 | 
						|
    //       __--+-------+--__
 | 
						|
    //     _-                 -_
 | 
						|
    //
 | 
						|
    // If that circle overflows from outer rect, do not draw it.
 | 
						|
    //
 | 
						|
    //           +-------+
 | 
						|
    //           | ##### |
 | 
						|
    //          #|#######|#
 | 
						|
    //         ##|#######|##
 | 
						|
    //        ###|#######|###
 | 
						|
    //        ###|###+###|###
 | 
						|
    //        ###|#######|###
 | 
						|
    //         ##|#######|##
 | 
						|
    //          #|#######|#
 | 
						|
    //           | ##### |
 | 
						|
    //           +--+-+--+
 | 
						|
    //           |  | |  |
 | 
						|
    //           |  | |  |
 | 
						|
    if (!mOuterRect.Contains(Rect(start.x - radius, start.y - radius,
 | 
						|
                                  borderWidth, borderWidth))) {
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (isStartUnfilled || isEndUnfilled) {
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    Point P = (start + end) / 2;
 | 
						|
    RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
 | 
						|
    builder->MoveTo(Point(P.x + radius, P.y));
 | 
						|
    builder->Arc(P, radius, 0.0f, Float(2.0 * M_PI));
 | 
						|
    RefPtr<Path> path = builder->Finish();
 | 
						|
    mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (mergeStart == MERGE_HALF || mergeEnd == MERGE_HALF) {
 | 
						|
    // MERGE_HALF
 | 
						|
    //               Eo
 | 
						|
    //   -------+----+
 | 
						|
    //        ##### /
 | 
						|
    //       ######/
 | 
						|
    //      ######/
 | 
						|
    //      ####+
 | 
						|
    //      ##/ end
 | 
						|
    //       /
 | 
						|
    //      /
 | 
						|
    //   --+
 | 
						|
    //     Ei
 | 
						|
    //
 | 
						|
    // other (NO_MERGE, MERGE_ALL, MERGE_NONE)
 | 
						|
    //               Eo
 | 
						|
    //   ------------+
 | 
						|
    //        #####  |
 | 
						|
    //       ####### |
 | 
						|
    //      #########|
 | 
						|
    //      ####+####|
 | 
						|
    //      ## end ##|
 | 
						|
    //       ####### |
 | 
						|
    //        #####  |
 | 
						|
    //   ------------+
 | 
						|
    //               Ei
 | 
						|
 | 
						|
    Point I(0.0f, 0.0f), J(0.0f, 0.0f);
 | 
						|
    if (aSide == NS_SIDE_TOP) {
 | 
						|
      I.x = 1.0f;
 | 
						|
      J.y = 1.0f;
 | 
						|
    } else if (aSide == NS_SIDE_RIGHT) {
 | 
						|
      I.y = 1.0f;
 | 
						|
      J.x = -1.0f;
 | 
						|
    } else if (aSide == NS_SIDE_BOTTOM) {
 | 
						|
      I.x = -1.0f;
 | 
						|
      J.y = -1.0f;
 | 
						|
    } else if (aSide == NS_SIDE_LEFT) {
 | 
						|
      I.y = -1.0f;
 | 
						|
      J.x = 1.0f;
 | 
						|
    }
 | 
						|
 | 
						|
    Point So, Si, Eo, Ei;
 | 
						|
 | 
						|
    So = (start + (-I + -J) * borderWidth / 2.0f);
 | 
						|
    Si = (mergeStart == MERGE_HALF)
 | 
						|
         ? (start + (I + J) * borderWidth / 2.0f)
 | 
						|
         : (start + (-I + J) * borderWidth / 2.0f);
 | 
						|
    Eo = (end + (I - J) * borderWidth / 2.0f);
 | 
						|
    Ei = (mergeEnd == MERGE_HALF)
 | 
						|
         ? (end + (-I + J) * borderWidth / 2.0f)
 | 
						|
         : (end + (I + J) * borderWidth / 2.0f);
 | 
						|
 | 
						|
    RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
 | 
						|
    builder->MoveTo(So);
 | 
						|
    builder->LineTo(Eo);
 | 
						|
    builder->LineTo(Ei);
 | 
						|
    builder->LineTo(Si);
 | 
						|
    builder->Close();
 | 
						|
    RefPtr<Path> path = builder->Finish();
 | 
						|
 | 
						|
    mDrawTarget->PushClip(path);
 | 
						|
  }
 | 
						|
 | 
						|
  size_t count = round(borderLength / dotWidth);
 | 
						|
  if (isStartUnfilled == isEndUnfilled) {
 | 
						|
    // Split into 2n segments.
 | 
						|
    if (count % 2) {
 | 
						|
      count++;
 | 
						|
    }
 | 
						|
  } else {
 | 
						|
    // Split into 2n+1 segments.
 | 
						|
    if (count % 2 == 0) {
 | 
						|
      count++;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // A: radius == borderWidth / 2.0
 | 
						|
  // B: borderLength / count == borderWidth * (1 - overlap)
 | 
						|
  //
 | 
						|
  //   A      B         B        B        B     A
 | 
						|
  // |<-->|<------>|<------>|<------>|<------>|<-->|
 | 
						|
  // |    |        |        |        |        |    |
 | 
						|
  // +----+--------+--------+--------+--------+----+
 | 
						|
  // |  ##|##    **|**    ##|##    **|**    ##|##  |
 | 
						|
  // | ###|###  ***|***  ###|###  ***|***  ###|### |
 | 
						|
  // |####|####****|****####|####****|****####|####|
 | 
						|
  // |####+####****+****####+####****+****####+####|
 | 
						|
  // |# start #****|****####|####****|****## end ##|
 | 
						|
  // | ###|###  ***|***  ###|###  ***|***  ###|### |
 | 
						|
  // |  ##|##    **|**    ##|##    **|**    ##|##  |
 | 
						|
  // +----+----+---+--------+--------+---+----+----+
 | 
						|
  // |         |                         |         |
 | 
						|
  // |         |                         |         |
 | 
						|
 | 
						|
  // If isStartUnfilled is true, draw dots on 2j+1 points, if not, draw dots on
 | 
						|
  // 2j points.
 | 
						|
  size_t from = isStartUnfilled ? 1 : 0;
 | 
						|
 | 
						|
  // If mergeEnd == MERGE_NONE, last dot is drawn by next side.
 | 
						|
  size_t to = count;
 | 
						|
  if (mergeEnd == MERGE_NONE) {
 | 
						|
    if (to > 2) {
 | 
						|
      to -= 2;
 | 
						|
    } else {
 | 
						|
      to = 0;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  Point fromP = (start * (count - from) + end * from) / count;
 | 
						|
  Point toP = (start * (count - to) + end * to) / count;
 | 
						|
  // Extend dirty rect to avoid clipping pixel for anti-aliasing.
 | 
						|
  const Float AA_MARGIN = 2.0f;
 | 
						|
 | 
						|
  if (aSide == NS_SIDE_TOP) {
 | 
						|
    // Tweak |from| and |to| to fit into |mDirtyRect + radius margin|,
 | 
						|
    // to render only paths that may overlap mDirtyRect.
 | 
						|
    //
 | 
						|
    //                mDirtyRect + radius margin
 | 
						|
    //              +--+---------------------+--+
 | 
						|
    //              |                           |
 | 
						|
    //              |         mDirtyRect        |
 | 
						|
    //              +  +---------------------+  +
 | 
						|
    // from   ===>  |from                    to |   <===  to
 | 
						|
    //    +-----+-----+-----+-----+-----+-----+-----+-----+
 | 
						|
    //   ###        |###         ###         ###|        ###
 | 
						|
    //  #####       #####       #####       #####       #####
 | 
						|
    //  #####       #####       #####       #####       #####
 | 
						|
    //  #####       #####       #####       #####       #####
 | 
						|
    //   ###        |###         ###         ###|        ###
 | 
						|
    //              |  |                     |  |
 | 
						|
    //              +  +---------------------+  +
 | 
						|
    //              |                           |
 | 
						|
    //              |                           |
 | 
						|
    //              +--+---------------------+--+
 | 
						|
 | 
						|
    Float left = mDirtyRect.x - radius - AA_MARGIN;
 | 
						|
    if (fromP.x < left) {
 | 
						|
      size_t tmp = ceil(count * (left - start.x) / (end.x - start.x));
 | 
						|
      if (tmp > from) {
 | 
						|
        // We increment by 2, so odd/even should match between before/after.
