forked from mirrors/gecko-dev
		
	--HG-- extra : rebase_source : 33d5abb8f12f1173ae50d1712f15e273f9b26ace extra : source : 4bd2e2744ef1b914d2859f3433b6b9026d91401b
		
			
				
	
	
		
			97 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ScrollVelocityQueue.h"
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#include "gfxPrefs.h"
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#include "nsPresContext.h"
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#include "nsRefreshDriver.h"
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namespace mozilla {
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namespace layout {
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void
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ScrollVelocityQueue::Sample(const nsPoint& aScrollPosition)
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{
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  float flingSensitivity = gfxPrefs::ScrollSnapPredictionSensitivity();
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  int maxVelocity = gfxPrefs::ScrollSnapPredictionMaxVelocity();
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  maxVelocity = nsPresContext::CSSPixelsToAppUnits(maxVelocity);
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  int maxOffset = maxVelocity * flingSensitivity;
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  TimeStamp currentRefreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
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  if (mSampleTime.IsNull()) {
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    mAccumulator = nsPoint();
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  } else {
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    uint32_t durationMs = (currentRefreshTime - mSampleTime).ToMilliseconds();
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    if (durationMs > gfxPrefs::APZVelocityRelevanceTime()) {
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      mAccumulator = nsPoint();
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      mQueue.Clear();
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    } else if (durationMs == 0) {
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      mAccumulator += aScrollPosition - mLastPosition;
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    } else {
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      nsPoint velocity = mAccumulator * 1000 / durationMs;
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      velocity.Clamp(maxVelocity);
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      mQueue.AppendElement(std::make_pair(durationMs, velocity));
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      mAccumulator = aScrollPosition - mLastPosition;
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    }
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  }
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  mAccumulator.Clamp(maxOffset);
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  mSampleTime = currentRefreshTime;
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  mLastPosition = aScrollPosition;
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  TrimQueue();
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}
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void
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ScrollVelocityQueue::TrimQueue()
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{
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  if (mSampleTime.IsNull()) {
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    // There are no samples, nothing to do here.
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    return;
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  }
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  TimeStamp currentRefreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
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  nsPoint velocity;
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  uint32_t timeDelta = (currentRefreshTime - mSampleTime).ToMilliseconds();
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  for (int i = mQueue.Length() - 1; i >= 0; i--) {
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    timeDelta += mQueue[i].first;
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    if (timeDelta >= gfxPrefs::APZVelocityRelevanceTime()) {
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      // The rest of the samples have expired and should be dropped
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      for (; i >= 0; i--) {
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        mQueue.RemoveElementAt(0);
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      }
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    }
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  }
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}
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void
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ScrollVelocityQueue::Reset()
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{
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  mAccumulator = nsPoint();
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  mSampleTime = TimeStamp();
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  mQueue.Clear();
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}
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/**
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  Calculate the velocity of the scroll frame, in appunits / second.
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*/
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nsPoint
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ScrollVelocityQueue::GetVelocity()
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{
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  TrimQueue();
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  if (mQueue.Length() == 0) {
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    // If getting the scroll velocity before any scrolling has occurred,
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    // the velocity must be (0, 0)
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    return nsPoint();
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  }
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  nsPoint velocity;
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  for (int i = mQueue.Length() - 1; i >= 0; i--) {
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    velocity += mQueue[i].second;
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  }
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  return velocity / mQueue.Length();;
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}
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} // namespace layout
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} // namespace mozilla
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