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	 1a04a471fd
			
		
	
	
		1a04a471fd
		
	
	
	
	
		
			
			Differential Revision: https://phabricator.services.mozilla.com/D40387 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			584 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			584 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | |
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | |
| 
 | |
| "use strict";
 | |
| 
 | |
| var { Pool } = require("devtools/shared/protocol");
 | |
| var DevToolsUtils = require("devtools/shared/DevToolsUtils");
 | |
| var { dumpn } = DevToolsUtils;
 | |
| 
 | |
| loader.lazyRequireGetter(this, "EventEmitter", "devtools/shared/event-emitter");
 | |
| loader.lazyRequireGetter(
 | |
|   this,
 | |
|   "DebuggerServer",
 | |
|   "devtools/server/debugger-server",
 | |
|   true
 | |
| );
 | |
| 
 | |
| /**
 | |
|  * Creates a DebuggerServerConnection.
 | |
|  *
 | |
|  * Represents a connection to this debugging global from a client.
 | |
|  * Manages a set of actors and actor pools, allocates actor ids, and
 | |
|  * handles incoming requests.
 | |
|  *
 | |
|  * @param prefix string
 | |
|  *        All actor IDs created by this connection should be prefixed
 | |
|  *        with prefix.
 | |
|  * @param transport transport
 | |
|  *        Packet transport for the debugging protocol.
 | |
|  * @param socketListener SocketListener
 | |
|  *        SocketListener which accepted the transport.
 | |
|  *        If this is null, the transport is not that was accepted by SocketListener.
 | |
|  */
 | |
| function DebuggerServerConnection(prefix, transport, socketListener) {
 | |
|   this._prefix = prefix;
 | |
|   this._transport = transport;
 | |
|   this._transport.hooks = this;
 | |
|   this._nextID = 1;
 | |
|   this._socketListener = socketListener;
 | |
| 
 | |
|   this._actorPool = new Pool(this);
 | |
|   this._extraPools = [this._actorPool];
 | |
| 
 | |
|   // Responses to a given actor must be returned the the client
 | |
|   // in the same order as the requests that they're replying to, but
 | |
|   // Implementations might finish serving requests in a different
 | |
|   // order.  To keep things in order we generate a promise for each
 | |
|   // request, chained to the promise for the request before it.
 | |
|   // This map stores the latest request promise in the chain, keyed
 | |
|   // by an actor ID string.
 | |
|   this._actorResponses = new Map();
 | |
| 
 | |
|   /*
 | |
|    * We can forward packets to other servers, if the actors on that server
 | |
|    * all use a distinct prefix on their names. This is a map from prefixes
 | |
|    * to transports: it maps a prefix P to a transport T if T conveys
 | |
|    * packets to the server whose actors' names all begin with P + "/".
 | |
|    */
 | |
|   this._forwardingPrefixes = new Map();
 | |
| }
 | |
| exports.DebuggerServerConnection = DebuggerServerConnection;
 | |
| 
 | |
| DebuggerServerConnection.prototype = {
 | |
|   _prefix: null,
 | |
|   get prefix() {
 | |
|     return this._prefix;
 | |
|   },
 | |
| 
 | |
|   _transport: null,
 | |
|   get transport() {
 | |
|     return this._transport;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Message manager used to communicate with the parent process,
 | |
|    * set by child.js. Is only defined for connections instantiated
 | |
|    * within a child process.
 | |
|    */
 | |
|   parentMessageManager: null,
 | |
| 
 | |
|   close() {
 | |
|     if (this._transport) {
 | |
|       this._transport.close();
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   send(packet) {
 | |
|     this.transport.send(packet);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Used when sending a bulk reply from an actor.
 | |
|    * @see DebuggerTransport.prototype.startBulkSend
 | |
|    */
 | |
|   startBulkSend(header) {
 | |
|     return this.transport.startBulkSend(header);
 | |
|   },
 | |
| 
 | |
|   allocID(prefix) {
 | |
|     return this.prefix + (prefix || "") + this._nextID++;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Add a map of actor IDs to the connection.
 | |
|    */
 | |
|   addActorPool(actorPool) {
 | |
|     this._extraPools.push(actorPool);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Remove a previously-added pool of actors to the connection.
 | |
|    *
 | |
|    * @param ActorPool actorPool
 | |
|    *        The ActorPool instance you want to remove.
 | |
|    * @param boolean noCleanup [optional]
 | |
|    *        True if you don't want to destroy each actor from the pool, false
 | |
|    *        otherwise.