 | 
						|
        if ((tmp & 1) != (from & 1)) {
 | 
						|
          from = tmp - 1;
 | 
						|
        } else {
 | 
						|
          from = tmp;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    Float right = mDirtyRect.x + mDirtyRect.width + radius + AA_MARGIN;
 | 
						|
    if (toP.x > right) {
 | 
						|
      size_t tmp = floor(count * (right - start.x) / (end.x - start.x));
 | 
						|
      if (tmp < to) {
 | 
						|
        if ((tmp & 1) != (to & 1)) {
 | 
						|
          to = tmp + 1;
 | 
						|
        } else {
 | 
						|
          to = tmp;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  } else if (aSide == NS_SIDE_RIGHT) {
 | 
						|
    Float top = mDirtyRect.y - radius - AA_MARGIN;
 | 
						|
    if (fromP.y < top) {
 | 
						|
      size_t tmp = ceil(count * (top - start.y) / (end.y - start.y));
 | 
						|
      if (tmp > from) {
 | 
						|
        if ((tmp & 1) != (from & 1)) {
 | 
						|
          from = tmp - 1;
 | 
						|
        } else {
 | 
						|
          from = tmp;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    Float bottom = mDirtyRect.y + mDirtyRect.height + radius + AA_MARGIN;
 | 
						|
    if (toP.y > bottom) {
 | 
						|
      size_t tmp = floor(count * (bottom - start.y) / (end.y - start.y));
 | 
						|
      if (tmp < to) {
 | 
						|
        if ((tmp & 1) != (to & 1)) {
 | 
						|
          to = tmp + 1;
 | 
						|
        } else {
 | 
						|
          to = tmp;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  } else if (aSide == NS_SIDE_BOTTOM) {
 | 
						|
    Float right = mDirtyRect.x + mDirtyRect.width + radius + AA_MARGIN;
 | 
						|
    if (fromP.x > right) {
 | 
						|
      size_t tmp = ceil(count * (right - start.x) / (end.x - start.x));
 | 
						|
      if (tmp > from) {
 | 
						|
        if ((tmp & 1) != (from & 1)) {
 | 
						|
          from = tmp - 1;
 | 
						|
        } else {
 | 
						|
          from = tmp;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    Float left = mDirtyRect.x - radius - AA_MARGIN;
 | 
						|
    if (toP.x < left) {
 | 
						|
      size_t tmp = floor(count * (left - start.x) / (end.x - start.x));
 | 
						|
      if (tmp < to) {
 | 
						|
        if ((tmp & 1) != (to & 1)) {
 | 
						|
          to = tmp + 1;
 | 
						|
        } else {
 | 
						|
          to = tmp;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  } else if (aSide == NS_SIDE_LEFT) {
 | 
						|
    Float bottom = mDirtyRect.y + mDirtyRect.height + radius + AA_MARGIN;
 | 
						|
    if (fromP.y > bottom) {
 | 
						|
      size_t tmp = ceil(count * (bottom - start.y) / (end.y - start.y));
 | 
						|
      if (tmp > from) {
 | 
						|
        if ((tmp & 1) != (from & 1)) {
 | 
						|
          from = tmp - 1;
 | 
						|
        } else {
 | 
						|
          from = tmp;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    Float top = mDirtyRect.y - radius - AA_MARGIN;
 | 
						|
    if (toP.y < top) {
 | 
						|
      size_t tmp = floor(count * (top - start.y) / (end.y - start.y));
 | 
						|
      if (tmp < to) {
 | 
						|
        if ((tmp & 1) != (to & 1)) {
 | 
						|
          to = tmp + 1;
 | 
						|
        } else {
 | 
						|
          to = tmp;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
 | 
						|
  size_t segmentCount = 0;
 | 
						|
  for (size_t i = from; i <= to; i += 2) {
 | 
						|
    if (segmentCount > BORDER_SEGMENT_COUNT_MAX) {
 | 
						|
      RefPtr<Path> path = builder->Finish();
 | 
						|
      mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
 | 
						|
      builder = mDrawTarget->CreatePathBuilder();
 | 
						|
      segmentCount = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    Point P = (start * (count - i) + end * i) / count;
 | 
						|
    builder->MoveTo(Point(P.x + radius, P.y));
 | 
						|
    builder->Arc(P, radius, 0.0f, Float(2.0 * M_PI));
 | 
						|
    segmentCount++;
 | 
						|
  }
 | 
						|
  RefPtr<Path> path = builder->Finish();
 | 
						|
  mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
 | 
						|
 | 
						|
  if (mergeStart == MERGE_HALF || mergeEnd == MERGE_HALF) {
 | 
						|
    mDrawTarget->PopClip();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawDashedOrDottedCorner(mozilla::css::Side aSide,
 | 
						|
                                              mozilla::css::Corner aCorner)
 | 
						|
{
 | 
						|
  // Draw dashed/dotted corner with following approach.
 | 
						|
  //
 | 
						|
  // dashed corner
 | 
						|
  //   If both side has same border-width and border-width <= 2.0, draw dashed
 | 
						|
  //   line along the corner, with appropriate dash length and gap to make the
 | 
						|
  //   corner symmetric as far as possible.  Dash length equals to the gap, and
 | 
						|
  //   the ratio of the dash length to border-width is the maximum value in in
 | 
						|
  //   [1, 3] range.
 | 
						|
  //   Otherwise, draw dashed segments along the corner, keeping same dash
 | 
						|
  //   length ratio to border-width at that point.
 | 
						|
  //   (see DashedCornerFinder.h for more detail)
 | 
						|
  //   Line ends with half segments, to joint with both side easily.
 | 
						|
  //
 | 
						|
  // dotted corner
 | 
						|
  //   If both side has same border-width and border-width <= 2.0, draw 1:1
 | 
						|
  //   dashed line along the corner.
 | 
						|
  //   Otherwise Draw circles along the corner, with appropriate gap that makes
 | 
						|
  //   the corner symmetric as far as possible.  The size of the circle may
 | 
						|
  //   change along the corner, that is tangent to the outer curver and the
 | 
						|
  //   inner curve.  The ratio of the gap to circle diameter is the maximum
 | 
						|
  //   value in [0.5, 1] range.
 | 
						|
  //   (see DottedCornerFinder.h for more detail)
 | 
						|
  //   Corner ends with filled dots but those dots are drawn by
 | 
						|
  //   DrawDashedOrDottedSide.  So this may draw no circles if there's no space
 | 
						|
  //   between 2 dots at both ends.
 | 
						|
 | 
						|
  NS_ASSERTION(mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DASHED ||
 | 
						|
               mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DOTTED,
 | 
						|
               "Style should be dashed or dotted.");
 | 
						|
 | 
						|
  if (IsCornerMergeable(aCorner)) {
 | 
						|
    // DrawDashedOrDottedSide will draw corner.
 | 
						|
     return;
 | 
						|
   }
 | 
						|
 | 
						|
  mozilla::css::Side sideH(GetHorizontalSide(aCorner));
 | 
						|
  mozilla::css::Side sideV(GetVerticalSide(aCorner));
 | 
						|
  Float borderWidthH = mBorderWidths[sideH];
 | 
						|
  Float borderWidthV = mBorderWidths[sideV];
 | 
						|
  if (borderWidthH == 0.0f && borderWidthV == 0.0f) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  Float styleH = mBorderStyles[sideH];
 | 
						|
  Float styleV = mBorderStyles[sideV];
 | 
						|
 | 
						|
  // Corner between dotted and others with radius=0 is drawn by side.
 | 
						|
  if (IsZeroSize(mBorderRadii[aCorner]) &&
 | 
						|
      (styleV == NS_STYLE_BORDER_STYLE_DOTTED ||
 | 
						|
       styleH == NS_STYLE_BORDER_STYLE_DOTTED)) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  Float maxRadius = std::max(mBorderRadii[aCorner].width,
 | 
						|
                             mBorderRadii[aCorner].height);
 | 
						|
  if (maxRadius > BORDER_DOTTED_CORNER_MAX_RADIUS) {
 | 
						|
    DrawFallbackSolidCorner(aSide, aCorner);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (borderWidthH != borderWidthV || borderWidthH > 2.0f) {
 | 
						|
    uint8_t style = mBorderStyles[aSide];
 | 
						|
    if (style == NS_STYLE_BORDER_STYLE_DOTTED) {
 | 
						|
      DrawDottedCornerSlow(aSide, aCorner);
 | 
						|
    } else {
 | 
						|
      DrawDashedCornerSlow(aSide, aCorner);
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  nscolor borderColor = mBorderColors[aSide];
 | 
						|
  Point points[4];
 | 
						|
  bool ignored;
 | 
						|
  points[0] = GetStraightBorderPoint(sideH, aCorner, &ignored);
 | 
						|
  points[3] = GetStraightBorderPoint(sideV, aCorner, &ignored);
 | 
						|
  // Round points to draw dot on each pixel.
 | 
						|
  if (borderWidthH < 2.0f) {
 | 
						|
    points[0].x = round(points[0].x);
 | 
						|
  }
 | 
						|
  if (borderWidthV < 2.0f) {
 | 
						|
    points[3].y = round(points[3].y);
 | 
						|
  }
 | 
						|
  points[1] = points[0];
 | 
						|
  points[1].x += kKappaFactor * (points[3].x - points[0].x);
 | 
						|
  points[2] = points[3];
 | 
						|
  points[2].y += kKappaFactor * (points[0].y - points[3].y);
 | 
						|
 | 
						|
  Float len = GetQuarterEllipticArcLength(fabs(points[0].x - points[3].x),
 | 
						|
                                          fabs(points[0].y - points[3].y));
 | 
						|
 | 
						|
  Float dash[2];
 | 
						|
  StrokeOptions strokeOptions(borderWidthH);
 | 
						|
  SetupDashedOptions(&strokeOptions, dash, aSide, len, true);
 | 
						|
 | 
						|
  RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
 | 
						|
  builder->MoveTo(points[0]);
 | 
						|
  builder->BezierTo(points[1], points[2], points[3]);
 | 
						|
  RefPtr<Path> path = builder->Finish();
 | 
						|
  mDrawTarget->Stroke(path, ColorPattern(ToDeviceColor(borderColor)),
 | 
						|
                      strokeOptions);
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawDottedCornerSlow(mozilla::css::Side aSide,
 | 
						|
                                          mozilla::css::Corner aCorner)
 | 
						|
{
 | 
						|
  NS_ASSERTION(mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DOTTED,
 | 
						|
               "Style should be dotted.");
 | 
						|
 | 
						|
  mozilla::css::Side sideH(GetHorizontalSide(aCorner));
 | 
						|
  mozilla::css::Side sideV(GetVerticalSide(aCorner));
 | 
						|
  Float R0 = mBorderWidths[sideH] / 2.0f;
 | 
						|
  Float Rn = mBorderWidths[sideV] / 2.0f;
 | 
						|
  if (R0 == 0.0f && Rn == 0.0f) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  nscolor borderColor = mBorderColors[aSide];
 | 
						|
  Bezier outerBezier;
 | 
						|
  Bezier innerBezier;
 | 
						|
  GetOuterAndInnerBezier(&outerBezier, &innerBezier, aCorner);
 | 
						|
 | 
						|
  bool ignored;
 | 
						|
  Point C0 = GetStraightBorderPoint(sideH, aCorner, &ignored);
 | 
						|
  Point Cn = GetStraightBorderPoint(sideV, aCorner, &ignored);
 | 
						|
  DottedCornerFinder finder(outerBezier, innerBezier, aCorner,
 | 
						|
                            mBorderRadii[aCorner].width,
 | 
						|
                            mBorderRadii[aCorner].height,
 | 
						|
                            C0, R0, Cn, Rn, mBorderCornerDimensions[aCorner]);
 | 
						|
 | 
						|
  RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
 | 
						|
  size_t segmentCount = 0;
 | 
						|
  const Float AA_MARGIN = 2.0f;
 | 
						|
  Rect marginedDirtyRect = mDirtyRect;
 | 
						|
  marginedDirtyRect.Inflate(std::max(R0, Rn) + AA_MARGIN);
 | 
						|
  bool entered = false;
 | 
						|
  while (finder.HasMore()) {
 | 
						|
    if (segmentCount > BORDER_SEGMENT_COUNT_MAX) {
 | 
						|
      RefPtr<Path> path = builder->Finish();
 | 
						|
      mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
 | 
						|
      builder = mDrawTarget->CreatePathBuilder();
 | 
						|
      segmentCount = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    DottedCornerFinder::Result result = finder.Next();
 | 
						|
 | 
						|
    if (marginedDirtyRect.Contains(result.C)) {
 | 
						|
      entered = true;
 | 
						|
      builder->MoveTo(Point(result.C.x + result.r, result.C.y));
 | 
						|
      builder->Arc(result.C, result.r, 0, Float(2.0 * M_PI));
 | 
						|
      segmentCount++;
 | 
						|
    } else if (entered) {
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  RefPtr<Path> path = builder->Finish();
 | 
						|
  mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
 | 
						|
}
 | 
						|
 | 
						|
static inline bool
 | 
						|
DashedPathOverlapsRect(Rect& pathRect,
 | 
						|
                       const Rect& marginedDirtyRect,
 | 
						|
                       DashedCornerFinder::Result& result)
 | 
						|
{
 | 
						|
  // Calculate a rect that contains all control points of the |result| path,
 | 
						|
  // and check if it intersects with |marginedDirtyRect|.
