fune/dom/webgpu/ipc/WebGPUChild.h
Brad Werth 52d53561f0 Bug 1838693 Part 1: Stub in 'lose the device' and trigger it on device lost errors. r=webgpu-reviewers,nical
This creates a WebGPUParent::LoseDevice entry point, which informs the
WebGPUChild that the device has been lost. The child side is largely a
stub, as a later part will rationalize the handling of the device.lost
promise in the child.

This also expands ErrorBufferType with a DeviceLost value. The
LoseDevice function is triggered for any error where webgpu_bindings
HasErrorBufferType error_type returns ErrorBufferType::DeviceLost.

Differential Revision: https://phabricator.services.mozilla.com/D188388
2023-10-16 15:31:59 +00:00

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGPU_CHILD_H_
#define WEBGPU_CHILD_H_
#include "mozilla/webgpu/PWebGPUChild.h"
#include "mozilla/MozPromise.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/webgpu/ffi/wgpu.h"
namespace mozilla {
namespace ipc {
class UnsafeSharedMemoryHandle;
} // namespace ipc
namespace dom {
struct GPURequestAdapterOptions;
} // namespace dom
namespace layers {
class CompositorBridgeChild;
} // namespace layers
namespace webgpu {
namespace ffi {
struct WGPUClient;
struct WGPULimits;
struct WGPUTextureViewDescriptor;
} // namespace ffi
using AdapterPromise =
MozPromise<ipc::ByteBuf, Maybe<ipc::ResponseRejectReason>, true>;
using PipelinePromise = MozPromise<RawId, ipc::ResponseRejectReason, true>;
using DevicePromise = MozPromise<bool, ipc::ResponseRejectReason, true>;
struct PipelineCreationContext {
RawId mParentId = 0;
RawId mImplicitPipelineLayoutId = 0;
nsTArray<RawId> mImplicitBindGroupLayoutIds;
};
struct DeviceRequest {
RawId mId = 0;
RefPtr<DevicePromise> mPromise;
// Note: we could put `ffi::WGPULimits` in here as well,
// but we don't want to #include ffi stuff in this header
};
ffi::WGPUByteBuf* ToFFI(ipc::ByteBuf* x);
class WebGPUChild final : public PWebGPUChild, public SupportsWeakPtr {
public:
friend class layers::CompositorBridgeChild;
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGPUChild)
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING_INHERITED(WebGPUChild)
public:
explicit WebGPUChild();
bool IsOpen() const { return CanSend(); }
RefPtr<AdapterPromise> InstanceRequestAdapter(
const dom::GPURequestAdapterOptions& aOptions);
Maybe<DeviceRequest> AdapterRequestDevice(RawId aSelfId,
const ffi::WGPUDeviceDescriptor&);
RawId DeviceCreateBuffer(RawId aSelfId, const dom::GPUBufferDescriptor& aDesc,
ipc::UnsafeSharedMemoryHandle&& aShmem);
RawId DeviceCreateTexture(RawId aSelfId,
const dom::GPUTextureDescriptor& aDesc,
Maybe<layers::RemoteTextureOwnerId> aOwnerId);
RawId TextureCreateView(RawId aSelfId, RawId aDeviceId,
const dom::GPUTextureViewDescriptor& aDesc);
RawId DeviceCreateSampler(RawId aSelfId,
const dom::GPUSamplerDescriptor& aDesc);
RawId DeviceCreateCommandEncoder(
RawId aSelfId, const dom::GPUCommandEncoderDescriptor& aDesc);
RawId CommandEncoderFinish(RawId aSelfId, RawId aDeviceId,
const dom::GPUCommandBufferDescriptor& aDesc);
RawId RenderBundleEncoderFinish(ffi::WGPURenderBundleEncoder& aEncoder,
RawId aDeviceId,
const dom::GPURenderBundleDescriptor& aDesc);
RawId RenderBundleEncoderFinishError(RawId aDeviceId, const nsString& aLabel);
RawId DeviceCreateBindGroupLayout(
RawId aSelfId, const dom::GPUBindGroupLayoutDescriptor& aDesc);
RawId DeviceCreatePipelineLayout(
RawId aSelfId, const dom::GPUPipelineLayoutDescriptor& aDesc);
RawId DeviceCreateBindGroup(RawId aSelfId,
const dom::GPUBindGroupDescriptor& aDesc);
RawId DeviceCreateComputePipeline(
PipelineCreationContext* const aContext,
const dom::GPUComputePipelineDescriptor& aDesc);
RefPtr<PipelinePromise> DeviceCreateComputePipelineAsync(
PipelineCreationContext* const aContext,
const dom::GPUComputePipelineDescriptor& aDesc);
RawId DeviceCreateRenderPipeline(
PipelineCreationContext* const aContext,
const dom::GPURenderPipelineDescriptor& aDesc);
RefPtr<PipelinePromise> DeviceCreateRenderPipelineAsync(
PipelineCreationContext* const aContext,
const dom::GPURenderPipelineDescriptor& aDesc);
MOZ_CAN_RUN_SCRIPT already_AddRefed<ShaderModule> DeviceCreateShaderModule(
const RefPtr<Device>& aDevice,
const dom::GPUShaderModuleDescriptor& aDesc,
RefPtr<dom::Promise> aPromise);
void DeviceCreateSwapChain(RawId aSelfId, const RGBDescriptor& aRgbDesc,
size_t maxBufferCount,
const layers::RemoteTextureOwnerId& aOwnerId,
bool aUseExternalTextureInSwapChain);
void QueueOnSubmittedWorkDone(const RawId aSelfId,
const RefPtr<dom::Promise>& aPromise);
void SwapChainPresent(RawId aTextureId,
const RemoteTextureId& aRemoteTextureId,
const RemoteTextureOwnerId& aOwnerId);
void RegisterDevice(Device* const aDevice);
void UnregisterDevice(RawId aId);
void FreeUnregisteredInParentDevice(RawId aId);
static ffi::WGPUTextureFormat ConvertTextureFormat(
const dom::GPUTextureFormat& aInput);
static void JsWarning(nsIGlobalObject* aGlobal, const nsACString& aMessage);
private:
virtual ~WebGPUChild();
RawId DeviceCreateComputePipelineImpl(
PipelineCreationContext* const aContext,
const dom::GPUComputePipelineDescriptor& aDesc,
ipc::ByteBuf* const aByteBuf);
RawId DeviceCreateRenderPipelineImpl(
PipelineCreationContext* const aContext,
const dom::GPURenderPipelineDescriptor& aDesc,
ipc::ByteBuf* const aByteBuf);
UniquePtr<ffi::WGPUClient> const mClient;
std::unordered_map<RawId, WeakPtr<Device>> mDeviceMap;
public:
ipc::IPCResult RecvUncapturedError(Maybe<RawId> aDeviceId,
const nsACString& aMessage);
ipc::IPCResult RecvDropAction(const ipc::ByteBuf& aByteBuf);
ipc::IPCResult RecvDeviceLost(RawId aDeviceId, Maybe<uint8_t> aReason,
const nsACString& aMessage);
void ActorDestroy(ActorDestroyReason) override;
};
} // namespace webgpu
} // namespace mozilla
#endif // WEBGPU_CHILD_H_