 | |
|    */
 | |
|   removeActorPool(actorPool, noCleanup) {
 | |
|     // When a connection is closed, it removes each of its actor pools. When an
 | |
|     // actor pool is removed, it calls the destroy method on each of its
 | |
|     // actors. Some actors, such as ThreadActor, manage their own actor pools.
 | |
|     // When the destroy method is called on these actors, they manually
 | |
|     // remove their actor pools. Consequently, this method is reentrant.
 | |
|     //
 | |
|     // In addition, some actors, such as ThreadActor, perform asynchronous work
 | |
|     // (in the case of ThreadActor, because they need to resume), before they
 | |
|     // remove each of their actor pools. Since we don't wait for this work to
 | |
|     // be completed, we can end up in this function recursively after the
 | |
|     // connection already set this._extraPools to null.
 | |
|     //
 | |
|     // This is a bug: if the destroy method can perform asynchronous work,
 | |
|     // then we should wait for that work to be completed before setting this.
 | |
|     // _extraPools to null. As a temporary solution, it should be acceptable
 | |
|     // to just return early (if this._extraPools has been set to null, all
 | |
|     // actors pools for this connection should already have been removed).
 | |
|     if (this._extraPools === null) {
 | |
|       return;
 | |
|     }
 | |
|     const index = this._extraPools.lastIndexOf(actorPool);
 | |
|     if (index > -1) {
 | |
|       const pool = this._extraPools.splice(index, 1);
 | |
|       if (!noCleanup) {
 | |
|         pool.forEach(p => p.destroy());
 | |
|       }
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Add an actor to the default actor pool for this connection.
 | |
|    */
 | |
|   addActor(actor) {
 | |
|     this._actorPool.manage(actor);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Remove an actor to the default actor pool for this connection.
 | |
|    */
 | |
|   removeActor(actor) {
 | |
|     this._actorPool.unmanage(actor);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Match the api expected by the protocol library.
 | |
|    */
 | |
|   unmanage(actor) {
 | |
|     return this.removeActor(actor);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Look up an actor implementation for an actorID.  Will search
 | |
|    * all the actor pools registered with the connection.
 | |
|    *
 | |
|    * @param actorID string
 | |
|    *        Actor ID to look up.
 | |
|    */
 | |
|   getActor(actorID) {
 | |
|     const pool = this.poolFor(actorID);
 | |
|     if (pool) {
 | |
|       return pool.get(actorID);
 | |
|     }
 | |
| 
 | |
|     if (actorID === "root") {
 | |
|       return this.rootActor;
 | |
|     }
 | |
| 
 | |
|     return null;
 | |
|   },
 | |
| 
 | |
|   _getOrCreateActor(actorID) {
 | |
|     try {
 | |
|       const actor = this.getActor(actorID);
 | |
|       if (!actor) {
 | |
|         this.transport.send({
 | |
|           from: actorID ? actorID : "root",
 | |
|           error: "noSuchActor",
 | |
|           message: "No such actor for ID: " + actorID,
 | |
|         });
 | |
|         return null;
 | |
|       }
 | |
| 
 | |
|       if (typeof actor !== "object") {
 | |
|         // ActorPools should now contain only actor instances (i.e. objects)
 | |
|         throw new Error(
 | |
|           "Unexpected actor constructor/function in ActorPool " +
 | |
|             "for actorID=" +
 | |
|             actorID +
 | |
|             "."