 | 
						|
  pathRect.SetRect(result.outerSectionBezier.mPoints[0].x,
 | 
						|
                   result.outerSectionBezier.mPoints[0].y, 0, 0);
 | 
						|
  pathRect.ExpandToEnclose(result.outerSectionBezier.mPoints[1]);
 | 
						|
  pathRect.ExpandToEnclose(result.outerSectionBezier.mPoints[2]);
 | 
						|
  pathRect.ExpandToEnclose(result.outerSectionBezier.mPoints[3]);
 | 
						|
  pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[0]);
 | 
						|
  pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[1]);
 | 
						|
  pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[2]);
 | 
						|
  pathRect.ExpandToEnclose(result.innerSectionBezier.mPoints[3]);
 | 
						|
 | 
						|
  return pathRect.Intersects(marginedDirtyRect);
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawDashedCornerSlow(mozilla::css::Side aSide,
 | 
						|
                                          mozilla::css::Corner aCorner)
 | 
						|
{
 | 
						|
  NS_ASSERTION(mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DASHED,
 | 
						|
               "Style should be dashed.");
 | 
						|
 | 
						|
  mozilla::css::Side sideH(GetHorizontalSide(aCorner));
 | 
						|
  mozilla::css::Side sideV(GetVerticalSide(aCorner));
 | 
						|
  Float borderWidthH = mBorderWidths[sideH];
 | 
						|
  Float borderWidthV = mBorderWidths[sideV];
 | 
						|
  if (borderWidthH == 0.0f && borderWidthV == 0.0f) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  nscolor borderColor = mBorderColors[aSide];
 | 
						|
  Bezier outerBezier;
 | 
						|
  Bezier innerBezier;
 | 
						|
  GetOuterAndInnerBezier(&outerBezier, &innerBezier, aCorner);
 | 
						|
 | 
						|
  DashedCornerFinder finder(outerBezier, innerBezier,
 | 
						|
                            borderWidthH, borderWidthV,
 | 
						|
                            mBorderCornerDimensions[aCorner]);
 | 
						|
 | 
						|
  RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
 | 
						|
  size_t segmentCount = 0;
 | 
						|
  const Float AA_MARGIN = 2.0f;
 | 
						|
  Rect marginedDirtyRect = mDirtyRect;
 | 
						|
  marginedDirtyRect.Inflate(AA_MARGIN);
 | 
						|
  Rect pathRect;
 | 
						|
  bool entered = false;
 | 
						|
  while (finder.HasMore()) {
 | 
						|
    if (segmentCount > BORDER_SEGMENT_COUNT_MAX) {
 | 
						|
      RefPtr<Path> path = builder->Finish();
 | 
						|
      mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
 | 
						|
      builder = mDrawTarget->CreatePathBuilder();
 | 
						|
      segmentCount = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    DashedCornerFinder::Result result = finder.Next();
 | 
						|
 | 
						|
    if (DashedPathOverlapsRect(pathRect, marginedDirtyRect, result)) {
 | 
						|
      entered = true;
 | 
						|
      builder->MoveTo(result.outerSectionBezier.mPoints[0]);
 | 
						|
      builder->BezierTo(result.outerSectionBezier.mPoints[1],
 | 
						|
                        result.outerSectionBezier.mPoints[2],
 | 
						|
                        result.outerSectionBezier.mPoints[3]);
 | 
						|
      builder->LineTo(result.innerSectionBezier.mPoints[3]);
 | 
						|
      builder->BezierTo(result.innerSectionBezier.mPoints[2],
 | 
						|
                        result.innerSectionBezier.mPoints[1],
 | 
						|
                        result.innerSectionBezier.mPoints[0]);
 | 
						|
      builder->LineTo(result.outerSectionBezier.mPoints[0]);
 | 
						|
      segmentCount++;
 | 
						|
    } else if (entered) {
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (outerBezier.mPoints[0].x != innerBezier.mPoints[0].x) {
 | 
						|
    // Fill gap before the first section.
 | 
						|
    //
 | 
						|
    //     outnerPoint[0]
 | 
						|
    //         |
 | 
						|
    //         v
 | 
						|
    //        _+-----------+--
 | 
						|
    //      /   \##########|
 | 
						|
    //    /      \#########|
 | 
						|
    //   +        \########|
 | 
						|
    //   |\         \######|
 | 
						|
    //   |  \        \#####|
 | 
						|
    //   |    \       \####|
 | 
						|
    //   |      \       \##|
 | 
						|
    //   |        \      \#|
 | 
						|
    //   |          \     \|
 | 
						|
    //   |            \  _-+--
 | 
						|
    //   +--------------+  ^
 | 
						|
    //   |              |  |
 | 
						|
    //   |              |  innerPoint[0]
 | 
						|
    //   |              |
 | 
						|
    builder->MoveTo(outerBezier.mPoints[0]);
 | 
						|
    builder->LineTo(innerBezier.mPoints[0]);
 | 
						|
    builder->LineTo(Point(innerBezier.mPoints[0].x, outerBezier.mPoints[0].y));
 | 
						|
    builder->LineTo(outerBezier.mPoints[0]);
 | 
						|
  }
 | 
						|
 | 
						|
  if (outerBezier.mPoints[3].y != innerBezier.mPoints[3].y) {
 | 
						|
    // Fill gap after the last section.
 | 
						|
    //
 | 
						|
    // outnerPoint[3]
 | 
						|
    //   |
 | 
						|
    //   |
 | 
						|
    //   |    _+-----------+--
 | 
						|
    //   |  /   \          |
 | 
						|
    //   v/      \         |
 | 
						|
    //   +        \        |
 | 
						|
    //   |\         \      |
 | 
						|
    //   |##\        \     |
 | 
						|
    //   |####\       \    |
 | 
						|
    //   |######\       \  |
 | 
						|
    //   |########\      \ |
 | 
						|
    //   |##########\     \|
 | 
						|
    //   |############\  _-+--
 | 
						|
    //   +--------------+<-- innerPoint[3]
 | 
						|
    //   |              |
 | 
						|
    //   |              |
 | 
						|
    //   |              |
 | 
						|
    builder->MoveTo(outerBezier.mPoints[3]);
 | 
						|
    builder->LineTo(innerBezier.mPoints[3]);
 | 
						|
    builder->LineTo(Point(outerBezier.mPoints[3].x, innerBezier.mPoints[3].y));
 | 
						|
    builder->LineTo(outerBezier.mPoints[3]);
 | 
						|
  }
 | 
						|
 | 
						|
  RefPtr<Path> path = builder->Finish();
 | 
						|
  mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawFallbackSolidCorner(mozilla::css::Side aSide,
 | 
						|
                                             mozilla::css::Corner aCorner)
 | 
						|
{
 | 
						|
  // Render too large dashed or dotted corner with solid style, to avoid hangup
 | 
						|
  // inside DashedCornerFinder and DottedCornerFinder.