 | |
|         );
 | |
|       }
 | |
| 
 | |
|       return actor;
 | |
|     } catch (error) {
 | |
|       const prefix = `Error occurred while creating actor' ${actorID}`;
 | |
|       this.transport.send(this._unknownError(actorID, prefix, error));
 | |
|     }
 | |
|     return null;
 | |
|   },
 | |
| 
 | |
|   poolFor(actorID) {
 | |
|     for (const pool of this._extraPools) {
 | |
|       if (pool.has(actorID)) {
 | |
|         return pool;
 | |
|       }
 | |
|     }
 | |
|     return null;
 | |
|   },
 | |
| 
 | |
|   _unknownError(from, prefix, error) {
 | |
|     const errorString = prefix + ": " + DevToolsUtils.safeErrorString(error);
 | |
|     reportError(errorString);
 | |
|     dumpn(errorString);
 | |
|     return {
 | |
|       from,
 | |
|       error: "unknownError",
 | |
|       message: errorString,
 | |
|     };
 | |
|   },
 | |
| 
 | |
|   _queueResponse: function(from, type, responseOrPromise) {
 | |
|     const pendingResponse =
 | |
|       this._actorResponses.get(from) || Promise.resolve(null);
 | |
|     const responsePromise = pendingResponse
 | |
|       .then(() => {
 | |
|         return responseOrPromise;
 | |
|       })
 | |
|       .then(response => {
 | |
|         if (!this.transport) {
 | |
|           throw new Error(
 | |
|             `Connection closed, pending response from '${from}', ` +
 | |
|               `type '${type}' failed`
 | |
|           );
 | |
|         }
 | |
| 
 | |
|         if (!response.from) {
 | |
|           response.from = from;
 | |
|         }
 | |
| 
 | |
|         this.transport.send(response);
 | |
|       })
 | |
|       .catch(error => {
 | |
|         if (!this.transport) {
 | |
|           throw new Error(
 | |
|             `Connection closed, pending error from '${from}', ` +
 | |
|               `type '${type}' failed`
 | |
|           );
 | |
|         }
 | |
| 
 | |
|         const prefix = `error occurred while processing '${type}'`;
 | |
|         this.transport.send(this._unknownError(from, prefix, error));
 | |
|       });
 | |
| 
 | |
|     this._actorResponses.set(from, responsePromise);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * This function returns whether the connection was accepted by passed SocketListener.
 | |
|    *
 | |
|    * @param {SocketListener} socketListener
 | |
|    * @return {Boolean} return true if this connection was accepted by socketListener,
 | |
|    *         else returns false.
 | |
|    */
 | |
|   isAcceptedBy(socketListener) {
 | |
|     return this._socketListener === socketListener;
 | |
|   },
 | |
| 
 | |
|   /* Forwarding packets to other transports based on actor name prefixes. */
 | |
| 
 | |
|   /*
 | |
|    * Arrange to forward packets to another server. This is how we
 | |
|    * forward debugging connections to child processes.
 | |
|    *
 | |
|    * If we receive a packet for an actor whose name begins with |prefix|
 | |
|    * followed by '/', then we will forward that packet to |transport|.
 | |
|    *
 | |
|    * This overrides any prior forwarding for |prefix|.
 | |
|    *
 | |
|    * @param prefix string
 | |
|    *    The actor name prefix, not including the '/'.
 | |
|    * @param transport object
 | |
|    *    A packet transport to which we should forward packets to actors
 | |
|    *    whose names begin with |(prefix + '/').|
 | |
|    */
 | |
|   setForwarding(prefix, transport) {
 | |
|     this._forwardingPrefixes.set(prefix, transport);
 | |
|   },
 | |
| 
 | |
|   /*
 | |
|    * Stop forwarding messages to actors whose names begin with
 | |
|    * |prefix+'/'|. Such messages will now elicit 'noSuchActor' errors.
 | |
|    */
 | |
|   cancelForwarding(prefix) {
 | |
|     this._forwardingPrefixes.delete(prefix);
 | |
| 
 | |
|     // Notify the client that forwarding in now cancelled for this prefix.
 | |
|     // There could be requests in progress that the client should abort rather leaving
 | |
|     // handing indefinitely.
 | |
|     if (this.rootActor) {
 | |
|       this.send(this.rootActor.forwardingCancelled(prefix));
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   sendActorEvent(actorID, eventName, event = {}) {
 | |
|     event.from = actorID;
 | |
|     event.type = eventName;
 | |
|     this.send(event);
 | |
|   },
 | |
| 
 | |
|   // Transport hooks.
 | |
| 
 | |
|   /**
 | |
|    * Called by DebuggerTransport to dispatch incoming packets as appropriate.
 | |
|    *
 | |
|    * @param packet object
 | |
|    *        The incoming packet.
 | |
|    */
 | |
|   onPacket(packet) {
 | |
|     // If the actor's name begins with a prefix we've been asked to
 | |
|     // forward, do so.
 | |
|     //
 | |
|     // Note that the presence of a prefix alone doesn't indicate that
 | |
|     // forwarding is needed: in DebuggerServerConnection instances in child
 | |
|     // processes, every actor has a prefixed name.
 | |
|     if (this._forwardingPrefixes.size > 0) {
 | |
|       let to = packet.to;
 | |
|       let separator = to.lastIndexOf("/");
 | |
|       while (separator >= 0) {
 | |
|         to = to.substring(0, separator);
 | |
|         const forwardTo = this._forwardingPrefixes.get(
 | |
|           packet.to.substring(0, separator)
 | |
|         );
 | |
|         if (forwardTo) {
 | |
|           forwardTo.send(packet);
 | |
|           return;
 | |
|         }
 | |
|         separator = to.lastIndexOf("/");
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     const actor = this._getOrCreateActor(packet.to);
 | |
|     if (!actor) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     let ret = null;
 | |
| 
 | |
|     // handle "requestTypes" RDP request.