 | 
						|
 | 
						|
  NS_ASSERTION(mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DASHED ||
 | 
						|
               mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DOTTED,
 | 
						|
               "Style should be dashed or dotted.");
 | 
						|
 | 
						|
  nscolor borderColor = mBorderColors[aSide];
 | 
						|
  Bezier outerBezier;
 | 
						|
  Bezier innerBezier;
 | 
						|
  GetOuterAndInnerBezier(&outerBezier, &innerBezier, aCorner);
 | 
						|
 | 
						|
  RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
 | 
						|
 | 
						|
  builder->MoveTo(outerBezier.mPoints[0]);
 | 
						|
  builder->BezierTo(outerBezier.mPoints[1],
 | 
						|
                    outerBezier.mPoints[2],
 | 
						|
                    outerBezier.mPoints[3]);
 | 
						|
  builder->LineTo(innerBezier.mPoints[3]);
 | 
						|
  builder->BezierTo(innerBezier.mPoints[2],
 | 
						|
                    innerBezier.mPoints[1],
 | 
						|
                    innerBezier.mPoints[0]);
 | 
						|
  builder->LineTo(outerBezier.mPoints[0]);
 | 
						|
 | 
						|
  RefPtr<Path> path = builder->Finish();
 | 
						|
  mDrawTarget->Fill(path, ColorPattern(ToDeviceColor(borderColor)));
 | 
						|
 | 
						|
  if (mDocument) {
 | 
						|
    if (!mPresContext->HasWarnedAboutTooLargeDashedOrDottedRadius()) {
 | 
						|
      mPresContext->SetHasWarnedAboutTooLargeDashedOrDottedRadius();
 | 
						|
      nsContentUtils::ReportToConsole(nsIScriptError::warningFlag,
 | 
						|
                                      NS_LITERAL_CSTRING("CSS"),
 | 
						|
                                      mDocument,
 | 
						|
                                      nsContentUtils::eCSS_PROPERTIES,
 | 
						|
                                      mBorderStyles[aSide] == NS_STYLE_BORDER_STYLE_DASHED
 | 
						|
                                      ? "TooLargeDashedRadius"
 | 
						|
                                      : "TooLargeDottedRadius");
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool
 | 
						|
nsCSSBorderRenderer::AllBordersSameWidth()
 | 
						|
{
 | 
						|
  if (mBorderWidths[0] == mBorderWidths[1] &&
 | 
						|
      mBorderWidths[0] == mBorderWidths[2] &&
 | 
						|
      mBorderWidths[0] == mBorderWidths[3])
 | 
						|
  {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
bool
 | 
						|
nsCSSBorderRenderer::AllBordersSolid(bool *aHasCompositeColors)
 | 
						|
{
 | 
						|
  *aHasCompositeColors = false;
 | 
						|
  NS_FOR_CSS_SIDES(i) {
 | 
						|
    if (mCompositeColors[i] != nullptr) {
 | 
						|
      *aHasCompositeColors = true;
 | 
						|
    }
 | 
						|
    if (mBorderStyles[i] == NS_STYLE_BORDER_STYLE_SOLID ||
 | 
						|
        mBorderStyles[i] == NS_STYLE_BORDER_STYLE_NONE ||
 | 
						|
        mBorderStyles[i] == NS_STYLE_BORDER_STYLE_HIDDEN)
 | 
						|
    {
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool IsVisible(int aStyle)
 | 
						|
{
 | 
						|
  if (aStyle != NS_STYLE_BORDER_STYLE_NONE &&
 | 
						|
      aStyle != NS_STYLE_BORDER_STYLE_HIDDEN) {
 | 
						|
        return true;
 | 
						|
  }
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
struct twoFloats
 | 
						|
{
 | 
						|
    Float a, b;
 | 
						|
 | 
						|
    twoFloats operator*(const Size& aSize) const {
 | 
						|
      return { a * aSize.width, b * aSize.height };
 | 
						|
    }
 | 
						|
 | 
						|
    twoFloats operator*(Float aScale) const {
 | 
						|
      return { a * aScale, b * aScale };
 | 
						|
    }
 | 
						|
 | 
						|
    twoFloats operator+(const Point& aPoint) const {
 | 
						|
      return { a + aPoint.x, b + aPoint.y };
 | 
						|
    }
 | 
						|
 | 
						|
    operator Point() const {
 | 
						|
      return Point(a, b);
 | 
						|
    }
 | 
						|
};
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawSingleWidthSolidBorder()
 | 
						|
{
 | 
						|
  // Easy enough to deal with.
 | 
						|
  Rect rect = mOuterRect;
 | 
						|
  rect.Deflate(0.5);
 | 
						|
 | 
						|
  const twoFloats cornerAdjusts[4] = { { +0.5,  0   },
 | 
						|
                                       {    0, +0.5 },
 | 
						|
                                       { -0.5,  0   },
 | 
						|
                                       {    0, -0.5 } };
 | 
						|
  NS_FOR_CSS_SIDES(side) {
 | 
						|
    Point firstCorner = rect.CCWCorner(side) + cornerAdjusts[side];
 | 
						|
    Point secondCorner = rect.CWCorner(side) + cornerAdjusts[side];
 | 
						|
 | 
						|
    ColorPattern color(ToDeviceColor(mBorderColors[side]));
 | 
						|
 | 
						|
    mDrawTarget->StrokeLine(firstCorner, secondCorner, color);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Intersect a ray from the inner corner to the outer corner
 | 
						|
// with the border radius, yielding the intersection point.
 | 
						|
static Point
 | 
						|
IntersectBorderRadius(const Point& aCenter, const Size& aRadius,
 | 
						|
                      const Point& aInnerCorner,
 | 
						|
                      const Point& aCornerDirection)
 | 
						|
{
 | 
						|
  Point toCorner = aCornerDirection;
 | 
						|
  // transform to-corner ray to unit-circle space
 | 
						|
  toCorner.x /= aRadius.width;
 | 
						|
  toCorner.y /= aRadius.height;
 | 
						|
  // normalize to-corner ray
 | 
						|
  Float cornerDist = toCorner.Length();
 | 
						|
  if (cornerDist < 1.0e-6f) {
 | 
						|
    return aInnerCorner;
 | 
						|
  }
 | 
						|
  toCorner = toCorner / cornerDist;
 | 
						|
  // ray from inner corner to border radius center
 | 
						|
  Point toCenter = aCenter - aInnerCorner;
 | 
						|
  // transform to-center ray to unit-circle space
 | 
						|
  toCenter.x /= aRadius.width;
 | 
						|
  toCenter.y /= aRadius.height;
 | 
						|
  // compute offset of intersection with border radius unit circle
 | 
						|
  Float offset = toCenter.DotProduct(toCorner);
 | 
						|
  // compute discriminant to check for intersections
 | 
						|
  Float discrim = 1.0f - toCenter.DotProduct(toCenter) + offset * offset;
 | 
						|
  // choose farthest intersection
 | 
						|
  offset += sqrtf(std::max(discrim, 0.0f));
 | 
						|
  // transform to-corner ray back out of unit-circle space
 | 
						|
  toCorner.x *= aRadius.width;
 | 
						|
  toCorner.y *= aRadius.height;
 | 
						|
  return aInnerCorner + toCorner * offset;
 | 
						|
}
 | 
						|
 | 
						|
// Calculate the split point and split angle for a border radius with
 | 
						|
// differing sides.
 | 
						|
static inline void
 | 
						|
SplitBorderRadius(const Point& aCenter, const Size& aRadius,
 | 
						|
                  const Point& aOuterCorner, const Point& aInnerCorner,
 | 
						|
                  const twoFloats& aCornerMults, Float aStartAngle,
 | 
						|
                  Point& aSplit, Float& aSplitAngle)
 | 
						|
{
 | 
						|
  Point cornerDir = aOuterCorner - aInnerCorner;
 | 
						|
  if (cornerDir.x == cornerDir.y && aRadius.IsSquare()) {
 | 
						|
    // optimize 45-degree intersection with circle since we can assume
 | 
						|
    // the circle center lies along the intersection edge
 | 
						|
    aSplit = aCenter - aCornerMults * (aRadius * Float(1.0f / M_SQRT2));
 | 
						|
    aSplitAngle = aStartAngle + 0.5f * M_PI / 2.0f;
 | 
						|
  } else {
 | 
						|
    aSplit = IntersectBorderRadius(aCenter, aRadius, aInnerCorner, cornerDir);
 | 
						|
    aSplitAngle =
 | 
						|
      atan2f((aSplit.y - aCenter.y) / aRadius.height,
 | 
						|
             (aSplit.x - aCenter.x) / aRadius.width);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Compute the size of the skirt needed, given the color alphas
 | 
						|
// of each corner side and the slope between them.
 | 
						|
static void
 | 
						|
ComputeCornerSkirtSize(Float aAlpha1, Float aAlpha2,
 | 
						|
                       Float aSlopeY, Float aSlopeX,
 | 
						|
                       Float& aSizeResult, Float& aSlopeResult)
 | 
						|
{
 | 
						|
  // If either side is (almost) invisible or there is no diagonal edge,
 | 
						|
  // then don't try to render a skirt.
 | 
						|
  if (aAlpha1 < 0.01f || aAlpha2 < 0.01f) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  aSlopeX = fabs(aSlopeX);
 | 
						|
  aSlopeY = fabs(aSlopeY);
 | 
						|
  if (aSlopeX < 1.0e-6f || aSlopeY < 1.0e-6f) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // If first and second color don't match, we need to split the corner in
 | 
						|
  // half. The diagonal edges created may not have full pixel coverage given
 | 
						|
  // anti-aliasing, so we need to compute a small subpixel skirt edge. This
 | 
						|
  // assumes each half has half coverage to start with, and that coverage
 | 
						|
  // increases as the skirt is pushed over, with the end result that we want
 | 
						|
  // to roughly preserve the alpha value along this edge.
 | 
						|
  // Given slope m, alphas a and A, use quadratic formula to solve for S in:
 | 
						|
  //   a*(1 - 0.5*(1-S)*(1-mS))*(1 - 0.5*A) + 0.5*A = A
 | 
						|
  // yielding:
 | 
						|
  //   S = ((1+m) - sqrt((1+m)*(1+m) + 4*m*(1 - A/(a*(1-0.5*A))))) / (2*m)
 | 
						|
  // and substitute k = (1+m)/(2*m):
 | 
						|
  //   S = k - sqrt(k*k + (1 - A/(a*(1-0.5*A)))/m)
 | 
						|
  Float slope = aSlopeY / aSlopeX;
 | 
						|
  Float slopeScale = (1.0f + slope) / (2.0f * slope);
 | 
						|
  Float discrim =
 | 
						|
    slopeScale*slopeScale +
 | 
						|
      (1 - aAlpha2 / (aAlpha1 * (1.0f - 0.49f * aAlpha2))) / slope;
 | 
						|
  if (discrim >= 0) {
 | 
						|
    aSizeResult = slopeScale - sqrtf(discrim);
 | 
						|
    aSlopeResult = slope;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Draws a border radius with possibly different sides.