 | |
|     if (packet.type == "requestTypes") {
 | |
|       ret = {
 | |
|         from: actor.actorID,
 | |
|         requestTypes: Object.keys(actor.requestTypes),
 | |
|       };
 | |
|     } else if (actor.requestTypes && actor.requestTypes[packet.type]) {
 | |
|       // Dispatch the request to the actor.
 | |
|       try {
 | |
|         this.currentPacket = packet;
 | |
|         ret = actor.requestTypes[packet.type].bind(actor)(packet, this);
 | |
|       } catch (error) {
 | |
|         const prefix = `error occurred while processing '${packet.type}'`;
 | |
|         this.transport.send(this._unknownError(actor.actorID, prefix, error));
 | |
|       } finally {
 | |
|         this.currentPacket = undefined;
 | |
|       }
 | |
|     } else {
 | |
|       ret = {
 | |
|         error: "unrecognizedPacketType",
 | |
|         message: `Actor ${actor.actorID} does not recognize the packet type '${
 | |
|           packet.type
 | |
|         }'`,
 | |
|       };
 | |
|     }
 | |
| 
 | |
|     // There will not be a return value if a bulk reply is sent.
 | |
|     if (ret) {
 | |
|       this._queueResponse(packet.to, packet.type, ret);
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Called by the DebuggerTransport to dispatch incoming bulk packets as
 | |
|    * appropriate.
 | |
|    *
 | |
|    * @param packet object
 | |
|    *        The incoming packet, which contains:
 | |
|    *        * actor:  Name of actor that will receive the packet
 | |
|    *        * type:   Name of actor's method that should be called on receipt
 | |
|    *        * length: Size of the data to be read
 | |
|    *        * stream: This input stream should only be used directly if you can
 | |
|    *                  ensure that you will read exactly |length| bytes and will
 | |
|    *                  not close the stream when reading is complete
 | |
|    *        * done:   If you use the stream directly (instead of |copyTo|
 | |
|    *                  below), you must signal completion by resolving /
 | |
|    *                  rejecting this deferred.  If it's rejected, the transport
 | |
|    *                  will be closed.  If an Error is supplied as a rejection
 | |
|    *                  value, it will be logged via |dumpn|.  If you do use
 | |
|    *                  |copyTo|, resolving is taken care of for you when copying
 | |
|    *                  completes.
 | |
|    *        * copyTo: A helper function for getting your data out of the stream
 | |
|    *                  that meets the stream handling requirements above, and has
 | |
|    *                  the following signature:
 | |
|    *          @param  output nsIAsyncOutputStream
 | |
|    *                  The stream to copy to.
 | |
|    *          @return Promise
 | |
|    *                  The promise is resolved when copying completes or rejected
 | |
|    *                  if any (unexpected) errors occur.
 | |
|    *                  This object also emits "progress" events for each chunk
 | |
|    *                  that is copied.  See stream-utils.js.
 | |
|    */
 | |
|   onBulkPacket(packet) {
 | |
|     const { actor: actorKey, type } = packet;
 | |
| 
 | |
|     const actor = this._getOrCreateActor(actorKey);
 | |
|     if (!actor) {
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     // Dispatch the request to the actor.
 | |
|     let ret;
 | |
|     if (actor.requestTypes && actor.requestTypes[type]) {
 | |
|       try {
 | |
|         ret = actor.requestTypes[type].call(actor, packet);
 | |
|       } catch (error) {
 | |
|         const prefix = `error occurred while processing bulk packet '${type}'`;
 | |
|         this.transport.send(this._unknownError(actorKey, prefix, error));
 | |
|         packet.done.reject(error);
 | |
|       }
 | |
|     } else {
 | |
|       const message = `Actor ${actorKey} does not recognize the bulk packet type '${type}'`;
 | |
|       ret = { error: "unrecognizedPacketType", message: message };
 | |
|       packet.done.reject(new Error(message));
 | |
|     }
 | |
| 
 | |
|     // If there is a JSON response, queue it for sending back to the client.
 | |
|     if (ret) {
 | |
|       this._queueResponse(actorKey, type, ret);
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Called by DebuggerTransport when the underlying stream is closed.
 | |
|    *
 | |
|    * @param status nsresult
 | |
|    *        The status code that corresponds to the reason for closing
 | |
|    *        the stream.