 | 
						|
// A skirt is drawn underneath the corner intersection to hide possible
 | 
						|
// seams when anti-aliased drawing is used.
 | 
						|
static void
 | 
						|
DrawBorderRadius(DrawTarget* aDrawTarget,
 | 
						|
                 mozilla::css::Corner c,
 | 
						|
                 const Point& aOuterCorner, const Point& aInnerCorner,
 | 
						|
                 const twoFloats& aCornerMultPrev, const twoFloats& aCornerMultNext,
 | 
						|
                 const Size& aCornerDims,
 | 
						|
                 const Size& aOuterRadius, const Size& aInnerRadius,
 | 
						|
                 const Color& aFirstColor, const Color& aSecondColor,
 | 
						|
                 Float aSkirtSize, Float aSkirtSlope)
 | 
						|
{
 | 
						|
  // Connect edge to outer arc start point
 | 
						|
  Point outerCornerStart = aOuterCorner + aCornerMultPrev * aCornerDims;
 | 
						|
  // Connect edge to outer arc end point
 | 
						|
  Point outerCornerEnd = aOuterCorner + aCornerMultNext * aCornerDims;
 | 
						|
  // Connect edge to inner arc start point
 | 
						|
  Point innerCornerStart =
 | 
						|
    outerCornerStart +
 | 
						|
      aCornerMultNext * (aCornerDims - aInnerRadius);
 | 
						|
  // Connect edge to inner arc end point
 | 
						|
  Point innerCornerEnd =
 | 
						|
    outerCornerEnd +
 | 
						|
      aCornerMultPrev * (aCornerDims - aInnerRadius);
 | 
						|
 | 
						|
  // Outer arc start point
 | 
						|
  Point outerArcStart = aOuterCorner + aCornerMultPrev * aOuterRadius;
 | 
						|
  // Outer arc end point
 | 
						|
  Point outerArcEnd = aOuterCorner + aCornerMultNext * aOuterRadius;
 | 
						|
  // Inner arc start point
 | 
						|
  Point innerArcStart = aInnerCorner + aCornerMultPrev * aInnerRadius;
 | 
						|
  // Inner arc end point
 | 
						|
  Point innerArcEnd = aInnerCorner + aCornerMultNext * aInnerRadius;
 | 
						|
 | 
						|
  // Outer radius center
 | 
						|
  Point outerCenter = aOuterCorner + (aCornerMultPrev + aCornerMultNext) * aOuterRadius;
 | 
						|
  // Inner radius center
 | 
						|
  Point innerCenter = aInnerCorner + (aCornerMultPrev + aCornerMultNext) * aInnerRadius;
 | 
						|
 | 
						|
  RefPtr<PathBuilder> builder;
 | 
						|
  RefPtr<Path> path;
 | 
						|
 | 
						|
  if (aFirstColor.a > 0) {
 | 
						|
    builder = aDrawTarget->CreatePathBuilder();
 | 
						|
    builder->MoveTo(outerCornerStart);
 | 
						|
  }
 | 
						|
 | 
						|
  if (aFirstColor != aSecondColor) {
 | 
						|
    // Start and end angles of corner quadrant
 | 
						|
    Float startAngle = (c * M_PI) / 2.0f - M_PI,
 | 
						|
          endAngle = startAngle + M_PI / 2.0f,
 | 
						|
          outerSplitAngle, innerSplitAngle;
 | 
						|
    Point outerSplit, innerSplit;
 | 
						|
 | 
						|
    // Outer half-way point
 | 
						|
    SplitBorderRadius(outerCenter, aOuterRadius, aOuterCorner, aInnerCorner,
 | 
						|
                      aCornerMultPrev + aCornerMultNext, startAngle,
 | 
						|
                      outerSplit, outerSplitAngle);
 | 
						|
    // Inner half-way point
 | 
						|
    if (aInnerRadius.IsEmpty()) {
 | 
						|
      innerSplit = aInnerCorner;
 | 
						|
      innerSplitAngle = endAngle;
 | 
						|
    } else {
 | 
						|
      SplitBorderRadius(innerCenter, aInnerRadius, aOuterCorner, aInnerCorner,
 | 
						|
                        aCornerMultPrev + aCornerMultNext, startAngle,
 | 
						|
                        innerSplit, innerSplitAngle);
 | 
						|
    }
 | 
						|
 | 
						|
    // Draw first half with first color
 | 
						|
    if (aFirstColor.a > 0) {
 | 
						|
      AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius,
 | 
						|
                       outerArcStart, outerSplit, startAngle, outerSplitAngle);
 | 
						|
      // Draw skirt as part of first half
 | 
						|
      if (aSkirtSize > 0) {
 | 
						|
        builder->LineTo(outerSplit + aCornerMultNext * aSkirtSize);
 | 
						|
        builder->LineTo(innerSplit - aCornerMultPrev * (aSkirtSize * aSkirtSlope));
 | 
						|
      }
 | 
						|
      AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius,
 | 
						|
                       innerSplit, innerArcStart, innerSplitAngle, startAngle);
 | 
						|
      if ((innerCornerStart - innerArcStart).DotProduct(aCornerMultPrev) > 0) {
 | 
						|
        builder->LineTo(innerCornerStart);
 | 
						|
      }
 | 
						|
      builder->Close();
 | 
						|
      path = builder->Finish();
 | 
						|
      aDrawTarget->Fill(path, ColorPattern(aFirstColor));
 | 
						|
    }
 | 
						|
 | 
						|
    // Draw second half with second color
 | 
						|
    if (aSecondColor.a > 0) {
 | 
						|
      builder = aDrawTarget->CreatePathBuilder();
 | 
						|
      builder->MoveTo(outerCornerEnd);
 | 
						|
      if ((innerArcEnd - innerCornerEnd).DotProduct(aCornerMultNext) < 0) {
 | 
						|
        builder->LineTo(innerCornerEnd);
 | 
						|
      }
 | 
						|
      AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius,
 | 
						|
                       innerArcEnd, innerSplit, endAngle, innerSplitAngle);
 | 
						|
      AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius,
 | 
						|
                       outerSplit, outerArcEnd, outerSplitAngle, endAngle);
 | 
						|
      builder->Close();
 | 
						|
      path = builder->Finish();
 | 
						|
      aDrawTarget->Fill(path, ColorPattern(aSecondColor));
 | 
						|
    }
 | 
						|
  } else if (aFirstColor.a > 0) {
 | 
						|
    // Draw corner with single color
 | 
						|
    AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius,
 | 
						|
                     outerArcStart, outerArcEnd);
 | 
						|
    builder->LineTo(outerCornerEnd);
 | 
						|
    if ((innerArcEnd - innerCornerEnd).DotProduct(aCornerMultNext) < 0) {
 | 
						|
      builder->LineTo(innerCornerEnd);
 | 
						|
    }
 | 
						|
    AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius,
 | 
						|
                     innerArcEnd, innerArcStart, -kKappaFactor);
 | 
						|
    if ((innerCornerStart - innerArcStart).DotProduct(aCornerMultPrev) > 0) {
 | 
						|
      builder->LineTo(innerCornerStart);
 | 
						|
    }
 | 
						|
    builder->Close();
 | 
						|
    path = builder->Finish();
 | 
						|
    aDrawTarget->Fill(path, ColorPattern(aFirstColor));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Draw a corner with possibly different sides.
 | 
						|
// A skirt is drawn underneath the corner intersection to hide possible
 | 
						|
// seams when anti-aliased drawing is used.
 | 
						|
static void
 | 
						|
DrawCorner(DrawTarget* aDrawTarget,
 | 
						|
           const Point& aOuterCorner, const Point& aInnerCorner,
 | 
						|
           const twoFloats& aCornerMultPrev, const twoFloats& aCornerMultNext,
 | 
						|
           const Size& aCornerDims,
 | 
						|
           const Color& aFirstColor, const Color& aSecondColor,
 | 
						|
           Float aSkirtSize, Float aSkirtSlope)
 | 
						|
{
 | 
						|
  // Corner box start point
 | 
						|
  Point cornerStart = aOuterCorner + aCornerMultPrev * aCornerDims;
 | 
						|
  // Corner box end point
 | 
						|
  Point cornerEnd = aOuterCorner + aCornerMultNext * aCornerDims;
 | 
						|
 | 
						|
  RefPtr<PathBuilder> builder;
 | 
						|
  RefPtr<Path> path;
 | 
						|
 | 
						|
  if (aFirstColor.a > 0) {
 | 
						|
    builder = aDrawTarget->CreatePathBuilder();
 | 
						|
    builder->MoveTo(cornerStart);
 | 
						|
  }
 | 
						|
 | 
						|
  if (aFirstColor != aSecondColor) {
 | 
						|
    // Draw first half with first color
 | 
						|
    if (aFirstColor.a > 0) {
 | 
						|
      builder->LineTo(aOuterCorner);
 | 
						|
      // Draw skirt as part of first half
 | 
						|
      if (aSkirtSize > 0) {
 | 
						|
        builder->LineTo(aOuterCorner + aCornerMultNext * aSkirtSize);
 | 
						|
        builder->LineTo(aInnerCorner - aCornerMultPrev * (aSkirtSize * aSkirtSlope));
 | 
						|
      }
 | 
						|
      builder->LineTo(aInnerCorner);
 | 
						|
      builder->Close();
 | 
						|
      path = builder->Finish();
 | 
						|
      aDrawTarget->Fill(path, ColorPattern(aFirstColor));
 | 
						|
    }
 | 
						|
 | 
						|
    // Draw second half with second color
 | 
						|
    if (aSecondColor.a > 0) {
 | 
						|
      builder = aDrawTarget->CreatePathBuilder();
 | 
						|
      builder->MoveTo(cornerEnd);
 | 
						|
      builder->LineTo(aInnerCorner);
 | 
						|
      builder->LineTo(aOuterCorner);
 | 
						|
      builder->Close();
 | 
						|
      path = builder->Finish();
 | 
						|
      aDrawTarget->Fill(path, ColorPattern(aSecondColor));
 | 
						|
    }
 | 
						|
  } else if (aFirstColor.a > 0) {
 | 
						|
    // Draw corner with single color
 | 
						|
    builder->LineTo(aOuterCorner);
 | 
						|
    builder->LineTo(cornerEnd);
 | 
						|
    builder->LineTo(aInnerCorner);
 | 
						|
    builder->Close();
 | 
						|
    path = builder->Finish();
 | 
						|
    aDrawTarget->Fill(path, ColorPattern(aFirstColor));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawNoCompositeColorSolidBorder()
 | 
						|
{
 | 
						|
  const twoFloats cornerMults[4] = { { -1,  0 },
 | 
						|
                                     {  0, -1 },
 | 
						|
                                     { +1,  0 },
 | 
						|
                                     {  0, +1 } };
 | 
						|
 | 
						|
  const twoFloats centerAdjusts[4] = { { 0, +0.5 },
 | 
						|
                                       { -0.5, 0 },
 | 
						|
                                       { 0, -0.5 },
 | 
						|
                                       { +0.5, 0 } };
 | 
						|
 | 
						|
  RectCornerRadii innerRadii;
 | 
						|
  ComputeInnerRadii(mBorderRadii, mBorderWidths, &innerRadii);
 | 
						|
 | 
						|
  Rect strokeRect = mOuterRect;
 | 
						|
  strokeRect.Deflate(Margin(mBorderWidths[0] / 2.0, mBorderWidths[1] / 2.0,
 | 
						|
                            mBorderWidths[2] / 2.0, mBorderWidths[3] / 2.0));
 | 
						|
 | 
						|
  NS_FOR_CSS_SIDES(i) {
 | 
						|
    // We now draw the current side and the CW corner following it.
 | 
						|
    // The CCW corner of this side was already drawn in the previous iteration.
 | 
						|
    // The side will be drawn as an explicit stroke, and the CW corner will be
 | 
						|
    // filled separately.
 | 
						|
    // If the next side does not have a matching color, then we split the
 | 
						|
    // corner into two halves, one of each side's color and draw both.
 | 
						|
    // Thus, the CCW corner of the next side will end up drawn here.
 | 
						|
 | 
						|
    // the corner index -- either 1 2 3 0 (cw) or 0 3 2 1 (ccw)
 | 
						|
    mozilla::css::Corner c = mozilla::css::Corner((i+1) % 4);
 | 
						|
    mozilla::css::Corner prevCorner = mozilla::css::Corner(i);
 | 
						|
 | 
						|
    // i+2 and i+3 respectively.  These are used to index into the corner
 | 
						|
    // multiplier table, and were deduced by calculating out the long form
 | 
						|
    // of each corner and finding a pattern in the signs and values.
 | 
						|
    int i1 = (i+1) % 4;
 | 
						|
    int i2 = (i+2) % 4;
 | 
						|
    int i3 = (i+3) % 4;
 | 
						|
 | 
						|
    Float sideWidth = 0.0f;
 | 
						|
    Color firstColor, secondColor;
 | 
						|
    if (IsVisible(mBorderStyles[i]) && mBorderWidths[i]) {
 | 
						|
      // draw the side since it is visible
 | 
						|
      sideWidth = mBorderWidths[i];
 | 
						|
      firstColor = ToDeviceColor(mBorderColors[i]);
 | 
						|
      // if the next side is visible, use its color for corner
 | 
						|
      secondColor =
 | 
						|
        IsVisible(mBorderStyles[i1]) && mBorderWidths[i1] ?
 | 
						|
          ToDeviceColor(mBorderColors[i1]) :
 | 
						|
          firstColor;
 | 
						|
    } else if (IsVisible(mBorderStyles[i1]) && mBorderWidths[i1]) {
 | 
						|
      // assign next side's color to both corner sides
 | 
						|
      firstColor = ToDeviceColor(mBorderColors[i1]);
 | 
						|
      secondColor = firstColor;
 | 
						|
    } else {
 | 
						|
      // neither side is visible, so nothing to do
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    Point outerCorner = mOuterRect.AtCorner(c);
 | 
						|
    Point innerCorner = mInnerRect.AtCorner(c);
 | 
						|
 | 
						|
    // start and end points of border side stroke between corners
 | 
						|
    Point sideStart =
 | 
						|
      mOuterRect.AtCorner(prevCorner) +
 | 
						|
        cornerMults[i2] * mBorderCornerDimensions[prevCorner];
 | 
						|
    Point sideEnd = outerCorner + cornerMults[i] * mBorderCornerDimensions[c];
 | 
						|
    // check if the side is visible and not inverted
 | 
						|
    if (sideWidth > 0 && firstColor.a > 0 &&
 | 
						|
        -(sideEnd - sideStart).DotProduct(cornerMults[i]) > 0) {
 | 
						|
      mDrawTarget->StrokeLine(sideStart + centerAdjusts[i] * sideWidth,
 | 
						|
                              sideEnd + centerAdjusts[i] * sideWidth,
 | 
						|
                              ColorPattern(firstColor),
 | 
						|
                              StrokeOptions(sideWidth));
 | 
						|
    }
 | 
						|
 | 
						|
    Float skirtSize = 0.0f, skirtSlope = 0.0f;
 | 
						|
    // the sides don't match, so compute a skirt
 | 
						|
    if (firstColor != secondColor &&
 | 
						|
        mPresContext->Type() != nsPresContext::eContext_Print) {
 | 
						|
      Point cornerDir = outerCorner - innerCorner;
 | 
						|
      ComputeCornerSkirtSize(firstColor.a, secondColor.a,
 | 
						|
                             cornerDir.DotProduct(cornerMults[i]),
 | 
						|
                             cornerDir.DotProduct(cornerMults[i3]),
 | 
						|
                             skirtSize, skirtSlope);
 | 
						|
    }
 | 
						|
 | 
						|
    if (!mBorderRadii[c].IsEmpty()) {
 | 
						|
      // the corner has a border radius
 | 
						|
      DrawBorderRadius(mDrawTarget,
 | 
						|
                       c, outerCorner, innerCorner,
 | 
						|
                       cornerMults[i], cornerMults[i3],
 | 
						|
                       mBorderCornerDimensions[c],
 | 
						|
                       mBorderRadii[c], innerRadii[c],
 | 
						|
                       firstColor, secondColor, skirtSize, skirtSlope);
 | 
						|
    } else if (!mBorderCornerDimensions[c].IsEmpty()) {
 | 
						|
      // a corner with no border radius
 | 
						|
      DrawCorner(mDrawTarget,
 | 
						|
                 outerCorner, innerCorner,
 | 
						|
                 cornerMults[i], cornerMults[i3],
 | 
						|
                 mBorderCornerDimensions[c],
 | 
						|
                 firstColor, secondColor, skirtSize, skirtSlope);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawRectangularCompositeColors()
 | 
						|
{
 | 
						|
  nsBorderColors *currentColors[4];
 | 
						|
  memcpy(currentColors, mCompositeColors, sizeof(nsBorderColors*) * 4);
 | 
						|
  Rect rect = mOuterRect;
 | 
						|
  rect.Deflate(0.5);
 | 
						|
 | 
						|
  const twoFloats cornerAdjusts[4] = { { +0.5,  0   },
 | 
						|
                                        {    0, +0.5 },
 | 
						|
                                        { -0.5,  0   },
 | 
						|
                                        {    0, -0.5 } };
 | 
						|
 | 
						|
  for (int i = 0; i < mBorderWidths[0]; i++) {
 | 
						|
    NS_FOR_CSS_SIDES(side) {
 | 
						|
      int sideNext = (side + 1) % 4;
 | 
						|
 | 
						|
      Point firstCorner = rect.CCWCorner(side) + cornerAdjusts[side];
 | 
						|
      Point secondCorner = rect.CWCorner(side) - cornerAdjusts[side];
 | 
						|
 | 
						|
      Color currentColor = Color::FromABGR(
 | 
						|
        currentColors[side] ? currentColors[side]->mColor
 | 
						|
                            : mBorderColors[side]);
 | 
						|
 | 
						|
      mDrawTarget->StrokeLine(firstCorner, secondCorner,
 | 
						|
                              ColorPattern(ToDeviceColor(currentColor)));
 | 
						|
 | 
						|
      Point cornerTopLeft = rect.CWCorner(side) - Point(0.5, 0.5);
 | 
						|
      Color nextColor = Color::FromABGR(
 | 
						|
        currentColors[sideNext] ? currentColors[sideNext]->mColor
 | 
						|
                                : mBorderColors[sideNext]);
 | 
						|
 | 
						|
      Color cornerColor((currentColor.r + nextColor.r) / 2.f,
 | 
						|
                        (currentColor.g + nextColor.g) / 2.f,
 | 
						|
                        (currentColor.b + nextColor.b) / 2.f,
 | 
						|
                        (currentColor.a + nextColor.a) / 2.f);
 | 
						|
      mDrawTarget->FillRect(Rect(cornerTopLeft, Size(1, 1)),
 | 
						|
                            ColorPattern(ToDeviceColor(cornerColor)));
 | 
						|
 | 
						|
      if (side != 0) {
 | 
						|
        // We'll have to keep side 0 for the color averaging on side 3.
 | 
						|
        if (currentColors[side] && currentColors[side]->mNext) {
 | 
						|
          currentColors[side] = currentColors[side]->mNext;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    // Now advance the color for side 0.