 | |
|    */
 | |
|   onClosed(status) {
 | |
|     dumpn("Cleaning up connection.");
 | |
|     if (!this._actorPool) {
 | |
|       // Ignore this call if the connection is already closed.
 | |
|       return;
 | |
|     }
 | |
|     this._actorPool = null;
 | |
| 
 | |
|     EventEmitter.emit(this, "closed", status);
 | |
| 
 | |
|     this._extraPools.forEach(p => p.destroy());
 | |
|     this._extraPools = null;
 | |
| 
 | |
|     this.rootActor = null;
 | |
|     this._transport = null;
 | |
|     DebuggerServer._connectionClosed(this);
 | |
|   },
 | |
| 
 | |
|   /*
 | |
|    * Debugging helper for inspecting the state of the actor pools.
 | |
|    */
 | |
|   _dumpPools() {
 | |
|     dumpn("/-------------------- dumping pools:");
 | |
|     if (this._actorPool) {
 | |
|       dumpn(
 | |
|         "--------------------- actorPool actors: " +
 | |
|           uneval(Object.keys(this._actorPool._actors))
 | |
|       );
 | |
|     }
 | |
|     for (const pool of this._extraPools) {
 | |
|       if (pool !== this._actorPool) {
 | |
|         dumpn(
 | |
|           "--------------------- extraPool actors: " +
 | |
|             uneval(Object.keys(pool._actors))
 | |
|         );
 | |
|       }
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /*
 | |
|    * Debugging helper for inspecting the state of an actor pool.
 | |
|    */
 | |
|   _dumpPool(pool) {
 | |
|     dumpn("/-------------------- dumping pool:");
 | |
|     dumpn(
 | |
|       "--------------------- actorPool actors: " +
 | |
|         uneval(Object.keys(pool._actors))
 | |
|     );
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * In a content child process, ask the DebuggerServer in the parent process
 | |
|    * to execute a given module setup helper.
 | |
|    *
 | |
|    * @param module
 | |
|    *        The module to be required
 | |
|    * @param setupParent
 | |
|    *        The name of the setup helper exported by the above module
 | |
|    *        (setup helper signature: function ({mm}) { ... })
 | |
|    * @return boolean
 | |
|    *         true if the setup helper returned successfully
 | |
|    */
 | |
|   setupInParent({ module, setupParent }) {
 | |
|     if (!this.parentMessageManager) {
 | |
|       return false;
 | |
|     }
 | |
| 
 | |
|     return this.parentMessageManager.sendSyncMessage("debug:setup-in-parent", {
 | |
|       prefix: this.prefix,
 | |
|       module: module,
 | |
|       setupParent: setupParent,
 | |
|     });
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Instanciates a protocol.js actor in the parent process, from the content process
 | |
|    * module is the absolute path to protocol.js actor module
 | |
|    *
 | |
|    * @param spawnByActorID string
 | |
|    *        The actor ID of the actor that is requesting an actor to be created.
 | |
|    *        This is used as a prefix to compute the actor id of the actor created
 | |
|    *        in the parent process.
 | |
|    * @param module string
 | |
|    *        Absolute path for the actor module to load.
 | |
|    * @param constructor string
 | |
|    *        The symbol exported by this module that implements Actor.
 | |
|    * @param args array
 | |
|    *        Arguments to pass to its constructor
 | |
|    */
 | |
|   spawnActorInParentProcess(spawnedByActorID, { module, constructor, args }) {
 | |
|     if (!this.parentMessageManager) {
 | |
|       return null;
 | |
|     }
 | |
| 
 | |
|     const mm = this.parentMessageManager;
 | |
| 
 | |
|     const onResponse = new Promise(done => {
 | |
|       const listener = msg => {
 | |
|         if (msg.json.prefix != this.prefix) {
 | |
|           return;
 | |
|         }
 | |
|         mm.removeMessageListener("debug:spawn-actor-in-parent:actor", listener);
 | |
|         done(msg.json.actorID);
 | |
|       };
 | |
|       mm.addMessageListener("debug:spawn-actor-in-parent:actor", listener);
 | |
|     });
 | |
| 
 | |
|     mm.sendAsyncMessage("debug:spawn-actor-in-parent", {
 | |
|       prefix: this.prefix,
 | |
|       module,
 | |
|       constructor,
 | |
|       args,
 | |
|       spawnedByActorID,
 | |
|     });
 | |
| 
 | |
|     return onResponse;
 | |
|   },
 | |
| };
 |