 | 
						|
    if (currentColors[0] && currentColors[0]->mNext) {
 | 
						|
      currentColors[0] = currentColors[0]->mNext;
 | 
						|
    }
 | 
						|
    rect.Deflate(1);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
nsCSSBorderRenderer::DrawBorders()
 | 
						|
{
 | 
						|
  bool forceSeparateCorners = false;
 | 
						|
 | 
						|
  // Examine the border style to figure out if we can draw it in one
 | 
						|
  // go or not.
 | 
						|
  bool tlBordersSame = AreBorderSideFinalStylesSame(SIDE_BIT_TOP | SIDE_BIT_LEFT);
 | 
						|
  bool brBordersSame = AreBorderSideFinalStylesSame(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
 | 
						|
  bool allBordersSame = AreBorderSideFinalStylesSame(SIDE_BITS_ALL);
 | 
						|
  if (allBordersSame &&
 | 
						|
      ((mCompositeColors[0] == nullptr &&
 | 
						|
       (mBorderStyles[0] == NS_STYLE_BORDER_STYLE_NONE ||
 | 
						|
        mBorderStyles[0] == NS_STYLE_BORDER_STYLE_HIDDEN ||
 | 
						|
        mBorderColors[0] == NS_RGBA(0,0,0,0))) ||
 | 
						|
       (mCompositeColors[0] &&
 | 
						|
        (mCompositeColors[0]->mColor == NS_RGBA(0,0,0,0) &&
 | 
						|
         !mCompositeColors[0]->mNext))))
 | 
						|
  {
 | 
						|
    // All borders are the same style, and the style is either none or hidden, or the color
 | 
						|
    // is transparent.
 | 
						|
    // This also checks if the first composite color is transparent, and there are
 | 
						|
    // no others. It doesn't check if there are subsequent transparent ones, because
 | 
						|
    // that would be very silly.
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  AutoRestoreTransform autoRestoreTransform;
 | 
						|
  Matrix mat = mDrawTarget->GetTransform();
 | 
						|
 | 
						|
  // Clamp the CTM to be pixel-aligned; we do this only
 | 
						|
  // for translation-only matrices now, but we could do it
 | 
						|
  // if the matrix has just a scale as well.  We should not
 | 
						|
  // do it if there's a rotation.
 | 
						|
  if (mat.HasNonTranslation()) {
 | 
						|
    if (!mat.HasNonAxisAlignedTransform()) {
 | 
						|
      // Scale + transform. Avoid stroke fast-paths so that we have a chance
 | 
						|
      // of snapping to pixel boundaries.
 | 
						|
      mAvoidStroke = true;
 | 
						|
    }
 | 
						|
  } else {
 | 
						|
    mat._31 = floor(mat._31 + 0.5);
 | 
						|
    mat._32 = floor(mat._32 + 0.5);
 | 
						|
    autoRestoreTransform.Init(mDrawTarget);
 | 
						|
    mDrawTarget->SetTransform(mat);
 | 
						|
 | 
						|
    // round mOuterRect and mInnerRect; they're already an integer
 | 
						|
    // number of pixels apart and should stay that way after
 | 
						|
    // rounding. We don't do this if there's a scale in the current transform
 | 
						|
    // since this loses information that might be relevant when we're scaling.
 | 
						|
    mOuterRect.Round();
 | 
						|
    mInnerRect.Round();
 | 
						|
  }
 | 
						|
 | 
						|
  bool allBordersSameWidth = AllBordersSameWidth();
 | 
						|
 | 
						|
  if (allBordersSameWidth && mBorderWidths[0] == 0.0) {
 | 
						|
    // Some of the allBordersSameWidth codepaths depend on the border
 | 
						|
    // width being greater than zero.
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Initial values only used when the border colors/widths are all the same:
 | 
						|
  ColorPattern color(ToDeviceColor(mBorderColors[NS_SIDE_TOP]));
 | 
						|
  StrokeOptions strokeOptions(mBorderWidths[NS_SIDE_TOP]); // stroke width
 | 
						|
 | 
						|
  bool allBordersSolid;
 | 
						|
 | 
						|
  // First there's a couple of 'special cases' that have specifically optimized
 | 
						|
  // drawing paths, when none of these can be used we move on to the generalized
 | 
						|
  // border drawing code.
 | 
						|
  if (allBordersSame &&
 | 
						|
      mCompositeColors[0] == nullptr &&
 | 
						|
      allBordersSameWidth &&
 | 
						|
      mBorderStyles[0] == NS_STYLE_BORDER_STYLE_SOLID &&
 | 
						|
      mNoBorderRadius &&
 | 
						|
      !mAvoidStroke)
 | 
						|
  {
 | 
						|
    // Very simple case.
 | 
						|
    Rect rect = mOuterRect;
 | 
						|
    rect.Deflate(mBorderWidths[0] / 2.0);
 | 
						|
    mDrawTarget->StrokeRect(rect, color, strokeOptions);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (allBordersSame &&
 | 
						|
      mCompositeColors[0] == nullptr &&
 | 
						|
      allBordersSameWidth &&
 | 
						|
      mBorderStyles[0] == NS_STYLE_BORDER_STYLE_DOTTED &&
 | 
						|
      mBorderWidths[0] < 3 &&
 | 
						|
      mNoBorderRadius &&
 | 
						|
      !mAvoidStroke)
 | 
						|
  {
 | 
						|
    // Very simple case. We draw this rectangular dotted borner without
 | 
						|
    // antialiasing. The dots should be pixel aligned.
 | 
						|
    Rect rect = mOuterRect;
 | 
						|
    rect.Deflate(mBorderWidths[0] / 2.0);
 | 
						|
    Float dash = mBorderWidths[0];
 | 
						|
    strokeOptions.mDashPattern = ‐
 | 
						|
    strokeOptions.mDashLength = 1;
 | 
						|
    strokeOptions.mDashOffset = 0.5f * dash;
 | 
						|
    DrawOptions drawOptions;
 | 
						|
    drawOptions.mAntialiasMode = AntialiasMode::NONE;
 | 
						|
    mDrawTarget->StrokeRect(rect, color, strokeOptions, drawOptions);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
 | 
						|
  if (allBordersSame &&
 | 
						|
      mCompositeColors[0] == nullptr &&
 | 
						|
      mBorderStyles[0] == NS_STYLE_BORDER_STYLE_SOLID &&
 | 
						|
      !mAvoidStroke &&
 | 
						|
      !mNoBorderRadius)
 | 
						|
  {
 | 
						|
    // Relatively simple case.
 | 
						|
    gfxRect outerRect = ThebesRect(mOuterRect);
 | 
						|
    RoundedRect borderInnerRect(outerRect, mBorderRadii);
 | 
						|
    borderInnerRect.Deflate(mBorderWidths[NS_SIDE_TOP],
 | 
						|
                            mBorderWidths[NS_SIDE_BOTTOM],
 | 
						|
                            mBorderWidths[NS_SIDE_LEFT],
 | 
						|
                            mBorderWidths[NS_SIDE_RIGHT]);
 | 
						|
 | 
						|
    // Instead of stroking we just use two paths: an inner and an outer.
 | 
						|
    // This allows us to draw borders that we couldn't when stroking. For example,
 | 
						|
    // borders with a border width >= the border radius. (i.e. when there are
 | 
						|
    // square corners on the inside)
 | 
						|
    //
 | 
						|
    // Further, this approach can be more efficient because the backend
 | 
						|
    // doesn't need to compute an offset curve to stroke the path. We know that
 | 
						|
    // the rounded parts are elipses we can offset exactly and can just compute
 | 
						|
    // a new cubic approximation.
 | 
						|
    RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
 | 
						|
    AppendRoundedRectToPath(builder, mOuterRect, mBorderRadii, true);
 | 
						|
    AppendRoundedRectToPath(builder, ToRect(borderInnerRect.rect), borderInnerRect.corners, false);
 | 
						|
    RefPtr<Path> path = builder->Finish();
 | 
						|
    mDrawTarget->Fill(path, color);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  bool hasCompositeColors;
 | 
						|
 | 
						|
  allBordersSolid = AllBordersSolid(&hasCompositeColors);
 | 
						|
  // This leaves the border corners non-interpolated for single width borders.
 | 
						|
  // Doing this is slightly faster and shouldn't be a problem visually.
 | 
						|
  if (allBordersSolid &&
 | 
						|
      allBordersSameWidth &&
 | 
						|
      mCompositeColors[0] == nullptr &&
 | 
						|
      mBorderWidths[0] == 1 &&
 | 
						|
      mNoBorderRadius &&
 | 
						|
      !mAvoidStroke)
 | 
						|
  {
 | 
						|
    DrawSingleWidthSolidBorder();
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (allBordersSolid && !hasCompositeColors &&
 | 
						|
      !mAvoidStroke)
 | 
						|
  {
 | 
						|
    DrawNoCompositeColorSolidBorder();
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (allBordersSolid &&
 | 
						|
      allBordersSameWidth &&
 | 
						|
      mNoBorderRadius &&
 | 
						|
      !mAvoidStroke)
 | 
						|
  {
 | 
						|
    // Easy enough to deal with.
 | 
						|
    DrawRectangularCompositeColors();
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // If we have composite colors -and- border radius,
 | 
						|
  // then use separate corners so we get OP_ADD for the corners.
 | 
						|
  // Otherwise, we'll get artifacts as we draw stacked 1px-wide curves.
 | 
						|
  if (allBordersSame && mCompositeColors[0] != nullptr && !mNoBorderRadius)
 | 
						|
    forceSeparateCorners = true;
 | 
						|
 | 
						|
  PrintAsString(" mOuterRect: "), PrintAsString(mOuterRect), PrintAsStringNewline();
 | 
						|
  PrintAsString(" mInnerRect: "), PrintAsString(mInnerRect), PrintAsStringNewline();
 | 
						|
  PrintAsFormatString(" mBorderColors: 0x%08x 0x%08x 0x%08x 0x%08x\n", mBorderColors[0], mBorderColors[1], mBorderColors[2], mBorderColors[3]);
 | 
						|
 | 
						|
  // if conditioning the outside rect failed, then bail -- the outside
 | 
						|
  // rect is supposed to enclose the entire border
 | 
						|
  {
 | 
						|
    gfxRect outerRect = ThebesRect(mOuterRect);
 | 
						|
    outerRect.Condition();
 | 
						|
    if (outerRect.IsEmpty())
 | 
						|
      return;
 | 
						|
    mOuterRect = ToRect(outerRect);
 | 
						|
 | 
						|
    gfxRect innerRect = ThebesRect(mInnerRect);
 | 
						|
    innerRect.Condition();
 | 
						|
    mInnerRect = ToRect(innerRect);
 | 
						|
  }
 | 
						|
 | 
						|
  int dashedSides = 0;
 | 
						|
 | 
						|
  NS_FOR_CSS_SIDES(i) {
 | 
						|
    uint8_t style = mBorderStyles[i];
 | 
						|
    if (style == NS_STYLE_BORDER_STYLE_DASHED ||
 | 
						|
        style == NS_STYLE_BORDER_STYLE_DOTTED)
 | 
						|
    {
 | 
						|
      // pretend that all borders aren't the same; we need to draw
 | 
						|
      // things separately for dashed/dotting
 | 
						|
      allBordersSame = false;
 | 
						|
      dashedSides |= (1 << i);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  PrintAsFormatString(" allBordersSame: %d dashedSides: 0x%02x\n", allBordersSame, dashedSides);
 | 
						|
 | 
						|
  if (allBordersSame && !forceSeparateCorners) {
 | 
						|
    /* Draw everything in one go */
 | 
						|
    DrawBorderSides(SIDE_BITS_ALL);
 | 
						|
    PrintAsStringNewline("---------------- (1)");
 | 
						|
  } else {
 | 
						|
    PROFILER_LABEL("nsCSSBorderRenderer", "DrawBorders::multipass",
 | 
						|
      js::ProfileEntry::Category::GRAPHICS);
 | 
						|
 | 
						|
    /* We have more than one pass to go.  Draw the corners separately from the sides. */
 | 
						|
 | 
						|
    /*
 | 
						|
     * If we have a 1px-wide border, the corners are going to be
 | 
						|
     * negligible, so don't bother doing anything fancy.  Just extend
 | 
						|
     * the top and bottom borders to the right 1px and the left border
 | 
						|
     * to the bottom 1px.  We do this by twiddling the corner dimensions,
 | 
						|
     * which causes the right to happen later on.  Only do this if we have
 | 
						|
     * a 1.0 unit border all around and no border radius.
 | 
						|
     */
 | 
						|
 | 
						|
    NS_FOR_CSS_CORNERS(corner) {
 | 
						|
      const mozilla::css::Side sides[2] = { mozilla::css::Side(corner), PREV_SIDE(corner) };
 | 
						|
 | 
						|
      if (!IsZeroSize(mBorderRadii[corner]))
 | 
						|
        continue;
 | 
						|
 | 
						|
      if (mBorderWidths[sides[0]] == 1.0 && mBorderWidths[sides[1]] == 1.0) {
 | 
						|
        if (corner == NS_CORNER_TOP_LEFT || corner == NS_CORNER_TOP_RIGHT)
 | 
						|
          mBorderCornerDimensions[corner].width = 0.0;
 | 
						|
        else
 | 
						|
          mBorderCornerDimensions[corner].height = 0.0;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // First, the corners
 | 
						|
    NS_FOR_CSS_CORNERS(corner) {
 | 
						|
      // if there's no corner, don't do all this work for it
 | 
						|
      if (IsZeroSize(mBorderCornerDimensions[corner]))
 | 
						|
        continue;
 | 
						|
 | 
						|
      const int sides[2] = { corner, PREV_SIDE(corner) };
 | 
						|
      int sideBits = (1 << sides[0]) | (1 << sides[1]);
 | 
						|
 | 
						|
      bool simpleCornerStyle = mCompositeColors[sides[0]] == nullptr &&
 | 
						|
                                 mCompositeColors[sides[1]] == nullptr &&
 | 
						|
                                 AreBorderSideFinalStylesSame(sideBits);
 | 
						|
 | 
						|
      // If we don't have anything complex going on in this corner,
 | 
						|
      // then we can just fill the corner with a solid color, and avoid
 | 
						|
      // the potentially expensive clip.
 | 
						|
      if (simpleCornerStyle &&
 | 
						|
          IsZeroSize(mBorderRadii[corner]) &&
 | 
						|
          IsSolidCornerStyle(mBorderStyles[sides[0]], corner))
 | 
						|
      {
 | 
						|
        Color color = MakeBorderColor(mBorderColors[sides[0]],
 | 
						|
                                      mBackgroundColor,
 | 
						|
                                      BorderColorStyleForSolidCorner(mBorderStyles[sides[0]], corner));
 | 
						|
        mDrawTarget->FillRect(GetCornerRect(corner),
 | 
						|
                              ColorPattern(ToDeviceColor(color)));
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // clip to the corner
 | 
						|
      mDrawTarget->PushClipRect(GetCornerRect(corner));
 | 
						|
 | 
						|
      if (simpleCornerStyle) {
 | 
						|
        // we don't need a group for this corner, the sides are the same,
 | 
						|
        // but we weren't able to render just a solid block for the corner.
 | 
						|
        DrawBorderSides(sideBits);
 | 
						|
      } else {
 | 
						|
        // Sides are different.  We could draw using OP_ADD to
 | 
						|
        // get correct color blending behaviour at the seam.  We'd need
 | 
						|
        // to do it in an offscreen surface to ensure that we're
 | 
						|
        // always compositing on transparent black.  If the colors
 | 
						|
        // don't have transparency and the current destination surface
 | 
						|
        // has an alpha channel, we could just clear the region and
 | 
						|
        // avoid the temporary, but that situation doesn't happen all
 | 
						|
        // that often in practice (we double buffer to no-alpha
 | 
						|
        // surfaces). We choose just to seam though, as the performance
 | 
						|
        // advantages outway the modest easthetic improvement.
 | 
						|
 | 
						|
        for (int cornerSide = 0; cornerSide < 2; cornerSide++) {
 | 
						|
          mozilla::css::Side side = mozilla::css::Side(sides[cornerSide]);
 | 
						|
          uint8_t style = mBorderStyles[side];
 | 
						|
 | 
						|
          PrintAsFormatString("corner: %d cornerSide: %d side: %d style: %d\n", corner, cornerSide, side, style);
 | 
						|
 | 
						|
          RefPtr<Path> path = GetSideClipSubPath(side);
 | 
						|
          mDrawTarget->PushClip(path);
 | 
						|
 | 
						|
          DrawBorderSides(1 << side);
 | 
						|
 | 
						|
          mDrawTarget->PopClip();
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      mDrawTarget->PopClip();
 | 
						|
 | 
						|
      PrintAsStringNewline();
 | 
						|
    }
 | 
						|
 | 
						|
    // in the case of a single-unit border, we already munged the
 | 
						|
    // corners up above; so we can just draw the top left and bottom
 | 
						|
    // right sides separately, if they're the same.
 | 
						|
    //
 | 
						|
    // We need to check for mNoBorderRadius, because when there is
 | 
						|
    // one, FillSolidBorder always draws the full rounded rectangle
 | 
						|
    // and expects there to be a clip in place.
 | 
						|
    int alreadyDrawnSides = 0;
 | 
						|
    if (mOneUnitBorder &&
 | 
						|
        mNoBorderRadius &&
 | 
						|
        (dashedSides & (SIDE_BIT_TOP | SIDE_BIT_LEFT)) == 0)
 | 
						|
    {
 | 
						|
      if (tlBordersSame) {
 | 
						|
        DrawBorderSides(SIDE_BIT_TOP | SIDE_BIT_LEFT);
 | 
						|
        alreadyDrawnSides |= (SIDE_BIT_TOP | SIDE_BIT_LEFT);
 | 
						|
      }
 | 
						|
 | 
						|
      if (brBordersSame && (dashedSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == 0) {
 | 
						|
        DrawBorderSides(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
 | 
						|
        alreadyDrawnSides |= (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // We're done with the corners, now draw the sides.
 | 
						|
    NS_FOR_CSS_SIDES (side) {
 | 
						|
      // if we drew it above, skip it
 | 
						|
      if (alreadyDrawnSides & (1 << side))
 | 
						|
        continue;
 | 
						|
 | 
						|
      // If there's no border on this side, skip it
 | 
						|
      if (mBorderWidths[side] == 0.0 ||
 | 
						|
          mBorderStyles[side] == NS_STYLE_BORDER_STYLE_HIDDEN ||
 | 
						|
          mBorderStyles[side] == NS_STYLE_BORDER_STYLE_NONE)
 | 
						|
        continue;
 | 
						|
 | 
						|
 | 
						|
      if (dashedSides & (1 << side)) {
 | 
						|
        // Dashed sides will always draw just the part ignoring the
 | 
						|
        // corners for the side, so no need to clip.
 | 
						|
        DrawDashedOrDottedSide(side);
 | 
						|
 | 
						|
        PrintAsStringNewline("---------------- (d)");
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // Undashed sides will currently draw the entire side,
 | 
						|
      // including parts that would normally be covered by a corner,
 | 
						|
      // so we need to clip.
 | 
						|
      //
 | 
						|
      // XXX Optimization -- it would be good to make this work like
 | 
						|
      // DrawDashedOrDottedSide, and have a DrawOneSide function that just
 | 
						|
      // draws one side and not the corners, because then we can
 | 
						|
      // avoid the potentially expensive clip.
 | 
						|
      mDrawTarget->PushClipRect(GetSideClipWithoutCornersRect(side));
 | 
						|
 | 
						|
      DrawBorderSides(1 << side);
 | 
						|
 | 
						|
      mDrawTarget->PopClip();
 | 
						|
 | 
						|
      PrintAsStringNewline("---------------- (*)");
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 |